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Making nullsec vibrant again

First post
Author
Kimmi Chan
Tastes Like Purple
#1141 - 2012-06-26 17:07:15 UTC
Marconus Orion wrote:
Kimmi Chan wrote:
If the desired outcome is preventing players from using NPC corps as a means to escape a war dec - this change will not have the desired effect. Players in High Sec, despite often being ignorant of many things, are extremely smart. If their corporation gets war dec'd into a fight they are not interested in fighting they already have holding corps set up to avoid the war dec. If they are so inclined to not fight a war - they will not undock and will just play Skill Queue Online until the war is over.

How do you avoid a sanction when it is directly at the player themselves? Also like I mentioned, it would be good to have a cap where they are not in a complete lockout of doing things if they are willing to fly small ships that do not break the sanction against them. So you could levy sanctions against a single player, no matter if they are in a player corp or NPC corp and there could be an option to levy sanctions against entire player corps or alliances.


I am not sure that having the ability to single out a player for a war dec makes sense. Corp V. Corp? Aliiance vs. Alliance? Those make sense. But Corp vs. Single Player? Alliance vs. Single Player? Not so much.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Dragon Outlaw
Rogue Fleet
#1142 - 2012-06-26 17:18:38 UTC
I feel vibrations coming from Delve... and I have a feeling its even gona get better!!
Marconus Orion
Imperial Academy
Amarr Empire
#1143 - 2012-06-26 17:27:44 UTC
Kimmi Chan wrote:
Marconus Orion wrote:
Kimmi Chan wrote:
If the desired outcome is preventing players from using NPC corps as a means to escape a war dec - this change will not have the desired effect. Players in High Sec, despite often being ignorant of many things, are extremely smart. If their corporation gets war dec'd into a fight they are not interested in fighting they already have holding corps set up to avoid the war dec. If they are so inclined to not fight a war - they will not undock and will just play Skill Queue Online until the war is over.

How do you avoid a sanction when it is directly at the player themselves? Also like I mentioned, it would be good to have a cap where they are not in a complete lockout of doing things if they are willing to fly small ships that do not break the sanction against them. So you could levy sanctions against a single player, no matter if they are in a player corp or NPC corp and there could be an option to levy sanctions against entire player corps or alliances.


I am not sure that having the ability to single out a player for a war dec makes sense. Corp V. Corp? Aliiance vs. Alliance? Those make sense. But Corp vs. Single Player? Alliance vs. Single Player? Not so much.

Cold harsh universe? Seriously I don't see a huge problem with it. Could you elaborate more on why it does not make sense please.
Asuri Kinnes
Perkone
Caldari State
#1144 - 2012-06-26 18:48:24 UTC
Marconus Orion wrote:
Cold harsh universe? Seriously I don't see a huge problem with it. Could you elaborate more on why it does not make sense please.

too easy to grief someone (even by CCP's "loose" standard of what that means). Individual players shouldn't be able to be singled out - target their corp.

IMHO.

Bob is the god of Wormholes.

That's all you need to know.

Adelphie
The Lone Wolves.
#1145 - 2012-06-26 21:55:38 UTC
Asuri Kinnes wrote:
Marconus Orion wrote:
Cold harsh universe? Seriously I don't see a huge problem with it. Could you elaborate more on why it does not make sense please.

too easy to grief someone (even by CCP's "loose" standard of what that means). Individual players shouldn't be able to be singled out - target their corp.

IMHO.


I've +1'd this post plainly for the fact I was starting to rage at the misspelling of "lose", then realised you actually did mean loose!

A rare occurrence.
Kimmi Chan
Tastes Like Purple
#1146 - 2012-06-26 22:22:28 UTC
Marconus Orion wrote:
Kimmi Chan wrote:
I am not sure that having the ability to single out a player for a war dec makes sense. Corp V. Corp? Aliiance vs. Alliance? Those make sense. But Corp vs. Single Player? Alliance vs. Single Player? Not so much.

Cold harsh universe? Seriously I don't see a huge problem with it. Could you elaborate more on why it does not make sense please.


Asuri beat me to it.

Asuri Kinnes wrote:
too easy to grief someone (even by CCP's "loose" standard of what that means). Individual players shouldn't be able to be singled out - target their corp.

IMHO.


