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Time to split the game?

First post
Author
Alexandra Delarge
The Korova
#161 - 2012-06-20 11:25:55 UTC
Vincent Athena wrote:

A few statements from CCP would actually help. Like, for example: Do you consider Eve to be "A strictly PvP game", or " A Sci Fi simulation game that includes PvP elements", or... well.... what? Is it CCP's intention that a player who has no desire to be involved with PvP combat have an enjoyable play experience on Eve?

It's a niche Sci Fi simulator in a virtual world that is driven by PvP. Why would you need CCP to spell this out?
Grumpy Owly
Imperial Shipment
Amarr Empire
#162 - 2012-06-20 11:34:36 UTC  |  Edited by: Grumpy Owly
Lord Zim wrote:
Also keep in mind that since the characters being used for ganking are most likely dedicated for that purpose, putting bounties on them probably won't be much of a deterrence either.


I don't see BH as a method to remove ganking from the game, just an optional tool people can make use of to potentially help to some level with security related issues. It will never remove the ganking profession/useage, but will allow for more interesting situations and considerations to some of those gameplay styles whilst adding more gameplay elements currently missing.

More importantly however and it seems I need to emphasise this, it is in no way my personal objective for wanting to introduce it as a feature either to simply remove ganking from the game. I do not want it to simply being a "hard" counter to valid criminal gameplay.
Ronald Ray Gun
Imperial Academy
Amarr Empire
#163 - 2012-06-20 11:35:52 UTC  |  Edited by: Ronald Ray Gun
Ten Bulls wrote:
CCP Prism X wrote:
I don't see why we should be giving up our niche, we worked hard on making it ours.


And CCP will fight tooth and nail to hold onto this niche, even if it means sacrificing the company and the game.



lol. Sacrificing the company and refusing to cave in to carebear pressure by giving you what YOU want are two entirely different things.

Go play on sisi with other like minded individuals.
Seleia O'Sinnor
Drop of Honey
#164 - 2012-06-20 12:12:10 UTC
Splitting would be fun:

The nullsec universe would finally get their eternal peace, why have conflict without the carebears to hate and blame them for everything? Macromining and ratting would become the most exciting activities of all time, and of course it'll become legal.

The carebears by then would grow bored beyond recognition. Safe travel? Feels wrong! Safe mining? WTF? Leaving 4-4 with a officer fit Nightmare to do level 1 missions without getting ganked? Doesn't feel like flying bling bling. So they start their own suicide ganks because they miss something.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Cutter Isaacson
DEDSEC SAN FRANCISCO
#165 - 2012-06-20 12:38:07 UTC
Vincent Athena wrote:

CCP Prism X, that's not the issue. The issue is not losing your niche, its losing you subscribers. If some other game company, looking at the controversy over non-consensual PvP, decides there is a market for an eve-like game with consensual PvP only and makes it, what happens to CCP profits? (It has not happened for 9 years, so maybe you are OK....maybe).To keep that from happening, perhaps the company that has such a game should be CCP. Or the aspects of such a game should be somehow incorporated into the existing game so PvP combat adverse players ( that is adrenaline adverse players) will not look elsewhere. Take that perceived market away from any competition.



If you take a look back over the archived forums, you will find about half a dozen games, maybe more, that have been released over the years which numerous people have claimed will be an "EVE killer". Funnily enough, despite these "killer" games coming out, EVE never seems to lose any subscribers, it just keeps growing.The only way CCP are going to lose massive numbers of subscribers is if someone produces an almost exact copy of EVE, minus all the bugs.


Vincent Athena wrote:

Based on the current forum rage, I would say no, we cannot. Oddly in our alliance there is no issue. The traders, industrialists, miners, mission runners and PvPers all live and are happy with each other. Things do not seem that way for the game as a whole. The the current "culture clash" being seen on the forums, and to some extent in game, is getting over the top. The questions you need to consider: Is it good for the game? Is it good for CCP profits?

A few statements from CCP would actually help. Like, for example: Do you consider Eve to be "A strictly PvP game", or " A Sci Fi simulation game that includes PvP elements", or... well.... what? Is it CCP's intention that a player who has no desire to be involved with PvP combat have an enjoyable play experience on Eve?


Based on the current forum rage eh? From a gigantic 7% of the entire player base. I'm pretty certain that 7% is not a useful proportion to be basing a statistical analysis from. As for what EVE online is, it doesn't make a damn bit of difference what WE think it is, I could be on massive amounts of Ketamine and think it's all about giant flying ponies and water-slides, doesn't mean I'm right.

