These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Making nullsec vibrant again

First post
Author
Lord Zim
Gallente Federation
#241 - 2012-06-20 16:55:17 UTC
Jacque Cruix wrote:
Richard Desturned wrote:
greyscale saying that jump bridges are a significant factor in force projection made me lol irl (In Real Life)


It certainly helped me get into the fight a region away with very low risk after showing up late in the fight.
Help many others as well.

Besides, if they are not so important, they shouldn't be missed too much should they?

Nah, people need to actually live in nullsec to miss jumpbridges.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Richard Desturned
Royal Amarr Institute
Amarr Empire
#242 - 2012-06-20 16:55:33 UTC  |  Edited by: Richard Desturned
Jacque Cruix wrote:
Richard Desturned wrote:
greyscale saying that jump bridges are a significant factor in force projection made me lol irl (In Real Life)



It certainly helped me get into the fight a region away with very low risk after showing up late in the fight.
Help many others as well.

Besides, if they are not so important, they shouldn't be missed too much should they?


catching stragglers is easy as hell

and I'm sure you've been in many fights contesting sovereignty for your one-man corp

npc alts have no opinions worth consideration

Jacque Cruix
Doomheim
#243 - 2012-06-20 16:58:47 UTC
Richard Desturned wrote:
Jacque Cruix wrote:
Richard Desturned wrote:
greyscale saying that jump bridges are a significant factor in force projection made me lol irl (In Real Life)



It certainly helped me get into the fight a region away with very low risk after showing up late in the fight.
Help many others as well.

Besides, if they are not so important, they shouldn't be missed too much should they?


catching stragglers is easy as hell

and I'm sure you've been in many fights contesting sovereignty for your one-man corp



Lol, yes I know. I should get an alt and have him in an alliance somewhere.
dontbanmebro
Doomheim
#244 - 2012-06-20 16:59:11 UTC
Is this is some kind of "they turk mah incursions so I'm gonna turk their JBs" or something?

All these people opining on things they clearly have no familiarity with or understanding of...it's just weird.
Karl Hobb
Imperial Margarine
#245 - 2012-06-20 17:02:35 UTC
You know the conversation is getting serious when two hooded guys go at it.

My money is on the Goon.

A professional astro-bastard was not available so they sent me.

Tenchi Sal
White Knights of Equestria
#246 - 2012-06-20 17:02:36 UTC
Lord Zim wrote:
Mirime Nolwe wrote:
0.0 dont have anything special to fight for, its a PVE festival. In my opinion CCP need to make some "resources" (moongoo, whatever) "random", and once they deplete (2/3 months) they should spawn in other systems, that way, the alliances will have more reasons to fight for space.

In the current state i dont see why we should lose time with 0.0 warfare.

Have you ever scanned a whole region for moons? Even once?


god forbid a new profession should be introduced into the game: Moon Surveyor.

lets keep the game stale.
Kuetlzelcoatl
#247 - 2012-06-20 17:02:36 UTC
dontbanmebro wrote:

All these people opining on things they clearly have no familiarity with or understanding of...it's just weird.


Trying to frame unwanted opinions as invalid is one of the oldest tricks in the book.
Riedle
Brutor Tribe
Minmatar Republic
#248 - 2012-06-20 17:02:45 UTC
Lord Zim wrote:
Riedle wrote:
Lord Zim wrote:
Oh look, another incompetent "hurr nerf jumpbridges it will nerf power projection" post.

I'm going to assume that you have absolutely no idea how nullsec warfare actually works, and that you think this concept of "forward staging systems" is just something I made up right now.


Sorry, maybe I am having trouble seeing your argument through the invective, but can you point out where your countered my proposal?

Thanks

When we conquered cloud ring, we used a staging system close to cloud ring. When we conquered fountain, we used a staging system close to cloud ring (and after a while, it was even inside fountain). When we freeported delve, we had a staging system close to/in delve.

No jumpbridges were used out of necessity.


Pretty sure you used jump bridges to move your stuff as close to the staging system as possible...

In anycase, you are missing my point - if it weren't such a NAPfest around your owned space because you were able to project your power so easily using jump bridges - you would have to think twice about moving all of your PVP pilots around New Eden to a staging system as more likely you would have a neighbour close to you who would take advantage of your absense.

Unlike now where you could be back there no problem because of jump bridges.

Riedle
Brutor Tribe
Minmatar Republic
#249 - 2012-06-20 17:05:04 UTC
Rer Eirikr wrote:
Riedle wrote:
Quote:
These days when Alliances are serious about a war, they deploy. Whether that means setting up a a gajillion staging POSes or renting out your bro's couch (station) for awhile, they'll find a way to get where the action is.


But without jump bridges the sales job that 'This is an essential OP to the Alliance will become that much harder to make once you have fleet members jump 40 jumps each way to attack a POS of a smaller alliance you have never heard of.


True, but most Alliances really don't sound the Horn of War for some small corporation's POS, unless if they did something stupid like assault a Moon that they clearly can't hold onto.

I'm not against small groups having a home in Null, I love me some small-scale PvP, but I'm still not convinced that nerfing Jump Bridges as a means of creating apathy within large coalitions is the right answer.


It's not the whole answer but its part of it. It will nerf the BLOB.
Everyone wins when the BLOB is nerfed unless you are part of the BLOB
Rer Eirikr
The Scope
#250 - 2012-06-20 17:06:01 UTC  |  Edited by: Rer Eirikr
What do Jump Bridges have to do with the fact that the CFC has a lot of allies in relatively close proximity to it? Straight

Rephrase, Jump Bridges do not create NAPfests, and vice-versa. Sov mechanics create NAPfests.
Lord Zim
Gallente Federation
#251 - 2012-06-20 17:08:07 UTC
Tenchi Sal wrote:
god forbid a new profession should be introduced into the game: Moon Surveyor.

lets keep the game stale.

Okay. How would this make scanning a whole region multiple times a year not suck dicks?

Riedle wrote:
Pretty sure you used jump bridges to move your stuff as close to the staging system as possible...

You're wrong.

Riedle wrote:
In anycase, you are missing my point - if it weren't such a NAPfest around your owned space because you were able to project your power so easily using jump bridges

You're wrong.

Riedle wrote:
you would have to think twice about moving all of your PVP pilots around New Eden to a staging system as more likely you would have a neighbour close to you who would take advantage of your absense.

You're wrong.

Riedle wrote:
Unlike now where you could be back there no problem because of jump bridges.

You're wrong.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jacque Cruix
Doomheim
#252 - 2012-06-20 17:08:22 UTC
Karl Hobb wrote:
You know the conversation is getting serious when two hooded guys go at it.

My money is on the Goon.


Safe bet. He has moar bro pubs to back him up.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#253 - 2012-06-20 17:08:24 UTC
Riedle wrote:
Unlike now where you could be back there no problem because of jump clones.


Fixed your post!

npc alts have no opinions worth consideration

Lord Zim
Gallente Federation
#254 - 2012-06-20 17:08:31 UTC
Riedle wrote:
It's not the whole answer but its part of it. It will nerf the BLOB.

And, you're wrong.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Richard Desturned
Royal Amarr Institute
Amarr Empire
#255 - 2012-06-20 17:08:49 UTC
Jacque Cruix wrote:
Karl Hobb wrote:
You know the conversation is getting serious when two hooded guys go at it.

My money is on the Goon.


Safe bet. He has moar bro pubs to back him up.


no, just facts and actual experience in 0.0

npc alts have no opinions worth consideration

Marconus Orion
Imperial Academy
Amarr Empire
#256 - 2012-06-20 17:09:59 UTC  |  Edited by: Marconus Orion
So you're going to make that thread discussing power projection to educate everyone?
Herr Hammer Draken
#257 - 2012-06-20 17:10:27 UTC
IMHO CCP made null sec and high sec the way they did on purpose so that the two areas would have to interact with each other.
I believe the intention was to have a reason for frieght to travel to and from with pirates living in low to have a reason to intercept said frieght. The system was setup that way to get players to interact with each other. Not to make any one area of space independant of the other. High sec needs low sec minerals. Low sec needs high sec industry. And thus the interaction is set in place. Stuff has to flow back and forth for the economy to work.

That said I suggest the players make the content of the game. If null is not viable and a dull place to be then look in the mirror.
That is the solution to your problem. High sec is not your solution. Maybe players need more incentive to fight each other in null?
If that is the case, then the players need to create the incentive I would think. The game is about player driven content.

I will also say that most high sec players are rookies. The turn over is very high. Those that are not rookies are mostly industrialist. Again their is reason of interaction between high and null and that is why most industrialists are in high sec.
Then you have the frieght haulers and they mostly live in high sec. Game is working as intended. Player driven content is lacking and that is the problem with null.

The goons have some 9,000+ members in null, then how many other corps in null? I suggest there are plenty enough players in null to have meaningfull interaction. It is not high sec that is null's problem. Further many newbies join null sec corps.
Red vs Blue or the goons or any other null corp that adverts for them. If null is loosing more players than they can keep then it is player driven content that is the problem.

Herr Hammer Draken "The Amarr Prophet"

Lord Zim
Gallente Federation
#258 - 2012-06-20 17:10:38 UTC
Marconus Orion wrote:
So your going to make that thread discussing power projection to educate everyone?

Nope.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Cameron Cahill
Deaths Consortium
Pandemic Horde
#259 - 2012-06-20 17:10:57 UTC
Tenchi Sal wrote:
Lord Zim wrote:
Mirime Nolwe wrote:
0.0 dont have anything special to fight for, its a PVE festival. In my opinion CCP need to make some "resources" (moongoo, whatever) "random", and once they deplete (2/3 months) they should spawn in other systems, that way, the alliances will have more reasons to fight for space.

In the current state i dont see why we should lose time with 0.0 warfare.

Have you ever scanned a whole region for moons? Even once?


god forbid a new profession should be introduced into the game: Moon Surveyor.

lets keep the game stale.


Lets make people do something that could very easily drive you to suicide out of frustration... more?

Lets keep the playerbase alive.

Another one with an opinion on something he knows nothing about.
Jacque Cruix
Doomheim
#260 - 2012-06-20 17:11:16 UTC
Richard Desturned wrote:

no, just facts and actual experience in 0.0


You assume too much.