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Making nullsec vibrant again

First post
Author
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#421 - 2012-06-20 19:45:07 UTC  |  Edited by: Barbara Nichole
Weaselior wrote:
Riedle wrote:

look the question was asked and I gave my thoughts on the answer and one of my thoughts on the answer is the nerfing of JB's. There is nothing from the venom spewed my way to make me think that nerfing JB's isn't part of the answer but I never claimed it was the whole answer.

The venom is because nerfing jump bridges won't do any of the things people (like CCP greyscale) think nerfing them will do. Suggesting it betrays a deep lack of understanding of how projecting power in EVE works.

What it does do is make doing basic routine stuff in 0.0 more of a pain in the ass. All of our stations are spread out, so we have to travel a lot more to do the same thing. It doesn't actually affect "the blob", power projection, or logistics, all of which are done through other means. What it does affect is when you want to get from point A to point B for a boring, routine thing and want it to take 3 minutes instead of 10.


I agree. I remember life before jump bridging; moving around was not as fun but we still moved things around.. The only difference is it took a much larger group to move things in a time frame.. so if anything nerfing J-bridges will do the opposite of what many people think removing them would do. You would be mandating a larger group.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Nicolo da'Vicenza
Viziam
Amarr Empire
#422 - 2012-06-20 19:46:55 UTC  |  Edited by: Nicolo da'Vicenza
Marconus Orion wrote:
Well this thread went to ****.

There's always at least one guy who holds onto some dumb idea like "nerf jump bridges it will break up all these 0.0 alliances" or "nerf local and rotate moon goo it will break up all these 0.0 alliances" in the face of indisputable evidence and gets all angry and banned, it just happens man. Just like when you try to convince a fundamentalist that cavemen and dinosaurs didn't live side by side
dontbanmebro
Doomheim
#423 - 2012-06-20 19:47:02 UTC
Marconus Orion wrote:
Well this thread went to ****.


Says legendary "constructive poster", marlona sky.

Maybe if people stop talking about things they're utterly clueless of, other people won't have to spend ten pages disabusing them of their ridiculous opinions
Dramaticus
State War Academy
Caldari State
#424 - 2012-06-20 19:52:31 UTC
Im trying to remember a time when small gang pvp in 0.0 was actually more than a myth

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Dragon Outlaw
Rogue Fleet
#425 - 2012-06-20 19:53:36 UTC
dontbanmebro wrote:
Marconus Orion wrote:
Well this thread went to ****.


Says legendary "constructive poster", marlona sky.

Maybe if people stop talking about things they're utterly clueless of, other people won't have to spend ten pages disabusing them of their ridiculous opinions


Well I for one enjoy watching Forum PvP.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#426 - 2012-06-20 19:55:26 UTC
Dramaticus wrote:
Im trying to remember a time when small gang pvp in 0.0 was actually more than a myth


it's more like the holy grail, all the small gang pvpers talk about it on the forums but they never seem to find each other

yeah i stole malcanis' line, deal with it

npc alts have no opinions worth consideration

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#427 - 2012-06-20 19:59:27 UTC
Adelphie wrote:
Barbara Nichole wrote:
How can you know that null sec is boring and safe and high sec "in many case" is more dangerous and yet come to the conclusion that high sec needs yet more nerfing?


If you're refering to the original post, then I fail to see where I came to the conclusion that highsec needs nerfing. Forcing players to move by the stick and not the carrot is not the right way to go. Boost null - yes, but nerfing highsec just pisses too many people off.



I'm sorry; your post didn't make it clear that what you wanted was anything other than more disparity between null and high sec... which some have repeatedly said should be accomplished by nerfing high sec. Even if you expect to achieve your stated goal by adding more valueable stuff to null sec and not high sec how should I not interprete this is a backhanded nerf for high sec .. especially when you admit that in many cases the risk is as great or greater in high sec?

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

dontbanmebro
Doomheim
#428 - 2012-06-20 20:01:05 UTC  |  Edited by: dontbanmebro
Dragon Outlaw wrote:
Well I for one enjoy watching Forum PvP.


That's all GD is really good for. The idea that you can have an honest and constructive debate in an open forum with anonymous space avatars is beyond farce.

That's why knowledge communities have qualifications and very strict formats for discourse. Imagine if biologists working on some advanced topic had to address the input of some anonymous creationist every few posts. It just wouldn't work.

The irony of someone like marlona decrying a lack of constructiveness is overwhelming, as people like him are a key reason this forum is utter trash and only good for verbally mushroom-stamping fools.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#429 - 2012-06-20 20:11:50 UTC
Barbara Nichole wrote:
especially when you admit that in many cases the risk is as great or greater in high sec?


See, this is where you're wrong. Hisec gets risky if you're a hulk miner who refuses to fit a tank while AFK mining during Hulkageddon, it gets risky if you're autopiloting a pimped out ship, it gets risky if you're flying a hauler with hundreds of millions of ISK in cargo. In nullsec, an attacker has no need to be as selective. Killing you will not cost them their ship, tanking your Hulk doesn't make a difference because you shouldn't be in a position to need a tank anyway (not that it'll help you) and let's not forget that losing your space means losing access to all of your assets in said space.

npc alts have no opinions worth consideration

Lord Zim
Gallente Federation
#430 - 2012-06-20 20:13:28 UTC
Barbara Nichole wrote:
especially when you admit that in many cases the risk is as great or greater in high sec?

How?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nicolo da'Vicenza
Viziam
Amarr Empire
#431 - 2012-06-20 20:13:32 UTC
Barbara Nichole wrote:
especially when you admit that in many cases the risk is as great or greater in high sec?

It's not. The risk is highsec is so low that players get ridiculously complacent and refuse to take any safety precautions. That is the only 'risk' in highsec.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#432 - 2012-06-20 20:23:56 UTC  |  Edited by: Richard Desturned
Nicolo da'Vicenza wrote:
It's not. The risk is highsec is so low that players get ridiculously complacent and refuse to take any safety precautions. That is the only 'risk' in highsec.


This is also true. A lot of hiseccers will autopilot pods with pirate implants or +5s and a set of +6% hardwirings between market hubs, and many don't bother to upgrade their clones because they see it as a waste of ISK in an area of space that they perceive to be safe. While this is generally 'safe', all it takes is one bored Thrasher pilot to ruin your day. Also, every time that CCP has buffed CONCORD response time, we've seen a proportional increase in how complacent hiseccers get, so while potential gankers would need to spend more ISK to gank them, the victims are usually better targets than before.

One shining example of such complacency is that Nightmare pilot who was suicide ganked by Ev0ke Tempests - his ship alone had such a ridiculous amount of ISK worth in mods that he could have purchased and fitted out a Titan, and he most likely had a full Crystal set accompanied by +6% hardwirings.

Nullseccers, on the other hand, may find themselves fitting out fairly expensive ships for PvE or even PvP, especially supercapitals, but for the most part, we expect to lose them eventually.

Running hisec L4s in a T2 fit Tengu is certainly far safer than running anoms in nullsec in a Drake. Running hisec L4s in an officer-fit CNR is undoubtedly more dangerous than running anoms in nullsec in, well, anything.

npc alts have no opinions worth consideration

Gillia Winddancer
Aliastra
Gallente Federation
#433 - 2012-06-20 20:25:54 UTC
The way I see it overall is how everyone wants to solve the problem but simply refuse accepting any of the solutions that would actually solve said problems.

I've seen a magnitude of ideas that would make EVE a lot more fun than it already is and probably also improve (not solve entirely, cause the problem at hand is due to quite a few factors IMO) the whole flow of player movement and migration all over.

Some of the problems at hand that I can think of which ALL contribute to why things are the way they are is this:


1. Gates/gatecamps - fixed entry and fixed exit. Has it's good points, but generally the bad points are happily ignored by most. Quite a big part of the problem at hand. The whole jumping around also contributes quite a bit to the problem as it totally eliminates the need for several strategic elements. Free entry/fixed exit would be a great compromise.

2. Resource distribution in the game. Redistribution in such a way that it would take into account an EVE without jump capabilities (Titans and such excluded of course), as logistics is yet another part of the problem at hand.

3. Intel, stealth and a flawed/outdated "detection" system in EVE overall. The naval/submarine suggestion made by whoever it now was quite a while ago (huge creds to you) would by itself already allow for the solving of several other problems, the main one being the gate issue.

4. Going back to logistics - and why jump freighters etc is a problem: it eliminates supply chains, strategic locations, alliance size weakness and so on. If we take Goonies or any of the other huge alliances out there: the strategy of zerging in itself is perfectly fine and valid - just that: it hardly seems to come with the disadvantages that it should have.


These are probably most of the major issues that are a part of the whole problem. There is no single solution. If people really want to see more people in low- and nullsec then they better start looking and accepting the core issues and be willing to actually change them.

Whining about "No spaceships to pewpew in my turf! CCP, force players to come and play with me!" and at the same time objecting to any fixes to the core issues will not yield you anything.
Marconus Orion
Imperial Academy
Amarr Empire
#434 - 2012-06-20 20:29:31 UTC
dontbanmebro wrote:
Marconus Orion wrote:
Well this thread went to ****.


Says legendary "constructive poster", marlona sky.

Maybe if people stop talking about things they're utterly clueless of, other people won't have to spend ten pages disabusing them of their ridiculous opinions

You could always explain how things really work in those aspects of the game instead of badgering them with insults and personal attacks.
dontbanmebro
Doomheim
#435 - 2012-06-20 20:36:50 UTC
Marconus Orion wrote:
You could always explain how things really work in those aspects of the game instead of badgering them with insults and personal attacks.


The insults and personal attacks come after people refuse to be disabused of their uninformed opinions, particularly when they start with "it should be like x" instead of "is there a reason it's not like x?".



Richard Desturned
Royal Amarr Institute
Amarr Empire
#436 - 2012-06-20 20:38:37 UTC
Gillia Winddancer wrote:
Whining about "No spaceships to pewpew in my turf! CCP, force players to come and play with me!" and at the same time objecting to any fixes to the core issues will not yield you anything.


I'm just going to take this opportunity to disabuse you of the notion that making nullsec even more of a PITA to live in will bring more targets. It won't. Being able to bypass a gate entirely (i.e. not even moving a cyno ship into the system) will negate the whole concept of camping a pipe to kill stragglers. Removing local - see the whole PITA thing. Nerfing JFs will simply lead to people using carriers to cart stuff from empire, or titan bridging T1 freighters, and in the case of supercapital proliferation, building dreads in lowsec and reprocessing them in null to gather the components needed.

npc alts have no opinions worth consideration

dontbanmebro
Doomheim
#437 - 2012-06-20 20:46:23 UTC
The ultimate point is that CCP already know, in theory, what needs to be done, from talking with people who actually know wtf they're talking about. The only real issues are implementation and resource allocation, which are largely outside of even the CSM's input, and definitely outside of the influence of the hoi polloi.

Marconus Orion
Imperial Academy
Amarr Empire
#438 - 2012-06-20 20:48:40 UTC
dontbanmebro wrote:
Marconus Orion wrote:
You could always explain how things really work in those aspects of the game instead of badgering them with insults and personal attacks.


The insults and personal attacks come after people refuse to be disabused of their uninformed opinions, particularly when they start with "it should be like x" instead of "is there a reason it's not like x?".

Well, explain it then.
Lord Zim
Gallente Federation
#439 - 2012-06-20 20:53:41 UTC
As if it hasn't been explained, multiple times in this thread alone.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

dontbanmebro
Doomheim
#440 - 2012-06-20 20:58:50 UTC
Lord Zim wrote:
As if it hasn't been explained, multiple times in this thread alone.


What she said.