These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Highsec Multiplayer Missions /Content

Author
IIshira
School of Applied Knowledge
Caldari State
#1 - 2012-06-22 18:03:31 UTC

A while back CCP raised the noob corp tax to get people to play with other players. This might have helped a little but for some reason it seems in high sec Eve is still a single player game...

There needs to be PVE content in Eve where it requires multiple players to successfully complete. The payout must be higher than the single player content to encourage people to get away from the solo mission grind.

Incursions were that content but since the nerf many highsec pilots have gone back to the single player content.

This is not an incursion nerf thread so please don't derail it with if the nerf was needed or not.

My suggestion would be harder missions that require multiple ships to complete. I'm not talking about 10 but 3–4 high skilled pilots in mission ships.

The payout would be about 10–20 percent more than solo level 4's. Of course this would be adjusted depending on how it works in game.

Just like any mission it would have a gate that would limit the ships you could use. Logistics ships would not be allowed.

Eve is more fun if you get the "Multiplayer" part of the MMORPG!
FloppieTheBanjoClown
Arcana Imperii Ltd.
#2 - 2012-06-22 18:41:39 UTC
You're thinking of incursions.

A while back I proposed the idea of corporate missions. They'd be similar to incursions in difficulty and would be designed in such a way that only members of the accepting corporation would get rewards. It would be incursions without the pickup fleets, encouraging long-term relationships to be built and giving PVE-centric corps larger goals. Also, they would serve to develop skills more suitable to PVP. In my idea, these would be THE best highsec income, as they require long-term organization and cooperation.

Founding member of the Belligerent Undesirables movement.

IIshira
School of Applied Knowledge
Caldari State
#3 - 2012-06-22 19:36:59 UTC
FloppieTheBanjoClown wrote:
You're thinking of incursions.

A while back I proposed the idea of corporate missions. They'd be similar to incursions in difficulty and would be designed in such a way that only members of the accepting corporation would get rewards. It would be incursions without the pickup fleets, encouraging long-term relationships to be built and giving PVE-centric corps larger goals. Also, they would serve to develop skills more suitable to PVP. In my idea, these would be THE best highsec income, as they require long-term organization and cooperation.


If you notice I said Incursions were that content before the nerf.

I just mean any content that could not be completed by a solo pilot. Also Incursions required 10 pilots. I was thinking something that would require less than 5 and pay more than solo level 4's.

I wouldn't limit it just to members of the same corporation since that would stop random fleets. I think CCP needs to encourage interactions between players in highsec other than local chat.
Batelle
Federal Navy Academy
#4 - 2012-06-22 19:49:15 UTC
FloppieTheBanjoClown wrote:
You're thinking of incursions.

A while back I proposed the idea of corporate missions. They'd be similar to incursions in difficulty and would be designed in such a way that only members of the accepting corporation would get rewards. It would be incursions without the pickup fleets, encouraging long-term relationships to be built and giving PVE-centric corps larger goals. Also, they would serve to develop skills more suitable to PVP. In my idea, these would be THE best highsec income, as they require long-term organization and cooperation.


This is actually a half decent idea.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Kalli Brixzat
#5 - 2012-06-22 19:58:49 UTC
FloppieTheBanjoClown wrote:
You're thinking of incursions.

A while back I proposed the idea of corporate missions. They'd be similar to incursions in difficulty and would be designed in such a way that only members of the accepting corporation would get rewards. It would be incursions without the pickup fleets, encouraging long-term relationships to be built and giving PVE-centric corps larger goals. Also, they would serve to develop skills more suitable to PVP. In my idea, these would be THE best highsec income, as they require long-term organization and cooperation.


Great idea here. At the same time, CCP doesn't just want people to play together, they want people to get to null- or at least low-sec. While I live the idea of non-WH/incursion PvE in hi-sec, I don't think CCP is going to do anything to encourage people to stay in empire.
IIshira
School of Applied Knowledge
Caldari State
#6 - 2012-06-22 20:30:16 UTC
True but many of the carebear players are only going to stay in highsec. If you removed highsec from the game they would simply move on to another game.

