These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Time to split the game?

First post
Author
Andoria Thara
Fallen Avatars
#81 - 2012-06-19 15:36:22 UTC
PVE server would = buy the ships/mods you want, and then what?

Who would buy anything other than ammo?

You do realize that right?
Malcanis
Vanishing Point.
The Initiative.
#82 - 2012-06-19 15:39:20 UTC
Vincent Athena wrote:
Roime wrote:
Vincent Athena wrote:
Thing is it could happen at any time. Another game company could put out an eve-like game that is PvE based. If that were to happen, would a good portion of CCP's subs move over? Would eve survive? In order to prevent such an occurrence, would the best company to run such a game be CCP?

Its interesting to contemplate what a PvE version of eve would be like. First what is meant by a "PvE game"? The definition I will use is "No non-consensual space combat, even when you are flying in space". There would still be the market, and players could compete against each other in activities like exploration.

The eve economy runs on stuff being blown up. But with no non-consensual space combat players will be killing each other far less. We need to keep the economy working. What would have to happen is the PvE segment of the game would have to be ramped up. Way up. POSes in high sec getting attacked by NPCs. NPC supers in Null hot dropping your mining op, or trying to take away your Sov.

Other changes would be needed. If done, would it be best for it to actually be a different shard? Or just a new area in the current eve universe?


Why would anyone want to fight NPCs instead of real people? Is it because you can't lose to EVE AI?


Because fighting real people tends to trigger the release of adrenaline, which for many is a very unpleasant experience (and for others a very pleasant experience. Its genetic).


The RFU should split Rugby into normal and non-contact divisions to cater for hemophilliacs.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vincent Athena
Photosynth
#83 - 2012-06-19 15:41:23 UTC  |  Edited by: Vincent Athena
Lord Zim wrote:
Vincent Athena wrote:
Because fighting real people tends to trigger the release of adrenaline, which for many is a very unpleasant experience (and for others a very pleasant experience. Its genetic).

Then I'd suggest the people who find adrenaline unpleasant should take a look at such games as X3 instead.


X3 is single player. Many want to play with others, just not in ways that trigger Adrenaline.

Are you saying there SHOULD be a PvE version of Eve for such players?

Know a Frozen fan? Check this out

Frozen fanfiction

RubyPorto
RubysRhymes
#84 - 2012-06-19 15:42:41 UTC
Vincent Athena wrote:
Lord Zim wrote:
Vincent Athena wrote:
Because fighting real people tends to trigger the release of adrenaline, which for many is a very unpleasant experience (and for others a very pleasant experience. Its genetic).

Then I'd suggest the people who find adrenaline unpleasant should take a look at such games as X3 instead.


So you are saying there SHOULD be a PvE version of Eve?


There IS a PvE Server of EvE.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Vincent Athena
Photosynth
#85 - 2012-06-19 15:44:33 UTC
RubyPorto wrote:
Vincent Athena wrote:
Lord Zim wrote:
Vincent Athena wrote:
Because fighting real people tends to trigger the release of adrenaline, which for many is a very unpleasant experience (and for others a very pleasant experience. Its genetic).

Then I'd suggest the people who find adrenaline unpleasant should take a look at such games as X3 instead.


So you are saying there SHOULD be a PvE version of Eve?


There IS a PvE Server of EvE.


There is no "v" in the Sisi server, as everything is available for 100 isk.

Know a Frozen fan? Check this out

Frozen fanfiction

Lord Zim
Gallente Federation
#86 - 2012-06-19 15:45:14 UTC  |  Edited by: Lord Zim
Vincent Athena wrote:
Lord Zim wrote:
Vincent Athena wrote:
Because fighting real people tends to trigger the release of adrenaline, which for many is a very unpleasant experience (and for others a very pleasant experience. Its genetic).

Then I'd suggest the people who find adrenaline unpleasant should take a look at such games as X3 instead.


X3 is single player. Many want to play with others, just not in ways that trigger Adrenaline.

Are you saying there SHOULD be a PvE version of Eve for such players?

If I wanted to say there should be a PVE version of eve, I would say "there should be a PVE version of eve", not "maybe they should try X3 instead".

If they must play with others, then I guess they're **** outta luck, since CCP is having enough of a time just fixing the one space MMO game they do have, if they shouldn't make yet another for ... uh, I dunno, the few people who are unable to even deal with hisec.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ditra Vorthran
Caldari Imports and Exports
#87 - 2012-06-19 15:45:53 UTC
Grumpy Owly wrote:
[cynicism]

Though I will agree there is merit to split the playerbase into two shards:

Shard 1: Mature players who are capable of respectfully extending the sandbox to others and understand the symbiosis of interests but can expect and accept some aspects of gameplay outside of their control.

Shard 2: Selfish Asshats with unhealthy Meta interests where "winning at all costs" is the only consideration.
[/cynicism]


Shard 1: Selfish Asshats with unhealthy Meta interests where "winning at all costs" is the only consideration.

Shard 2: Mature players who are capable of respectfully extending the sandbox to others and understand the symbiosis of interests but can expect and accept some aspects of gameplay outside of their control. And the asshats who want to grief them.


Fixed that for you.

"Miners mine so I don't have to." ~Metal Icarus

Vera Algaert
Republic University
Minmatar Republic
#88 - 2012-06-19 16:02:45 UTC
Jade Constantine wrote:
Ciar Meara wrote:
Jade Constantine wrote:
Only split that would ever be worth considering would be North American / Euro(Russian) with both shards continuing with the same rules and gameplay at inception.



Dumbest thing ever said on the forums. Even more so then the OP, and that's saying something.


Thats an interesting point of view - so you think it'd be better to split between a pvp and pve server than it would be to have a split between geographically-diverse servers that both continue as effectively pvp servers? .

Geographically diverse servers would have no appreciable impact as alliances would have to recruit from the other side of the globe to cover off-times regardless.

either everyone would flock to one server (most likely imho) or alliances on both servers would enter agreements to borrow members of each other as necessary and most of us would have accounts on both servers.

technical (or legal) hurdles have never stopped eve players from doing whatever needs to be done and providing a proxy/VPN to the out-of-region members would soon just become another checkbox on the requirements sheet for any successful alliance.

.

Roime
Mea Culpa.
Shadow Cartel
#89 - 2012-06-19 16:06:23 UTC
Vincent Athena wrote:

Because fighting real people tends to trigger the release of adrenaline, which for many is a very unpleasant experience (and for others a very pleasant experience. Its genetic).


It triggers fight-or-flight response, which releases over 30 different hormones to help humans cope with fast and stressful situations. The body state caused by these hormones is too "low-level tech" to be felt subjectively good or bad- it feels rough to all animals experiencing it, but most importantly it is a state that focuses your attention to external factors, leaving no time to ponder your own emotions. Only genetic differences are between the sexes, typically males tend to fight, and females flee.

The subjective reaction "feels good or bad", is a result of conditioning through exposure to stressful events, and the results of those events. Your body starts to associate post-event emotions with the events and the hormonal response. This is normal in all our behaviour, we tend to avoid situations that previously lead to negative results, and seek those that resulted in success.

tl;dr: Go and win someone, and suddenly combat feels damn good all the time Cool

.

Alistair Cononach
The Legion of Spoon
Curatores Veritatis Alliance
#90 - 2012-06-19 16:12:28 UTC
We don't need to split EVE.

Players who prefer a 100% safe PvE-based Experience can choose to move on to OTHER MMO's that cater more to that style of gameplay.

EVE is currently the only meaningful PvP-centric Sandbox-based One-World MMO on the market.

To expect players who came to EVE for what it was to give in to players who prefer EVE be what every other MMO in the marketplace is, is asking too much.

EVE is what it is. If you don't like it, by all means, move on.

But if you think you can take our EVE from us and make in "Typical PvE-based, Sharded, Linear, No-PvP MMO" like so many others, you will not do so without a fight.
RubyPorto
RubysRhymes
#91 - 2012-06-19 16:14:55 UTC  |  Edited by: RubyPorto
Vincent Athena wrote:
RubyPorto wrote:
Vincent Athena wrote:
Lord Zim wrote:
Vincent Athena wrote:
Because fighting real people tends to trigger the release of adrenaline, which for many is a very unpleasant experience (and for others a very pleasant experience. Its genetic).

Then I'd suggest the people who find adrenaline unpleasant should take a look at such games as X3 instead.


So you are saying there SHOULD be a PvE version of Eve?


There IS a PvE Server of EvE.


There is no "v" in the Sisi server, as everything is available for 100 isk.


You don't have to purchase from the market there. You can mine, refine, mission, etc to your heart's content.

The market for sales represents what would happen after a few years of nobody losing ships.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Vaerah Vahrokha
Vahrokh Consulting
#92 - 2012-06-19 16:17:32 UTC
Who wants EvEFarmville?

Bleh.
Roime
Mea Culpa.
Shadow Cartel
#93 - 2012-06-19 16:27:42 UTC
Alistair Cononach wrote:
We don't need to split EVE.

Players who prefer a 100% safe PvE-based Experience can choose to move on to OTHER MMO's that cater more to that style of gameplay.

EVE is currently the only meaningful PvP-centric Sandbox-based One-World MMO on the market.

To expect players who came to EVE for what it was to give in to players who prefer EVE be what every other MMO in the marketplace is, is asking too much.

EVE is what it is. If you don't like it, by all means, move on.

But if you think you can take our EVE from us and make in "Typical PvE-based, Sharded, Linear, No-PvP MMO" like so many others, you will not do so without a fight.


Just out of curiosity, are there any fantasy-themed, persistent open world games like EVE? To me, MMO by default means a game where players interact with each others without artificial restrictions. This adds a massive amount of realism, and does not rule out peaceful interaction- in fact, it gives players the power of making moral choices.

If there isn't, maybe CCP should make one? I doubt that I would have time for another game, but I do like dragons, wizards and half-naked elf girls and would be tempted to try at least :)

.

Delen Ormand
Center for Advanced Studies
Gallente Federation
#94 - 2012-06-19 16:30:25 UTC
Roime wrote:


Just out of curiosity, are there any fantasy-themed, persistent open world games like EVE? To me, MMO by default means a game where players interact with each others without artificial restrictions. This adds a massive amount of realism, and does not rule out peaceful interaction- in fact, it gives players the power of making moral choices.


Darkfall was close(ish).
Jenn aSide
Soul Machines
The Initiative.
#95 - 2012-06-19 16:49:34 UTC  |  Edited by: Jenn aSide
Roime wrote:
Alistair Cononach wrote:
We don't need to split EVE.

Players who prefer a 100% safe PvE-based Experience can choose to move on to OTHER MMO's that cater more to that style of gameplay.

EVE is currently the only meaningful PvP-centric Sandbox-based One-World MMO on the market.

To expect players who came to EVE for what it was to give in to players who prefer EVE be what every other MMO in the marketplace is, is asking too much.

EVE is what it is. If you don't like it, by all means, move on.

But if you think you can take our EVE from us and make in "Typical PvE-based, Sharded, Linear, No-PvP MMO" like so many others, you will not do so without a fight.


Just out of curiosity, are there any fantasy-themed, persistent open world games like EVE? To me, MMO by default means a game where players interact with each others without artificial restrictions. This adds a massive amount of realism, and does not rule out peaceful interaction- in fact, it gives players the power of making moral choices.

If there isn't, maybe CCP should make one? I doubt that I would have time for another game, but I do like dragons, wizards and half-naked elf girls and would be tempted to try at least :)


I dunno if another such game exists, i've never played darkfall.

But I've been saying this for a while, hardcore eve players should WELCOME CCP branching out to that vampire game they are developing.

No it wouldn't be an alternative to the "EVE should be a themepark" crowd (nothing ever will be lol), but it COULD be something that lots of people would like, making that game CCPs new cash cow, which in turn would take the heat off the EVE devs to make EVE a mass-appeal game.

Lots of what has happened with EVE is (IMO) because, while profitable, it's not a huge money maker and CCP thus feels pressure to squeeze more money out of it. More money requires more subs, more GTCs sold and further "monetizing" of the game (cash shop and such). I for one would be real happy to see CCP gain a new cash cow, ease the pressure on "our" game.
Lady Ayeipsia
BlueWaffe
#96 - 2012-06-19 17:01:29 UTC
Honestly, i never want to see eve split. I need you people killing each other so I can profit by making more t2 modules.

Also, imagine how annoying exploration wound be with everyone trying to claim a few sites.


That said, I wouldn't mind a week or month long throw back. Let some of the newer players like myself experience a universe where Titan's have area effect dds, where bombers mounted cruise missiles, mining could be done around a gate and had a far different outcome, warp to 0, did not exist, and concord is still in it's infancy.

Make it a test server or the like. Each month, a new patch... Till it hits inferno, them roll back to the start. Could just be interesting to see what i missed.
Natsett Amuinn
Caldari Provisions
Caldari State
#97 - 2012-06-19 17:03:12 UTC
Know why I like these sort of threads?

I don't feel like the dumbest person here when I read them. So thank you OP, for not making me the dumbest person here.
seany1212
M Y S T
#98 - 2012-06-19 17:27:02 UTC
Ciar Meara wrote:
Jade Constantine wrote:
Only split that would ever be worth considering would be North American / Euro(Russian) with both shards continuing with the same rules and gameplay at inception.



Dumbest thing ever said on the forums. Even more so then the OP, and that's saying something.


Not empty quoting, this is bad, even for conspiracy theorist Jade Constantine Roll

Its the mixture of nationalities that brings loads of drama to the game, now that more of the east is being introduced to the game this can only bring more drama and EvE can never have enough drama P
Victoria Sin
Doomheim
#99 - 2012-06-19 17:32:21 UTC
NO....

But I think a server reset would be fun. You know, completely wipe the DB and start over Cool.
Citsatllort
Doomheim
#100 - 2012-06-19 17:56:06 UTC
Kacer Xenro wrote:
Inbefore the shitstorm.

Look what happened to Ultima Online, or the wilderness in Runespace, you're bad and so is your idea.



UO continued to acquire new customers and was able to hold on to them after cloning the worlds and making one 'safe'.