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Player Features and Ideas Discussion

 
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Alts should be removed from the game alltogether.

First post
Author
Amarr Haircare Products
Doomheim
#1 - 2012-06-20 06:13:15 UTC
The ability to create several characters on a single account dates back to whenever and the purpose was always to allow one player to have several characters of different classes - so that you might be a heal slave for your guild for example, but when you're not needed you can create an assassin and have some fun playing the game for a change.

Thankfully EVE from the get-go got rid of the primitive system of classes, and is a game where anyone can do anything at any time(specifically, to learn any skills at any time). Nothing stops a maxed out miner to get fed up with suicide gankers and join a PvP corp - yes, he would need to learn the necessary combat skills first, but the same would be true if he were to make a completely new character with combat in mind, so what's the difference? You can only train one character per account at a time anyway.

Arguably, EVE still has stats that govern the speed at which you learn skills but the impact of these is quite minor, with only 33% training time reduction assuming (extremely expensive/impractical) primary/secondary skills at base 27 and the +5 implants. Either way, different attribute sets can be easily governed all by one character by simply using jump clones.

With game mechanics so heavily supporting single character play, alts tend to be used mostly for griefing(i.e. suicide gank/sockpuppet factory), metagame borderline exploits(i.e. join Amarr militia, make Minmatar militia alt and rake in cash/LP or mine on three characters simultaneously inflating the market or move to nullsec and pretend to be hardcore while you spend most of your time doing L4s in hisec alt) and general avoidance of personal consequences/responsibility.

Forcing one character per account not only solves many of the game's trans-mechanics problems, not only increases believability of the game/RP potential, but also opens the door for many further fixes which are pointless with alts present, like a bounty system that works or jail.

And from the economic perspective it means more cash for CCP because we all know there are people for whose one account with three alts is not enough, much less an account with only one character. Want more characters? Pay for more accounts. You know you will do it you hopeless nerd.

So I propose the following:

1. One character per account. If an accout has more than one character, the owner picks which character stays on the current account, and the remaining one/two get their own accounts. The newly created accounts get 14 days of playtime each; all the "normal" playtime stays on the main account.
2. To not diminish the potential for backstabbery and dirty play too much, Shadow Clones are added to the game.
- Shadow Clones are only available in pirate NPC stations
- Shadow Clones are very expensive
- Shadow Clones work like Jump Clones, in that you switch to them from your main clone, but cannot be used for jumping(you have to dock on the station with the Shadow Clone to use it)
- Like other clones, you keep all your skills when changing to a Shadow Clone.
- Shadow Clones are completely randomly generated characters, down to the name. They can be drastically different to your normal clone(indeed, most of the time they won't even be of the same race). They cannot neural remap, use implants/boosters, and you don't gain skillpoints when in a Shadow Clone(you have to pause the skill queue before getting in one like with Jump Clones and you cannot un-pause it in a Shadow Clone).
- Shadow Clones last 24 hours after which they automatically die and you go back to your main clone back at the pirate station. You can also terminate a Shadow Clone yourself and go back to your main body whenver you wish.
Halete
Sebiestor Tribe
Minmatar Republic
#2 - 2012-06-20 06:22:31 UTC  |  Edited by: Halete
1. This doesn't sound massively unfair to anyone with multiple skilled characters on their acount at all (Hint, I don't have multiple skilled characters on my account)
2. If you're designing a game mechanic and it's more convoluted than the existing mechanic in place, it's probably a bad idea

Also 'making it believable/RP potential' - please don't bring that into this discussion. Not multi-boxing or keeping your characters separate from one another (for immersion or else otherwise) is a personal decision, not a decision that should be imposed on somebody. Again, note that I don't multi-box and your proposed changes to alt accounts wouldn't effect me.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#3 - 2012-06-20 06:22:47 UTC
I propose the following!

*Unzips pants*

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Halete
Sebiestor Tribe
Minmatar Republic
#4 - 2012-06-20 06:26:06 UTC
On second thoughts disregard my post, Surfin's PlunderBunny pretty much nailed it.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Grumpymunky
Monkey Steals The Peach
#5 - 2012-06-20 06:28:44 UTC
Vicky Somers
Rusty Anchor
#6 - 2012-06-20 06:28:52 UTC
Trolling in a post thread.
Jonni Favorite
Militant Industrialists LLC
Militant Consortium
#7 - 2012-06-20 06:31:29 UTC
Wall of text and not much in it. Exactly why are alts a problem to you? And why should someone sacrifice an alt that they might have been training for the last 9 years?
Johnny Augustus
Doomheim
#8 - 2012-06-20 06:31:58 UTC
I love the irony of a an alt posting this topic. =p

Assuming this is serious, I don't see this happening. It would completely destroy the ability to buy and sell characters.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#9 - 2012-06-20 06:32:56 UTC
Amarr Haircare Products wrote:
The ability to create several characters on a single account dates back to whenever and the purpose was always to allow one player to have several characters of different classes - so that you might be a heal slave for your guild for example, but when you're not needed you can create an assassin and have some fun playing the game for a change.


I have fun playing healers. Your argument is invalid.
Amarr Haircare Products
Doomheim
#10 - 2012-06-20 06:32:56 UTC
Halete wrote:
1. This doesn't sound massively unfair to anyone with multiple skilled characters on their acount at all


I am not proposing to delete them.

Quote:
2. If you're designing a game mechanic and it's more convoluted than the existing mechanic in place, it's probably a bad idea


It's as complicated as Jump Clones. Are Jump Clones a bad idea? Also, since when does EVE care about complexity?
Halete
Sebiestor Tribe
Minmatar Republic
#11 - 2012-06-20 06:40:01 UTC  |  Edited by: Halete
Amarr Haircare Products wrote:
Halete wrote:
1. This doesn't sound massively unfair to anyone with multiple skilled characters on their acount at all


I am not proposing to delete them.

Quote:
2. If you're designing a game mechanic and it's more convoluted than the existing mechanic in place, it's probably a bad idea


It's as complicated as Jump Clones. Are Jump Clones a bad idea? Also, since when does EVE care about complexity?


1: Right, only forcing people who have taken possibly years of training off of their main to take another sub. Spiffy.

2: It cares about complexity when the complexity is garbage. Not to **** fling, but complexity is good - needless complexity in place of an already working system is bad.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Ocih
Space Mermaids
#12 - 2012-06-20 06:53:41 UTC
First, CCP is going to ignore this so it's just rambling but for the topic,

I have 4 accounts and all 12 characters are trained to fly at least on T2 frigate. Mostly ceptors and Bombers. Even if you chop out the 8 subordinate chars, you won't make the slightest dent in my ability to meta game you.
Sarton Wells
The Scope
Gallente Federation
#13 - 2012-06-20 07:04:39 UTC
Amarr Haircare Products wrote:
2. To not diminish the potential for backstabbery and dirty play too much, Shadow Clones are added to the game.


Kage Bunshin no Jutsu!
Bumblefck
Kerensky Initiatives
#14 - 2012-06-20 10:07:06 UTC
OP, you should practise what you preach and delete that character.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Makkal Hanaya
Revenent Defence Corperation
#15 - 2012-06-20 10:13:19 UTC
Surfin's PlunderBunny wrote:
I propose the following!

*Unzips pants*

I am fascinated by your ideas and would like to subscribe to your brochure.

Render unto Khanid the things which are Khanid's; and unto God the things that are God's.

Hoshi
Incredible.
Brave Collective
#16 - 2012-06-20 10:20:50 UTC
CCP have actually said that allowing 3 chars per account was a mistake. They did it because everyone else had that and by the time they realized the problems it created it was too late to do anything about it.

"Memories are meant to fade. They're designed that way for a reason."

ElQuirko
University of Caille
Gallente Federation
#17 - 2012-06-20 10:24:53 UTC
You leave my emergency forum alt alone. I need that in case I get banned. Again.

Dodixie > Hek

RaTTuS
BIG
#18 - 2012-06-20 10:34:16 UTC
OP should be terminated with extreme prejudice,
I should be able to move my alts that don't need any more training to my main account.
2 alts / account is not enough

http://eveboard.com/ub/419190933-134.png http://i.imgur.com/kYLoKrM.png

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#19 - 2012-06-20 10:37:42 UTC
Abdiel Kavash wrote:
Amarr Haircare Products wrote:
The ability to create several characters on a single account dates back to whenever and the purpose was always to allow one player to have several characters of different classes - so that you might be a heal slave for your guild for example, but when you're not needed you can create an assassin and have some fun playing the game for a change.


I have fun playing healers. Your argument is invalid.


I had a good laugh at that, thank you Lol

@Op - No.

evereplicant
Doomheim
#20 - 2012-06-20 10:40:12 UTC
In all honesty I think not having alts is a good idea, but i think its too late now to change that. Too mnay people would have invested some time in training alts etc. Unless CCP was willing to offer a free 3 month account for each alt over a said SP limit.

Which I doubt they will, however this could generate more money for CCP as the real alts that are really needed would have an extra account subscription.

Personally if i want an alt i have another account an d use that, i rarely use any other alts that are on the same account.
It would stop alot of the trolling too! Yay

But all in all you can only play one character per account at any one time, so does it really matter?

I think for stats, CCP should only count 1 account thats had a continual subscription for 3 months and over. This will show actually active player stats (and ignore any alts, count accounts not characters)
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