I enjoy both parts of Eve.I don't really RP but my pilots do conform to specific roles. I have a carebear pilot that never leaves highsec and another pilot that is mixed PVE / PVP. I'm thinking of getting another one that will be a "nasty pirate" with a negative sec status and stay in lowsec.

I just would like to see highsec get some interesting content.
Daniel Plain
Doomheim
#7 - 2012-06-22 21:02:33 UTC
you cannot play eve as a singleplayer game because it's not. even if you are the most boring person in the world and only ever run lvl4s, you still have to watch out for ganks and interact with the market.
forcing people to play together does not make sense if they prefer playing alone.

I should buy an Ishtar.

Tierius Fro
Coronado's Cross
#8 - 2012-06-22 21:38:10 UTC
I joined a small corp early on, and even went to a larger corp with some time in null, but I am pretty much a loner in EVE, and I still direclty interact with others.

EVE should have something for all play styles. Large group, small group, no group. Sure, CCP might want more group play in low/null, but they have to leave in other options.

Fro

http://ridingevewormhole.blogspot.com/

IIshira
School of Applied Knowledge
Caldari State
#9 - 2012-06-22 21:49:31 UTC
Daniel Plain wrote:
you cannot play eve as a singleplayer game because it's not. even if you are the most boring person in the world and only ever run lvl4s, you still have to watch out for ganks and interact with the market.
forcing people to play together does not make sense if they prefer playing alone.


Well grinding level 4's in a battleship all by myself is pretty much solo. Yes I have to worry about the once in a blue moon gank and sell stuff on the market but I would hardly consider that the same as being in a fleet with other players.

Maybe you misread my post but I didn't say anything about forcing anyone to do anything. I never said anything about removing level 4's but adding NEW CONTENT.

You would still have the option to solo grind level 4's. You would also have the option to do this new content if you CHOOSE to do so.
Lipbite
Express Hauler
#10 - 2012-06-23 01:17:10 UTC
Everything is correct but

1) it's CCP - company which insist EVE is player generated content game a.k.a. it's not developers' job to create content. So you should be grateful you can do either solo Lvl1-4 and (suddenly) 40-man HQ incursion fleets without anything in between;

2) I wouldn't expect any (hi-sec) content sooner than 2014 - because there is whole new mining frigate planned for winter expansion + there is Dust to implement and integrate during next year. So it's pointless to offer anything right now.

This is sad =(

P.S. It could be great if CCP could reanimate vanguards + turn scouts into 5 pilots cruisers fleet sites (10 minutes to finish, 5-7mil payout) to assure smooth transition between solo and group PvE.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#11 - 2012-06-23 05:45:59 UTC
I believe the word you're looking for is "wormholes".
RubyPorto
RubysRhymes
#12 - 2012-06-23 06:18:43 UTC
FloppieTheBanjoClown wrote:
You're thinking of incursions.

A while back I proposed the idea of corporate missions. They'd be similar to incursions in difficulty and would be designed in such a way that only members of the accepting corporation would get rewards. It would be incursions without the pickup fleets, encouraging long-term relationships to be built and giving PVE-centric corps larger goals. Also, they would serve to develop skills more suitable to PVP. In my idea, these would be THE best highsec income, as they require long-term organization and cooperation.


So you want incursions without competition for sites?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

IIshira
School of Applied Knowledge
Caldari State
#13 - 2012-06-23 06:26:33 UTC
Abdiel Kavash wrote:
I believe the word you're looking for is "wormholes".


I have never messed with them but from my understanding wormholes might start in highsec but they lead to what amounts to nullsec so no definitely not wormholes.
RubyPorto
RubysRhymes
#14 - 2012-06-23 06:29:32 UTC
IIshira wrote:
Abdiel Kavash wrote:
I believe the word you're looking for is "wormholes".


I have never messed with them but from my understanding wormholes might start in highsec but they lead to what amounts to nullsec so no definitely not wormholes.