What EVE is, and always has been, is a sci-fi simulator set in space, with player driven content. Anyone joining EVE should already have some idea of what the game is about, mostly because new players tend to be bought in through word of mouth. Those that come in completely blind usually make their minds up in the first month or two if they want to stay.

The common link between those two types of new player are that if they stay, it is because they accept the possibility that they might get blown up. And those that cannot accept that fact either go peacefully off to find a game that suits them, or we see them come to these forums to complain about how "nasty the PvP community are".

The complainers on these forums are a minority, even amongst the pre-existing minority group of players who frequent the forums, and spending too much time wondering if they might somehow have a valid point, and should we split the game etc etc is all a waste of time.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Jenn aSide
Soul Machines
The Initiative.
#166 - 2012-06-20 12:50:31 UTC  |  Edited by: Jenn aSide
Vincent Athena wrote:
CCP Prism X wrote:
..........I don't see why we should be giving up our niche, we worked hard on making it ours.


CCP Prism X, that's not the issue. The issue is not losing your niche, its losing you subscribers. If some other game company, looking at the controversy over non-consensual PvP, decides there is a market for an eve-like game with consensual PvP only and makes it, what happens to CCP profits? (It has not happened for 9 years, so maybe you are OK....maybe).To keep that from happening, perhaps the company that has such a game should be CCP. Or the aspects of such a game should be somehow incorporated into the existing game so PvP combat adverse players ( that is adrenaline adverse players) will not look elsewhere. Take that perceived market away from any competition.

CCP Prism X wrote:
.........Can't we all just hug and be happy (and then start the backstabbing and looting as is customary in New Eden)?


Based on the current forum rage, I would say no, we cannot. Oddly in our alliance there is no issue. The traders, industrialists, miners, mission runners and PvPers all live and are happy with each other. Things do not seem that way for the game as a whole. The the current "culture clash" being seen on the forums, and to some extent in game, is getting over the top. The questions you need to consider: Is it good for the game? Is it good for CCP profits?

A few statements from CCP would actually help. Like, for example: Do you consider Eve to be "A strictly PvP game", or " A Sci Fi simulation game that includes PvP elements", or... well.... what? Is it CCP's intention that a player who has no desire to be involved with PvP combat have an enjoyable play experience on Eve?


A PERFECT example of what I always rant about.

EVE is, and has always, been about and inculded non-consensual pvp....ALWAYS. Why do people aquire and play this game is they don't like the thing and the very rock bottom basicnature of the game? Why aren't people like you playing Star Trek Online or something (the IS PVE oriented, with little non-consensual pvp and damn near no loss death penalty wise)?

Why must people like you come here and try to change things?

EVE has grown and survived over the years being what it is, and the ability to blow up anyone anywhere except inside a station (please ccp, let me strap bombs to my avatar , run into a saloon full of Goons and die in an Allah Akbar Blaze of Glory....THEN Incarna will mean something lol) IS EVE.

Leave our game alone.
Vincent Athena
Photosynth
#167 - 2012-06-20 13:09:14 UTC
Roime wrote:
Vincent Athena wrote:

Because fighting real people tends to trigger the release of adrenaline, which for many is a very unpleasant experience (and for others a very pleasant experience. Its genetic).


It triggers fight-or-flight response, which releases over 30 different hormones to help humans cope with fast and stressful situations. The body state caused by these hormones is too "low-level tech" to be felt subjectively good or bad- it feels rough to all animals experiencing it, but most importantly it is a state that focuses your attention to external factors, leaving no time to ponder your own emotions. Only genetic differences are between the sexes, typically males tend to fight, and females flee.

The subjective reaction "feels good or bad", is a result of conditioning through exposure to stressful events, and the results of those events. Your body starts to associate post-event emotions with the events and the hormonal response. This is normal in all our behaviour, we tend to avoid situations that previously lead to negative results, and seek those that resulted in success.

tl;dr: Go and win someone, and suddenly combat feels damn good all the time Cool


According to Dr Drew Pinsky, getting "The Rush", a good feeling from Adrenaline, is in fact genetic. If you do not believe that feel free to take it up with him.

