These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Making nullsec vibrant again

First post
Author
Tarku Huhtsu
Doomheim
#1121 - 2012-06-26 02:57:26 UTC
Kimmi Chan wrote:
Marconus Orion wrote:
I still don't understand how giving null manufacturing slots and whatever for industry is going to pop the Jita nipple out of null's mouth. Yes, of course, they still need to be done, but I am just curious what the 'big' change will be? Jita is by far, the one stop shopping hot spot for all your needs. With current projection mechanics (being able to transverse the galaxy in minutes), why would anyone stop going to Jita? It is one huge hole in the ground that all the water flows to. There needs to be far more changes and some even huge, to fill that hole up to allow the opportunity for many different oasis markets to form across the galaxy.

Suggestions/ideas?


There is absolutely nothing preventing Null sec Alliances from creating market hubs of there own.... except...

In order to build goods you need refined minerals with the least amount of waste.
You also need manufacturing slots will the least amount of waste.

These facilities do not exist in Null Sec, again because of the game mechanics present in that domain.

So the only fiscally responsible course of action is to cart raw materials to high sec (Perimeter for example), refine (0 waste) and build (0 waste) and then either sell the finished goods or cart them back to Null Sec.

High sec should not be the only domain where industry is fiscally viable.


There are NPC stations in NPC Nul and Low sec, there are Agents for Missions, and I'm fairly certain there are refining slots, would need to go on another excursion and check, I've never used them mererly noted their existance. To my mind Player owned structures like POS, or outposts do not have the facilities, but NPC corps Stations definitely exist and where they have facilities they would be comparable to Hi Sec, just need to get the necessary faction standings to use them effectively.
Alavaria Fera
GoonWaffe
#1122 - 2012-06-26 03:29:57 UTC  |  Edited by: Alavaria Fera
Asuri Kinnes wrote:
Alavaria Fera wrote:
Honestly, it would be hilarious if there were goonswarm agents that gave quests.

Screw that, it would be all "trolololo" and "memes"...

Oh No You Don't (Part 1 of 3):
Our "spais" have recieved word that miners in "Cobalt Edge" from the enemy "Intrepid Crossing" alliance are working towards building a Ragnarok-class supercapital.

Go and destroy at least 5 Hulks and bring me their kill mails.


FOLLOW UP MISSION:

Oh No You Don't (Part 2 of 3):
Unfortunately, our interdiction has been unsuccessful. The ship is being produced in (CSAA POS System here). Go and destroy the POS before the ship completes it's build timer.

WARNING: Requires shooting a Large POS. Bring "a few" friends.


FOLLOW UP MISSION:

Oh No You Don't (Part 3 of 3):
"IRC" are working towards smaller goals, now, such as a Nyx-class supercarrier. Find a mining system (industry 3+) and stay online in it for at least 72 hours (not at one sitting, of course).

HINT: Fitting a "cloaking" device to your ship will make this much easier.


Note: We don't use the trolololo and many other pubby memes. Please report any goon you see doing so to the local Commissariate.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

LittleTerror
Stygian Systems
#1123 - 2012-06-26 03:57:37 UTC
Marconus Orion wrote:
LittleTerror wrote:
lowsec is a bit **** though, that is unless you enjoy gate camping or enjoy poping serpentis rats in velators and thoraxs, though I do agree with what you said just not entirely.

You can do a bit more than that, but yeah, I know what you mean. I detest people who only know how to gate camp. Send a scout in each direction and sit in the system cloaked. Anything that resembles something that might actually get a shot off against the camp, and the gate camp scatters like roaches when you turn the lights on. A cowards game.
LittleTerror wrote:
I think lowsec was a lot better with out warp to zero, lots would attack me for that but honestly all that needed to be done was remove bookmarks from grid surrounding a stargate. I've been a long time playing this game and what truely killed the fun was the introduction of warp to zero, then the series of speed nerfs that shortly followed.

Having to go around and make bookmarks prior to living in an area was a tedious task and didn't add to game play at all. This of course is again, from my point of view.


too much quoting for me, sorry i'm just gonna respond to each point you made in one section.

Yes gate camping is the most dullest form of pvp, I've been there done that and its a really dull activity even before warp to zero, in fact you can't really categorise it as pvp, its more like player vs moron or noob but its never going to change so long as stargates are in this game.