They are PvE content that absolutely requires good teamwork and strong bonds of trust.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

IIshira
School of Applied Knowledge
Caldari State
#15 - 2012-06-23 06:38:52 UTC
RubyPorto wrote:
FloppieTheBanjoClown wrote:
You're thinking of incursions.

A while back I proposed the idea of corporate missions. They'd be similar to incursions in difficulty and would be designed in such a way that only members of the accepting corporation would get rewards. It would be incursions without the pickup fleets, encouraging long-term relationships to be built and giving PVE-centric corps larger goals. Also, they would serve to develop skills more suitable to PVP. In my idea, these would be THE best highsec income, as they require long-term organization and cooperation.


So you want incursions without competition for sites?


No I didn't say I want incursions without competition. I said some forum of highsec multiplayer content that would require 3 to 5 pilots. I even said no logistics so that is nothing like the current incursions.

This thread is not about Incursions or the recent nerf. I only mentioned them because it was the ONLY highsec content that required a fleet.

Why do so many lowsec / nullsec pilots feel threatened by the concept of additional content for highsec?

Do you honestly think your huge alliances will collapse when everyone in Eve says "oh wow new highsec content!"??

Guys if you have reasonable a disagreement please say why but don't the thread derailed by trolling.




RubyPorto
RubysRhymes
#16 - 2012-06-23 06:52:20 UTC
IIshira wrote:
RubyPorto wrote:
FloppieTheBanjoClown wrote:
You're thinking of incursions.

A while back I proposed the idea of corporate missions. They'd be similar to incursions in difficulty and would be designed in such a way that only members of the accepting corporation would get rewards. It would be incursions without the pickup fleets, encouraging long-term relationships to be built and giving PVE-centric corps larger goals. Also, they would serve to develop skills more suitable to PVP. In my idea, these would be THE best highsec income, as they require long-term organization and cooperation.


So you want incursions without competition for sites?


No I didn't say I want incursions without competition. I said some forum of highsec multiplayer content that would require 3 to 5 pilots. I even said no logistics so that is nothing like the current incursions.

This thread is not about Incursions or the recent nerf. I only mentioned them because it was the ONLY highsec content that required a fleet.

Why do so many lowsec / nullsec pilots feel threatened by the concept of additional content for highsec?

Do you honestly think your huge alliances will collapse when everyone in Eve says "oh wow new highsec content!"??

Guys if you have reasonable a disagreement please say why but don't the thread derailed by trolling.


Look at the name quoted, now back at yours, now back at the name quoted. Sadly, your name is not his name, but if you use Old Spice, your name could smell like his name.

HS is roughly the Solo play zone. There wasn't any group PvE content there before incursions (in fact, there's never been any compelling mechanical incentive to form close knit groups).
Low/Null/WH is roughly the group play zone. There are enormous incentives to form tight knit groups in all of those areas, both for PvE and mutual defense.

l4s make 50-70m
Incursions make ~80-100m/toon
Maxed out, Anoms make ~100m/toon

There's not much room between 70m and 80m to shoehorn new income sources into HS. (And since you want fewer people in the group, I assume you're not asking for the same pay as incursions).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Daniel Plain
Doomheim
#17 - 2012-06-23 19:42:20 UTC
IIshira wrote:
Daniel Plain wrote:
you cannot play eve as a singleplayer game because it's not. even if you are the most boring person in the world and only ever run lvl4s, you still have to watch out for ganks and interact with the market.
forcing people to play together does not make sense if they prefer playing alone.


Well grinding level 4's in a battleship all by myself is pretty much solo. Yes I have to worry about the once in a blue moon gank and sell stuff on the market but I would hardly consider that the same as being in a fleet with other players.

Maybe you misread my post but I didn't say anything about forcing anyone to do anything. I never said anything about removing level 4's but adding NEW CONTENT.

