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F*** this game. (Not a whine thread)

First post
Author
Hill Austrene
Rife Advanced Research Enterprises
#21 - 2012-06-19 01:58:55 UTC
If you're a **** in-game, there's a pretty solid chance you're a **** in real life.

OP seems pretty happy with his work here. What I don't understand is why, in this game, is being mean or taking advantage of someone considered a good thing?

Is it that fleeting sense of power over another?

Maybe. :O
Roll Sizzle Beef
Space Mutiny
#22 - 2012-06-19 01:59:08 UTC  |  Edited by: Roll Sizzle Beef
Malacath Azaria wrote:
Laziness should not be celebrated, supported or rewarded.

Why are you wasting time here then? You have a lot more players out there to educate. Your laziness in making the game a better place is high disappointing and will not be rewarded with likes.
Malacath Azaria
The Scope
Gallente Federation
#23 - 2012-06-19 02:01:33 UTC
Hill Austrene wrote:
If you're a **** in-game, there's a pretty solid chance you're a **** in real life.


Because how one behaves in a fictional setting directly relates to their personal life.
Malacath Azaria
The Scope
Gallente Federation
#24 - 2012-06-19 02:02:24 UTC
Roll Sizzle Beef wrote:
Malacath Azaria wrote:
Laziness should not be celebrated, supported or rewarded.

Why are you wasting time here then? You have a lot more players out there to educate. Your laziness in making the game a better place is high disappointing and will not be rewarded with likes.


The real action happens on the forums.
James 315
Experimental Fun Times Corp RELOADED
CODE.
#25 - 2012-06-19 02:03:17 UTC
People like the OP are worth 10,000 AFK miners. I'd much rather play a game with people like the OP than with people like the miners he killed. One reason for that, of course, is that people like the OP are actually interested in playing the game, while the miners are just AFK--not really playing at all.

If having all the AFK miners quit the game is the price of keeping suicide ganking legal, I would make that trade in a heartbeat.
RubyPorto
RubysRhymes
#26 - 2012-06-19 02:03:36 UTC
Malacath Azaria wrote:
Hill Austrene wrote:
If you're a **** in-game, there's a pretty solid chance you're a **** in real life.


Because how one behaves in a fictional setting directly relates to their personal life.


Didn't you go to Psychiatric School? Freud said that if you're a ganker in a computer game, you want to fondle your mother with a cigar.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Hill Austrene
Rife Advanced Research Enterprises
#27 - 2012-06-19 02:04:09 UTC
Malacath Azaria wrote:
Hill Austrene wrote:
If you're a **** in-game, there's a pretty solid chance you're a **** in real life.


Because how one behaves in a fictional setting directly relates to their personal life.


The setting may be fictional but the interactions are real. You may not be physically hurting someone, but emotionally the impact is still very real.
RubyPorto
RubysRhymes
#28 - 2012-06-19 02:05:55 UTC
Hill Austrene wrote:
Malacath Azaria wrote:
Hill Austrene wrote:
If you're a **** in-game, there's a pretty solid chance you're a **** in real life.


Because how one behaves in a fictional setting directly relates to their personal life.


The setting may be fictional but the interactions are real. You may not be physically hurting someone, but emotionally the impact is still very real.


And exposure to that sort of emotional impact is what the victim signed up for when they payed their $15 and logged in. I fail to see the problem with a work of art providing emotional impact.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Hill Austrene
Rife Advanced Research Enterprises
#29 - 2012-06-19 02:08:06 UTC
RubyPorto wrote:
Hill Austrene wrote:
Malacath Azaria wrote:
Hill Austrene wrote:
If you're a **** in-game, there's a pretty solid chance you're a **** in real life.


Because how one behaves in a fictional setting directly relates to their personal life.


The setting may be fictional but the interactions are real. You may not be physically hurting someone, but emotionally the impact is still very real.


And exposure to that sort of emotional impact is what the victim signed up for when they payed their $15 and logged in. I fail to see the problem with a work of art providing emotional impact.


I didn't say there was a problem. I said the OP's actions in game probably reflects who he is outside of EVE. Then I questioned his reasoning for wanting to inflict negative emotional impact on other players.
Lin-Young Borovskova
Doomheim
#30 - 2012-06-19 02:10:42 UTC
Let's see what comments will we have about "AFK miners in Procurers with battleship EHP"

Low yeld so, no problem they mine afk?
By the way, how does that "afk" tag activates on grid? -I must have mine bug cause I can't see that Lol

brb

RubyPorto
RubysRhymes
#31 - 2012-06-19 02:11:14 UTC  |  Edited by: RubyPorto
Hill Austrene wrote:
RubyPorto wrote:
Hill Austrene wrote:
Malacath Azaria wrote:
Hill Austrene wrote:
If you're a **** in-game, there's a pretty solid chance you're a **** in real life.


Because how one behaves in a fictional setting directly relates to their personal life.


The setting may be fictional but the interactions are real. You may not be physically hurting someone, but emotionally the impact is still very real.


And exposure to that sort of emotional impact is what the victim signed up for when they payed their $15 and logged in. I fail to see the problem with a work of art providing emotional impact.


I didn't say there was a problem. I said the OP's actions in game probably reflects who he is outside of EVE. Then I questioned his reasoning for wanting to inflict negative emotional impact on other players.


He didn't. He wanted to blow their ship up. Their reaction to him doing so is entirely out of his control.

It's like collecting rent from someone who lands on your Boardwalk Hotel.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Malacath Azaria
The Scope
Gallente Federation
#32 - 2012-06-19 02:12:16 UTC
Hill Austrene wrote:
RubyPorto wrote:
Hill Austrene wrote:
Malacath Azaria wrote:
Hill Austrene wrote:
If you're a **** in-game, there's a pretty solid chance you're a **** in real life.


Because how one behaves in a fictional setting directly relates to their personal life.


The setting may be fictional but the interactions are real. You may not be physically hurting someone, but emotionally the impact is still very real.


And exposure to that sort of emotional impact is what the victim signed up for when they payed their $15 and logged in. I fail to see the problem with a work of art providing emotional impact.


I didn't say there was a problem. I said the OP's actions in game probably reflects who he is outside of EVE. Then I questioned his reasoning for wanting to inflict negative emotional impact on other players.


Confirming I kill people IRL that go about their business with out paying attention. Apart from that, I seem to have missed the part where I purposely inflicted a negative emotional impact. I killed a Hulk, they got upset. I think most reasonable people would agree that it was self-inflicted.
Washichu May
Psilocybin Research
#33 - 2012-06-19 02:13:13 UTC
In the end this game may serve as asylum for psychopats to live out their aggression and malice, without hurting people IRL.

However, psychologists agree that this is bad idea and that psychopats should not be encouraged, but instead enlightened that is in their own interest to try and mimic normal people, if they want to get anywhere in life. Cos it is either wall street, or McDonalds, and OP doesn't sound like someone from Ivy League. Lol
RubyPorto
RubysRhymes
#34 - 2012-06-19 02:14:23 UTC
Washichu May wrote:
In the end this game may serve as asylum for psychopats to live out their aggression and malice, without hurting people IRL.

However, psychologists agree that this is bad idea and that psychopats should not be encouraged, but instead enlightened that is in their own interest to try and mimic normal people, if they want to get anywhere in life. Cos it is either wall street, or McDonalds, and OP doesn't sound like someone from Ivy League. Lol


So, mr internet psychologist, why is it that that you think people who enjoy PvP in a PvP game are mentally unbalanced?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Roll Sizzle Beef
Space Mutiny
#35 - 2012-06-19 02:15:53 UTC
Malacath Azaria wrote:
I think most reasonable people would agree that it was self-inflicted.

Ok, now who's delusional in thinking reasonable people exist.
Hill Austrene
Rife Advanced Research Enterprises
#36 - 2012-06-19 02:17:45 UTC
He knew that, to one degree or another, he would be causing emotional impact. Now, he didn't know how much, but he did know that his actions would create a reaction in another person. He also knew that the reaction would most likely be negative. Yet, he chose to take the risk of causing another person suffering in order to make himself happy. Not even happy, amused.
RubyPorto
RubysRhymes
#37 - 2012-06-19 02:17:46 UTC
Roll Sizzle Beef wrote:
Malacath Azaria wrote:
I think most reasonable people would agree that it was self-inflicted.

Ok, now who's delusional in thinking reasonable people exist.


His statement is not inconsistent with the possibility of the set [reasonable people] being empty.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Shukuzen Kiraa
F4G Wild Weasel
#38 - 2012-06-19 02:17:52 UTC  |  Edited by: ISD Stensson
Aww look at you brag about killing a defenseless ship on the internet. You're just the coolest ever.

Edit: Unnecessary quoting removed - ISD Stensson
RubyPorto
RubysRhymes
#39 - 2012-06-19 02:18:49 UTC
Hill Austrene wrote:
He knew that, to one degree or another, he would be causing emotional impact. Now, he didn't know how much, but he did know that his actions would create a reaction in another person. He also knew that the reaction would most likely be negative. Yet, he chose to take the risk of causing another person suffering in order to make himself happy. Not even happy, amused.


His actions created the impact that the other player is playing the game to experience. If they've mistakenly picked the wrong game, that is not his fault.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#40 - 2012-06-19 02:19:33 UTC  |  Edited by: ISD Stensson
Shukuzen Kiraa wrote:
Aww look at you brag about killing a defenseless ship on the internet. You're just the coolest ever.


Hiya form alt, being all macho on the internet. You're just the coolest ever.

Edit: Unnecessary quoting removed - ISD Stensson

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon