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Question to the pve community

Author
Solstice Project
Sebiestor Tribe
Minmatar Republic
#61 - 2012-06-19 11:17:25 UTC  |  Edited by: Solstice Project
Ituhata Saken wrote:
I believe a rock is also ignorant of its influence on its environment.....oh god, you know what a rock is? An environment! Guys, guys! I found the environment everyone is competing against!
*LOL* Wow, that made so much sense ...

edit: and again, new page ... this is getting out of control. -.-


But seriously ... thanks for being a prime example of a person ignoring it's influence on ... OTHER PEOPLE ...
... if that's better to understand than ENVIRONMENT ...
... although OTHER PEOPLE also belong to YOUR ENVIRONMENT ...

*lol* hilarious ...
Vaerah Vahrokha
Vahrokh Consulting
#62 - 2012-06-19 11:22:19 UTC  |  Edited by: Vaerah Vahrokha
Malcanis wrote:
Sisohiv wrote:
Tippia wrote:
Sisohiv wrote:
PvP provides barriers for the sake of barriers. It doesn't have anything to do with the mechanics of Industry. That is pure 100% PvE (in a strictly PvP game)
So… what environment are you fighting against when you're doing industry, again?



What player am I fighting against when I do Industry?


Do you sell anything you produce? Do you buy any player produced materials? Do you use limited production slots in a station? Do you use limited research slots in a station? Have you claimed one of the limited number of hi-sec moons for a POS? Have you moved valuable materials and items through space? Have you sold BPCs?


Well, if somebody wanted to nitpick like Tippia he could bring in my example:

- I gun-mined enough minerals that I made all my ships and mods (with NPC bought BPOs).
- I do missions etc. with such ships and the wallet blinks due to PvE fixed bounties. Even totally removing LP etc. the pure PvE bounties are plenty enough.
- I also self gathered PI and self made all my POSes and every structure around the POSes that I use to research the BPOs.
- I can also mine ice for the POS. Even the charters may be bought with LP given by factions my mission alts are at 9+ standings with.

Of course in the actual game I do plenty of market and industry PvP but if I wanted to only play PvE, the game puts in a lot of resources to be completely self-sufficient and thus not need to punch anyone else on the nose.
Sai Hai
Funk Freakers
#63 - 2012-06-19 11:27:29 UTC
AFK Hauler wrote:
I did not know there was a PvE community in a PvP game...

Interesting.


I did not know there was a PvP community in a PvE game...

Very Interesting.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#64 - 2012-06-19 11:31:49 UTC
Sai Hai wrote:
AFK Hauler wrote:
I did not know there was a PvE community in a PvP game...

Interesting.


I did not know there was a PvP community in a PvE game...

Very Interesting.


Which game are you talking about ?
I, too, believe there's no PvP community in a PvE game ...
That *really* makes no sense.

But let's stick to EvE instead of talking about all the crap out there, thx.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#65 - 2012-06-19 11:35:29 UTC  |  Edited by: Solstice Project
Vaerah Vahrokha wrote:
- I gun-mined enough minerals that I made all my ships and mods (with NPC bought BPOs).
- I do missions etc. with such ships and the wallet blinks due to PvE fixed bounties. Even totally removing LP etc. the pure PvE bounties are plenty enough.
- I also self gathered PI and self made all my POSes and every structure around the POSes that I use to research the BPOs.
- I can also mine ice for the POS. Even the charters may be bought with LP given by factions my mission alts are at 9+ standings with.


- Rats somebody else can't shoot anymore and it doesn't matter if nobody else was around at that moment.
- Space on planets somebody else can't use anymore, because you're using it.
- A moon nobody else can use anymore, because you're using it.

Also, hilariously, one can't have no-influence on anything, because even if one "chooses" not to
have influence, he's still influencing his environment by avoiding it.