You would still have the option to solo grind level 4's. You would also have the option to do this new content if you CHOOSE to do so.

you will probably agree with me that a significant portion of carebears play to get rich. they either do not know about station trading or prefer shooting red crosses to updating market orders all day errry day (and who can blame them).
now, if you take said carebears and tell them that they would make twice the ISK if they could bring themselves to fleet up with random strangers and shoot tougher red crosses, you exert pressure on them to do so. they will grudgingly join a group and may or may not find the group experience entertaining but lastly they are in it for the money and if the money were not there they would prefer to stay alone again.
so my question to you is: do you think it's a good idea to lure people into something they do not really want by offering them better pay? if so, what's your argument aside from 'eve is a multiplayer game'?

P.S.: if the group missions you propose are not supposed to pay any better than incursions do now, i rest my case. the difference to playing solo is there but it's not large enough to FORCE people to team up (a fact very neatly shown by all the incursion tear threads).

I should buy an Ishtar.

IIshira
School of Applied Knowledge
Caldari State
#18 - 2012-06-23 20:13:18 UTC
Daniel Plain wrote:
IIshira wrote:
Daniel Plain wrote:
you cannot play eve as a singleplayer game because it's not. even if you are the most boring person in the world and only ever run lvl4s, you still have to watch out for ganks and interact with the market.
forcing people to play together does not make sense if they prefer playing alone.


Well grinding level 4's in a battleship all by myself is pretty much solo. Yes I have to worry about the once in a blue moon gank and sell stuff on the market but I would hardly consider that the same as being in a fleet with other players.

Maybe you misread my post but I didn't say anything about forcing anyone to do anything. I never said anything about removing level 4's but adding NEW CONTENT.

You would still have the option to solo grind level 4's. You would also have the option to do this new content if you CHOOSE to do so.

you will probably agree with me that a significant portion of carebears play to get rich. they either do not know about station trading or prefer shooting red crosses to updating market orders all day errry day (and who can blame them).
now, if you take said carebears and tell them that they would make twice the ISK if they could bring themselves to fleet up with random strangers and shoot tougher red crosses, you exert pressure on them to do so. they will grudgingly join a group and may or may not find the group experience entertaining but lastly they are in it for the money and if the money were not there they would prefer to stay alone again.
so my question to you is: do you think it's a good idea to lure people into something they do not really want by offering them better pay? if so, what's your argument aside from 'eve is a multiplayer game'?

P.S.: if the group missions you propose are not supposed to pay any better than incursions do now, i rest my case. the difference to playing solo is there but it's not large enough to FORCE people to team up (a fact very neatly shown by all the incursion tear threads).


I'm not asking for a a big money maker like incursions but something a little bit more fun and profitable than solo missions. If they really don't want it they won't do it. Im just asking for the content to be available. The pay won't be so high as to lure people who really don't like it.

Also why do some players act like it's such a bad thing to do PVE to make ISK? Do you honestly think anyone is in a Hulk for entertainment?? Part of Eve is about making ISK. New ships don't grow on trees.
RubyPorto
RubysRhymes
#19 - 2012-06-23 21:55:04 UTC
IIshira wrote:

I'm not asking for a a big money maker like incursions but something a little bit more fun and profitable than solo missions. If they really don't want it they won't do it. Im just asking for the content to be available. The pay won't be so high as to lure people who really don't like it.

Also why do some players act like it's such a bad thing to do PVE to make ISK? Do you honestly think anyone is in a Hulk for entertainment?? Part of Eve is about making ISK. New ships don't grow on trees.


The content is available. You just refuse to go to it.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

IIshira
School of Applied Knowledge
Caldari State
#20 - 2012-06-23 22:42:07 UTC
RubyPorto wrote:
IIshira wrote:

I'm not asking for a a big money maker like incursions but something a little bit more fun and profitable than solo missions. If they really don't want it they won't do it. Im just asking for the content to be available. The pay won't be so high as to lure people who really don't like it.

Also why do some players act like it's such a bad thing to do PVE to make ISK? Do you honestly think anyone is in a Hulk for entertainment?? Part of Eve is about making ISK. New ships don't grow on trees.


The content is available. You just refuse to go to it.


In highsec?
123Next pageLast page