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Making nullsec vibrant again

First post
Author
masternerdguy
Doomheim
#21 - 2012-06-20 01:42:48 UTC
Richard Desturned wrote:
nuke hisec incursions, make it exclusive to lowsec

done, more people leave hisec, even if it's just daytrips to lowsec


+1

Things are only impossible until they are not.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#22 - 2012-06-20 01:43:00 UTC
masternerdguy wrote:
L4 Missions removed from hi - stick
More L4 Mission agents added to lo - carrot

Your carrot needs work, doesn't really add anything new or more profitable. Just more of the same.
masternerdguy wrote:
Its a zero sum transaction.

If that were the case it wouldn't be worth asking for as nothing would change.

masternerdguy
Doomheim
#23 - 2012-06-20 01:45:48 UTC
Tyberius Franklin wrote:
masternerdguy wrote:
L4 Missions removed from hi - stick
More L4 Mission agents added to lo - carrot

Your carrot needs work, doesn't really add anything new or more profitable. Just more of the same.
masternerdguy wrote:
Its a zero sum transaction.

If that were the case it wouldn't be worth asking for as nothing would change.



Except now more people go to lo sec.

Which solves the problem of lo sec being depopulated.

Things are only impossible until they are not.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#24 - 2012-06-20 01:50:11 UTC
masternerdguy wrote:

Except now more people go to lo sec.

Which solves the problem of lo sec being depopulated.

Dunno, between the extra caution, needing to secure an area to run, losses, etc. and having this all exasperated by a higher population, unless you are already in the entrenched groups you mentioned, it sounds better to just smash 3's in highsec.
masternerdguy
Doomheim
#25 - 2012-06-20 01:51:00 UTC
Tyberius Franklin wrote:
masternerdguy wrote:

Except now more people go to lo sec.

Which solves the problem of lo sec being depopulated.

Dunno, between the extra caution, needing to secure an area to run, losses, etc. and having this all exasperated by a higher population, unless you are already in the entrenched groups you mentioned, it sounds better to just smash 3's in highsec.


I'm fine with the hi sec slaves grinding away their lives for pennies in L3s.

I'll be in lo sec.

Things are only impossible until they are not.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#26 - 2012-06-20 01:53:05 UTC
masternerdguy wrote:
Tyberius Franklin wrote:
masternerdguy wrote:

Except now more people go to lo sec.

Which solves the problem of lo sec being depopulated.

Dunno, between the extra caution, needing to secure an area to run, losses, etc. and having this all exasperated by a higher population, unless you are already in the entrenched groups you mentioned, it sounds better to just smash 3's in highsec.


I'm fine with the hi sec slaves grinding away their lives for pennies in L3s.

I'll be in lo sec.

To each his own, though considering how fast 3's can be done, it's not as bad as you think. Best profits come from wise use of LP anyways.
Nicolo da'Vicenza
Viziam
Amarr Empire
#27 - 2012-06-20 01:59:42 UTC  |  Edited by: Nicolo da'Vicenza
If you want more people to move to 0.0 from highsec or whatever, you have 4 approaches to do so.

1) Increase reward in nullsec
Pro: Don't have to change highsec.
Con: The amount of increased isk needed to allure large amounts of characters from the low-risk world of highsec would have a significant effect on the game economy. Inflation is a problem people complain about now, after all.

2) Decrease risk in nullsec.
Pro: More players will feel more confident taking the risk of moving into 0.0
Con: People complain about how hard it is to gank effective in null now.

3) Decrease reward in highsec
Pro: seriously curbs isk injection, compels players to strike out in 0.0 if only to continue to pay their plex bill
Con: highsec people will chew their own tongues in rage, doesn't address more serious problems in either region

4) Increase risk in highsec
Pro: makes manufacturing economy more robust, allows highsec players to compete over use of resources
Con: carebears don't like it, feel it will infringe on their 'right' not to PVP.


Personally, I think the way to go is moderate applications of #1 (by making 0.0 industry workable) and #4, by way of eliminating decshield and NPC corps (discourages 0.0 NPC corp logistic reliance, allow highsec to potentially pose a hostile environment that requires moving out, helps accustom highsec players to PVP, etc.)
Alavaria Fera
GoonWaffe
#28 - 2012-06-20 02:10:06 UTC
Nicolo da'Vicenza wrote:
Frederick Sanger wrote:
Null sec is pretty rad. You poors should give it a try.

sorry only semi-pro players are allowed in null

The newbies in rifters take issue with that.

