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Question about up coming mining barge tweaks

First post
Author
Plaude Pollard
Aliastra
Gallente Federation
#41 - 2012-06-20 17:19:24 UTC
The way I read it, Procurer/Skiff will have BS-like tanks, but not much of a yield-bonus (still more yield than a Rokh, though). Retriever/Mackinaw will have more yield, but less tank (still getting a bigger tank than they have now). Covetor/Hulk will be given little to no tank-buff, but will be excellent yield-optimized mining-ships.

The Dev-Blog even points out what situations the ships will be suited best for:

Procurer and Skiff will be ideal for small operations in hostile environments where no Orca or protection is available.
Retriever and Mackinaw will be ideal for larger operations in hostile environments where an Orca and a bit of protection is available.
Covetor and Hulk will be ideal for large operations where several Orcas and a fleet of defending ships are ready to protect the fleet, and where yield is all that matters.

Nothing confusing about the new Mining Barges.

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Ana Vyr
Vyral Technologies
#42 - 2012-06-20 17:34:20 UTC
How do cargo expanders work in conjunction with ore bays?

What about cargohold optimization rigs? Do they have any affect on ore bays?

If, for example, cargo expanders don't affect ore bays at all, but only affect cargo holds themselves (which I presume will be tiny on these ships to hold mining crystals) it'll be easier to justify putting say a damage control in one of the lows...or a MLU depending on what you need.

I don't own an Orca (one account only), so I have no idea how these modules affect things when you have both kinds of cargo holds.

Andoria Thara
Fallen Avatars
#43 - 2012-06-20 17:39:19 UTC
Ana Vyr wrote:
How do cargo expanders work in conjunction with ore bays?


Cargo mods and rigs only affect your main cargo hold.

They don't affect ore bays, maintenance bays, corp hangars, or drone bays.
Ana Vyr
Vyral Technologies
#44 - 2012-06-20 17:41:32 UTC
Andoria Thara wrote:
Ana Vyr wrote:
How do cargo expanders work in conjunction with ore bays?


Cargo mods and rigs only affect your main cargo hold.

They don't affect ore bays, maintenance bays, corp hangars, or drone bays.


Excellent, so they'll be useless on these new ships. I am trying not to drool over these new mining ship ideas; they sound fantastic.
baltec1
Bat Country
Pandemic Horde
#45 - 2012-06-20 18:09:16 UTC
Ana Vyr wrote:
Andoria Thara wrote:
Ana Vyr wrote:
How do cargo expanders work in conjunction with ore bays?


Cargo mods and rigs only affect your main cargo hold.

They don't affect ore bays, maintenance bays, corp hangars, or drone bays.


Excellent, so they'll be useless on these new ships. I am trying not to drool over these new mining ship ideas; they sound fantastic.


Shift the ore into the cargo hold. Granted it depends on how big their cargo hold is going to be but then, a massive hold for the ore is what a mack is forBlink
Karl Hobb
Imperial Margarine
#46 - 2012-06-20 18:20:08 UTC
Plaude Pollard wrote:
Procurer and Skiff will be ideal for small operations in hostile environments where no Orca or protection is available.
Retriever and Mackinaw will be ideal for larger operations in hostile environments where an Orca and a bit of protection is available.
Covetor and Hulk will be ideal for large operations where several Orcas and a fleet of defending ships are ready to protect the fleet, and where yield is all that matters.

No, Ret and Mack will have the largest ore bays, meaning the Orca isn't neccesarily needed; they're specialized for the solo miner. The Proc and Skiff will have the mid-sized ore bay and so should be used with an Orca/transports; they're specialized for the paranoid (so tank your Orca too!) Hulk and Covetor have small ore bays and are specialized for fleet ops; bring your Orca and all his industrial friends.

A professional astro-bastard was not available so they sent me.

Joe Hinken
Cetan Consortium
#47 - 2012-06-20 18:21:34 UTC
Maybe I missed it, but have they mentioned if the Skiff will still have its Mercoxit bonus, and the Mack its ice bonus?

Brick Royl > bad timing the isk is deflating fatser then a baloon in a cactus shop

Karl Hobb
Imperial Margarine
#48 - 2012-06-20 18:22:55 UTC
Joe Hinken wrote:
Maybe I missed it, but have they mentioned if the Skiff will still have its Mercoxit bonus, and the Mack its ice bonus?

No mention of any of that. They'll likely be repurposed slightly into their new roles.

A professional astro-bastard was not available so they sent me.

Reaver Glitterstim
The Scope
Gallente Federation
#49 - 2012-06-20 18:23:09 UTC  |  Edited by: Reaver Glitterstim
Ohanka wrote:
Andoria Thara wrote:
Barges will NO LONGER BE STEPPING STONES.

All barges will be situational.

All barges are getting a yield increase.

Again, All barges will be equivalent, but situational.


except the procurer, which will still be as useless as ever.

I'm gonna fly a procurer to do my level 3 missions, and mine while my hobgoblin I kills everything.

[edit]
I heard something about size vs. ore hold and tank, and I agree. I hope CCP makes the retriever a bit bigger. Of course part of that extra HP and ore hold could be attributed to less mining equipment on board.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Karl Hobb
Imperial Margarine
#50 - 2012-06-20 18:26:10 UTC
Reaver Glitterstim wrote:
I'm gonna fly a procurer to do my level 3 missions, and mine while my hobgoblin I kills everything.

Depending on the size of its drone bay and the slot layout, this is as good a reason as any to train Mining Barge up, could be hilarious.

A professional astro-bastard was not available so they sent me.

Reaver Glitterstim
The Scope
Gallente Federation
#51 - 2012-06-20 18:29:44 UTC  |  Edited by: Reaver Glitterstim
Joe Hinken wrote:
Maybe I missed it, but have they mentioned if the Skiff will still have its Mercoxit bonus, and the Mack its ice bonus?

I'm guessing and hoping that the mackinaw will just be an ice-bonus barge with a 27k m3 ore/ice hold. If that were the case, I could technically use it to mine regular ore. And while I'm doing that, somebody else will be AFKing for a half hour at a time while his mackinaw's huge ice hold slowly (actually rather expediently) fills up. And I'll be fine with that.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Vincent Athena
Photosynth
#52 - 2012-06-20 18:33:59 UTC
highonpop wrote:
(Ignore the ass hat that posted first, I'm asking a genuine question here)


I can understand the buffer to mining yield. But the Tank and Ore hold is baffling to me.


Why should a retriever, that is half the size (give or take) of a hulk have MORE tank and MORE Ore bay? Its smaller. The covetor and Hulk are the size they are for a reason.

Bigger barge = more space


I like the fact they will be more difficult targets now. Ganking is fun, but a bit too easy sometimes.

Just for the record, i have an industrial alt that regularly flies a Hulk, and I even do a little mining on this toon sometimes too. I'm actually curious about this buff since It will directly affect me.


I assume the barge with more cargo space will have a lower bonus to mining. So it must have less built in equipment to boost strip yield, leaving room for ore. Also my guess is after the buff all 3 barges will be re-done to be close to the same overall size and all will run 3 strips.

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Andoria Thara
Fallen Avatars
#53 - 2012-06-20 18:35:23 UTC
Ana Vyr wrote:

Excellent, so they'll be useless on these new ships. I am trying not to drool over these new mining ship ideas; they sound fantastic.


Yes, they'll be useless. Maybe 99% of highsec miners will use something different than cargo rigs now.

Karl Hobb
Imperial Margarine
#54 - 2012-06-20 18:37:48 UTC
Andoria Thara wrote:
Yes, they'll be useless. Maybe 99% of highsec miners will use something different than cargo rigs now.

No, as baltec1 has pointed out before, the high-sec miner is an idiot and will use cargo expanders for their normal cargo bay in order to expand their ore bay slightly. This reduces the hull points of the ship which has the side effect of enabling easier ganks.

vOv

A professional astro-bastard was not available so they sent me.

Wille Sanara
No Shoosting
#55 - 2012-06-20 18:52:08 UTC
Well, in case CCP will care to read this and respond, I have a question.

What do you plan to do with the Exhumer skill bonuses?
I mean those on Skiff making it awesome for mercoxit, the one on Mackinaw making it awesome for Ice and the one on Hulk making it awesome for other ores. Do you want to remove them, tweak them or what? You know, there are people that trained Exhumers V basically because its only thing that makes Mercoxit mining worth something. And I kinda like that every exhumer has its own role. I dont like giving them all the same purpose.
Andoria Thara
Fallen Avatars
#56 - 2012-06-20 19:03:55 UTC
Karl Hobb wrote:
Andoria Thara wrote:
Yes, they'll be useless. Maybe 99% of highsec miners will use something different than cargo rigs now.

No, as baltec1 has pointed out before, the high-sec miner is an idiot and will use cargo expanders for their normal cargo bay in order to expand their ore bay slightly. This reduces the hull points of the ship which has the side effect of enabling easier ganks.

vOv


Sadly, I'd have to agree. Although it is a huge generalization, I do know a few highsec miners who get killmails all the time from wannabe gankers. But about the idiot miners, I just don't understand the mentality. Even after showing one of them a decent fit, they come back with "well that won't stop a group of gankers." So they continue to fit max yield and cargo.
CCP Ytterbium
C C P
C C P Alliance
#57 - 2012-06-20 19:08:55 UTC
Wille Sanara
No Shoosting
#58 - 2012-06-20 19:23:21 UTC
CCP Ytterbium wrote:

Thanks very much sir!
baltec1
Bat Country
Pandemic Horde
#59 - 2012-06-20 19:24:56 UTC
CCP Ytterbium wrote:


Instantly thought of this
Karl Hobb
Imperial Margarine
#60 - 2012-06-20 19:27:07 UTC
CCP Ytterbium wrote:

In the dev blog you speak about bringing up the yield of these ships to be "in line" with the Hulk. I'm assuming these would be new role bonuses considering the current high slot layout? Or are we talking additional high slots?

While I'm being a pain (every player's right) I was wondering if that frigate will have a higher yield than, say, a T1 cruiser loaded down with Miner IIs?

A professional astro-bastard was not available so they sent me.