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Warfare & Tactics

 
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Crow Interceptor Tactics/Manticore Bomber Tatics/Best Implants to use with both.

Author
Sine DeusNomine
Chimera Guardians
#1 - 2012-06-21 17:22:42 UTC
I am just getting into the Crow interceptor and Manticore Bomber. I want to run both of these off the same Clone So I am looking for the best +3% implants either individual or whole set to use for getting the most out of them. I would not mind if the implants concentrate more on the crows behalf.


Second. I want to learn strategies for running the crow. So I can practice them in high sec first then move down into low sec to start executing these strategies. What to look out for and how to approach a big ship 30km+ out there and tackle.

Quick look at I plan on setting my crow up so you can give tactics or maybe improve it. This is for orbiting between 20-23km out staying right on the edge of the tech 2 warp disrupter range. I will be doing solo and gang runs with it.

high
3 light missile launchers tech 2

mids
Micro Warp Drive mn 1
tech 2 warp disrupter
scripted sensor booster for scan res

Lows
Nanofiber internal structure Not sure if I want to do 1 of these or two yet
overdriveinjector just 1
DCU maybe instead of 2 nanofibers. Or something else if I see better.

Rigs are polycarbon engine housing

Tips and builds for both crow and Manticore are welcome. Strategies are really need also.

Thanks
Zyress
Caldari Provisions
Caldari State
#2 - 2012-06-21 20:42:51 UTC  |  Edited by: Zyress
You're probably going for to many speed mods. Its fast enough to dictate range on anything you should be tackling. You should not be taking on other interceptors and certainly not a Dramiel, tank is pretty unimportant as well, you can't fit a descent one even if you try. Your thing should be speed tanking which you can do fine far under the maximum amount of speed you can get out of it with speed mods. Try using Rockets with fuel cache rigs, BCS's in the lows if you can fit them. with the 10% bonus to Missile velocity and the Fuel Cache rigs you can get a Max range of just under 20 kms with Rockets (meaning you can probably hit out to 15 km) with 2 BCS's you can get about 109 DPS with Standard Scourge Rockets with no speed mods you can do 3854 m/s with a 4.35 sec align time.. This is of course if what you want to do is solo pvp in it. Try something like this

3X Rocket Launcher II
empty Aux High

Limited MWD I
Faint WD I
X5 ProtoType Web

2X BCS II
Co-Processor I

2X Small Rocket Fuel Cache Partition I

its 35.2 % cap stable with everything running as long as you don't get Nueted, stay away from Heavy Nuets and outside of 13 km (overheated web range) your web is there just in case. It may save you, alternatively you can fit an Upgraded EM Ward Amplifier if you want to fill in your EM hole, gives you just over 2K EHPs if you are confident you can stay out of web range
Gibbo3771
AQUILA INC
Verge of Collapse
#3 - 2012-06-22 00:18:39 UTC  |  Edited by: Gibbo3771
Zyress wrote:
You're probably going for to many speed mods. Its fast enough to dictate range on anything you should be tackling. You should not be taking on other interceptors and certainly not a Dramiel, tank is pretty unimportant as well, you can't fit a descent one even if you try. Your thing should be speed tanking which you can do fine far under the maximum amount of speed you can get out of it with speed mods. Try using Rockets with fuel cache rigs, BCS's in the lows if you can fit them. with the 10% bonus to Missile velocity and the Fuel Cache rigs you can get a Max range of just under 20 kms with Rockets (meaning you can probably hit out to 15 km) with 2 BCS's you can get about 109 DPS with Standard Scourge Rockets with no speed mods you can do 3854 m/s with a 4.35 sec align time.. This is of course if what you want to do is solo pvp in it. Try something like this

3X Rocket Launcher II
empty Aux High

Limited MWD I
Faint WD I
X5 ProtoType Web

2X BCS II
Co-Processor I

2X Small Rocket Fuel Cache Partition I

its 35.2 % cap stable with everything running as long as you don't get Nueted, stay away from Heavy Nuets and outside of 13 km (overheated web range) your web is there just in case. It may save you, alternatively you can fit an Upgraded EM Ward Amplifier if you want to fill in your EM hole, gives you just over 2K EHPs if you are confident you can stay out of web range


That fit will die in a fire, no point what so ever to fit close range weapons, long range point, a web with ZERO tank.

before you say a thing, no speed tank is not your tank cause you are withing web and scram range of your target with a 2k ehp ship.

You want to fit a mse, point and mwd. In the lows you fit whatever you need to fit to make those fit, be it cpu or powergrid mods, try and get a dcu on it. For the rigs i tend to fit lock range rigs but thats on a stilleto, you can go for resitance rigs, explosive/kinetic to tank drakes and warriors.

Fit rocket launchers, never standard launchers as they use far too much resources.