Rifters ~

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Xython
Federal Navy Academy
Gallente Federation
#29 - 2012-06-20 02:49:31 UTC
Adelphie wrote:
So my question to the masses is this: What features could be introduced to reverse the trend, and increase the number of people wanting to come to null?


1. Nerf highsec mining. Severely.
2. Move Ice to Null. ALL Ice.
3. In conjunction with #1, buff nullsec and lowsec mining.

Ta da. You have successfully rebooted Nullsec's ecosystem. Nullsec now has miners, which means there are now small gangs preying on miners, which means there are small gangs protecting said miners, and it all snowballs from there.
Kimmi Chan
Tastes Like Purple
#30 - 2012-06-20 02:55:12 UTC
masternerdguy wrote:
Then use both the stick and the carrot and move all level 4s no lo sec.


I don't think you understand carebears anymore than carebears understand you. All Level 5s moved to low sec. Some people ran them others just continued to do Level 4s in High Sec.

If you move Level 4s to Low Sec some people will take a chance on them but many will just do Level 3s in High Sec instead and 2 years from now you will want Level 3s moved to Low Sec.

You solution does not get at the root of the problem. It is a knee jerk reaction designed to increase the number of targets in Low Sec for you to shoot at. But this kind of change will not bring about the desired result. Just as the migration of all Level 5s did not bring about the desired result.

I find it comical that you want to change the way people play so that they feel motivated to join you in Low and Null Sec and yet at every turn you seem to insult, disparage, and bully every person who does not agree with you. If you are any measure of the type of person that people will have to deal with in Low and Null Sec, it becomes clear why people stay in High Sec.

Here is another example of what people can look forward to in Null Sec.

I do not despise you for what you do. I do not lobby on the forums for changes in mechanics to make my game more safe or fun. I do not agree with your opinion though I do recognize your right to have one.

The staleness in Null Sec that the OP is trying to address is a direct result of the actions of the residents of that area. Many Null Sec residents believe that if they change High Sec it will invigorate Null Sec. Please explain to me how that works. Personally, I believe that if they wanted to make it less stale they have the means to do so already.


"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Malphilos
State War Academy
Caldari State
#31 - 2012-06-20 02:57:17 UTC
Nicolo da'Vicenza wrote:
So your answer is to make space unentrenchable, meaning all of it becomes deserted and unused.


You're suggesting people will only hang out where they're safe?

That would explain the current circle jerk.
Herr Hammer Draken
#32 - 2012-06-20 03:07:16 UTC
I am going to suggest what I have been told since day one about EVE. EVE is only as good as you make it.
Therefore I suggest the problem is not null sec vs high sec. The problem is the players in null sec itself.
If they are not engaged in the game then they are the problem. We have met the enemy and they are us!

This idea that null is dying is not new. Many players make the comment that null is boring even null players themselves.
And to that I say again look in the mirror. High sec is not nulls problem. Null sec is nulls problem. Doctor heal thy self.

I do not think it is CCP's problem either. The game has evolved into what the players have made it. IE. Null is the way it is because of the players in null. Not because of high sec.

Herr Hammer Draken "The Amarr Prophet"

BuckStrider
Nano-Tech Experiments
#33 - 2012-06-20 03:28:50 UTC
Adelphie wrote:
In Eve I am almost exclusively a small gang/solo pvper.!


Problem Identified.

Just join Goons/TEST ...I mean you CAN join those other renter null sec alliances like AAA or Cascade or even IAC. But why set yourself up as a target because one of those 'other' alliance leaders **** off 'The Martini' at the wrong time.

Mine smart. Mine safe. Purchase your mining permit today...... www.minerbumping.com

Kuehnelt
Devoid Privateering
#34 - 2012-06-20 03:37:31 UTC
My brilliant solution: A level 1 pirate epic arc in the mould of Blood-Stained Stars. The missions can be accomplished in a competent T1 frigate, you'd be given a tour of a subset of NPC nullsec, and at one point you'll be able to select a pirate faction to ally you in a battle against a CONCORD foe. In return for a large increase to your standing with the selected faction (7% like SoE, say, but you get in addition whatever amount is required to escape the "you can only do L1 missions for us" area of negative faction standing), you get a large decrease in your standing with all empires.

As a token anti-camping gesture, since this is supposed to entice people into nullsec: the entire arc of missions can be completed/accepted remotely, and none of the missions will couriers.

Red text in the missions should cram 'player skill' information about nullsec, advice on how to use the map to plot a reasonable course to Venal, etc.

The upsides of this:

1. People can explicitly choose to complete this arc and reject the empires and be given a standings kick in the butt to this end, as rookies once more mildly did with Letters of Recommendation into FW.

2. Consequently, more people in NPC null, which is right next door to sov null, on the way to sov null, and only accessible through sov null, depending. Life in NPC null doesn't need to be great, it just needs to be greased a bit - there is already the powerful attraction of pirates being 'cool'; and once you're there, you'll naturally be interested in what your neighbors are up, so the new blood flows into all of nullsec.

The downsides:

1. What's easier for new players / 'mains' is just as easier for soulless farming alts who will reduce the income from LP and then disappear off to their 'real jobs' rather than live in and enliven the area.
Lipbite
Express Hauler
#35 - 2012-06-20 03:44:07 UTC
Right now attempt to enter null-sec for a carebear seems like 100% risk to lose ships and implants. So

1) make insurance for implants - or jump clones available every 3 hours + lower cost of clones;

2) make whole ship insurable - including modules and rigs;

3) make full insurance cost much less.

Next day there will be non-stop massacre. However present nullbears won't be happy watching their POSes being desintegrated by RvB casuals.
Jimmy Gunsmythe
Sebiestor Tribe
#36 - 2012-06-20 03:51:09 UTC
And this is why florists should never be tapped to remove a tumor that is deep within the brain.

Whatever, I'm just amazed that after all this time, the-smarter-than-your-average-MMO-players still don't get it. This game will get run into the ground for a little self-gratification and sense of entitlement.

John Hancock

Ivy Romanova
State Protectorate
Caldari State
#37 - 2012-06-20 03:53:09 UTC
Nicolo da'Vicenza wrote:
ban npc corps
nerf highsec station refining rate
overhaul 0.0 industry in general
add capital strip miner for rorquals that only works on low end ore


or just walk into low sec and get your nipples shot off

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Crunchie Attuxors
Always Another Corporate Venture
#38 - 2012-06-20 03:57:35 UTC
Nicolo da'Vicenza wrote:
ban npc corps
nerf highsec station refining rate
overhaul 0.0 industry in general
add capital strip miner for rorquals that only works on low end ore



LOL


You know what will happen right?

Nullsec will become highsec, with a bunch of people paying concord.

Jita would die, but then a system in each null area would be picked to play the same role. Major sov holders will essentially be forced to be space police for ever, with nothing else to do.

Hence, they leave. It snowballs.

Game dies.

Understand this: Burn Jita proved the problem is not mechanics per se, but how incentives are spread. What matters is sov, and the resources it brings. Everything else is the cost of doing business.

What you propose will simple entrench all that is wrong with null today, while breaking the steady influx of new players that bring cash and plex into the system.

All that moon goo isk needs to be generated by someone, and it is not generated in Null.

It is simple economics. Null and empire have a symbiosis, and a tension, and that is a key motor of the economy. You stop that, the economy dies, or becomes the barter/wage slavery of null, were the measure of success is a plex a month, and you get all your stuff giving to you by the indies of your alliance for zero isk.

Your voodoo economics would be the doom of EVE, in real money terms, as well as isk and plex.


Eve forums official anthem: http://www.youtube.com/watch?v=pudOFG5X6uA Real men tank hull. Fake women shield-tank Gallente.
Crunchie Attuxors
Always Another Corporate Venture
#39 - 2012-06-20 03:58:43 UTC
Jimmy Gunsmythe wrote:
And this is why florists should never be tapped to remove a tumor that is deep within the brain.

Whatever, I'm just amazed that after all this time, the-smarter-than-your-average-MMO-players still don't get it. This game will get run into the ground for a little self-gratification and sense of entitlement.



Your signature, sir, is all that needs to be said.
Eve forums official anthem: http://www.youtube.com/watch?v=pudOFG5X6uA Real men tank hull. Fake women shield-tank Gallente.
Alavaria Fera
GoonWaffe
#40 - 2012-06-20 04:07:34 UTC
Crunchie Attuxors wrote:
It is simple economics. Null and empire have a symbiosis, and a tension, and that is a key motor of the economy. You stop that, the economy dies, or becomes the barter/wage slavery of null, were the measure of success is a plex a month, and you get all your stuff giving to you by the indies of your alliance for zero isk.

Given the "indies" seem to mostly advertise their capitals and supercapitals, I wouldn't worry about getting them for zero isk.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?