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Wormholes

 
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How do you feel about....

Author
Roime
Mea Culpa.
Shadow Cartel
#21 - 2012-06-20 10:27:13 UTC
Janus Nanzikambe wrote:
Roime wrote:
wtf, do you get insurance for blowing up your own ship?

~CCP~



Yes. Even ships that are uninsured recieve a default 40% insurance payout.


Oh goddamn that is stupid. Thanks for clearing that up. I still won't SD. I'd rather give my ship to a worthy opponent by ejecting, if I couldn't die fighting.

Lolehonoure, but dignity is all we got.

.

Rek Seven
University of Caille
Gallente Federation
#22 - 2012-06-20 11:12:02 UTC  |  Edited by: Rek Seven
It's simple - someone self destructs while engaged in combat, it should generate a killmail for the attackers.

edit: To be fair to both sides, i think that CCP should change the SD mechanics so that the SD explosion damages ships within the blast radius. The explosion from the nuclear reactors on a capital ship should produce enough alpha to potentially kill ships in range, generating killmails for the cap pilot.

Two Step, make it so
Moonlit Raid
Doomheim
#23 - 2012-06-20 11:47:00 UTC
I think self destruct should be instant. After a triple confirmation dialogue.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Sin Pew
Ministry of War
Amarr Empire
#24 - 2012-06-20 12:10:56 UTC
Rek Seven wrote:
It's simple - someone self destructs while engaged in combat, it should generate a killmail for the attackers.

edit: To be fair to both sides, i think that CCP should change the SD mechanics so that the SD explosion damages ships within the blast radius. The explosion from the nuclear reactors on a capital ship should produce enough alpha to potentially kill ships in range, generating killmails for the cap pilot.

Two Step, make it so
Errr... you're suggesting a 3bISK AoE instead of just recording the loss?

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Rek Seven
University of Caille
Gallente Federation
#25 - 2012-06-20 12:33:07 UTC  |  Edited by: Rek Seven
Sin Pew wrote:
Rek Seven wrote:
It's simple - someone self destructs while engaged in combat, it should generate a killmail for the attackers.

edit: To be fair to both sides, i think that CCP should change the SD mechanics so that the SD explosion damages ships within the blast radius. The explosion from the nuclear reactors on a capital ship should produce enough alpha to potentially kill ships in range, generating killmails for the cap pilot.

Two Step, make it so
Errr... you're suggesting a 3bISK AoE instead of just recording the loss?


Did i stutter mother******? Blink

What do you take issue with?
Sin Pew
Ministry of War
Amarr Empire
#26 - 2012-06-20 13:34:15 UTC
Rek Seven wrote:
What do you take issue with?
Nothing huge, just curious how likely it is to become a potential "I win" button when **** hits the fan?

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Rek Seven
University of Caille
Gallente Federation
#27 - 2012-06-20 13:42:19 UTC
Sin Pew wrote:
Rek Seven wrote:
What do you take issue with?
Nothing huge, just curious how likely it is to become a potential "I win" button when **** hits the fan?


Well either way the capital pilot loses his ship so he always loses. This method would just turn the last defiant act of the cap pilot from being "i'm going to deny you the kill" to "i'm going to take as many of you ******* with me as i can". But as long as the aggressors pull range before the explosion, they can survive.
Myz Toyou
Nekkid Inc.
#28 - 2012-06-20 13:52:27 UTC
Roime wrote:
It's lame, but a necessary mechanic to exist in game. However, it needs adjusting to minimize the faggotry.

My suggestion to change the SD mechanics:

- SD not possible inside a POS forcefield
- SD destroys your pod
- timer dependent on ship class, longer time for bigger ships
- SD generates a lossmail, if it is performed under aggression timer

These changes would allow people to SD their ships as usual, but not to prevent the facts from getting on the killboards.


EDIT: Sin Pew's lossmail only suggestion makes more sense.


So much this.
Ya Huei
Imperial Collective
#29 - 2012-06-20 14:02:04 UTC
Rek Seven wrote:
It's simple - someone self destructs while engaged in combat, it should generate a killmail for the attackers.

edit: To be fair to both sides, i think that CCP should change the SD mechanics so that the SD explosion damages ships within the blast radius. The explosion from the nuclear reactors on a capital ship should produce enough alpha to potentially kill ships in range, generating killmails for the cap pilot.

Two Step, make it so


This :)

The amount of AOE damage should also be influenced by the amount of explosive material in your carghold. I can see suicide SD battleship fleets roaming nullsec already :)

Moonlit Raid
Doomheim
#30 - 2012-06-20 16:44:00 UTC
Roime wrote:
It's lame, but a necessary mechanic to exist in game. However, it needs adjusting to minimize the faggotry.

My suggestion to change the SD mechanics:

SD not possible inside a POS forcefield
- SD destroys your pod
- timer dependent on ship class, longer time for bigger ships
- SD generates a lossmail, if it is performed under aggression timer

These changes would allow people to SD their ships as usual, but not to prevent the facts from getting on the killboards.


EDIT: Sin Pew's lossmail only suggestion makes more sense.

What, huh, what the ****? The whole point of an escape pod is to escape in exactly this kind of circumstance.

As it stands 2 minutes is a long time to sit with your thumb up your ass whilst an attacking force is pounding at your shields. If they're too **** to kill you in that time then you should quite legitimately be able to blow your own ship up by choice without adding a line of text to their gaming blog.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Sin Pew
Ministry of War
Amarr Empire
#31 - 2012-06-20 16:47:28 UTC
Ya Huei wrote:
Rek Seven wrote:
It's simple - someone self destructs while engaged in combat, it should generate a killmail for the attackers.

edit: To be fair to both sides, i think that CCP should change the SD mechanics so that the SD explosion damages ships within the blast radius. The explosion from the nuclear reactors on a capital ship should produce enough alpha to potentially kill ships in range, generating killmails for the cap pilot.

Two Step, make it so


This :)

The amount of AOE damage should also be influenced by the amount of explosive material in your carghold. I can see suicide SD battleship fleets roaming nullsec already :)

Or suicide haulers filled with explosive materials in high-sec asteroid belts Lol

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

DeathsAbyss
DRUNKEN NINJA MONKEYS
#32 - 2012-06-20 17:41:45 UTC  |  Edited by: DeathsAbyss
you should not be able to SD with PVP aggression just like now with the new changes you cant log off. (well you can your just going to stay there and die) PVP aggression should cancel the SD process, if thats not deemed reasonable any SD should show a loss mail with full fittings (under PVP aggression would show all party's and damage done but final blow is SD) SD could be show on the loss mails much like NPC aggro does as its own entity.
GunnersMate07
The Scope
Gallente Federation
#33 - 2012-06-20 22:12:00 UTC
I find it silly that the timers are the same across ships classes. A frig has a SD timer of 2 minutes. Its not like in the middle of the fight you can actually use it to avoid a killmail. So why do capitals get to do the same? Maybe change the self destruct timer so its like 5-10 minutes on a capital. Problem somewhat solved.

And to people saying you should have enough dps to kill a capital in under 2 minutes? Ummm, what? You ever jump capitals in wh anoms with a subcapital fleet? You can have 30+ blingy t3s with a boatload of dps and bhaal support, and they will still be able to SD in that 2 minutes. Hell even if you bring a dread along, if youre jumping multiple cap ships, they will still be able to SD a couple.

This mechanic is just pure **** currently, and needs to be addressed.
GunnersMate07
The Scope
Gallente Federation
#34 - 2012-06-20 22:12:57 UTC
I should also add, Ive heard the idea bounced around that sounds reasonable...

HIctor infinite point shutting off SD.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#35 - 2012-06-20 22:35:30 UTC
Have the SD require a certain amount of capacitor.

No trolling please

Moonlit Raid
Doomheim
#36 - 2012-06-20 23:35:00 UTC
Bane Nucleus wrote:
Have the SD require a certain amount of capacitor.

There's nothing that needs to be addressed, the only concern here is people not getting a kill recorded. Grow up.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#37 - 2012-06-20 23:39:42 UTC
Moonlit Raid wrote:
Bane Nucleus wrote:
Have the SD require a certain amount of capacitor.

There's nothing that needs to be addressed, the only concern here is people not getting a kill recorded. Grow up.


i didn't realize presenting ideas meant someone had to grow up. Try again junior.

No trolling please

Moonlit Raid
Doomheim
#38 - 2012-06-20 23:50:05 UTC
Bane Nucleus wrote:
Moonlit Raid wrote:
Bane Nucleus wrote:
Have the SD require a certain amount of capacitor.

There's nothing that needs to be addressed, the only concern here is people not getting a kill recorded. Grow up.


i didn't realize presenting ideas meant someone had to grow up. Try again junior.

Presenting the idea is not a reason to grow up, any new idea good or bad is a good thing because one side or the other might learn something.

These guys need to grow up because they're more concerned about their precious kill-mails than what true function the self destruct serves.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

GunnersMate07
The Scope
Gallente Federation
#39 - 2012-06-21 00:00:42 UTC  |  Edited by: GunnersMate07
Moonlit Raid wrote:


These guys need to grow up because they're more concerned about their precious kill-mails than what true function the self destruct serves.


And what in your opinion is the purpose SD serves? To deny killmails and loot?

If so, why is the self destruct not short enough on other ships that they cannot effectively deny killmails and loot? (ie, a frig and a cruiser have the same exact self destruct timers as a capital ships, waayy longer than they can survive through)

As it stands, subcapitals are not effectively able to use self destruct to deny killmails and loot while being aggressed because they can all be destroyed easily in the 2 minutes. But somehow capitals should be entitled to this purpose for no other reason than they are capitals?



(And just to clarify Im not saying shorten SD timers, thats f*cking idiotic. Its an awful game mechanic. But just pointing out that this "use" of the mechanic is something that in game only gets used by capitals in a fight simply because the timer does not scale with ship class/EHP)
Apolyon I
Shadow of ISW
#40 - 2012-06-21 00:23:35 UTC
Moonlit Raid wrote:
Bane Nucleus wrote:
Moonlit Raid wrote:
Bane Nucleus wrote:
Have the SD require a certain amount of capacitor.

There's nothing that needs to be addressed, the only concern here is people not getting a kill recorded. Grow up.


i didn't realize presenting ideas meant someone had to grow up. Try again junior.

Presenting the idea is not a reason to grow up, any new idea good or bad is a good thing because one side or the other might learn something.

These guys need to grow up because they're more concerned about their precious kill-mails than what true function the self destruct serves.

you're either carebears ratting in null, farming isk in wh or too bad to win any capital fight