If you have a lowslot left, THEN you can fit an overdrive, not a nanofiber as nanofibers decrease your over all tank and you are agile enough.

Best tactic is common sense.

Dont get scrammed, dont burn in a straight line, dont fall for easy peel and bait tactics (warping to celestials to chase targets, burning to targets out of warp range of your gang to tackle something that can utterly **** you (cynabals, vagas, other frigates pilots)

You are there to land initial tackle with a point, nothing more. If you want to scram a target then change fit accordingly but you should never be the primary tackler or in the primary tackler squad, every initial tackle is most likely going to be a point so dont burn towards a target to land a scram because A. he might scram you back since your first on him B. you might overshoot and die in a fire. So time your tackle where it can benefit and keep you safe but also be in a range where your gang can rep you, dps the target or get secondary heavy tackle on it (rapier/arazu) then your free to pull off and tackle something else or make a bounce spot..

Just so you know this is revolved around a gang fit, your tanked to hold initial until something else gets tackle and your rockets are there to deal with drones, not to shoot the target.

I can not express how ******** the above posters fit is and his explanation.

I have no experience with stealthbombers, all I can say is i kill loads of them fail fit, never bumped into a competent pilot of one and any gang consisting of them has just died in a fire.
Sominus Nexus
Guldan Age Stories
Federation Front Line
#4 - 2012-06-23 18:45:05 UTC
I don't fly a crow (stiletto FTW), but flying a ceptor is about control of range and speed. If your webbed or scrammed, your likely Fuct. You need to be able to prevent yourself from slingshotting over your target after you get the initial point, and then loosing it. It's a delicate balence of keeping range, and not loosing point.
Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2012-06-25 08:18:16 UTC  |  Edited by: Tau Cabalander
I find the Crow rather hard to fit. Spend a week and train for a Stiletto.

I don't bother with a web or a warp scrambler, as it is too close and too slow for comfort.

Warrior II drones are the biggest concern. That's where a MSE comes in handy, though the Crow can't really fit a MSE and an offense to deal with the drones. Consider a Crow fast tackle, and GTFO if you see drones.

Don't just orbit at max speed, as you will find yourself in an elliptical orbit. Watch your traversal.

[Crow, Basic]
Overdrive Injector System II
Overdrive Injector System II
Nanofiber Internal Structure II

Sensor Booster II, Scan Resolution Script
Warp Disruptor II
Gistii B-Type 1MN MicroWarpdrive

[empty high slot]
Prototype 'Arbalest' Light Missile Launcher, Caldari Navy Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher, Caldari Navy Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher, Caldari Navy Scourge Light Missile

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
Gibbo3771
AQUILA INC
Verge of Collapse
#6 - 2012-06-26 11:37:35 UTC
Tau Cabalander wrote:
I find the Crow rather hard to fit. Spend a week and train for a Stiletto.

I don't bother with a web or a warp scrambler, as it is too close and too slow for comfort.

Warrior II drones are the biggest concern. That's where a MSE comes in handy, though the Crow can't really fit a MSE and an offense to deal with the drones. Consider a Crow fast tackle, and GTFO if you see drones.

Don't just orbit at max speed, as you will find yourself in an elliptical orbit. Watch your traversal.

[Crow, Basic]
Overdrive Injector System II
Overdrive Injector System II
Nanofiber Internal Structure II

Sensor Booster II, Scan Resolution Script
Warp Disruptor II
Gistii B-Type 1MN MicroWarpdrive

[empty high slot]
Prototype 'Arbalest' Light Missile Launcher, Caldari Navy Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher, Caldari Navy Scourge Light Missile
Prototype 'Arbalest' Light Missile Launcher, Caldari Navy Scourge Light Missile

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I


Jesus christ GTFO you idiot.

You have 5 ******* speed effective mod/rigs on that thing, the polycarbons do jack with barely moving the speed by 100m/s, the agility by 0.2 seconds and you are killing the tank with those rigs.

You have 1.7k ehp, you will be instapopped by any turret ship in the game you are tackling. For some reason you have a 15mil MWD on it yet its cap is fine and sig decrease is marginal.

Please, just learn how to fit a fuckin ceptor before you leave ******** comments and fits like this.

[Crow, MSE]

Damage Control II
Micro Auxiliary Power Core I
Overdrive Injector System II

Limited 1MN MicroWarpdrive I
Medium Shield Extender II
Warp Disruptor II

Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
[Empty High slot]

Small Anti-Explosive Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I

This is how you fit a god damn crow, its got enough speed, agility, tank, anti drone to hold the field and can survive to actualy receive reps if they are availabe, you have good buffer vs warriors and drake/tengu fire.

Its cap stable, no need to fit stupid MWD or a sebo. If the person is spamming warp you wont lock his pod regardless of your scan res and its targetting range is nearly 40km, nearly double your god damn point range.