These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

New Players: Very First Steps

First post First post
Author
Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#41 - 2011-11-12 18:33:20 UTC
Rules of the Governing Body

Below are a good set of guidelines for your managers and directors. If you can find one of these that is not an absolute necessity given the actual conditions that prevail in the game please let me know. I'll publish a retraction and make sure you get the credit.

1. We keep the difference between fantasy and reality clear. We are not the rulers of a mighty empire. We are the "employees" of a non profit organization. All the people who take our orders are volunteers. When we issue our "commands" we'd better keep that in mind, and make it work for us every single step of the way.

2. We take the time to thank each other for our work.

I've seen groups founder because the people who run it forget this kind of simple politeness. (This one is SUCH a good thing to overlook if you want to carefully lay the foundation for utterly unnecessary festering resentment within your management team.)

3. We take the time to critique each other's work.

I've seen volunteer organizations fall apart completely, and in the end, it turned out that it was more than anything because nobody felt they had the right to say anything to each other because they are all volunteers. Which is true. But if your volunteer isn't doing their job or doing a bad job they are worse than useless. That's also true.

4. Honor among Thieves.

Especially when we disagree. More then than ever in fact. If you can't handle confrontations like a businessman you have no place managing or leading anything other than toy soldiers.

5. We understand that a lot if not most of our EVE time is going to be taken up by coordinating the efforts of other players.

If the idea of spending your time analyzing the Big Picture, scheming, issuing "orders," and moving pieces in and out of play on the game board does not make your heart beat faster, this definitely not the job for you.

6. Expert authority carries the day.

Even though EVE groups are structured as dictatorships with the CEO/Executor being able to kick anyone out or end the club itself, expert authority will be the actual means of decision making and implementation 9 times in 10. Just saying.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#42 - 2011-11-14 17:02:43 UTC
People walk up to me in the street.

They say, "Hey Praxis. How ya doin'? So what about you stop being coy and just tell us what the frackin' Secret Evil Plan is? And if you don't then eat slaver hound turds!"

Well I don't want to eat the turds of even fictional creatures so I've decided to give in. But only here on the website. Yep. People are actually going to have to go through the trouble of clicking on a link to our site to see the SEP we've been talking about for the last two years.

So here goes.

The Secret Evil Plan is neither Secret or Evil. I've already conceded the point about the secrecy. I haven't shut up about the thing since I started as a Director.

Now I'm going to have to fess up to my many critics as well as admirers that the plan isn't even actually Evil.

With the Neutotechnicon, I've written what will hopefully be only the first guide on EVE spy vs spy playing. A member of SFSC had read the Neurotechnicon and asked me why, given what was in the thing, I publish it and make it available to even our enemies. I found this to be a more than reasonable question. The answer is that we are also an educational organization. And we love EVE because its a game that allows and encourages this dimension of MMO gaming. And who ever said I put everything I knew into the Neurotechnicon anyway?

With The Technocrat I've provided a service to all the manager players in the game. There's a year and a half of intensive research on EVE organization management in that sucker. Its going to enable our evil scheming politicians to do their evil scheming and power mongering much much more efficiently. I'd like it if EVE got a rep for really badass "guilds." Let's get those power mongers out there playing those games where they don't get nearly as many toys to play as they do here interested in EVE.

With the New Players Very First Steps Guide I've hopefully done something to help even more twisted obsessive gamer types through that horrible first two weeks to a month where the sheer size of the thing just exhausts you. We get a few more interesting minds though the door everybody wins.

The irony is that 95% of the people in my organization could care less about spying. They just want to learn EVE at all. Only the tiniest few actually get as far as infiltrating and doing dastardly things of that kind. Even among the few who come to me saying that they want to go undercover right from the start.