But i guess that's way too meta now ...
Pak Narhoo
Splinter Foundation
#66 - 2012-06-19 11:50:14 UTC
Vincent Athena wrote:
FloppieTheBanjoClown wrote:
Vincent Athena wrote:
Squrriel Insurgent wrote:
..........

So please help me understand, in short you came to a strictly pvp driven game and ask to make it safe for you to pve mine with no worries of any negative repercussions?


Please state your source for Eve being a strictly pvp game.


My source.


Please state a source that was authored from someone currently working for CCP.


(I'm probably a bit too late and haven't read past first 2 pages so apologies if it's been mentioned.) Smile

Well he's no longer working for CCP and the statement doesn't say 'strictly' but as things do so often they get a bit bend.
Anywho, here is a link to a dev blog with amongst others the phrase "The environment plays a big part but EVE is a "PvP" game.".
Link.
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#67 - 2012-06-19 11:55:00 UTC
ITT people not understanding that pvp is not exclusive to people shooting each other in the face.
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#68 - 2012-06-19 11:57:47 UTC  |  Edited by: Liliana Rahl
Vaerah Vahrokha wrote:
but if I wanted to only play PvE, the game puts in a lot of resources to be completely self-sufficient and thus not need to punch anyone else on the nose.


This is quite true. But unless you're in station 24/7 and never use the market or contracts or otherwise interact with players while in station, there is always the potential for the pvp element to come into play.

Actually, now that I think of it, even in station you're not safe from pvp. Competition for research/manufacture slots?
Squrriel Insurgent
Ministry of War
Amarr Empire
#69 - 2012-06-19 12:39:43 UTC
Josef Djugashvilis wrote:
I should like to take this opportunity to thank the op for starting this startlingly original thread.

Why has no one else ever brought this mind-numbingly boring topic up before?


And I thank you for choosing to take your time and read it. I do understand that your time is valuable, and I understand you have the right to use it in any way you choose. And you chose to read my post I thank you.

Zyress
Caldari Provisions
Caldari State
#70 - 2012-06-19 13:52:22 UTC  |  Edited by: Zyress
Squrriel Insurgent wrote:

Question: what other mmo actually allows you to do that?


I don't have a comprehensive list by any means but Ogame is a pvp oriented mmo that is great for playing afk. Its perfectly legal and unless you want to sit and watch resource numbers accumulate for hours at a time, or watch for 2 hours till the attacking fleet arrives then setting an alarm for when you need to pay attention is fine. Kind of like mining.
THE L0CK
Denying You Access
#71 - 2012-06-19 14:10:57 UTC
Peter Raptor wrote:
THE L0CK wrote:
Squrriel Insurgent wrote:


I have heard a lot of pve miners who say to leave them alone in mining in high sec. Stating that mining in high sec is a easy to to play without playing. Having heard someone once state " mining in high sec is the easiest way for me to play while doing homework".I have read many statements just like that. Where people want to have an area where they can afk or not have to pay little attention to there game while they progress at the task at hand.




Here's another mind bender. If you are afk mining, are you really playing the game?


When you set a mouse trap, are you trying to catch mice?



No, the mousetrap is! By setting the trap you have moved the function of catch from yourself to the mousetrap hence why people say "I set some mousetraps to catch a mouse". If you were trying to catch the mouse, you would be patiently waiting next to the hole, like a cat.

Do you smell what the Lock's cooking?

Ana Vyr
Vyral Technologies
#72 - 2012-06-19 14:15:56 UTC
Mining sure as heck isn't PvE.

There are other activities such as missioning, or incursions that are PvE.

A totally safe highsec environment would ruin EvE completely, IMO, but right now there's a shift of attention of where the PvP action is, and its affecting things negatively in the community, not necessarily in the market or game itself.

The good stuff in terms of PvP is supposed to be in nullsec (large scale warfare), followed by lowsec (skirmish warfare), and then highsec (for things like wardecs and the like). What happened lately is the PvP focus has been placed on highsec in that this is the type of PvP that's receiving the most forum attention, likely due to the widespread ganking. I doubt CCP expected the nullsec alliances to get bored with their empires and come out to gank in highsec in any kind of organized numbers.

