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Making nullsec vibrant again

First post
Author
Kiran
Sebiestor Tribe
Minmatar Republic
#1061 - 2012-06-25 19:52:38 UTC
Nothing major need happen to lure people out to null sec.

1) High end ores in NPC null sec needs to be replaced into the belts to promote industry. At present you may as well stay in high sec and mine the ores as they are the same as you find in null sec npc belts. Or up the chances of Grav sites spawning in Null Sec.

2) Allow players to have some control over the systems they live in in NPC null sec. not saying it should be like sov space, but some where in between.

3) Make Null sec more independant so the players do not have to rely on equipment coming in from High Sec all the time.

4) When ring mining goes live implement it in NPC space as well. So we can all have a bite at the cherry, not just the Sov holders.
Kimmi Chan
Tastes Like Purple
#1062 - 2012-06-25 20:05:52 UTC
Rer Eirikr wrote:
Ah.. I see this thread is still going.

I left around page 23 where we were having legit discussions about NullSec.... I see there's been 30 more pages since then.

Kimmi or Zim, worth reading?


Some of it is still worth reading. It is like nuggets of wisdom and enlightenment being found in between vast swathes of, as Zim puts it, spergism. Still, I believe it worth the read.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Asuri Kinnes
Perkone
Caldari State
#1063 - 2012-06-25 23:01:37 UTC
/bump back to page one...


There seems to have been some kind of . . . .

something...

not sure if serious though...

Lol

Bob is the god of Wormholes.

That's all you need to know.

Lord Zim
Gallente Federation
#1064 - 2012-06-25 23:20:46 UTC
Tarku Huhtsu wrote:
Sadly the attitude you display is the root of the problem, their are too many Goons with grand egos, always need to be right and the world is all wrong, you don't have a problem, the world does. Ergo you know everything about the game, you have experienced everything and you know best. I'll give you this you keep on message, but is a message anchored in mimicry, repetition and regurgitation to convince others of your arguments. Glib, shallow and superficial arguments with plenty of fine words and lots of form - but there's no substance.

If there's no substance, then why don't you rip it apart using logic?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Talena Isu
School of Applied Knowledge
Caldari State
#1065 - 2012-06-25 23:25:20 UTC
dont understand.

Game is a sandbox,this is a result of player action influencing the environment of the game. why should that natural evolution be altered to suit your desires? Or your idea on what is good for the game?

If people truely wanted active nullsec it would be like that. what they really want is safe entrenched alliances they can be perfectly safe in whilst still believing they are hardcore because they are not in highsec.

I'm not sure that trying to enforce one particular groups idea of what the game should be over the natural evolution of the game is a good idea to be honest
Tarku Huhtsu
Doomheim
#1066 - 2012-06-25 23:29:01 UTC
Lord Zim wrote:
Tarku Huhtsu wrote:
Sadly the attitude you display is the root of the problem, their are too many Goons with grand egos, always need to be right and the world is all wrong, you don't have a problem, the world does. Ergo you know everything about the game, you have experienced everything and you know best. I'll give you this you keep on message, but is a message anchored in mimicry, repetition and regurgitation to convince others of your arguments. Glib, shallow and superficial arguments with plenty of fine words and lots of form - but there's no substance.

If there's no substance, then why don't you rip it apart using logic?

Simple, because there is substance to your argument, there is no argument to address Big smile, and as there is no argument to address you have no relevance.Lol
Kimmi Chan
Tastes Like Purple
#1067 - 2012-06-25 23:31:10 UTC
Talena Isu wrote:
dont understand.

Game is a sandbox,this is a result of player action influencing the environment of the game. why should that natural evolution be altered to suit your desires? Or your idea on what is good for the game?

If people truely wanted active nullsec it would be like that. what they really want is safe entrenched alliances they can be perfectly safe in whilst still believing they are hardcore because they are not in highsec.

I'm not sure that trying to enforce one particular groups idea of what the game should be over the natural evolution of the game is a good idea to be honest


While there is some truth in this, the industrial gap is not player controlled because the game mechanics of the Null Sec Stations and POS's are jank. This is not something that is player driven. It is a game mechanic that needs to be examined and remedied.

The income in Null Sec is not player driven. It is a mechanic and one that needs to evaluated closely to avoiding further mudflation (I believe that term was given by Sumi Kisumi sorrry if I misspelled it). The extra incentive for people living in Null to be able to stay in Null to live, without having to alt L4s in High Sec, has to come from somewhere. Thus the tax on High Sec holdings. Not unreasonable in my opinion.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Alavaria Fera
GoonWaffe
#1068 - 2012-06-25 23:49:11 UTC
Kimmi Chan wrote:
While there is some truth in this, the industrial gap is not player controlled because the game mechanics of the Null Sec Stations and POS's are jank. This is not something that is player driven. It is a game mechanic that needs to be examined and remedied.

The income in Null Sec is not player driven. It is a mechanic and one that needs to evaluated closely to avoiding further mudflation (I believe that term was given by Sumi Kisumi sorrry if I misspelled it). The extra incentive for people living in Null to be able to stay in Null to live, without having to alt L4s in High Sec, has to come from somewhere. Thus the tax on High Sec holdings. Not unreasonable in my opinion.

Might to to have some player-driven metagaming to help change the mechanics.

Threads such as these, for example, help bring attention (and trolls) to the imbalances present in EVE Online: Highsec is ISK.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lord Zim
Gallente Federation
#1069 - 2012-06-25 23:54:44 UTC  |  Edited by: Lord Zim
strikefour wrote:
If carebears are not for feeding off of, then ... why do you feed off of them? You go in to hisec and kill them because they are not in nullsec. The behavior is a feeding behavior. You feel the need to hunt and kill the helpless. I am merely describing behavior that I have witnessed. I am not saying it is evil. Wolves and sheep. Are the wolves evil? Are the sheep good? The whole thing is pointless to describe in such terms. I am unsure why you are getting upset over describing your behavior as feeding, or even why you think it is some sort of strawman argument, but meh.

You were talking about hisec? Funny, I thought you were talking about nullsec.

Anyhow, I fail to see what the problem is with teaching the hisec playerbase that hisec stands for high security, not total security. The amount of whining seems to indicate that a lot of people in hisec seems to need a reminder of this fact right about now.

strikefour wrote:
Concerning manufacturing capabilities. POS modules give a bonus in time or materials to everything built as compared to station slots. Even better, in just one POS that I run (shut down down due to cancelling my accounts), I can have MORE manufacturing capability than even the best hisec systems. A single ammo module will allow you to run 5 slots. You can have dozens of ammo modules in a single POS (or you could spread that out to ship building, module building, etc). Do not even try to cry about manufacturing capabilities in a POS vs a station.

They cost ISK to run, they're a ***** to move minerals to all the time, they require the BPO/BPCs to either be stored on the POS or in a corp hangar in a station which means giving people roles, the amount of minerals which can be stored in one go is severely limited, etc etc etc. I could go on listing drawbacks which stations do not have. vOv

As to more capacity than any system in hisec, I just looked quickly around jita, and there's a hisec system with 550 generic slots in them. The best I can do with a single POS, any race, was 245 ammo assembly slots or 490 of various other types (less if we were looking at ships, since they require SMAs as well). And the only thing they do better than hisec stations is quicker manufacturing, none of them use less minerals, some of them do however sacrifice mineral efficiency for an additional time bonus.

Edit: Oh yeah, those 550 slots are slots you can use for more or less anything, whereas a POS has to be setup to do a specific task, or it has to be setup to be a jack of all trades POS, which would then be severely limited compared to the hisec system.

strikefour wrote:
Another huge bonus is all the materials needed for manufacturing are right there in nullsec. Moon goo is needed for T2 modules. You can not get moon goo in hisec. megacyte, zydrine, etc are absolutely necessary for manufacturing. Again, you can not get those in hisec. Surely it is easier to transfer those materials a few jumps within nullsec than to transfer them via dozens of jumps out to hisec?

Not all types of moongoo exists in all areas of nullsec, which means that any way you slice it, it has to be imported. And given that it's both cheaper, easier and less work to just cherrypick and export highend minerals and moongoo, build **** in hisec and export it back out to nullsec, that's exactly what people do.

The only reason to really try to have an empire in nullsec, with the current rules and mechanics, which is more or less entirely funded and sourced (with regards to warships etc for defense) with locally sourced minerals and moongoo etc, is to do it "just to prove I can". And that's fine, but that doesn't really work in the long run in as competitive an environment as nullsec is, not with the rules we have now. Because they'll be severely limited by how much minerals they can source, while f.ex we would be limited by how many ships and modules we could afford to buy off of Jita market. Which means, we'd be dumb not to go there.

strikefour wrote:
That leaves refining, which is what my main point to you was. Yes, refining in nullsec without a fully upgraded outpost is dreadful. I can get 100% yield with my skills in a fully upgraded outpost. In a POS based refinery, the yield is utterly terrible.

The one aspect of your argument, concerning yields that I can not refute is that a POS refinery takes absolutely forever to chew through a good sized chunk of ore. However, to mitigate that, set up a POS that has nothing but refinery modules and then charge to use it. All you have to do is protect the POS itself. Let the carebears do all of the mining and refining and charge them for the privilege.

Still costs more than a station to operate, still takes much more work than a station, still is severely limited in terms of output capacity compared to a station, meaning they'll lose in absolutely every scenario imaginable.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alavaria Fera
GoonWaffe
#1070 - 2012-06-25 23:58:52 UTC
Lord Zim wrote:
Not all types of moongoo exists in all areas of nullsec, which means that any way you slice it, it has to be imported. And given that it's both cheaper, easier and less work to just cherrypick and export highend minerals and moongoo, build **** in hisec and export it back out to nullsec, that's exactly what people do.

Recall also, stuff like ships, let alone the supercap ships, need way more trit and such than you'll get in nullsec. You have to transport loads of (compressed) lowends... and then do more work on it. Not the best way to do it.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Parsee789
Immaterial and Missing Power
#1071 - 2012-06-26 00:02:11 UTC  |  Edited by: Parsee789
One of the biggest issues people forget is becoming a mere puppet or slave to monolith alliances.

Why would I put money and time to serve the interests of some people who probably don't give **** about me.

I play the game to have fun, not to have a second job. If the game isn't fun I will take my money and time somewhere else.

What does an average grunt have to gain from being in nullsec? Fleet fights are hardly any fun and killing something has no

achievement when you have hundreds of people on the killmail.

In order to survive in nullsec you have to serve the large coalitions that exist.

I don't give crap about serving some faceless rulers..

I fly in space and do as I please.

I venture free.
Tarku Huhtsu
Doomheim
#1072 - 2012-06-26 00:06:13 UTC
Alavaria Fera wrote:
Kimmi Chan wrote:
While there is some truth in this, the industrial gap is not player controlled because the game mechanics of the Null Sec Stations and POS's are jank. This is not something that is player driven. It is a game mechanic that needs to be examined and remedied.

The income in Null Sec is not player driven. It is a mechanic and one that needs to evaluated closely to avoiding further mudflation (I believe that term was given by Sumi Kisumi sorrry if I misspelled it). The extra incentive for people living in Null to be able to stay in Null to live, without having to alt L4s in High Sec, has to come from somewhere. Thus the tax on High Sec holdings. Not unreasonable in my opinion.

Might to to have some player-driven metagaming to help change the mechanics.

Threads such as these, for example, help bring attention (and trolls) to the imbalances present in EVE Online: Highsec is ISK.


That’s not necessarily a true statement, corrected it should read ‘Highsec is ISK that the GSF doesn’t completely control’ most suggestions that I see promulgated by the Goons and their associates relate more to lowering the barriers to Hi Sec control than correcting any perceived imbalance in low sec. It is the access to and distribution of opportunity in low sec that needs to be reworked, seriously you bully, gank and deride Hi Sec players then expect them to trust you and move into your area of the sandpit. The greatest inhibitor’s to Hi Sec players interacting with Low Sec are Null Alliances like the Goons.

"All cruelty springs from weakness."
(Seneca, 4BC-AD65)
Marconus Orion
Imperial Academy
Amarr Empire
#1073 - 2012-06-26 00:15:54 UTC
So why do you continue to punish yourselves with living in null and be mad at those of us who choose to have fun elsewhere?
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1074 - 2012-06-26 00:18:19 UTC

These are the things I think are necessary to improve nullsec:


1.) Most importantly: Revamp Sov.
-- Planting a flag on the moon shoudl not entitle you to the entire moon. Sov needs to have an activity modifier, where player activity matters in claim, maintaining, and taking sov.
-- Shooting RF structures is good for big fights, but bad in every other way. As such, structure shooting should be a part of claiming and defending sov, but sov should also incorporate guerilla targets.... where a sustained pressence in a system is important for both claiming it and keeping it!!

2.) Secondly: Revamp Industry.
-- Highsec industry should be inhibited by NPC corp taxes.... There should never be perfect refine in highsec.
-- Nullsec indy should be the best indy.... best refine rates, best material efficiency, best PI, improved low-end & highend ores, etc, etc..
-- Nullsec stations and POS's need far more "slots" to satisfy largish indy corps!! The numbers they offer now barely provide for the casual hobbiests, nowhere near enough for professional industrialists.
-- Nullsec industry shoudl still be dependent on highsec for datacores, BPO's, etc....

3.) If possible: Revamp local with an actual intel tool.
-- Replace local with an intel window (like a second overview), that shows the intel you have on the system residence.
-- New ships that enter local should be near-instantly populated into this intel window, but their player ID and ship type should remain unknown until you gain "intel" on them.
-- Create a balanced intel mechanic, where ships can find and identify each other with an automated scanner or something... This could include ship bonuses (like covops getting increased scan range), sov bonuses, ship penalties (fitting a cloak might reduce your scanners effectiveness), sharing intel with fleet members, etc, etc, etc.... It needs to make sure cloakers don't become overpowered, and it needs to be balanced to both the hunter and hunted.

4.) Increase PvE rewards in terms of materials, not ISK.... isk is only good for buying stuff in market hubs!!
Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#1075 - 2012-06-26 00:22:00 UTC
Only null sec players can make null sec vibrant again. Game content is what you make of it. EVE by itself is dull and boring without player interaction. It is the players in the game that add flavor and value. Then the current null sec crop of players need to be replaced to make null vibrant again. For they are incompetent at enhancing their own fun. It is not like null sec is empty either.
Over 20,000 players in null.
Lord Zim
Gallente Federation
#1076 - 2012-06-26 00:26:34 UTC
Tarku Huhtsu wrote:
That’s not necessarily a true statement, corrected it should read ‘Highsec is ISK that the GSF doesn’t completely control’ most suggestions that I see promulgated by the Goons and their associates relate more to lowering the barriers to Hi Sec control than correcting any perceived imbalance in low sec.

What is this concept you speak of, "hisec control"? Who wants to control hisec?

Marconus Orion wrote:
So why do you continue to punish yourselves with living in null and be mad at those of us who choose to have fun elsewhere?

I'm having my cake and eating it too, by doing fleet fights in nullsec and doing industry/L4s in hisec. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Asuri Kinnes
Perkone
Caldari State
#1077 - 2012-06-26 00:28:15 UTC
Hammer Crendraven wrote:
Only null sec players can make null sec vibrant again. Game content is what you make of it. EVE by itself is dull and boring without player interaction. It is the players in the game that add flavor and value. Then the current null sec crop of players need to be replaced to make null vibrant again. For they are incompetent at enhancing their own fun. It is not like null sec is empty either.
Over 20,000 players in null.

/mindblown . . .

Look, I'm not the brightest bulb in the chandelier, but, when the physical mechanics of a thing impede players from doing /whatever, instead of enhance the ability to do /whatever...

Don't you think that would call for /something?

Bob is the god of Wormholes.

That's all you need to know.

Kimmi Chan
Tastes Like Purple
#1078 - 2012-06-26 00:30:54 UTC
Hammer Crendraven wrote:
Only null sec players can make null sec vibrant again. Game content is what you make of it. EVE by itself is dull and boring without player interaction. It is the players in the game that add flavor and value. Then the current null sec crop of players need to be replaced to make null vibrant again. For they are incompetent at enhancing their own fun. It is not like null sec is empty either.
Over 20,000 players in null.


Kimmi Chan wrote:
While there is some truth in this, the industrial gap is not player controlled because the game mechanics of the Null Sec Stations and POS's are jank. This is not something that is player driven. It is a game mechanic that needs to be examined and remedied.

The income in Null Sec is not player driven. It is a mechanic and one that needs to evaluated closely to avoiding further mudflation (I believe that term was given by Sumi Kisumi sorrry if I misspelled it). The extra incentive for people living in Null to be able to stay in Null to live, without having to alt L4s in High Sec, has to come from somewhere. Thus the tax on High Sec holdings. Not unreasonable in my opinion.


This thread is, in some places, very constructive and insightful. I would encourage you to read it from the beginning. It will keep you from making the same claims that have already been made before (including by myself).

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Lord Zim
Gallente Federation
#1079 - 2012-06-26 00:35:36 UTC
I'm not sure mudflation is the word you're looking for, though, for the most part it's probably more monetary inflation. I'm not sure about resource inflation, as we just had an estimated 40% cut in mineral supply after the drone regions were nerfed, and mudflation I think is more a case of equipment becoming worthless.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#1080 - 2012-06-26 00:36:03 UTC
Asuri Kinnes wrote:
Hammer Crendraven wrote:
Only null sec players can make null sec vibrant again. Game content is what you make of it. EVE by itself is dull and boring without player interaction. It is the players in the game that add flavor and value. Then the current null sec crop of players need to be replaced to make null vibrant again. For they are incompetent at enhancing their own fun. It is not like null sec is empty either.
Over 20,000 players in null.

/mindblown . . .

Look, I'm not the brightest bulb in the chandelier, but, when the physical mechanics of a thing impede players from doing /whatever, instead of enhance the ability to do /whatever...

Don't you think that would call for /something?


Nope!

The game has been like this for what 9 years and suddenly now you have a problem with game mechanics?

Talk about mindblown! I would say the game is working as designed. But suddenly we have a class of null players that can not cope with null.