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Making nullsec vibrant again

First post
Author
Nicolo da'Vicenza
Viziam
Amarr Empire
#921 - 2012-06-24 03:13:37 UTC  |  Edited by: Nicolo da'Vicenza
strikefour wrote:

How can this dilemna be solved? Nullsec alliances should get SMART and provide bridges for carebears to go mine those hundreds, if not thousands, of unused systems. Provide protection for those carebears. Then, alliances have something to go raze.

Why when I can stuff all the carebears in the noobzone (highsec) where they all have to undercut each other endlessly to make money because of the anti-PVP environment that doesn't let them fight over access to resources, and just roll in once in a while and buy their bargain-basement priced goods? I save time and money with the current system. There is zero incentive for me to throw carebear chum in the ocean for the sharks to get a whiff of.
Asuri Kinnes
Perkone
Caldari State
#922 - 2012-06-24 03:17:35 UTC
Nicolo da'Vicenza wrote:
There is zero incentive for me to throw carebear chum in the ocean for the sharks to get a whiff of.

And there it is...


Zero incentive for anyone else to bother with null.

Because you will keep exporting to hi-sec, to make your own money...

Bob is the god of Wormholes.

That's all you need to know.

Nicolo da'Vicenza
Viziam
Amarr Empire
#923 - 2012-06-24 03:20:25 UTC
Asuri Kinnes wrote:
Nicolo da'Vicenza wrote:
How are they a barrier towards nullsec entry? New players are just as able to join the titan pilot's alliance as any old player. Unless you're saying that new, unorganized groups have just as much right to hold lawless space as better equipped and organized ones.


So much arrogance (as usual) and so wrong...

Older groups are becoming harder and harder and harder to displace. Usually (so far as I've been able to tell) it's remnants of other older groups doing it over and over and over ad-nauseum...

Frankly, I don't care what they do with null.

I know you don't care what happens with null, it shows with your inability to follow this thread and lack of knowledge of 0.0 gameplay and mechanics. You don't need to state those sort of things, they come out loud and clear in the subtext.
But this is a thread about how to make the space more vibrant and active, so I'm going to throw out some facts based on experience to counter the baseless opinions of people with limited to no experience of what they're talking about.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#924 - 2012-06-24 03:20:48 UTC
"You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more."

laffo why yes, the only way to make 0.0 more viable to actually live in is to simply make it an "alternative" to hisec with the same reward and exponentially higher risk

npc alts have no opinions worth consideration

Richard Desturned
Royal Amarr Institute
Amarr Empire
#925 - 2012-06-24 03:21:38 UTC
"hiseccers are entitled to 120m/hr vanguards to fund all of the huge undertakings that hiseccers usually run, like"

npc alts have no opinions worth consideration

Nicolo da'Vicenza
Viziam
Amarr Empire
#926 - 2012-06-24 03:24:23 UTC  |  Edited by: Nicolo da'Vicenza
Asuri Kinnes wrote:
Nicolo da'Vicenza wrote:
There is zero incentive for me to throw carebear chum in the ocean for the sharks to get a whiff of.

And there it is...


Zero incentive for anyone else to bother with null.

Because you will keep exporting to hi-sec, to make your own money...

Correct. In case you haven't noticed, EVE is a highly competitive game, and especially 0.0 sov wars.
The current SOP of 0.0 alliances are simply the most effective practices under the game mechanics they currently operate in, as discovered and proven by endless and non-stop trial and error. All the alliances that have operated under different models other then the alliance highsec logistics jump freighter supply convoy are dead and gone, as will be any alliance that tries otherwise . Now, I posted ways to correct this back on the third post of the first page on this thread and motivate nullsec alliances to start including neutrals and carebears - but posting here demanding that 0.0 alliances hobble themselves is an unproductive plea at best.
Asuri Kinnes
Perkone
Caldari State
#927 - 2012-06-24 03:27:32 UTC
Nicolo da'Vicenza wrote:
I know you don't care what happens with null, it shows with your inability to follow this thread and lack of knowledge of 0.0 gameplay and mechanics.

Following the thread fine, thanks.

Been listening to 0.0 entities whining for 4+ years about hi-sec. Far as I can tell - null sec residents are still the best argument against living (full time) in null sec.

Bob is the god of Wormholes.

That's all you need to know.

strikefour
Purple Passion Procurements
#928 - 2012-06-24 03:29:51 UTC
Nicolo da'Vicenza wrote:
strikefour wrote:

This. Is. Good. A very good idea. I snipped the rest of them because they were crap but this one is a very very good idea. An Alliance is basicly acting as a government. A government lays out transaction taxes. This idea makes sense but I am unsure if it would revitalize null. None of the alliances seem to want to act like grownups and provide a real police force to encourage people to wander into their territories.

I'm going to repost this thing that I wrote back on page 13 or so which explains why the idea of policing a neutral-permissing space empire (aka NRDS) doesn't work:

In economics null is what's known as being a "primary industry" - ie: it extracts raw resources from the environment for sale like how logging and oil companies to in real life (there are lone exceptions, like supercaps but overall it stands), 0.0 exports raw moon goo, raw isk, officer modules, high-end ore, etc. to secondary (manufacturing) and tertiary (retail, market) industries (as well as primary production of low-end mins), whose roles are filled by high-security space. Things are manufactured in highsec not only because it's far, far safer, but because game mechanics make it literally impossible to make a section of 0.0 as efficient and useful as an equivalent piece of highsec. What I at least am trying to propose is making it so that game mechanics at least make it possible for 0.0 to develop secondary and tertiary industries of it own. No 'handouts', but just at least the tools to make it possible. Then there'd be an incentive to 0.0 alliances to actually bring in lots of miners and industrialists to fuel their own internal economies instead of just a raw source of rent income.


Quote:
Can you imagine how absurdly wealthy a nullsec alliance would be inviting carebears to mine in their space, protecting them, and then taxing the transactions? Set up border checkpoints and such to ensure that "ore" is not being smuggled out.
I don't have to imagine how wealthy they would be, the Drone Regions had exactly what you're describing when you could 'mine with guns' far more efficiently then any Hulk could, the Russian overlords built a fifth of nullsec around it. It did not lead to 'vibrancy', though some like Grath Telkin would disagree. However despite its success, it was incapable of evolving beyond a resource-extracting organization since because the unbreakable 0.0 mechanics did not make possible.

That's unenforceable with the existence of jump drives, which can jump across dozens of systems instantly and instantly bypass even the most vigilant tax-enforcer.


I did not get to page 13 yet. Based on your previous posts (priot to page 13), when I saw a reply from you, I thought it would be ignorant and trollish... but wow. I am sorry that I thought that. Thank you very much for a thoughtful and direct reply.

To address your concern about reduced efficiency in the refineries and such, if carebears are mining the materials, then as long the inefficiencies do not make ABC less valuable overall than omber, noxcium, etc, then I fail to see a problem. The carebears will be doing the mining. All you have to do is pay them for their ore at a rate that is profitable for both you (after refining) and the carebear (after trying to transport it to hisec).

I think this amount of profitability is mostly already in place, especially in areas with Sov and perfect refining skills.

You just need to convince carebears to do the mining for you. I imagine it would not be too hard... but as someone else said, this has already been tried and all of nullsec rose up in a giant wave and wiped it out. Ah well.

Again, thank you for the intelligent and perfectly reasonable reply.

Oh, before I post this: I already do (well did, my accounts are cancelled now) ALL of my manufacturing in a POS. I needed labs to do research and such and doing research in stations is a multi-month patience-fest. That is if you can even get your stuff queued. Since I already needed to put up a POS, I went ahead and added manufacturing modules to it. They have time and/or material bonuses that stations do not have. Refining is the only limitation (other than general warfare) on industry in nullsec.
Onictus
Federal Navy Academy
Gallente Federation
#929 - 2012-06-24 03:30:55 UTC  |  Edited by: Onictus
strikefour wrote:


Ugh. I have seen many of your posts and you disgust me... however, this quote is VERY insightful.

Many people have been dancing around the issue concerning carebears and nullsec folks.

If I could have your attention for a moment please. This will be useful information and it relates directly to what you have said:

You say that you want to raze villages but how can you do so if there are no villages for you to raze? Hisec is the only village there is currently.

Why is hisec the only village?

Because it is the only place where the peasants can do anything. In nullsec, to be even a lowly renter corp, you HAVE to do PvP. Peasants do NOT do PvP. They would rather get slaughtered and raped.


Since when do renters have to PvP? Our damn sure don't. We don't shoot them if they pay the rent.....that is pretty much the beginning and end of that interface. Unless they WANT to PvP, and there are other avenues available there.

strikefour wrote:

How can this dilemna be solved? Nullsec alliances should get SMART and provide bridges for carebears to go mine those hundreds, if not thousands, of unused systems. Provide protection for those carebears. Then, alliances have something to go raze.

I have done PvP (not with his account) and I enjoyed it. I do not have the time to screw around with nullsec politics and other nullsec crap associated with nullsec PvP so I do lowsec PvP in small groups or solo. I would GLADLY risk a nullsec alliance raiding my village if another alliance would be trying to make it possible for me to do what I do best.


That's easy, don't play politics. I don't I don't have to, I have to have all of the ships to cover prescribed doctrines and show up when there is a fight. Politics is easy, "Not Blue Shoot It " the end. Protection for carebears? magic 8 ball says odds are not good. Why?

Simple, you can't. As it stands the industrial ships can't be defended, if I spy lights a cyno and dropped 85 drakes and a few dictors on a mining fleet....its dead. This isn't a mystery, the crap happens, frequently http://www.evenews24.com/2012/06/14/providence-alliance-gets-schooled-by-a-spy-in-0-y5jq/

Not to mention the added joy of "What the **** do I do with it" Remember Legion of xXDeathXx they held a LOT of space and rented to anyone that could pay. RMT'd the profits and supplied the infrastructure to get the material out. Simple fact was that drone poo was unless in null sec, and a HELL of a lot easier to haul than minerals. So all of the market and refining work happened in empire.


strikefour wrote:

It would be a win for everyone... but, you hardcore warlords are stuck in some weird 800 B.C. mentality and do not see the value in maintaining a garden. Everything MUST be exploited to the immediate maximum. Killing all of the plants before you collect the seeds is very shortsighted.

As someone else earlier said, blame the lack of nullsec content on YOURSELVES.


Wrong, its simply easier haul things back and forth as ships and modules then it is to make it here, other than super cap production, its more efficient to just go to empire. ......and you don't even have to worry about someone coming by and taking the station. Null stations don't have as much slots for research or production, the refining rates kind of suck ect ect. The best you are going to get is one of the 5-8(is it I forget) seeded stations that CCP put in when they introduced player outposts.

The idea of moving a non-cloaky hauler from one end of -A- space to the other is suicidal, even scouted you would be DAMN lucky to make it since pretty much any 3 month old pilot with a saber is going to slaughter you, and lets face it, I don't know many real industrialists that are going to turn a profit moving 10,000m3 viators back and forth.


....and the "lack of content" thing is easy to figure out by certain parties, they are blue 3/4s of the way around the map, everyone doesn't have that luxury.
Nicolo da'Vicenza
Viziam
Amarr Empire
#930 - 2012-06-24 03:33:28 UTC
Asuri Kinnes wrote:
Nicolo da'Vicenza wrote:
I know you don't care what happens with null, it shows with your inability to follow this thread and lack of knowledge of 0.0 gameplay and mechanics.

Following the thread fine, thanks

Yet here you are, trying to frame how behavior that is established as being firmly rooted in the game's mechanics as somehow a "moral choice" on the heads of each and every part of 20% of the playerbase, despite those arguments being dealt with back on the early teens of this thread.
strikefour
Purple Passion Procurements
#931 - 2012-06-24 03:45:03 UTC
I am going to top-post on this quote for readability.

You said it is impossible to defend carebears doing mining ops.

If this is true, then the game mechanics that make it impossible should be looked at.

Perhaps easily deployable cyno jammers (only works for 1 day out of a week because the mobile jammer damages subspace?)? Perhaps changes to the jump gate mechanics (not possible considering the capabilities of the dev team (which is why my accounts are cancelled))?

Looking at this area would seem to be very productive. Wolves need sheep. Sheep will not go into a den of wolves unless some of the wolves promise protection. The protection does not have to be perfect, but it does have to be possible and likely.

Even if these problems were solved, would any of you wolves want to do police patrol? Probably not.

Which brings me back to my first post in this thread: Get rid of the choke points into null. There should be so many entrances to null that it will not be possible guard even a 1/100 of them. Then the more aggressive sheep will at least take chances. As it is, if any sheep go into null, they are absolutely guaranteed NO benefits and a 100% chance of death. (yes, I know it is possible to run around with a T3 or a small cloaky ship but what can you do with one of those?)



Onictus wrote:
strikefour wrote:


Ugh. I have seen many of your posts and you disgust me... however, this quote is VERY insightful.

Many people have been dancing around the issue concerning carebears and nullsec folks.

If I could have your attention for a moment please. This will be useful information and it relates directly to what you have said:

You say that you want to raze villages but how can you do so if there are no villages for you to raze? Hisec is the only village there is currently.

Why is hisec the only village?

Because it is the only place where the peasants can do anything. In nullsec, to be even a lowly renter corp, you HAVE to do PvP. Peasants do NOT do PvP. They would rather get slaughtered and raped.


Since when do renters have to PvP? Our damn sure don't. We don't shoot them if they pay the rent.....that is pretty much the beginning and end of that interface. Unless they WANT to PvP, and there are other avenues available there.

strikefour wrote:

How can this dilemna be solved? Nullsec alliances should get SMART and provide bridges for carebears to go mine those hundreds, if not thousands, of unused systems. Provide protection for those carebears. Then, alliances have something to go raze.

I have done PvP (not with his account) and I enjoyed it. I do not have the time to screw around with nullsec politics and other nullsec crap associated with nullsec PvP so I do lowsec PvP in small groups or solo. I would GLADLY risk a nullsec alliance raiding my village if another alliance would be trying to make it possible for me to do what I do best.


That's easy, don't play politics. I don't I don't have to, I have to have all of the ships to cover prescribed doctrines and show up when there is a fight. Politics is easy, "Not Blue Shoot It " the end. Protection for carebears? magic 8 ball says odds are not good. Why?

Simple, you can't. As it stands the industrial ships can't be defended, if I spy lights a cyno and dropped 85 drakes and a few dictors on a mining fleet....its dead. This isn't a mystery, the crap happens, frequently http://www.evenews24.com/2012/06/14/providence-alliance-gets-schooled-by-a-spy-in-0-y5jq/

Not to mention the added joy of "What the **** do I do with it" Remember Legion of xXDeathXx they held a LOT of space and rented to anyone that could pay. RMT'd the profits and supplied the infrastructure to get the material out. Simple fact was that drone poo was unless in null sec, and a HELL of a lot easier to haul than minerals. So all of the market and refining work happened in empire.


strikefour wrote:

It would be a win for everyone... but, you hardcore warlords are stuck in some weird 800 B.C. mentality and do not see the value in maintaining a garden. Everything MUST be exploited to the immediate maximum. Killing all of the plants before you collect the seeds is very shortsighted.

As someone else earlier said, blame the lack of nullsec content on YOURSELVES.


Wrong, its simply easier haul things back and forth as ships and modules then it is to make it here, other than super cap production, its more efficient to just go to empire. ......and you don't even have to worry about someone coming by and taking the station. Null stations don't have as much slots for research or production, the refining rates kind of suck ect ect. The best you are going to get is one of the 5-8(is it I forget) seeded stations that CCP put in when they introduced player outposts.

The idea of moving a non-cloaky hauler from one end of -A- space to the other is suicidal, even scouted you would be DAMN lucky to make it since pretty much any 3 month old pilot with a saber is going to slaughter you, and lets face it, I don't know many real industrialists that are going to turn a profit moving 10,000m3 viators back and forth.


....and the "lack of content" thing is easy to figure out by certain parties, they are blue 3/4s of the way around the map, everyone doesn't have that luxury.

strikefour
Purple Passion Procurements
#932 - 2012-06-24 03:51:59 UTC
Onictus wrote:

Since when do renters have to PvP? Our damn sure don't. We don't shoot them if they pay the rent.....that is pretty much the beginning and end of that interface. Unless they WANT to PvP, and there are other avenues available there.


Every time I tried to negotiate nullsec access, Alliance fleet ops were ALWAYS part of the deal. Furthermore, after reading about the THORN/Engarde fiasco, I really have to question if -A- (your actual alliance) is actually worth it to rent from even without being forced into particpating in Alliance fleet ops.
Antisocial Malkavian
Antisocial Malkavians
#933 - 2012-06-24 03:52:00 UTC  |  Edited by: Antisocial Malkavian
Richard Desturned wrote:
"You know there's something fundamentally wrong when the only way people can think of to promote the "best" part of the game is to make everything else suck more."

laffo why yes, the only way to make 0.0 more viable to actually live in is to simply make it an "alternative" to hisec with the same reward and exponentially higher risk


Yea, except mining in highsec is actually riskier lol
at least in 0.0 you know who WANTS to shoot at you.

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Alavaria Fera
GoonWaffe
#934 - 2012-06-24 04:04:16 UTC
strikefour wrote:
Onictus wrote:

Since when do renters have to PvP? Our damn sure don't. We don't shoot them if they pay the rent.....that is pretty much the beginning and end of that interface. Unless they WANT to PvP, and there are other avenues available there.


Every time I tried to negotiate nullsec access, Alliance fleet ops were ALWAYS part of the deal. Furthermore, after reading about the THORN/Engarde fiasco, I really have to question if -A- (your actual alliance) is actually worth it to rent from even without being forced into particpating in Alliance fleet ops.

Huh, interesting. I always thought renters didn't get forced into fleets, but pets did. The more you know ...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#935 - 2012-06-24 04:23:02 UTC
Bringing in outsiders to mine nullsec systems as renters or whatever isn't much of an improvement.

You can make tons of isk (for a miner) cherry picking the highends. Then they will jump back to highsec to sell it and do what ever, because there isn't much else to do in nullsec besides pvp and fleet battles.

So instead of an empty system, you'll have a system that is used for a few hours for hulks with rorq bonuses to pick out the ABC. Then it goes back to being empty because there isn't any other reason to stay there. Probably no station, and living out of a POS is lame. Even if there was a station, the services aren't as good as highsec.

Inviting miners to nullsec means they'll pullout the high ends, pay what ever usage fee, and then go back to highsec to build stuff, or just sell it, and what ever it is miners do when they aren't mining.


Letting the carebears in provides more targets for roaming gangs, but only when the carebears are active in nullsec. Mining alone doesn't really provide that, especially once the carebears wise up to running a safer miner op.

Nicolo makes an excellent point about nullsec being stuck as a raw material exporter. Until that changes, adding carebears just means a few more players hangout just long enough to make some isk and then the systems goes back to being empty.
Nicolo da'Vicenza
Viziam
Amarr Empire
#936 - 2012-06-24 04:25:11 UTC
Yeah p.much, this is why I suggested on page 1 to add s capital strip miner for rorquals that only works on low end ore, so nullsec miners would have a reason to mine veld instead of doing in highsec, and actually bring rorquals out of pos shields
Marconus Orion
Imperial Academy
Amarr Empire
#937 - 2012-06-24 04:28:56 UTC  |  Edited by: Marconus Orion
Malcanis wrote:
Mrr Woodcock wrote:
In regards to Null. Clearly the most important change in my mind. "THE MOON HAS BEEN DEPLETED OF RESOURCES".
Once your POS posts this message, the Tech moon re spawns at a completely random point in null. Then you got to go find it. When I say random, the only place off limits is LOw and high sec. So it could spawn in unknown space. The average harvest time for any moon should be 30 day, some special ones could go 60 days, none longer.


I advise you to scan all the moons in a single constellation before making this recommendation again.

Then do it again every 30 days.


I advise you to realize that this type of activity is not limited to JUST ONE PERSON. Love how you guys go on and on about, "Damn those carebears thinking this is a solo game when it is a multi-player game! MAKE FRIENDS!!!" Then shout that moon probing entire areas HAS to be done by one guy.

Please explain.
strikefour
Purple Passion Procurements
#938 - 2012-06-24 04:53:42 UTC
Alavaria Fera wrote:
strikefour wrote:
Onictus wrote:

Since when do renters have to PvP? Our damn sure don't. We don't shoot them if they pay the rent.....that is pretty much the beginning and end of that interface. Unless they WANT to PvP, and there are other avenues available there.