I think it folly to require a single individual to defend against 9000 (in the case of the largest alliance). It sets a dangerous precedent. If this was deployed in the live environment, again, a risk adverse individual who is willing to pay 11% tax to remain invulnerable to a wardec is not suddenly going to strap guns to his ship to fight off a rival corp or alliance. He will simply stay in station playing Skill Queue Online until the war is over or he will just quit. This is not the desired effect and again does not address the root issue.

Additionally, if you want to blow up a single individual the mechanics to do so already exist in game. You and your friends can all fit gank nados and take him out wherever he might be. Asking to be able to wardec a single individual so you can shoot them with impunity and without a CONCORD response reeks of, "I want easy, risk free kills in high sec".

I do appreciate you voicing your opinion and for keeping it constructive. I just can't get behind it as you and Nicolo have it stated. I also hope that this has helped to clarify my previous statement.

Kimmi Chan wrote:

I am not sure that having the ability to single out a player for a war dec makes sense. Corp V. Corp? Aliiance vs. Alliance? Those make sense. But Corp vs. Single Player? Alliance vs. Single Player? Not so much.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Marconus Orion
Imperial Academy
Amarr Empire
#1147 - 2012-06-26 23:17:19 UTC
I did say a cap on how severe the sanction could go. So your scenerio of them being forced to stay docked is not really a concern. Does this clarify it some? Also if 9000 man alliance is ok to full blown war dec a 50 man corp, how is a sanction against one individual from flying battleships worse??
Kimmi Chan
Tastes Like Purple
#1148 - 2012-06-26 23:28:10 UTC
Marconus Orion wrote:
I did say a cap on how severe the sanction could go. So your scenerio of them being forced to stay docked is not really a concern. Does this clarify it some? Also if 9000 man alliance is ok to full blown war dec a 50 man corp, how is a sanction against one individual from flying battleships worse??


So if I understand this concept of "Sanctions" your desire is to spend ISK to dictate to another player what ship types they can and cannot fly thereby depriving them of choices? And before you say, "No, they have choices. There are just consequences for their choices", those consequences already exist in game.

In this game a miner, as an example, regardless of whether he is in an NPC Corporation or not makes a choice to undock a Hulk (tank or untanked doesn't make a difference). There are possible consequences and ramifications of doing so. Perhaps you are the consequence as you gank him in his favorite belt and then promptly get CONCORDed.

In your scenario, you would "sanction" this guy and limit his choices. This equates to you saying, "I don't think you should be allowed to undock a Hulk and if you do, I will kill you." My response to that is, "What gives you the ******* right to tell me what my choices are?"

While it may not be an accurate assessment I can tell you what the perception is: you want to kill people in High Sec without being CONCORDed and that really is it. Unless you can find a better way to do this I don't see this getting much traction and it still fails to address the topic of this thread. How do we improve the living conditions in Null Sec so it's residents can actually live there?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Alavaria Fera
GoonWaffe
#1149 - 2012-06-26 23:31:27 UTC
Asuri Kinnes wrote:
Marconus Orion wrote:
Cold harsh universe? Seriously I don't see a huge problem with it. Could you elaborate more on why it does not make sense please.

too easy to grief someone (even by CCP's "loose" standard of what that means). Individual players shouldn't be able to be singled out - target their corp.

IMHO.

Yep, their NPC corp, of course.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Marconus Orion
Imperial Academy
Amarr Empire
#1150 - 2012-06-27 00:11:33 UTC
It was just an idea. I view it like a diet version of war decing a one man player corp, but I seem to have failed in painting the picture for you. The idea did stem off of addressing freighter alts performing logistics with impunity without obliterating NPC corps completely.
Kimmi Chan
Tastes Like Purple
#1151 - 2012-06-27 00:21:57 UTC  |  Edited by: Kimmi Chan
Marconus Orion wrote:
It was just an idea. I view it like a diet version of war decing a one man player corp, but I seem to have failed in painting the picture for you. The idea did stem off of addressing freighter alts performing logistics with impunity without obliterating NPC corps completely.


OK! This I can get into. I think we might be able to find some common ground here. This also relates to a post or two that I made further back. I may be mistaken on these points and if I am I apologize and would appreciated being corrected.