Know a Frozen fan? Check this out

Frozen fanfiction

RubyPorto
RubysRhymes
#168 - 2012-06-20 15:32:51 UTC
Malphilos wrote:
RubyPorto wrote:
Uhh... shoot each other and have a ball of a time?


Apparently not, or at least not enough, based on the current state of the game.


You asked what would happen without Carebears. Right now there are carebears. Carebears make a really satisfying *squish.*

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Rico Minali
Sons Of 0din
Commonwealth Vanguard
#169 - 2012-06-20 15:42:10 UTC  |  Edited by: ISD Tyrozan
Jade Constantine wrote:
Only split that would ever be worth considering would be North American / Euro(Russian) with both shards continuing with the same rules and gameplay at inception.




Which one would have the online cyber -----Edit-----?

Post edited.
Trolling is prohibited.


ISD Tyrozan
Ensign
Community Communications Liaison
Interstellar Services Department

Trust me, I almost know what I'm doing.

RAP ACTION HERO
#170 - 2012-06-20 16:25:36 UTC
Rico Minali wrote:
Jade Constantine wrote:
Only split that would ever be worth considering would be North American / Euro(Russian) with both shards continuing with the same rules and gameplay at inception.




Which one would have the online cyber brothels full of sweating neckbeards beating off over sexeh avatars?

can you believe this dude was on the csm? jesus that was close

vitoc erryday

Zifrian
The Frog Pond
Ribbit.
#171 - 2012-06-20 16:32:35 UTC
Oxford Longman wrote:
Just by typing the title I can feel the angry hordes forming to storm the battlements.....

Eve appears to be filled with players who passionately disagree about what Eve actually is or should be. The often used description of "Sand box" game Is used to reinforce whatever point the person is trying to make in each forum post often at the expense of the other. On and on process cycles.


I am tired of the endless pantomime cycle of "Hi sec is safe" ..." oh no it isn't" debates that fill the forums. ( what? like this one! quote .lol)

Is it time to split the game in two? Have an "eve-lite" for thoses who want to look at nice spaceship pixels and do safe missioning and stuff and have a separate main eve game that has no hi sec, only low sec and null sec - or just a game with null only?

But that will kill the game.... Which version? Which sand box?

Brb... Theres a large group of people at my door, hmmm..... Seem angry about something......

P.s.

Yes, I cant spell
No, I won't show you on the doll....
No, I have no tears,
Yes.... This is a alt , I'm not that crazy ( quote number 2)

To answer your question, no. The game is actually fine. I've seen this in other mmos too.

The people that rage against each other ( ie gankers and gankees) oddly enough depend on one another for EVE. Without combat, no one would be needed to make ships or increase the money supply through missions. Without people making items and increasing wealth to spend, there wouldnt be anything to blow up. Null sec very much depends on high and vice versa.

In short, they need each other but won't admit it. The game is fine.

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Diesel47
Deep Core Mining Inc.
Caldari State
#172 - 2012-06-20 16:35:25 UTC
Random guy comes onto forums and tries to radically change game that has been the same for the past 10 years.


LOL.

Lord Zim
Gallente Federation
#173 - 2012-06-20 16:44:28 UTC
Zifrian wrote:
In short, they need each other but won't admit it. The game is fine.

We should all just hatefuck and get it out of our systems.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

MadMuppet
Critical Mass Inc
#174 - 2012-06-20 17:01:50 UTC
Lord Zim wrote:
Zifrian wrote:
In short, they need each other but won't admit it. The game is fine.

We should all just hatefuck and get it out of our systems.


That would spread gankersores.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Korsiri
Federal Navy Academy
Gallente Federation
#175 - 2012-06-20 17:07:15 UTC
as much as I, a stealth miner, hated getting PK'd, hated random passerby's killing my packhorses, I would still say hell no. The whole point of Fel - 'scuz me "Eve" - is that if someone does PK you, you can always gank them in return. And not just gank them, for little consequence like the other MMOs, but steal their ****! And if they keep talking ****, you can do it again and again and again.... now that's a consequence. So if someone wants to talk a blue streak in game, they better be able to back their **** up. 'Nuff said.
Reaver Glitterstim
The Scope
Gallente Federation
#176 - 2012-06-20 17:10:29 UTC
I think they should make a second live server that runs identical to the main one, except probably just start off with only one region. If that actually fills up, they could add more. Invincibility in highsec. Probably would have a good chunk of people run over and check it out. Mostly people I don't want in my EVE.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."