However, you can't say CCP is not reacting. The new mining ships kinda clearly state that CCP doesn't expect this sort of gameplay (ganking miners) to be the "ultimate PvP attraction" in the game going forward.

Let's see what CCP's new ideas do before we do anything drastic.
Zyress
Caldari Provisions
Caldari State
#73 - 2012-06-19 14:30:14 UTC
THE L0CK wrote:
Peter Raptor wrote:
THE L0CK wrote:
Squrriel Insurgent wrote:


I have heard a lot of pve miners who say to leave them alone in mining in high sec. Stating that mining in high sec is a easy to to play without playing. Having heard someone once state " mining in high sec is the easiest way for me to play while doing homework".I have read many statements just like that. Where people want to have an area where they can afk or not have to pay little attention to there game while they progress at the task at hand.




Here's another mind bender. If you are afk mining, are you really playing the game?


When you set a mouse trap, are you trying to catch mice?



No, the mousetrap is! By setting the trap you have moved the function of catch from yourself to the mousetrap hence why people say "I set some mousetraps to catch a mouse". If you were trying to catch the mouse, you would be patiently waiting next to the hole, like a cat.


Thats like saying a fur trapper doesn't trap animals. One of the things that separate us from most, not all animals is that we use tools. We set the trap, we catch the mouse. Its like the difference between assembly code and C++, we're just operating at a higher level than the cat. Its not as direct as the cats method but its smarter.
Vaerah Vahrokha
Vahrokh Consulting
#74 - 2012-06-19 14:39:22 UTC  |  Edited by: Vaerah Vahrokha
Solstice Project wrote:

- Rats somebody else can't shoot anymore and it doesn't matter if nobody else was around at that moment.
- Space on planets somebody else can't use anymore, because you're using it.
- A moon nobody else can use anymore, because you're using it.

Also, hilariously, one can't have no-influence on anything, because even if one "chooses" not to
have influence, he's still influencing his environment by avoiding it.

But i guess that's way too meta now ...


- L4 rats are spawned on demand, everyone can have their little infinite ISK and minerals source.
- Not everybody live in The Forge. 80% of the planets I surveyed were and are completely empty of anybody's PI. After CCP introduced the NPC tax, people abandoned them in big style.
- Same as above. I quit the game and routinely remove POSes left and right and every time I come back, the moons are completely free to take back in the same spot.



Liliana Rahl wrote:
Vaerah Vahrokha wrote:
but if I wanted to only play PvE, the game puts in a lot of resources to be completely self-sufficient and thus not need to punch anyone else on the nose.


This is quite true. But unless you're in station 24/7 and never use the market or contracts or otherwise interact with players while in station, there is always the potential for the pvp element to come into play.

Actually, now that I think of it, even in station you're not safe from pvp. Competition for research/manufacture slots?


- What you say was true in 2010, when sometimes I found 5-6 manufacturing slots full (out of about 60 in "my" system).
Then the local trade hub dried up, now since Dec 2011 I have never seen 1 slots being used.




Anyway I see people reading and writing what they want without checking the reality in face.

EvE is indeed PvP centered but the indicated activities are not PvP centered (but PvP side affected at best).

Let me tell in another way: of many MMOs I played, one of them is called Istaria. It's a sandbox game with deep crafting like EvE, in the sense you build everything up, even more than EvE.

The game comes with auction houses, mining (14 craft schools) and the usual stuff.

It's pure PvE, you don't even get a battleground, an arena nothing. It's a PvE MMO as written on the tin.

Yet one of you would define it PvP, because miners in there DO clash much more than in EvE, people empty the NPC spawns (no instancing, no spawned "pockets") that everybody else need.
People outbid each other in auction house and even in "meta professions" (i.e. building houses, the specialized crafters offer services for a fee and guess what, they compete).

Yet that's a classic, older than EvE pure PvE MMO.


So, the PvP definition you apply for everything in EvE, happens even harder in that and any other PvE game, because the very fact they are MMOS puts people "against" each other.

So, there are 2 PvP levels:

- 1 is inherent to playing a multi-player game, even PvE games have competition.
- 1 is inherent to the ability to actively exterminate each other on their avatars / ships and not just by "competing".

EvE has both factors and the EvE gameplay only involving non shooting in face is totally the same of pure PvE games.
Therefore EvE is also PvE, in the most classic sense.
THE L0CK
Denying You Access
#75 - 2012-06-19 14:46:12 UTC
Zyress wrote:
THE L0CK wrote:
Peter Raptor wrote:
THE L0CK wrote:
Squrriel Insurgent wrote:


I have heard a lot of pve miners who say to leave them alone in mining in high sec. Stating that mining in high sec is a easy to to play without playing. Having heard someone once state " mining in high sec is the easiest way for me to play while doing homework".I have read many statements just like that. Where people want to have an area where they can afk or not have to pay little attention to there game while they progress at the task at hand.




Here's another mind bender. If you are afk mining, are you really playing the game?


When you set a mouse trap, are you trying to catch mice?



No, the mousetrap is! By setting the trap you have moved the function of catch from yourself to the mousetrap hence why people say "I set some mousetraps to catch a mouse". If you were trying to catch the mouse, you would be patiently waiting next to the hole, like a cat.


Thats like saying a fur trapper doesn't trap animals. One of the things that separate us from most, not all animals is that we use tools. We set the trap, we catch the mouse. Its like the difference between assembly code and C++, we're just operating at a higher level than the cat. Its not as direct as the cats method but its smarter.



The fur trapper sets traps. The traps trap animals. The trapper just comes along and kills them at his convenience. Now if the trapper removed the trap and grabbed a rifle then he would become a hunter thus taking out the middle man, or machine in this case.

Tools have increased our production and made things easier and more automated. With the use of machines we have made many assembly lines automated. Does the laid off assembly worker still say that they work at the plant after a machine took over their process? Obviously the tool and the person are separate entities here but both do or have done the same function.

Also, my cat knows java.

Do you smell what the Lock's cooking?

Kieron VonDeux
#76 - 2012-06-19 14:49:38 UTC
Liliana Rahl wrote:
ITT people not understanding that pvp is not exclusive to people shooting each other in the face.


This.

Some will only see black and white when there are so many shades of gray.

Zyress
Caldari Provisions
Caldari State
#77 - 2012-06-19 14:51:44 UTC
Quote:
=THE L0CK


The fur trapper sets traps. The traps trap animals. The trapper just comes along and kills them at his convenience. Now if the trapper removed the trap and grabbed a rifle then he would become a hunter thus taking out the middle man, or machine in this case.

Tools have increased our production and made things easier and more automated. With the use of machines we have made many assembly lines automated. Does the laid off assembly worker still say that they work at the plant after a machine took over their process? Obviously the tool and the person are separate entities here but both do or have done the same function.

Also, my cat knows java.


By your logic the hunter doesn't kill the animal the rifle does.
THE L0CK
Denying You Access
#78 - 2012-06-19 15:00:29 UTC
Zyress wrote:
Quote:
=THE L0CK


The fur trapper sets traps. The traps trap animals. The trapper just comes along and kills them at his convenience. Now if the trapper removed the trap and grabbed a rifle then he would become a hunter thus taking out the middle man, or machine in this case.

Tools have increased our production and made things easier and more automated. With the use of machines we have made many assembly lines automated. Does the laid off assembly worker still say that they work at the plant after a machine took over their process? Obviously the tool and the person are separate entities here but both do or have done the same function.

Also, my cat knows java.