Quote:
Having to go around and make bookmarks prior to living in an area was a tedious task and didn't add to game play at all. This of course is again, from my point of view.


While it was tedious it was all part of the game and actually made it fun, there was a sense of achievement getting an area done, I just totally against any forms of insta bookmarks whether its gates of stations.

Caps did not make the game feel smaller.

Quote:
Maybe one day EVE will be able to find a way to get there. I am not sure how, if possible, but you can still keep dreaming of the day. Big smile


I think this will be the way eve goes eventually, though hardware dictates, it should be the way it goes actually, moving away from fixed points in space to a more open and free way of moving, for that I have a big view of what it should be like, think about zones of control that have radius etc.



Marconus Orion
Imperial Academy
Amarr Empire
#1124 - 2012-06-26 04:16:13 UTC  |  Edited by: Marconus Orion
Nicolo da'Vicenza wrote:
Marconus Orion wrote:
I still don't understand how giving null manufacturing slots and whatever for industry is going to pop the Jita nipple out of null's mouth. Yes, of course, they still need to be done, but I am just curious what the 'big' change will be? Jita is by far, the one stop shopping hot spot for all your needs. With current projection mechanics (being able to transverse the galaxy in minutes), why would anyone stop going to Jita? It is one huge hole in the ground that all the water flows to. There needs to be far more changes and some even huge, to fill that hole up to allow the opportunity for many different oasis markets to form across the galaxy.

Suggestions/ideas?
Remove NPC corps, make people wardeccable as individuals. Add a spool up timer to activating a cyno and highsec wardec corps can start cargo scanning freighters and immediately start deccing the unescorted supply convoys.


I am curious about what I bolded. Pulling that off would be a major game changer, to a degree in my opinion. CCP said, I promise they did but I can't find the blue post, that they like NPC corp chat channels due to how helpful they are for new players. Yes, I know some have said in this very thread they detest the NPC corp chat because of all the noob like questions and stuff, but why should all those new players be punished because some bitter vet spent a couple days in one recently?

War decing individuals (I am assuming you are referring to players even if they are in NPC corps) sounds very interesting. If removing NPC corps turns out to be completely impossible, what if there was some sort of hybrid war dec available? Like sanctions. Someone said earlier to make it where NPC corps can not board capital ships, which I found interesting.

There is indeed several spaceship command skill books that can not be trained on trial accounts. Now assuming (saying this a lot, but I give zero fucks) the other parts of null are addressed properly; what if you could levy a sanction on a specific player. First level would be capital ships. The cheapest sanction to do and if the player is caught in that class ship or larger, Concord turns a blind eye and they are fair game to be blown up by those who issued the sanction. Next level would be battleships and larger, etc, etc... you get the idea. Each level becoming more and more expensive to sanction. Now I don't want to get into pricing and balance or any of that, but the idea is there. I do however think there should be a limit on how far you can go, like you can't put sanctions against anything smaller than a battlecruiser. That way you don't make it impossible for the player to actually play the game if they choose to remain in high sec and lead to simply quitting the game.

It is kind of hard to run those level four missions solo in a cruiser or move freighter loads of goods with a lone hauler.



Meh, just another shoot from the hip idea from a high sec pubbie who actually doesn't live in high sec who will most likely have their post torn apart by trolls who can't read past the author of the post without their head exploding with unfocused rage. Nicolo, I think your heart is in the right place, even if I disagree with what method to use to reach the 'goal', which is a much more exciting and vibrant internet spaceships game.
Marconus Orion
Imperial Academy
Amarr Empire
#1125 - 2012-06-26 04:19:31 UTC
LittleTerror wrote:
Caps did not make the game feel smaller.

Shocked
pussnheels
Viziam
#1126 - 2012-06-26 05:20:49 UTC
Lord Zim wrote:
pussnheels wrote:
Lord Zim wrote:

okay mr goon troll let us hear what is your solution to this dillema is because the only thing you seem to be good at is playing the selfish arrogant whatever

okay sure let me retype all the suggestions I've made in this thread already because you're too busy sperging about nullsec to read, I'll get right on that


We still waiting for your ideas
But i think they never come you nothing but a troll and what you write isn t even your own opinion i don t think you even have one or have any idea what a opinion is , you just here trolling insulting and disrupting any discussion , you just a puppy and a troll a good one tho

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Alavaria Fera
GoonWaffe
#1127 - 2012-06-26 05:32:44 UTC  |  Edited by: Alavaria Fera
Marconus Orion wrote:
Now assuming (saying this a lot, but I give zero fucks) the other parts of null are addressed properly; what if you could levy a sanction on a specific player. First level would be capital ships. The cheapest sanction to do and if the player is caught in that class ship or larger, Concord turns a blind eye and they are fair game to be blown up by those who issued the sanction. Next level would be battleships and larger, etc, etc... you get the idea. Each level becoming more and more expensive to sanction.

Freighters are capital ships, right?

Hm. What other caps go in highsec? Freighter, Jump Freighters ...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Marconus Orion
Imperial Academy
Amarr Empire
#1128 - 2012-06-26 05:58:02 UTC  |  Edited by: Marconus Orion
Alavaria Fera wrote:
Marconus Orion wrote:
Now assuming (saying this a lot, but I give zero fucks) the other parts of null are addressed properly; what if you could levy a sanction on a specific player. First level would be capital ships. The cheapest sanction to do and if the player is caught in that class ship or larger, Concord turns a blind eye and they are fair game to be blown up by those who issued the sanction. Next level would be battleships and larger, etc, etc... you get the idea. Each level becoming more and more expensive to sanction.

Freighters are capital ships, right?

Hm. What other caps go in highsec? Freighter, Jump Freighters ...


Even if it does not require capital components, toss in the Orca and yeah, that is pretty much it. That would shut down all kinds of hauling with impunity outside of suicide ganking. And if they decide to just pack a Badger Mark II full of tech... well I smell a suicide gank.

Again was just a thought. Maybe you (or anyone) have an idea to alter/improve it a bit if you think it is worth of discussion.
Alavaria Fera
GoonWaffe
#1129 - 2012-06-26 06:58:10 UTC
Marconus Orion wrote:
Alavaria Fera wrote:
Marconus Orion wrote:
Now assuming (saying this a lot, but I give zero fucks) the other parts of null are addressed properly; what if you could levy a sanction on a specific player. First level would be capital ships. The cheapest sanction to do and if the player is caught in that class ship or larger, Concord turns a blind eye and they are fair game to be blown up by those who issued the sanction. Next level would be battleships and larger, etc, etc... you get the idea. Each level becoming more and more expensive to sanction.

Freighters are capital ships, right?

Hm. What other caps go in highsec? Freighter, Jump Freighters ...


Even if it does not require capital components, toss in the Orca and yeah, that is pretty much it. That would shut down all kinds of hauling with impunity outside of suicide ganking. And if they decide to just pack a Badger Mark II full of tech... well I smell a suicide gank.

Again was just a thought. Maybe you (or anyone) have an idea to alter/improve it a bit if you think it is worth of discussion.

No, I think it's a great idea.

You should try and get some highsec pvpers, like Moar Tears and 0rphanage to give you their views. You can usually find some in places like the Jita undock, Rens undock and so on. Undock in a hauler and I'm sure you'll see some of them yellow box you.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Nicolo da'Vicenza
Viziam
Amarr Empire
#1130 - 2012-06-26 07:02:42 UTC  |  Edited by: Nicolo da'Vicenza
Marconus Orion wrote:
Nicolo da'Vicenza wrote:
Marconus Orion wrote:
I still don't understand how giving null manufacturing slots and whatever for industry is going to pop the Jita nipple out of null's mouth. Yes, of course, they still need to be done, but I am just curious what the 'big' change will be? Jita is by far, the one stop shopping hot spot for all your needs. With current projection mechanics (being able to transverse the galaxy in minutes), why would anyone stop going to Jita? It is one huge hole in the ground that all the water flows to. There needs to be far more changes and some even huge, to fill that hole up to allow the opportunity for many different oasis markets to form across the galaxy.

Suggestions/ideas?
Remove NPC corps, make people wardeccable as individuals. Add a spool up timer to activating a cyno and highsec wardec corps can start cargo scanning freighters and immediately start deccing the unescorted supply convoys.


I am curious about what I bolded. Pulling that off would be a major game changer, to a degree in my opinion. CCP said, I promise they did but I can't find the blue post, that they like NPC corp chat channels due to how helpful they are for new players. Yes, I know some have said in this very thread they detest the NPC corp chat because of all the noob like questions and stuff, but why should all those new players be punished because some bitter vet spent a couple days in one recently?
Okay, I'll agree that that the NPC corp chat rooms should stay to help newbies (as I have in the past), but the bulletproof CONCORD protection needs to go. Some posters have suggested that NPC corps should be at war with one another in order to add an increase of risk to being in an NPC corp, but I'm of the opinion that playing solo is a legitimate choice, they just shouldn't receive a competitive advantage for doing so because a) it defeats the purpose of socializing in an MMO and b) it is endlessly abused by everyone. I'm in favor of replacing NPC corps with a default 'freelancer' pilot system which is effectively a one-man corp that can be wardecced. I mean, we can worry about the hypothetical one-week old newbie who gets griefdecced , but let's get real here - the current system of NPC corps lets me suicide gank newbies 1 jump from rookie systems with a 1M thrasher while the weekly technetium shipment autopilots into Jita undefended without a care in the world. It's more accurate to say they protect ships with lots of EHP, which aren't piloted by newbies at all. As we speak, James 315 is in an NPC corp extorting highsec ice miners by bumping them out of range of their ice.

I think making the convoys more open to wardecs is the best solution to the nullsec supply convoy problem because it offers the option of players defending the convoy, or forcing the freighter alts into the 0.0 alliance proper in hope of discouraging wardecs/'sanctions' by making the pirates pay the fee, which would actually help legitimize the high cost of the wardec fees for large alliance if they were full of juicy targets.

Quote:
War decing individuals (I am assuming you are referring to players even if they are in NPC corps) sounds very interesting. If removing NPC corps turns out to be completely impossible, what if there was some sort of hybrid war dec available? Like sanctions. Someone said earlier to make it where NPC corps can not board capital ships, which I found interesting.

There is indeed several spaceship command skill books that can not be trained on trial accounts. Now assuming (saying this a lot, but I give zero fucks) the other parts of null are addressed properly; what if you could levy a sanction on a specific player. First level would be capital ships. The cheapest sanction to do and if the player is caught in that class ship or larger, Concord turns a blind eye and they are fair game to be blown up by those who issued the sanction. Next level would be battleships and larger, etc, etc... you get the idea. Each level becoming more and more expensive to sanction. Now I don't want to get into pricing and balance or any of that, but the idea is there. I do however think there should be a limit on how far you can go, like you can't put sanctions against anything smaller than a battlecruiser. That way you don't make it impossible for the player to actually play the game if they choose to remain in high sec and lead to simply quitting the game.

It is kind of hard to run those level four missions solo in a cruiser or move freighter loads of goods with a lone hauler.

Well to be honest, I feel strongly on the issue and think that anything less then their removal is a half-measure. Still, that sounds like a good idea that will solve most of the problems NPC corps pose in the game by giving players the option of how much PVP they want to expose their PVE alts to, and I'd definitely support it over doing nothing.
Lord Zim
Gallente Federation
#1131 - 2012-06-26 07:09:59 UTC
Lord Zim wrote:
Kimmi Chan wrote:
My thinking is that if we can increase a sink in highsec we can fund a more plentiful faucet (for anoms and other "mission running" type activities) in Null Sec. I believe this will at least help with that and may just incentivise (making up words) some, but clearly not all, high sec residents to seek a lower tax. I have spent most but not all of my 4 years of this game in highsec and do not think a tax for the benefits we get there unreasonable.

It's also something they can tweak continually in response to the health of the economy. On the other hand, another way they can "fix" the economy, without anyone knowing anything about it at all (and let's face it, there will most likely be someone sperging frothily about "DEM DAM GUBMINT BE TAKIN MAN MUNNEH" if CCP increased or added a new tax.

Whoops. I see I didn't finish off this paragraph.

What I meant to say was that on the other hand, another way they could "fix" the economy, would be to seed the market with PLEXes, thus removing ISK from the economy without anyone knowing about it.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Kimmi Chan
Tastes Like Purple
#1132 - 2012-06-26 10:42:58 UTC
Nicolo da'Vicenza wrote:
Marconus Orion wrote:
Nicolo da'Vicenza wrote:
Marconus Orion wrote:
I still don't understand how giving null manufacturing slots and whatever for industry is going to pop the Jita nipple out of null's mouth. Yes, of course, they still need to be done, but I am just curious what the 'big' change will be? Jita is by far, the one stop shopping hot spot for all your needs. With current projection mechanics (being able to transverse the galaxy in minutes), why would anyone stop going to Jita? It is one huge hole in the ground that all the water flows to. There needs to be far more changes and some even huge, to fill that hole up to allow the opportunity for many different oasis markets to form across the galaxy.

Suggestions/ideas?
Remove NPC corps, make people wardeccable as individuals. Add a spool up timer to activating a cyno and highsec wardec corps can start cargo scanning freighters and immediately start deccing the unescorted supply convoys.


I am curious about what I bolded. Pulling that off would be a major game changer, to a degree in my opinion. CCP said, I promise they did but I can't find the blue post, that they like NPC corp chat channels due to how helpful they are for new players. Yes, I know some have said in this very thread they detest the NPC corp chat because of all the noob like questions and stuff, but why should all those new players be punished because some bitter vet spent a couple days in one recently?
Okay, I'll agree that that the NPC corp chat rooms should stay to help newbies (as I have in the past), but the bulletproof CONCORD protection needs to go. Some posters have suggested that NPC corps should be at war with one another in order to add an increase of risk to being in an NPC corp, but I'm of the opinion that playing solo is a legitimate choice, they just shouldn't receive a competitive advantage for doing so because a) it defeats the purpose of socializing in an MMO and b) it is endlessly abused by everyone. I'm in favor of replacing NPC corps with a default 'freelancer' pilot system which is effectively a one-man corp that can be wardecced. I mean, we can worry about the hypothetical one-week old newbie who gets griefdecced , but let's get real here - the current system of NPC corps lets me suicide gank newbies 1 jump from rookie systems with a 1M thrasher while the weekly technetium shipment autopilots into Jita undefended without a care in the world. It's more accurate to say they protect ships with lots of EHP, which aren't piloted by newbies at all. As we speak, James 315 is in an NPC corp extorting highsec ice miners by bumping them out of range of their ice.

I think making the convoys more open to wardecs is the best solution to the nullsec supply convoy problem because it offers the option of players defending the convoy, or forcing the freighter alts into the 0.0 alliance proper in hope of discouraging wardecs/'sanctions' by making the pirates pay the fee, which would actually help legitimize the high cost of the wardec fees for large alliance if they were full of juicy targets.

Quote:
War decing individuals (I am assuming you are referring to players even if they are in NPC corps) sounds very interesting. If removing NPC corps turns out to be completely impossible, what if there was some sort of hybrid war dec available? Like sanctions. Someone said earlier to make it where NPC corps can not board capital ships, which I found interesting.

There is indeed several spaceship command skill books that can not be trained on trial accounts. Now assuming (saying this a lot, but I give zero fucks) the other parts of null are addressed properly; what if you could levy a sanction on a specific player. First level would be capital ships. The cheapest sanction to do and if the player is caught in that class ship or larger, Concord turns a blind eye and they are fair game to be blown up by those who issued the sanction. Next level would be battleships and larger, etc, etc... you get the idea. Each level becoming more and more expensive to sanction. Now I don't want to get into pricing and balance or any of that, but the idea is there. I do however think there should be a limit on how far you can go, like you can't put sanctions against anything smaller than a battlecruiser. That way you don't make it impossible for the player to actually play the game if they choose to remain in high sec and lead to simply quitting the game.

It is kind of hard to run those level four missions solo in a cruiser or move freighter loads of goods with a lone hauler.

Well to be honest, I feel strongly on the issue and think that anything less then their removal is a half-measure. Still, that sounds like a good idea that will solve most of the problems NPC corps pose in the game by giving players the option of how much PVP they want to expose their PVE alts to, and I'd definitely support it over doing nothing.


If the desired outcome is preventing players from using NPC corps as a means to escape a war dec - this change will not have the desired effect. Players in High Sec, despite often being ignorant of many things, are extremely smart. If their corporation gets war dec'd into a fight they are not interested in fighting they already have holding corps set up to avoid the war dec. If they are so inclined to not fight a war - they will not undock and will just play Skill Queue Online until the war is over.

If the desired outcome is to disrupt traffic from null sec that is being shipped by NPC Corp Alts - make them travel through more of low sec to get goods to market. This would have an added effect of making low sec more vibrant. This along with some of the other changes that have been suggested (e.g. High Sec Inventory Tax. stop ****ing Null Sec Industry) could have a positive effect on everyone.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Kimmi Chan
Tastes Like Purple
#1133 - 2012-06-26 12:40:40 UTC
Lord Zim wrote:
Lord Zim wrote:
Kimmi Chan wrote:
My thinking is that if we can increase a sink in highsec we can fund a more plentiful faucet (for anoms and other "mission running" type activities) in Null Sec. I believe this will at least help with that and may just incentivise (making up words) some, but clearly not all, high sec residents to seek a lower tax. I have spent most but not all of my 4 years of this game in highsec and do not think a tax for the benefits we get there unreasonable.

It's also something they can tweak continually in response to the health of the economy. On the other hand, another way they can "fix" the economy, without anyone knowing anything about it at all (and let's face it, there will most likely be someone sperging frothily about "DEM DAM GUBMINT BE TAKIN MAN MUNNEH" if CCP increased or added a new tax.

Whoops. I see I didn't finish off this paragraph.

What I meant to say was that on the other hand, another way they could "fix" the economy, would be to seed the market with PLEXes, thus removing ISK from the economy without anyone knowing about it.


PLEX sold outside the player driven market? I'm not sure about that. It has the capability of setting a dangerous precedent. I'm not sure I like the idea of giving CCP that much control over the economy. Can you elaborate on this idea Zim?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Lord Zim
Gallente Federation
#1134 - 2012-06-26 12:47:47 UTC
Kimmi Chan wrote:
Lord Zim wrote:
Lord Zim wrote:
Kimmi Chan wrote:
My thinking is that if we can increase a sink in highsec we can fund a more plentiful faucet (for anoms and other "mission running" type activities) in Null Sec. I believe this will at least help with that and may just incentivise (making up words) some, but clearly not all, high sec residents to seek a lower tax. I have spent most but not all of my 4 years of this game in highsec and do not think a tax for the benefits we get there unreasonable.

It's also something they can tweak continually in response to the health of the economy. On the other hand, another way they can "fix" the economy, without anyone knowing anything about it at all (and let's face it, there will most likely be someone sperging frothily about "DEM DAM GUBMINT BE TAKIN MAN MUNNEH" if CCP increased or added a new tax.

Whoops. I see I didn't finish off this paragraph.

What I meant to say was that on the other hand, another way they could "fix" the economy, would be to seed the market with PLEXes, thus removing ISK from the economy without anyone knowing about it.


PLEX sold outside the player driven market? I'm not sure about that. It has the capability of setting a dangerous precedent. I'm not sure I like the idea of giving CCP that much control over the economy. Can you elaborate on this idea Zim?

What I mean is, IF CCP needed to cool down the economy some, they could easily setup an NPC guy with PLEXes which they'd spawned, put them up on the market, and to everybody involved it'd look just like any other PLEX seller. I.e. the player would get his PLEX, CCP would get ~500m or thereabouts taken out of the economy, and nobody would be bitching about "THE GUBMINT BE TAKIN MAH MUNNEH" because of taxes/tax increases.

I'm not saying it's something CCP is doing now, I'm just saying it'd be the perfect way to do it if they were desperate to extract ISK from the economy as soon as possible.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tenchi Sal
White Knights of Equestria
#1135 - 2012-06-26 12:50:58 UTC
I'd like to see some changes in Industry to make null/low more attractive. it can be done the same way its done with super caps.

make it so frigate sized ships are the only ships that can be made in high sec.

cruiser sized need to be made in low or null sec.

battleship sized and larger can only be made in null. this includes freighter/orcas/caps.

same can apply for modules.

a system like this can force industry in all security sectors.
Kuehnelt
Devoid Privateering
#1136 - 2012-06-26 12:55:54 UTC  |  Edited by: Kuehnelt
Kimmi Chan wrote:
Lord Zim wrote:
[quote=Lord Zim]What I meant to say was that on the other hand, another way they could "fix" the economy, would be to seed the market with PLEXes, thus removing ISK from the economy without anyone knowing about it.


PLEX sold outside the player driven market? I'm not sure about that. It has the capability of setting a dangerous precedent. I'm not sure I like the idea of giving CCP that much control over the economy. Can you elaborate on this idea Zim?


No, not outside the market. They could just give a whole lot of PLEX to a CCP alt and have him sell it, or have a virtual CCP alt as the face of an internal program that fulfills/creates market orders by some logic. An increase in supply, ceteris paribus, gives you a reduced isk price, so CCP can suppress prices by secretly introducing PLEX. They could also raise prices by secretly buying PLEX on the market and then just destroying it.

If it's true that there are people who buy N number of PLEX in order to buy a single Aeon or something, then CCP can actually bring in more money by manipulating the price down. But if (as I suspect) the main suppliers of PLEX are people who just buy one of the bundles and then live off of the isk for a while rather than PvE for it, then the supply manipulation that Lord Zim suggests could hurt CCP's income by making PLEX less attractive to these people. It just means less value for their money. They'll remember getting 500mil for what now only promises them 300mil.

(Also, extremely likely outcome of plan like this: people involved in the PLEX market figure it out all the way to the fine details; shitstorm.)
Richard Desturned
Royal Amarr Institute
Amarr Empire
#1137 - 2012-06-26 14:46:51 UTC
Tenchi Sal wrote:
I'd like to see some changes in Industry to make null/low more attractive. it can be done the same way its done with super caps.

make it so frigate sized ships are the only ships that can be made in high sec.

cruiser sized need to be made in low or null sec.

battleship sized and larger can only be made in null. this includes freighter/orcas/caps.

same can apply for modules.

a system like this can force industry in all security sectors.


without a gigantic revamp to industry in nullsec, you'll be paying a heap more for t1 battleships than you are now

npc alts have no opinions worth consideration

Malcanis
Vanishing Point.
The Initiative.
#1138 - 2012-06-26 15:05:45 UTC  |  Edited by: Malcanis
Tenchi Sal wrote:
I'd like to see some changes in Industry to make null/low more attractive. it can be done the same way its done with super caps.

make it so frigate sized ships are the only ships that can be made in high sec.

cruiser sized need to be made in low or null sec.

battleship sized and larger can only be made in null. this includes freighter/orcas/caps.

same can apply for modules.

a system like this can force industry in all security sectors.



I don't really like arbitrary limitations like this. I'm fine with making it less efficient to build larger ships in hi-sec, but simply saying "No you can't", not so much. Not sandboxy.

Come to that I don't see why ship sizes should be stratified in this way. There's nothing inherently hi-seccy about frigate size ships, or 0.0y about battleships.

I'd rather see general manufacturing (and invention and research) efficiency stratified as Sov 0.0 = W-space > NPC 0.0 > Lo-sec > 0.5 > 0.6 > 0.7 > 0.8 > 0.9 > 1.0

If someone wants to build battleships in a 1.0 then they should be able to. But if someone wants to build battleships in deep W-space or in a player built outpost, then they should get substantial advantages over the guy in 1.0

EDIT: And as said above, and repeatedly in this thread, there needs to be a truly gigantic improvement in the capacity of outpost/POS facilities before any other major changes are considered.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lord Zim
Gallente Federation
#1139 - 2012-06-26 15:52:10 UTC
Kuehnelt wrote:
(Also, extremely likely outcome of plan like this: people involved in the PLEX market figure it out all the way to the fine details; shitstorm.)

It looks like 2000 or more plexes are traded every day in Jita, a subtle hand could easily be able to extract a fair bit of isk without anyone knowing or realizing.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Marconus Orion
Imperial Academy
Amarr Empire
#1140 - 2012-06-26 16:06:13 UTC
Kimmi Chan wrote:
If the desired outcome is preventing players from using NPC corps as a means to escape a war dec - this change will not have the desired effect. Players in High Sec, despite often being ignorant of many things, are extremely smart. If their corporation gets war dec'd into a fight they are not interested in fighting they already have holding corps set up to avoid the war dec. If they are so inclined to not fight a war - they will not undock and will just play Skill Queue Online until the war is over.

How do you avoid a sanction when it is directly at the player themselves? Also like I mentioned, it would be good to have a cap where they are not in a complete lockout of doing things if they are willing to fly small ships that do not break the sanction against them. So you could levy sanctions against a single player, no matter if they are in a player corp or NPC corp and there could be an option to levy sanctions against entire player corps or alliances.