These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

When can i pod kill

Author
Lin-Young Borovskova
Doomheim
#21 - 2012-06-22 19:11:32 UTC  |  Edited by: Lin-Young Borovskova
POD killing in null:
-all the time, no drawbacks and sometimes nice tears to collect, however in null 99% of these dudes don't give a dam about pods, it's just a fast travel ticket rather than a real loss.
-30 sec timer for gate jump or dock but no sentry or station guns
-no security status hit

POD killing in low:
-all the time but you get a concord hit unless it's wardec targets, interesting for tears, very often those dudes use expensive implants because gate/station sentry makes some feel in relative safety.
Remember that you have 3 timers in low:

-30sec for jump/docking

-15min red (global)

-15min target corp/alliance/fleet aggression same timer than global (silly yeah but it's like that)

For this time, gate and station sentry WILL shoot you on sight. Also jumping from low to high sec during this time will trigger concord and you'll get killed. Wait untill timer is over before jumping back to high sec.

High sec:
-wardec targets and red pirate pods are free to kill pods with no consequence other than give kill rights

-every other pod you shoot will trigger Concord response and security status hit, however Concord will only kill your active ship and will keep doing it if you ever undock with a new ship until the 15min timer is over.

-the 30sec timer rule for gate jumping or station dock is the same

I've probably forgot some stuff but this is essentially the important stuff you must know

brb

Solstice Project
Sebiestor Tribe
Minmatar Republic
#22 - 2012-06-22 19:30:44 UTC  |  Edited by: Solstice Project
Lin-Young Borovskova wrote:
POD killing in null:
-all the time, no drawbacks and sometimes nice tears to collect, however in null 99% of these dudes don't give a dam about pods, it's just a fast travel ticket rather than a real loss.
-30 sec timer for gate jump or dock but no sentry or station guns
-no security status hit

POD killing in low:
-all the time but you get a concord hit unless it's wardec targets, interesting for tears, very often those dudes use expensive implants because gate/station sentry makes some feel in relative safety.
Remember that you have 3 timers in low:

-30sec for jump/docking

-15min red (global)

-15min target corp/alliance/fleet aggression same timer than global (silly yeah but it's like that)

For this time, gate and station sentry WILL shoot you on sight. Also jumping from low to high sec during this time will trigger concord and you'll get killed. Wait untill timer is over before jumping back to high sec.

High sec:
-wardec targets and red pirate pods are free to kill pods with no consequence other than give kill rights

-every other pod you shoot will trigger Concord response and security status hit, however Concord will only kill your active ship and will keep doing it if you ever undock with a new ship until the 15min timer is over.

-the 30sec timer rule for gate jumping or station dock is the same

I've probably forgot some stuff but this is essentially the important stuff you must know


Thanks for this well written response. Some people here really have either no clue about the
mechanics, or about how to word things properly. Anyway, i have to add something.

Killing a pod that carries a GCC wlll only get the ship blown up,
but not give GCC to the podkiller.

Took me quite a few pods to realize why i sometimes didn't get GCC for podding somebody.
For some odd reason, he wasn't blinky ... which is kind of stupid.

Tbh, it's also idiotic to lose a ship when killing a GCC'd pod ...
i'm still waiting for that change to happen. :)
Richard Desturned
Royal Amarr Institute
Amarr Empire
#23 - 2012-06-22 19:39:45 UTC
Solstice Project wrote:
Tbh, it's also idiotic to lose a ship when killing a GCC'd pod ...
i'm still waiting for that change to happen. :)


you can kill -5 and below pods

npc alts have no opinions worth consideration

Solstice Project
Sebiestor Tribe
Minmatar Republic
#24 - 2012-06-22 19:40:45 UTC
Richard Desturned wrote:
Solstice Project wrote:
Tbh, it's also idiotic to lose a ship when killing a GCC'd pod ...
i'm still waiting for that change to happen. :)


you can kill -5 and below pods


Thanks for this addition, but i wasn't really counting those. :)
I thought that was obvious. :)
Richard Desturned
Royal Amarr Institute
Amarr Empire
#25 - 2012-06-22 19:44:43 UTC
Solstice Project wrote:
Richard Desturned wrote:
Solstice Project wrote:
Tbh, it's also idiotic to lose a ship when killing a GCC'd pod ...
i'm still waiting for that change to happen. :)


you can kill -5 and below pods


Thanks for this addition, but i wasn't really counting those. :)
I thought that was obvious. :)


i'm fairly sure that not being able to kill GCC pods by virtue of being GCC alone is intentional fyi

npc alts have no opinions worth consideration

Lin-Young Borovskova
Doomheim
#26 - 2012-06-22 19:49:27 UTC
Lin-Young Borovskova wrote:
POD killing in null:
-all the time, no drawbacks and sometimes nice tears to collect, however in null 99% of these dudes don't give a dam about pods, it's just a fast travel ticket rather than a real loss.
-30 sec timer for gate jump or dock but no sentry or station guns
-no security status hit

POD killing in low:
-all the time but you get a concord hit unless it's wardec targets, interesting for tears, very often those dudes use expensive implants because gate/station sentry makes some feel in relative safety.
Remember that you have 3 timers in low:

-30sec for jump/docking

-15min red (global)

-15min target corp/alliance/fleet aggression same timer than global (silly yeah but it's like that)

For this time, gate and station sentry WILL shoot you on sight. Also jumping from low to high sec during this time will trigger concord and you'll get killed. Wait untill timer is over before jumping back to high sec.

High sec:
-wardec targets and red pirate pods are free to kill pods with no consequence other than give kill rights

-every other pod you shoot will trigger Concord response and security status hit, however Concord will only kill your active ship and will keep doing it if you ever undock with a new ship until the 15min timer is over.

-the 30sec timer rule for gate jumping or station dock is the same

I've probably forgot some stuff but this is essentially the important stuff you must know



When I've posted this I was assuming people would understand that in high sec everything that isn't in the post means you get killed by concord with following drawbacks yadayada.

brb

Solstice Project
Sebiestor Tribe
Minmatar Republic
#27 - 2012-06-22 19:53:28 UTC
Richard Desturned wrote:
Solstice Project wrote:
Richard Desturned wrote:
Solstice Project wrote:
Tbh, it's also idiotic to lose a ship when killing a GCC'd pod ...
i'm still waiting for that change to happen. :)


you can kill -5 and below pods


Thanks for this addition, but i wasn't really counting those. :)
I thought that was obvious. :)


i'm fairly sure that not being able to kill GCC pods by virtue of being GCC alone is intentional fyi


Of course it's intentional. I didn't question that it's intentional ... I didn't argue that it's intentional ...
... it's just idiotic. Maybe i misunderstand you, but you "sound" a bit snotty.

I'd rather have people be able to kill pods of those that (try to) suicide them/somebody,
although those committing the suicide aren't flagged as outlaws.

They are criminals and people should be able to pod criminals without any form of punishment.
Alavaria Fera
GoonWaffe
#28 - 2012-06-22 19:59:37 UTC  |  Edited by: Alavaria Fera
AttentionPodding is great.
Lin-Young Borovskova wrote:
POD killing in null:
-all the time, no drawbacks and sometimes nice tears to collect, however in null 99% of these dudes don't give a dam about pods, it's just a fast travel ticket rather than a real loss.

Yeah, like when people refuse to pod you because the 2 min timer becomes 20mins with TiDI. Come on, we're just gonna reship and come at you some more...

If you can get out of the tidi then yeah you'll get back a bit faster. But being podded is instant.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lin-Young Borovskova
Doomheim
#29 - 2012-06-22 20:02:47 UTC
Alavaria Fera wrote:
AttentionPodding is great.
Lin-Young Borovskova wrote:
POD killing in null:
-all the time, no drawbacks and sometimes nice tears to collect, however in null 99% of these dudes don't give a dam about pods, it's just a fast travel ticket rather than a real loss.

Yeah, like when people refuse to pod you because the 2 min timer becomes 20mins with TiDI. Come on, we're just gonna reship and come at you some more...

If you can get out of the tidi then yeah you'll get back a bit faster. But being podded is instant.



The fastest way to get that hurry up home ticket is to troll them, call thel whinny little girls blahblahblah, you'll always hurt an internet fake male to get angry and kill you Lol

brb

Alavaria Fera
GoonWaffe
#30 - 2012-06-22 20:05:14 UTC
Lin-Young Borovskova wrote:
Alavaria Fera wrote:
AttentionPodding is great.
Lin-Young Borovskova wrote:
POD killing in null:
-all the time, no drawbacks and sometimes nice tears to collect, however in null 99% of these dudes don't give a dam about pods, it's just a fast travel ticket rather than a real loss.

Yeah, like when people refuse to pod you because the 2 min timer becomes 20mins with TiDI. Come on, we're just gonna reship and come at you some more...

If you can get out of the tidi then yeah you'll get back a bit faster. But being podded is instant.



The fastest way to get that hurry up home ticket is to troll them, call thel whinny little girls blahblahblah, you'll always hurt an internet fake male to get angry and kill you Lol

Nah, they'll pod unless they've been given specific orders.

And if it's in the middle of a fight, you don't want to be distracting blues by asking them to pod you back either..

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

yopparai
ASTARTES CORP
Hashashin Cartel
#31 - 2012-06-22 20:07:27 UTC
you can pod anyone at any time, but there will be consequences. If someone ask, tell them to man the f*ck up and do it & quit asking stupid questions.

Yopp
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#32 - 2012-06-22 20:22:09 UTC  |  Edited by: Vimsy Vortis
You can podkill anyone anywhere, there aren't any rules against podkilling people.

It's just if you podkill people in highsec and you aren't at war with them you get concorded and if you do it in lowsec you take a heavy sec status loss.

People don't understand the difference between the actual rules of the game and "crime" based gameplay apparently.
Merovee
Gorthaur Legion
Imperium Mordor
#33 - 2012-06-23 01:09:33 UTC
Never kill a pod, make them fly back to their home system. Most times.Lol

Empire, the next new world order.

Maledictum Aideron
In Praise of Bacchus
#34 - 2012-06-23 02:08:14 UTC
Grumpymunky wrote:
People who can be pod-killed: Anyone in space in a pod.

People who can be pod-killed in high-sec or low-sec without penalty: War targets, corp members, anyone with -5.0 sec status or less.


This is correct.
Previous page12