Who knew there would be such unsuspected reserves of, well, virtue among EVE players? Most of us actually want to be Good Guys, even in our fantasy lives. (And I know: all you pvp guys are bloodthirsty! Raaaaaaaahhh! Snarl! Yes but even then there's a difference between being a tough guy and a bad guy.) In this I may have done my members a disservice. We should have been a well publicized organization known for anything but spying, and secretly had a ring of agents rather than be widely known for spying and not do enough of it to make it worth the reputation. On the other hand, I've got the people in my organization who want to, among other things, educate and train new players. We tried to farm this function out among other corporations but it didn't work.

More about this soon. Or I'm going to delete the thing.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#43 - 2011-11-16 10:15:45 UTC
From Warp To Zero

Its that underlying astonishment: "What? What do you mean you don't want to be part of the team?" Its like a religious person hearing for the first time in their life that someone doesn't believe in God. They're baffled that you don't want to play. With them. "What do you mean you don't want to do it our way to be part of my tribe?"

And you smile to yourself. Just because you're there they think you're there with them. And you are, why wouldn't you want to be? Certainly there are individual players with whom one forms loyalties. Speaking for myself I enjoy my loyalties and the effects they have on me hugely. But, again, those are to individuals, not groups although I'll admit I can be sentimental about those from time to time.

And then there's the simple truth that you are interested in getting certain things done in order to test your ideas. And if you're going to do a good job of that you're going to have to be first and foremost alone, apart, with the perspective of the perpetual outsider.

The irony of this can be how vastly useful you can wind up being simply because nobody else as deep in "your" group is capable of addressing the group from that perspective. Actually this is something I've found particularly enjoyable over the years. Its allowed me to exert a huge influence on the groups I've been a "member" of because nobody is even capable of letting themselves see the spot "where it hurts." If I'm willing to exert the relatively large amounts of time, energy and money it takes to set thins in motion from such angles, I can eventually find out....something. And always always I am of service to the people I'm in the group with. But that's one of my personal policies not an experimental necessity. The group must profit more from my presence than I cost it. That way I owe the group nothing.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#44 - 2011-11-17 22:28:16 UTC

7/21/11

The group keeps you grounded and it imprisons you. I have people who work for me who recognize nobody's existence but their own. You can feel it in their reactions. If I were a dancing bear to be negotiated with or an alien, floating on my tank of liquid ozygen, they'd have the same reactions, the same plan. They see things only in terms of their own gain, or mine. To these creatures there is no reason to listen to a man's story aside from the tactical information to be gleaned. No amount of love or hate or time or familiarity will change this. I feel more kinship with my slaver hound bulldog than I do them. I wold mourn his death more than I'd mourn any of theirs.

These are the true intraspecies predators. They have no Word. They don't live as members of a social species. They will never understand that the best and worst things in life come from other people. They will never see the abyss that opens when a life is ended.

I find their company very stimulating. I spend a lot of time being aware of very basic things like where everybody is in the room.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Malcanis
Vanishing Point.
The Initiative.
#45 - 2011-11-17 23:15:31 UTC
Whatever you were on when you posted that, hook a brother up. Share the wealth.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#46 - 2011-11-19 01:05:13 UTC
Moons or plexes aside, most sov is worse than useless. (CCPs monkey trap: gourd with hole. Inside gourd are berries. Monkey puts hand in but can't pull fist out until he lets go of the berries.) Territory? How the bloodly blue blazes is territory going to help ME? Does a color on the daily sov map put ISK in MY pocket? Or, for that matter, the pocket of the corp I'm a mamber of? Does going to tedious CTAs to defend that territory make the game worth playing for ME? Those are not academic questions. If territory is what you want, you'd damn well better find members who have the same answers to those questions above as you do BEFORE you claim territory.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

FeralShadow
Tribal Liberation Force
Minmatar Republic
#47 - 2011-11-20 02:03:11 UTC
Amazingly interesting.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#48 - 2011-11-20 05:25:02 UTC
Your Leadership Group

This topic deserves a guide of its own, as long or longer than this one.

The daily care feeding and grooming of your membership at large can be done by one or more of the designated management team but if you wish to continue in your job as being in fact CEO or Alliance Executor you'd better be the one taking care of your leadership group. You have to manage your managers. These people are essential to your group's survival. The person who does this job is in fact the leader of the group no matter what their title.

If you want these people to continue to donate their priceless time to you and your stupid group you'd better not take them for granted. That gets ignored only for so long. And then, usually, you wind up with an enemy. It won't matter that the only thing you were guilty of was feeding them all the rope they needed to hang themselves. That's all it takes.

You MUST make appreciating and caring for your managers and volunteers your first or one of your first priorities. You MUST. YOU MUST. No matter how busy you are. Let something else slide.

YOU MUST MAKE APPRECIATING AND MANAGEMENT OF YOUR MANAGERS AND VOLUNTEERS A TOP PRIORITY OR YOU WILL LOSE ALL OF THEM.

The talent and dedication you waste will just leave without a word. Except the ones who will be angry humiliated at having volunteered to be used and taken for granted. They will betray you, steal, rip things up on their way out. (The funny thing is that the angrier they are at you, usually the more loyal they were at the start. Isn't that funny?)

Your members will see this pattern, even if you don't. The better ones leave. More and more the people who volunteer will be looking to steal from you, since now they come to the job knowing they won't get anything for doing it except what they take.

Leaders who can't or don't manage at least their key people are not leaders. They're just playing at it. It is ironic. Here in this make believe MMO land the only thing nobody respects you for pretending to be is a leader.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#49 - 2011-11-21 23:23:31 UTC
The First Rule of Acquisition: As a merchant my best asset is handshake deal in a network of long term relationships.
The Second Rule of Acquisition: No matter whose it is, blood is expensive.
The Third Rule of Acquisition: Money is just another form of information.
The Fourth Rule of Acquisition: Never let YOUR greed become a cost of doing business.
The Fifth Rule of Acquisition: No matter how tempting, do not believe your own advertising.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#50 - 2011-11-22 17:08:46 UTC
FeralShadow wrote:
Amazingly interesting.



Thank ya.

Big smile

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#51 - 2011-11-24 19:00:27 UTC
Happy Thanksgiving to all my fellow Americans out there. And to all my non US friends: All you have to do to join in is give some thanks for all the good people and stuff in your life and you're good to go!

Big smileBig smileBig smile

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#52 - 2011-11-26 13:30:55 UTC
Smiling Friends Social Club

You Choose Your Level Of Involvement

Freelancer

"I only gotta sell out four more of these guys for my new Tengu. That guy Praxis really came through. I wonder how much he'd be worth"

"I've got to prove myself to be worthy of their trust!"

The first tier Freelancer. You are paid for services rendered, with a smile thrown in. And the occasional bonus you hadn't looked for. We have pay scales and missions aplenty to keep the part time spy and mercinary fat and happy.

Handpicked Predator AND/OR Protector

"Hihihihihiiiiii. He was funny. Eyes all wide. Hahahahahahahahahaaaaaa."

"I had to stop it. It was wrong."

The second tier are the Handpicked Protectors AND/OR Predators. Only artists, the still functional but insane, the mad scientist, the alchemist, the traveller in the untracked wastes of human perception need apply.

It is to you I say: Yes. I'm here. Let's do it. What we always do whenever we assemble in groups of more than one. Come on in. I'll jump through your hoops and once I've proven myself to you we'll talk. And you know I don't have to promise you. Anything. I'll do what I always do for you because I won't be able to help myself.

Protector of the Weak AND/OR Intraspecies Predator

"You mean I got to do that to him for his own good? I love being me!"

At this point we are doing it for the art. For the love of it. You don't need us any more. Except as smiling friends. Evildoer or Lawman, you will be expected to play your role with consummate skill, passion and ruthlessness. SFSC Director or not, you will be part of the Inner Circle.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#53 - 2011-11-28 19:44:55 UTC
The group keeps you grounded and it imprisons you. I have people who work for me who recognize nobody's existence but their own. You can feel it in their reactions. If I were a dancing bear to be negotiated with or an alien, floating on my tank of liquid ozygen, they'd have the same reactions, the same plan. They see things only in terms of their own gain, or mine. To these creatures there is no reason to listen to a man's story aside from the tactical information to be gleaned. No amount of love or hate or time or familiarity will change this. I feel more kinship with my slaver hound bulldog than I do them. I wold mourn his death more than I'd mourn any of theirs.

These are the true intraspecies predators. They have no Word. They don't live as members of a social species. They will never understand that the best and worst things in life come from other people. They will never see the abyss that opens when a life is ended.

I find their company very stimulating. I spend a lot of time being aware of very basic things like where everybody is in the room.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#54 - 2011-11-29 21:28:50 UTC
8/7/11

The silence of my old corpmates is thunderous. Clearly I have failed to communicate the substance of my demonstration/experiment/spectacle to them. Though it is presumptuous of me to think it my responsibility, after all we all make our own choices, and my friends have made theirs. Do I respect their choice? Even though my haze of anger and bewilderment, I must concede the point that their choice is not unreasonable for them. That was harder to write than I thought it would be. Nonetheless.

How completely I'd failed only came to me towards the end, when AR sent me that email saying that they were expecting me to behave myself and not make a spectacle with emails or anything to the alliance as a whole before I finally left.

I remember being mildly surprised. I'd thought I'd made it clear that I had simply dismissed the alliance and everyone in it. They had, for me, ceased to be a meaningful pick of pieces for my little game.

I did not love them enough to torture them in the ways they needed in order to learn what they needed to learn about their current situation. There were no bond with which to wind their heartstrings. I had no need to suffer with them in order to undergo the necessary....inoculation.

And inoculated they will be. Against what? Why, mindgames of a specific type. Now they will know what to do, and they won't need to know how they know it.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#55 - 2011-12-01 19:25:02 UTC
So what's in this for me, the guy writing all this.

1. I love making groups that work well and that's the thing in EVE I find more fun than anything else.

2. I think it sux that all the military PvP guys seem to hate the big fleets so much. Isn't there some way we can do all this without them having to HAVE to do it?

3. I really really prefer the idea of oligarchy based on expert authority rather than the lone alpha male model. This way I get to have my cake and eat it too.

4. I want to write this. Script it. Put on a show. Be openly the Minister of Propaganda and be the head of the secret police secretly. (I've been waiting for 49 years to type that phrase and didn't know it.) Oh and the head of our diplomatic corp. Every one of our diplomatic corp are going to be spies. Just like in RL.

5. What I need is a TEAM. I need the folks who really want to do that other stuff I can't do myself no matter how much I might want to. The Merchant Prince. The Admiral of the Fleets. The Pirate Lord. The Minister of Hi Sec The Director of What I Don't Even Know About Yet.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#56 - 2011-12-02 23:37:07 UTC
My experience in nullsec so far is that industry takes a clear back seat to PvP, no matter what they tell you to get you to join their alliance. Most of nullsec is an active war zone. It is very rarely advisable for a business to set up production infrastructure in an active war zone. Unless you are allied with a group of PvPers who are good enough to keep the peace in their territory, or at least scouts where needed, you are better off buying ore in the nullsec markets and just shipping it to hi sec for production there than you are mining in nullsec for example. Your new alliance will almost always want you to go to their CTAs and if you want to that's great but if its a cost of doing business for you as a player, you have to measure carefully the benefits. There is some industry stuff that really doesn't work very well in nullsec. You just can't do the kind of mass market manipulation in nullsec that you can in hi for example. You can't play market games of any kind really. The alliances don't like that kind of thing except for whatever their leaderships are doing, naturally.