Every time I tried to negotiate nullsec access, Alliance fleet ops were ALWAYS part of the deal. Furthermore, after reading about the THORN/Engarde fiasco, I really have to question if -A- (your actual alliance) is actually worth it to rent from even without being forced into particpating in Alliance fleet ops.

Huh, interesting. I always thought renters didn't get forced into fleets, but pets did. The more you know ...


Well, to be quite honest, I never tried to join the goons. Back when you guys started, it was really kind of creepy with the islamic jihad crap. After that, it turned into a bunch of griefers and it mostly still is but the recent smackdown Aryth (SP?) gave CCP concerning not listening to player concerns makes me think there may be some interesting people in the goons.

Long story short, I never spoke to goons. I spoke with razor, some russian outfit (they were the nicest actually. weird.), and a few others that I can not recall now. I stopped looking around the time that BoB deservedly went belly-up.
strikefour
Purple Passion Procurements
#939 - 2012-06-24 05:00:26 UTC
Shepard Wong Ogeko wrote:
Bringing in outsiders to mine nullsec systems as renters or whatever isn't much of an improvement.

You can make tons of isk (for a miner) cherry picking the highends. Then they will jump back to highsec to sell it and do what ever, because there isn't much else to do in nullsec besides pvp and fleet battles.

So instead of an empty system, you'll have a system that is used for a few hours for hulks with rorq bonuses to pick out the ABC. Then it goes back to being empty because there isn't any other reason to stay there. Probably no station, and living out of a POS is lame. Even if there was a station, the services aren't as good as highsec.

Inviting miners to nullsec means they'll pullout the high ends, pay what ever usage fee, and then go back to highsec to build stuff, or just sell it, and what ever it is miners do when they aren't mining.


Letting the carebears in provides more targets for roaming gangs, but only when the carebears are active in nullsec. Mining alone doesn't really provide that, especially once the carebears wise up to running a safer miner op.

Nicolo makes an excellent point about nullsec being stuck as a raw material exporter. Until that changes, adding carebears just means a few more players hangout just long enough to make some isk and then the systems goes back to being empty.


I disagree. First, you guys have the guns. If the miners think they can just cherry-pick the best minerals and run, your guns would show them it is not possible. Even if they do just cherry-pick, what difference does it make to you since the minerals would just sit there and never get mined. At least this way, you have money coming in and...

And, you would have targets. No, not the ones mining in YOUR space. You would have targets in your enemy's space. Other than the empire-building, THIS is what you guys are after. The hunt.

There is nothing to hunt in nullsec right now. Everything there is either too risky to attack or requires huge fleets. Go ahead and say it is not like this and then I will point out that this whole thread started because it IS like this.

You want good hunting? You need to provide it.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#940 - 2012-06-24 05:28:39 UTC
strikefour wrote:

I disagree. First, you guys have the guns. If the miners think they can just cherry-pick the best minerals and run, your guns would show them it is not possible. Even if they do just cherry-pick, what difference does it make to you since the minerals would just sit there and never get mined. At least this way, you have money coming in and...

And, you would have targets. No, not the ones mining in YOUR space. You would have targets in your enemy's space. Other than the empire-building, THIS is what you guys are after. The hunt.

There is nothing to hunt in nullsec right now. Everything there is either too risky to attack or requires huge fleets. Go ahead and say it is not like this and then I will point out that this whole thread started because it IS like this.

You want good hunting? You need to provide it.


Disagree all you want, I've seen this sort of stuff first hand. Bringing more people in on the raw material extraction game isn't going to add much to nullsec. The current nullsec population is more than capable of pulling out the worth while ores. Trying to enforce clearing of grav sites generates more diplomat drama than pvp.

Nullsec needs production logistics close to what highsec offers. Then the miners will hangout in space longer pulling the lower ores. They'll move around other materials for production lines. They'll moved finished goods to local markets.

As it stand now, all there is to go after are miners savvy enough to cherry pick the ABC and bug out before the jumped, and ratters doing the equivalent. More players doing more of the same isn't improving much.