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Time to split the game?

First post
Author
Alavaria Fera
GoonWaffe
#61 - 2012-06-19 13:46:26 UTC
Mara Rinn wrote:
What happened to Ultima wasn't sharing, it was Tremmel: a place where people were free to go out into the wilds with no fear of PvP, but their products were in the same market as those people who went out into the non-tremmel wilds to collect the same goods with the risk of PvP.

Oh.

Sounds like how nullsec ends up buying tons of things made by alts or whatever in highsec and JFed down.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#62 - 2012-06-19 13:46:40 UTC
http://tinyurl.com/crxmx4d

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Oxford Longman
Republic Military School
Minmatar Republic
#63 - 2012-06-19 13:47:32 UTC

CCP Prism X wrote:



Lol, nicely said. ( never played another online game except eve but I get the point)

Leave the game ? I'm happy doing pvp in low and null sec so I'll stay for a little longer for now.

Are we painting all hi-sec dwellers with the same brush and saying that they would all go to the "lite" version. I think there are many in this game that excel in the current game mechanics and would happily stay in the "full" version.

The posts seem to argue that this is a bad idea because of market issues. So are we saying that a market could not function in a game with only low or null secs. Or a game with null sec only? I have not been playing this game as long as many but was the game not all 0.0 before he introduction of high sec? Was there no market then ( genuine question here)

Cant see the point in having an EU /US split that seems silly even to me. The multi national/cultural aspect of the game is one of the many things that makes this game shine.
Alpheias
Tactical Farmers.
Pandemic Horde
#64 - 2012-06-19 13:55:49 UTC
Oxford Longman wrote:


Cant see the point in having an EU /US split that seems silly even to me. The multi national/cultural aspect of the game is one of the many things that makes this game shine.


Did the troll just bitchslap Jade in the face?Shocked

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Grumpy Owly
Imperial Shipment
Amarr Empire
#65 - 2012-06-19 13:59:39 UTC
Mara Rinn wrote:
Grumpy Owly wrote:
Though I will agree there is merit to split the playerbase into two shards:

Shard 1: Mature players who are capable of respectfully extending the sandbox to others and understand the symbiosis of interests but can expect and accept some aspects of gameplay outside of their control.

Shard 2: Selfish Asshats with unhealthy Meta interests where "winning at all costs" is the only consideration.

Though I'm unsure wether it has a comercial future as realistically I would see shard 2 as a minority populace, but if it's sustainable? Roll


If only there was a reliable way to sort the asshats out of the rest of the population Evil


If I was to be baited into player possibilities of IG applied therapy where action speaks louder than words I could say Hulkageddon is one of course, for the extreme Carebear elements that are fixed about their need to win the game with no losses.

I'm trying to get one element for the uncompromising griefer/criminal element going with Bounty Hunting to help address some of the inequalities. But I don't want to label it as "white knighting" pers se as their are suffcient considerations to it simply being a mercenary profession providing an additional security service. Also there are more criminal related aspects than just suicide ganking and the Hulkageddon issue, but it is a very topical issue to help advertise.

Other than that, education is still key, so I guess continue the rhetoric. Maybe then its not simply a case of triage but embrassing pilots with better awareness to all the aspects within EVE, whilst trying to accomodate concerns respectfully.



tl;dr: don't have a magic wand, would be arrogant of me to wave it, it will be an ongoing "evolution" for us all ideally.
Ana Vyr
Vyral Technologies
#66 - 2012-06-19 14:00:37 UTC
I agree that splitting the game would destroy it.

What needs to be done is for CCP to figure out why nullsec is not where people are playing anymore and FIX IT.
highonpop
KarmaFleet
Goonswarm Federation
#67 - 2012-06-19 14:02:02 UTC
Oxford Longman wrote:
Just by typing the title I can feel the angry hordes forming to storm the battlements.....

Eve appears to be filled with players who passionately disagree about what Eve actually is or should be. The often used description of "Sand box" game Is used to reinforce whatever point the person is trying to make in each forum post often at the expense of the other. On and on process cycles.






Then they should leave the game. Not have the server split in two. Its not CCP's fault they are playing a game that they don't even like.

FC, what do?

Shenra Twrin
Republic Military School
Minmatar Republic
#68 - 2012-06-19 14:02:34 UTC
Oxford Longman wrote:
Just by typing the title I can feel the angry hordes forming to storm the battlements.....

Eve appears to be filled with players who passionately disagree about what Eve actually is or should be. The often used description of "Sand box" game Is used to reinforce whatever point the person is trying to make in each forum post often at the expense of the other. On and on process cycles.


I am tired of the endless pantomime cycle of "Hi sec is safe" ..." oh no it isn't" debates that fill the forums. ( what? like this one! quote .lol)

Is it time to split the game in two? Have an "eve-lite" for thoses who want to look at nice spaceship pixels and do safe missioning and stuff and have a separate main eve game that has no hi sec, only low sec and null sec - or just a game with null only?

But that will kill the game.... Which version? Which sand box?

Brb... Theres a large group of people at my door, hmmm..... Seem angry about something......

P.s.

Yes, I cant spell
No, I won't show you on the doll....
No, I have no tears,
Yes.... This is a alt , I'm not that crazy ( quote number 2)


-> http://www.quickmeme.com/meme/3prrng/ <--
RubyPorto
RubysRhymes
#69 - 2012-06-19 14:03:16 UTC
Ana Vyr wrote:
I agree that splitting the game would destroy it.

What needs to be done is for CCP to figure out why nullsec is not where people are playing anymore and FIX IT.


Nulsec has a boom and bust cycle of activity. Always has. Next boom in activity and those in HS will be free from disturbance again.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Grumpy Owly
Imperial Shipment
Amarr Empire
#70 - 2012-06-19 14:03:57 UTC
Ana Vyr wrote:
I agree that splitting the game would destroy it.

What needs to be done is for CCP to figure out why nullsec is not where people are playing anymore and FIX IT.


Caveats being:

1) Choice

2) Hopefully not breaking someone elses fun in the process.
Morganta
The Greater Goon
#71 - 2012-06-19 14:04:16 UTC
Oxford Longman wrote:

I am tired of the endless pantomime cycle of "Hi sec is safe" ..." oh no it isn't" debates that fill the forums


seems to me the easiest solution is to stop reading the forums
lookitthat.... no coding or second cluster needed Attention
pussnheels
Viziam
#72 - 2012-06-19 14:11:09 UTC  |  Edited by: pussnheels
You will only create 2 broken games , one thema park where economy is useless since nobody ever breaks anything and nothing is being sold
other just onebig arcade game where everybody flies a ibis since nobody ever produces anything

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Desert Ice78
Gryphons of the Western Wind
#73 - 2012-06-19 14:25:50 UTC
no

that is all

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Malcanis
Vanishing Point.
The Initiative.
#74 - 2012-06-19 14:37:50 UTC
pussnheels wrote:
other just onebig arcade game where everybody flies a ibis since nobody ever produces anything



Why do you believe PvPers are unable to produce anything? Is it because the "PVP" character class has a -100% industry modifier even at level 80?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ciar Meara
PIE Inc.
Khimi Harar
#75 - 2012-06-19 14:42:44 UTC
Jade Constantine wrote:
Ciar Meara wrote:
Jade Constantine wrote:
Only split that would ever be worth considering would be North American / Euro(Russian) with both shards continuing with the same rules and gameplay at inception.



Dumbest thing ever said on the forums. Even more so then the OP, and that's saying something.


Thats an interesting point of view - so you think it'd be better to split between a pvp and pve server than it would be to have a split between geographically-diverse servers that both continue as effectively pvp servers?


I think both ideas are dumb, if I consider one more dumb then the other that doesn't mean any of the two should be implimented, not even in a 'stuck between a rock and a hard place' moment. They both should be dumped in the bin at around the same time.

Anyone playing UO around the time of trammel/felucia disaster knows how crappy that turned out.

Anyone playing eve knows that the fact that there is one server where everyone works, plays and dies makes this world live more then others worlds that have shards with a few thousands players on. Some of my best friends in eve are americans. Splitting up that stuff is just wel, stupid in every way. (even more so then a trammel/felucia disaster but at least those two where linked!)

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Karl Hobb
Imperial Margarine
#76 - 2012-06-19 14:49:23 UTC
Malcanis wrote:
pussnheels wrote:
other just onebig arcade game where everybody flies a ibis since nobody ever produces anything

Why do you believe PvPers are unable to produce anything? Is it because the "PVP" character class has a -100% industry modifier even at level 80?

I keep seeing statements like this and wondering where people get this crazy idea that only carebears can produce anything...

People have alts, people.

A professional astro-bastard was not available so they sent me.

Jade Constantine
Jericho Fraction
The Star Fraction
#77 - 2012-06-19 14:52:14 UTC  |  Edited by: Jade Constantine
Ciar Meara wrote:
Jade Constantine wrote:
Ciar Meara wrote:
Jade Constantine wrote:
Only split that would ever be worth considering would be North American / Euro(Russian) with both shards continuing with the same rules and gameplay at inception.



Dumbest thing ever said on the forums. Even more so then the OP, and that's saying something.


Thats an interesting point of view - so you think it'd be better to split between a pvp and pve server than it would be to have a split between geographically-diverse servers that both continue as effectively pvp servers?


I think both ideas are dumb, if I consider one more dumb then the other that doesn't mean any of the two should be implimented, not even in a 'stuck between a rock and a hard place' moment. They both should be dumped in the bin at around the same time.

Anyone playing UO around the time of trammel/felucia disaster knows how crappy that turned out.

Anyone playing eve knows that the fact that there is one server where everyone works, plays and dies makes this world live more then others worlds that have shards with a few thousands players on. Some of my best friends in eve are americans. Splitting up that stuff is just wel, stupid in every way. (even more so then a trammel/felucia disaster but at least those two where linked!)


For what its worth I tend to agree with you "both ideas are bad" - but I do think one is far worse than the other. The notion of a PVE server fills me with horror. The notion of a geographic split - not so much. But then I've probably got a bit of sentimentality for how eve used to be with 7000 players on a sat night - back when wars were won with 10 apocalypses. I'm not entirely joking with the commentary on national character though - I do think there is a quite a difference between the way europeans and north americans go at their online gaming (probably as much difference as exists between PVP'ers and non PVP'ers if you cared to analyse it - and the mix between the two different gaming cultures has always had a bit of underlying tension in the management of eve online (especially community management).

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Ciar Meara
PIE Inc.
Khimi Harar
#78 - 2012-06-19 15:12:45 UTC
Jade Constantine wrote:
But then I've probably got a bit of sentimentality for how eve used to be with 7000 players on a sat night - back when wars were won with 10 apocalypses.


Agreed.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Vincent Athena
Photosynth
#79 - 2012-06-19 15:29:46 UTC
Roime wrote:
Vincent Athena wrote:
Thing is it could happen at any time. Another game company could put out an eve-like game that is PvE based. If that were to happen, would a good portion of CCP's subs move over? Would eve survive? In order to prevent such an occurrence, would the best company to run such a game be CCP?

Its interesting to contemplate what a PvE version of eve would be like. First what is meant by a "PvE game"? The definition I will use is "No non-consensual space combat, even when you are flying in space". There would still be the market, and players could compete against each other in activities like exploration.

The eve economy runs on stuff being blown up. But with no non-consensual space combat players will be killing each other far less. We need to keep the economy working. What would have to happen is the PvE segment of the game would have to be ramped up. Way up. POSes in high sec getting attacked by NPCs. NPC supers in Null hot dropping your mining op, or trying to take away your Sov.

Other changes would be needed. If done, would it be best for it to actually be a different shard? Or just a new area in the current eve universe?


Why would anyone want to fight NPCs instead of real people? Is it because you can't lose to EVE AI?


Because fighting real people tends to trigger the release of adrenaline, which for many is a very unpleasant experience (and for others a very pleasant experience. Its genetic).

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Lord Zim
Gallente Federation
#80 - 2012-06-19 15:32:26 UTC
Vincent Athena wrote:
Because fighting real people tends to trigger the release of adrenaline, which for many is a very unpleasant experience (and for others a very pleasant experience. Its genetic).

Then I'd suggest the people who find adrenaline unpleasant should take a look at such games as X3 instead.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat