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Question about up coming mining barge tweaks

First post
Author
Makari Aeron
Imperial Shipment
Amarr Empire
#61 - 2012-06-20 19:52:45 UTC
Karl Hobb wrote:
CCP Ytterbium wrote:

In the dev blog you speak about bringing up the yield of these ships to be "in line" with the Hulk. I'm assuming these would be new role bonuses considering the current high slot layout? Or are we talking additional high slots?

While I'm being a pain (every player's right) I was wondering if that frigate will have a higher yield than, say, a T1 cruiser loaded down with Miner IIs?


Because it is a specialized frigate, I would hope so. Also, since they plan to remove the T1 Cruiser bonuses for mining sometime in the future, I would hope to see a new mining "cruiser".

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Karl Hobb
Imperial Margarine
#62 - 2012-06-20 19:55:19 UTC
Makari Aeron wrote:
Also, since they plan to remove the T1 Cruiser bonuses for mining sometime in the future, I would hope to see a new mining "cruiser".

Why? Just use a Covetor/Ret/Proc. Mining Frigate IV -> Mining Barge IV -> Exhumer follows the progression every other race will.

A professional astro-bastard was not available so they sent me.

Makari Aeron
Imperial Shipment
Amarr Empire
#63 - 2012-06-20 19:57:22 UTC  |  Edited by: Makari Aeron
Karl Hobb wrote:
Makari Aeron wrote:
Also, since they plan to remove the T1 Cruiser bonuses for mining sometime in the future, I would hope to see a new mining "cruiser".

Why? Just use a Covetor/Ret/Proc. Mining Frigate IV -> Mining Barge IV -> Exhumer follows the progression every other race will.


Would be nice to have more diversity in aligning times as well as cargo hold sizes. But, I'd like to see what they do with the updated barges first.

EDIT: I also view Mining Barges/Exhumers as battleships because they have some of the worst align times (granted, with a tank of a cruiser currently)

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#64 - 2012-06-20 20:02:03 UTC
Karl Hobb wrote:
Makari Aeron wrote:
Also, since they plan to remove the T1 Cruiser bonuses for mining sometime in the future, I would hope to see a new mining "cruiser".

Why? Just use a Covetor/Ret/Proc. Mining Frigate IV -> Mining Barge IV -> Exhumer follows the progression every other race will.

I thought Exhumers were specializations of Mining Barges, not a size step up. Hence the need for Mining Barge V.
Karl Hobb
Imperial Margarine
#65 - 2012-06-20 20:03:30 UTC  |  Edited by: Karl Hobb
Makari Aeron wrote:
Would be nice to have more diversity in aligning times as well as cargo hold sizes. But, I'd like to see what they do with the updated barges first.

The best part will be where CCP turns the skills progression for ORE into this:

Mining Frigate IV -> Mining Cruiser IV -> Mining Barge V -> Exhumer

Imagine the tears when the Frigate and Cruiser skills unlock only a single ship apiece.

Sarcasm aside, fit some nanos instead of cargo expanders. CCP is making it much easier to do that with the barge revamp.

A professional astro-bastard was not available so they sent me.

Karl Hobb
Imperial Margarine
#66 - 2012-06-20 20:04:45 UTC
Tyberius Franklin wrote:
I thought Exhumers were specializations of Mining Barges, not a size step up. Hence the need for Mining Barge V.

vOv I'm really only here for the frigate and possibly the barges. If I made a mistake, i am corrected, thanks.

A professional astro-bastard was not available so they sent me.

Lors Dornick
Kallisti Industries
#67 - 2012-06-20 20:06:34 UTC
baltec1 wrote:
CCP Ytterbium wrote:


Instantly thought of this


Not this then?

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Anya Ohaya
School of Applied Knowledge
Caldari State
#68 - 2012-06-20 22:15:26 UTC
Ohanka wrote:
Andoria Thara wrote:
Barges will NO LONGER BE STEPPING STONES.

All barges will be situational.

All barges are getting a yield increase.

Again, All barges will be equivalent, but situational.


except the procurer, which will still be as useless as ever.


Yeah, 'cause battleship size EHP is useless Roll
Anya Ohaya
School of Applied Knowledge
Caldari State
#69 - 2012-06-20 22:27:08 UTC  |  Edited by: Anya Ohaya
Ana Vyr wrote:
Andoria Thara wrote:
Ana Vyr wrote:
How do cargo expanders work in conjunction with ore bays?


Cargo mods and rigs only affect your main cargo hold.

They don't affect ore bays, maintenance bays, corp hangars, or drone bays.


Excellent, so they'll be useless on these new ships. I am trying not to drool over these new mining ship ideas; they sound fantastic.


Edit: Seems like CCP are planning on nerfing the main holds, so the rigs and extenders will be pretty useless.

Might be a good time to sell any stocks of alloyed tritanium bars.
Anya Ohaya
School of Applied Knowledge
Caldari State
#70 - 2012-06-20 22:28:40 UTC
Karl Hobb wrote:
Makari Aeron wrote:
Would be nice to have more diversity in aligning times as well as cargo hold sizes. But, I'd like to see what they do with the updated barges first.

The best part will be where CCP turns the skills progression for ORE into this:

Mining Frigate IV -> Mining Cruiser IV -> Mining Barge V -> Exhumer

Imagine the tears when the Frigate and Cruiser skills unlock only a single ship apiece.

Sarcasm aside, fit some nanos instead of cargo expanders. CCP is making it much easier to do that with the barge revamp.


What mining cruiser?
Betrinna Cantis
#71 - 2012-06-20 22:53:46 UTC
Rer Eirikr wrote:
masternerdguy wrote:
Richard Desturned wrote:
AFK Hauler wrote:
I wonder how long it will be before we see QQ threads about lost ore - not knowing that an ore bay was even added to the hulk after rebalance.


mining lasers will put ore in the ore bay, not in cargo


CCP is really dumbing the game down these days.


Because mining is just such a thrilling and complicated profession.


It is nowdays if you want to mine and keep your ship.Smile

Alts have been changed to protect the Innocent. You may have mistaken me for someone who cares.....

Cyprus Amaro
Tortuga Coalition 102
#72 - 2012-06-20 23:12:36 UTC
Ohanka wrote:
Andoria Thara wrote:
Barges will NO LONGER BE STEPPING STONES.

All barges will be situational.

All barges are getting a yield increase.

Again, All barges will be equivalent, but situational.


except the procurer, which will still be as useless as ever.


I disagree. I've never owned one nor flown one, but if I understand the proposed changes, the Procurer would have a place for mining in hi-risk environments without support. Sure, the yield will be terrible compared to a Covy or Hulk and the cargo space will be annoyingly small but it can survive.

I like the proposed changes, as was stated above, different ships for different applications.