As far as I'm concerned the combination of your trade and hauling skills--your cloaky hauler/blockade runner and your jump freighter is the single most important thing to succeed in nullsec industry. If you can move stuff from hi sec to your alliance's (and their blues) marketplaces and back you are looking at the biggest margins in the game. You risk your ships and you lose your volume, of course.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#57 - 2011-12-04 20:00:47 UTC
Multiple Characters

Most of the people who play this game play multiple characters with multiple accounts. The pace of the game allows this. During your 37 jump trip for a pack of chewing gum, you cvan switch over to your other character. The key to doing this successfully is playing in windows mode.

To get into window mode hit Esc, then Display & Graphics Tab, the button on the upper left choose windows

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#58 - 2011-12-07 01:15:28 UTC

I will treat you honorably, even when we disagree. There are two reasons. One beyond my control and one that's a question of aesthetics. First, when you in the business of treachery, betrayal, spying and fraud, turns out your word is the catalyst that makes all your other assets work. Just as importantly, by being honorable I get to enjoy the rich irony of running an organization dedicated to terror, traitors and lies using friendship, frankness, and fairness. Better than dark chocolate.

I won't pinch pennies but I won't stand for being defrauded unless I really like you in which case its ISK I'd give you anyway that you're having more fun getting from me through theft. I won't come after you if you betray me. I just won't play with you any more. I consider that punishment enough.

Your character will be paid for results and only results. Hard work that results in a near miss results in nearly getting paid. I reserve the right to keep my counsel about anything I might want to give you extra on your next mission because I believe you did it even if you didn't prove yourself this time.

Proof of your Dastardly Deeds is mandatory. Screen shots, chat logs, recorded chat room convos, email copies, and corroboration by other agents within the organization will be required. I reserve the right to not be convinced by your (doubtless) sincere account of not having any proof of a given claim.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#59 - 2011-12-07 19:21:51 UTC
X-rated Holoreel

wiki.eveonline.com/en/wiki/X-Rated_Holoreel

Some of the most popular titles in New Eden have been produced by front corporations owned by Smiling Friends Social Club.
Naughtybits And Princess Tingly Navigate the Sargasso of Culturally Sanctioned Sexual Illiteracy
Cannibal Stewardess Vixens Unchained and other Meditations on the Arts of Love
Some Holoreels produced by SFSC shell corps that are shown in health classes in Gallante space and illegal in Amarr space.
For kids:
Grownups Are Even Grosser Than Boogers (Professor Notyet explains why you were so much more right than you ever imagined, but that your parents love you anyway.)
Adolescents:
Puberty: And You'll Be Even More Of A Freak If It Doesn't Happen To You (There's no escape. Lay back and enjoy it or fight for your very survival, the outcome is the same.)
Adults
How Not To Kill Yourselves Making Them, and Not Kill Them Preparing Them To Make More (Warning: This holo is as much about the consequences of sex as it is about the beast with a billion backs itself and despite extensive editing the contents remain as confusing as the title.)

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#60 - 2011-12-09 23:31:27 UTC
Cartography: The Art of Treasure Map Making

wiki.eveonline.com/en/wiki/Cartography:_..._Treasure_Map_Making

A philosophical treatise by Praxis Astra commonly acknowledged as the founding document of the science and philosophy of neuromemetology which concerns itself with the effects of symbols, ideas and culture on the human evolutionary processes. This is typified by their famous slogan "Don't mistake the star chart for the galaxy!" Neuromemeticians also concern themselves with the effects of culture on their own psychology and physiology; as well as how to consciously control these. The third chapter of this book is actually the now famous "Gold Standard" dialogue usually published as a separate work. (The "Gold Standard" argument is that in the information age the true medium of exchange is no longer gold or even information, but the minds that are capable of using information and that create new and even evolutionarily significant information.) Several training systems are associated with neuromemetology, including the infamous Hearts And Minds of the alliance of the same name.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org