I am working under the following assumptions:
Null-Sec freighers and Jump Freighters jump to a low sec staging system that might be only one gate deep into low sec. From there, they warp to 0 to the gate that leads them right into high sec and relative safety (no one is 100% safe).

I in no way want to limit or eliminate jump drive, jump bridge mechanics in NULL sec. What I would like to see is that those mechanics only work when moving assets FROM null sec TO null sec. If you need to take goods to a high sec market hub you have to go through every low sec system on that route.

Before ANY of this can be done or evaluated for its merits, industry in Null must be unf***ed. To essentially require Null Sec residents to take on the additional risks of travel through lowsec there must be an option to keep their holdings in their domain - that environment does not exist.

Once the industry has been corrected there may be a need to outsource to highsec, a convoy with escort is organized, and a bloodbath ensues. Emergent content in lowsec of all places.

If an NPC Corp member is flying his JF full of toys through lowsec there is no need to wardec, no need to worry about rookie status, no need to sanction - just ******* shoot the son of a ***** and profit. \o/

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Asuri Kinnes
Perkone
Caldari State
#1152 - 2012-06-27 01:57:22 UTC
Adelphie wrote:
I've +1'd this post plainly for the fact I was starting to rage at the misspelling of "lose", then realised you actually did mean loose!

A rare occurrence.

You've made me smile tonight.

TY.

Bob is the god of Wormholes.

That's all you need to know.

Marconus Orion
Imperial Academy
Amarr Empire
#1153 - 2012-06-27 01:58:08 UTC
Kimmi Chan wrote:
Marconus Orion wrote:
It was just an idea. I view it like a diet version of war decing a one man player corp, but I seem to have failed in painting the picture for you. The idea did stem off of addressing freighter alts performing logistics with impunity without obliterating NPC corps completely.


OK! This I can get into. I think we might be able to find some common ground here. This also relates to a post or two that I made further back. I may be mistaken on these points and if I am I apologize and would appreciated being corrected.

I am working under the following assumptions:
Null-Sec freighers and Jump Freighters jump to a low sec staging system that might be only one gate deep into low sec. From there, they warp to 0 to the gate that leads them right into high sec and relative safety (no one is 100% safe).

I in no way want to limit or eliminate jump drive, jump bridge mechanics in NULL sec. What I would like to see is that those mechanics only work when moving assets FROM null sec TO null sec. If you need to take goods to a high sec market hub you have to go through every low sec system on that route.

Before ANY of this can be done or evaluated for its merits, industry in Null must be unf***ed. To essentially require Null Sec residents to take on the additional risks of travel through lowsec there must be an option to keep their holdings in their domain - that environment does not exist.

Once the industry has been corrected there may be a need to outsource to highsec, a convoy with escort is organized, and a bloodbath ensues. Emergent content in lowsec of all places.

If an NPC Corp member is flying his JF full of toys through lowsec there is no need to wardec, no need to worry about rookie status, no need to sanction - just ******* shoot the son of a ***** and profit. \o/


Could you give an example please.
Kimmi Chan
Tastes Like Purple
#1154 - 2012-06-27 02:23:13 UTC
Marconus Orion wrote:
Could you give an example please.


I will try. Big smile

Remember I am ignorant of Null Sec politics and power blocs - bear in mind as you read.

A Null Sec alliance in 6NJ8-V (0.0) does not have enough slots to efficiently refine their ABC so they decide to outsource the work to a high sec station in Saisio. They use a jump freighter/bridge to move the ore quickly to M-OEE8 (0.0) and warp to 0 on the gate to Taisy (0.3). They jump a scout into Taisy and the gate appears to be clear. Local and D-Scan only show one other person in system. Freighter is given the go ahead to jump into Taisy and warp to 0 on the gate to Nalvula (0.4). Again, scout goes through and sees a large group of negative sec status pirates sitting on the gate.

Alliance has the choice of jumping through a combat fleet to clear a path for the freighter or finding an alternate route. If the freighter and its escort fleet emerge victorious, the fleet then warps to 0 on the Vuorrassi (0.5) gate and jumps in and then finishes their run to Saisio to refine the ABC there. Then has to make the trip back with the refined goods and essentially run the gauntlet again.

Thus creating small gang PvP in lowsec and more pew pew for null sec PvP enthusiasts that may want to do something other than 1000+ member fleet battles just as a change of pace.

Bear in mind, none of this can be deployed successfully unless the industry in Null is improved. Otherwise, Null Sec alliances would have to take EVERYTHING through lowsec and they have enough risk as it is just living in Null (or at least they should considering the intent of design). It should be more efficient to do this stuff in Null but not enough to completely eliminate the occasional desire to take the stuff to High Sec to improve efficiency.

This is just a rough idea and obviously not a finished product but at least a baseline for discussion.

Does this make the idea clearer? What are your thoughts? What from your experience could be changed here to make it better or more vibrant?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Marconus Orion
Imperial Academy
Amarr Empire
#1155 - 2012-06-27 03:27:22 UTC
Kimmi Chan wrote:
Marconus Orion wrote:
Could you give an example please.


I will try. Big smile

Remember I am ignorant of Null Sec politics and power blocs - bear in mind as you read.

A Null Sec alliance in 6NJ8-V (0.0) does not have enough slots to efficiently refine their ABC so they decide to outsource the work to a high sec station in Saisio. They use a jump freighter/bridge to move the ore quickly to M-OEE8 (0.0) and warp to 0 on the gate to Taisy (0.3). They jump a scout into Taisy and the gate appears to be clear. Local and D-Scan only show one other person in system. Freighter is given the go ahead to jump into Taisy and warp to 0 on the gate to Nalvula (0.4). Again, scout goes through and sees a large group of negative sec status pirates sitting on the gate.

Alliance has the choice of jumping through a combat fleet to clear a path for the freighter or finding an alternate route. If the freighter and its escort fleet emerge victorious, the fleet then warps to 0 on the Vuorrassi (0.5) gate and jumps in and then finishes their run to Saisio to refine the ABC there. Then has to make the trip back with the refined goods and essentially run the gauntlet again.

Thus creating small gang PvP in lowsec and more pew pew for null sec PvP enthusiasts that may want to do something other than 1000+ member fleet battles just as a change of pace.

Bear in mind, none of this can be deployed successfully unless the industry in Null is improved. Otherwise, Null Sec alliances would have to take EVERYTHING through lowsec and they have enough risk as it is just living in Null (or at least they should considering the intent of design). It should be more efficient to do this stuff in Null but not enough to completely eliminate the occasional desire to take the stuff to High Sec to improve efficiency.

This is just a rough idea and obviously not a finished product but at least a baseline for discussion.

Does this make the idea clearer? What are your thoughts? What from your experience could be changed here to make it better or more vibrant?

Unless you are barring all cynos in low sec, the work around would be carriers, like before the jump freighters showed up in the game. Also titans could bridge freighters directly to the last low sec, thus avoiding the 'escort' part. Then a step further would be trading the goods to a NPC alt for further risk aversion. End result would be the same untouchable freighters transporting mass goods to and from Jita. Ugh

I'm not a big fan of being the one to shoot holes in an idea, had it done to me too many times. Apologies, but what I wrote make sense?
Mascen Carew
Ordo Carnifex
#1156 - 2012-06-27 04:08:19 UTC  |  Edited by: Mascen Carew
Really need to make low sec healthy before looking at Null, while both Hi and Null sec have pro’s and cons there is at least a synergy between them. Low seems to be pretty much an under utilised no mans land at present, any solution for the cons in Null and Hi perceived or otherwise must as a matter of course take into consideration the current state of low. Low has probably the highest risk factor and most difficult to access rewards, the population in Null talk about nerfing Hi and visa versa, Nul want’s Hi’s infrastructure Hi would like Nul’s mineral wealth, both consider themselves hard done by. Hi is civilisation, Null is Wilderness, perhaps Low should be the Boom area, Semi Lawless Frontier in between, my suggestion would be to leave the majority of Null and Hi as they currently stand but move the main Trading Hubs and the wealth into lowSmile. Just a thought, it would certainly make life a lot more interesting.

Thinking about it, moving the trade centres to low would also open up interesting lines of work for Merc’s hiring out as escorts or guards in local systems , and for logistics organisations hauling freight.

"Life wasn't meant to be easy"
Anhenka
Native Freshfood
Minmatar Republic
#1157 - 2012-06-27 05:33:26 UTC
Mascen Carew wrote:
Really need to make low sec healthy before looking at Null, while both Hi and Null sec have pro’s and cons there is at least a synergy between them. Low seems to be pretty much an under utilised no mans land at present, any solution for the cons in Null and Hi perceived or otherwise must as a matter of course take into consideration the current state of low. Low has probably the highest risk factor and most difficult to access rewards, the population in Null talk about nerfing Hi and visa versa, Nul want’s Hi’s infrastructure Hi would like Nul’s mineral wealth, both consider themselves hard done by. Hi is civilisation, Null is Wilderness, perhaps Low should be the Boom area, Semi Lawless Frontier in between, my suggestion would be to leave the majority of Null and Hi as they currently stand but move the main Trading Hubs and the wealth into lowSmile. Just a thought, it would certainly make life a lot more interesting.

Thinking about it, moving the trade centres to low would also open up interesting lines of work for Merc’s hiring out as escorts or guards in local systems , and for logistics organisations hauling freight.

"Life wasn't meant to be easy"



And how would you try and do that?

You say "hey lets add a 30% tax on all things sold in highsec!" "That will drive them to a lowsec hub!"

You know whats happens?
Things become 30% more expensive, and Jita stays Jita.

What sort of mechanic could induce people to move an active highsec tradehub to lowsec?
Mascen Carew
Ordo Carnifex
#1158 - 2012-06-27 05:40:02 UTC
Anhenka wrote:
Mascen Carew wrote:
Really need to make low sec healthy before looking at Null, while both Hi and Null sec have pro’s and cons there is at least a synergy between them. Low seems to be pretty much an under utilised no mans land at present, any solution for the cons in Null and Hi perceived or otherwise must as a matter of course take into consideration the current state of low. Low has probably the highest risk factor and most difficult to access rewards, the population in Null talk about nerfing Hi and visa versa, Nul want’s Hi’s infrastructure Hi would like Nul’s mineral wealth, both consider themselves hard done by. Hi is civilisation, Null is Wilderness, perhaps Low should be the Boom area, Semi Lawless Frontier in between, my suggestion would be to leave the majority of Null and Hi as they currently stand but move the main Trading Hubs and the wealth into lowSmile. Just a thought, it would certainly make life a lot more interesting.

Thinking about it, moving the trade centres to low would also open up interesting lines of work for Merc’s hiring out as escorts or guards in local systems , and for logistics organisations hauling freight.

"Life wasn't meant to be easy"



And how would you try and do that?

You say "hey lets add a 30% tax on all things sold in highsec!" "That will drive them to a lowsec hub!"

You know whats happens?
Things become 30% more expensive, and Jita stays Jita.

What sort of mechanic could induce people to move an active highsec tradehub to lowsec?


Access, Jita wasn't the first Super Hub, look up the Yulai system. CCP nerfed it, Jita and the other hubs need not go just be downgraded a tad, they are only the way they are while CCP allows them to be.
Anhenka
Native Freshfood
Minmatar Republic
#1159 - 2012-06-27 06:03:26 UTC
Mascen Carew wrote:
Anhenka wrote:



And how would you try and do that?

You say "hey lets add a 30% tax on all things sold in highsec!" "That will drive them to a lowsec hub!"

You know whats happens?
Things become 30% more expensive, and Jita stays Jita.

What sort of mechanic could induce people to move an active highsec tradehub to lowsec?


Access, Jita wasn't the first Super Hub, look up the Yulai system. CCP nerfed it, Jita and the other hubs need not go just be downgraded a tad, they are only the way they are while CCP allows them to be.


There's a difference between changing access levels within highsec to prevent a single superhub for the entire universe and somehow changing access so that a hub naturally moves into lowsec of all places.

As long as there is a continuous highsec, the trade hubs will be located there. and people propositions to add lowsec belts between empires opens up a whole nother can of nasty worms, but even with that, the hubs would be in highsec, just more isolated from each other.
Tobias Durandal
Wasted Prophets
#1160 - 2012-06-27 06:09:09 UTC
Out of laziness (also ego) I'm skipping 50+ pages.


Five years ago, nullsec was mostly dead as could be. Less you happened to be on during the time that a given alliance roamed around. I'd regularly make trips from Syndicate to Curse without a single bump along the way.