By your logic the hunter doesn't kill the animal the rifle does.



Trap! The gun does not fire on its own. For the gun to work, the hunter must see his target, load and aim the rifle, and squeeze the trigger.

Whereas with the trap he goes out in the wild and sets the trap. He is performing the function of trapping here. But once he leaves and heads home to watch another episode of The price is Right, the function of trapping is moved on to the trap itself. His function is now watching tv.

Do you smell what the Lock's cooking?

Zyress
Caldari Provisions
Caldari State
#79 - 2012-06-19 15:11:19 UTC  |  Edited by: Zyress
THE L0CK wrote:
Zyress wrote:
Quote:
=THE L0CK


The fur trapper sets traps. The traps trap animals. The trapper just comes along and kills them at his convenience. Now if the trapper removed the trap and grabbed a rifle then he would become a hunter thus taking out the middle man, or machine in this case.

Tools have increased our production and made things easier and more automated. With the use of machines we have made many assembly lines automated. Does the laid off assembly worker still say that they work at the plant after a machine took over their process? Obviously the tool and the person are separate entities here but both do or have done the same function.

Also, my cat knows java.


By your logic the hunter doesn't kill the animal the rifle does.



Trap! The gun does not fire on its own. For the gun to work, the hunter must see his target, load and aim the rifle, and squeeze the trigger.

Whereas with the trap he goes out in the wild and sets the trap. He is performing the function of trapping here. But once he leaves and heads home to watch another episode of The price is Right, the function of trapping is moved on to the trap itself. His function is now watching tv.


And once the hunter aims and pulls the trigger the riffle's firing pin strikes the bullet which ignites the gunpowder which propels the bullet down the barrel and through the air till it hits the animal Once the bullet leaves the barrel if the hunter were very quick he could go home and watch the price is right, the function of killing is moved to the bullet, the hunter's fuction is now watching TV. The amount of time that passes between the action that instigates the kill or trap is inmaterial. If a gangster throws someone in a car cruncher and hits a button then drives home, did he murder the person or was that the funtion of the car cruncher while his function was driving his car? You have to take responsibility for the consequences of your actions.
THE L0CK
Denying You Access
#80 - 2012-06-19 15:36:55 UTC  |  Edited by: THE L0CK
Zyress wrote:


And once the hunter aims and pulls the trigger the riffle's firing pin strikes the bullet which ignites the gunpowder which propels the bullet down the barrel and through the air till it hits the animal Once the bullet leaves the barrel if the hunter were very quick he could go home and watch the price is right, the function of killing is moved to the bullet, the hunter's fuction is now watching TV. The amount of time that passes between the action that instigates the kill or trap is inmaterial. If a gangster throws someone in a car cruncher and hits a button then drives home, did he murder the person or was that the funtion of the car cruncher while his function was driving his car? You have to take responsibility for the consequences of your actions.



Grasping at air are we? Lol

A bullet leaves the chamber of a rifle at an average of about 1200 m/s. If the target is a kilometer downrange the hunter would have less than one second to switch actions.

Also, contrary to what movies show you, car crushers come equip with safety features that require an operator to stand present while the car is being crushed to prevent any action like the operator leaving the booth and accidentally falling in.

Surely you can do better than this can't you? The concept of the action keeps eluding you so I'll give 2 prime example that are in this thread.

Quartzlight Evenstar Icefluxor wrote:
When mining, I'm using "2 Hulks and an Orca". Every possible skill is on 5, so things happen rather rapidly. Between dealing with the ore (I don't use Cargohold Exp's so one cycle is all it takes to fill up), keeping an eye on Local and looking for anything nearby to suddenly warp in or decloak, and dealing with warping the Orca to and fro, and changing rocks as they are eaten so quickly, I honestly don't stop moving while mining. Hours at a time.

Squrriel Insurgent referencing another player wrote:

mining in high sec is the easiest way for me to play while doing homework


One of these people are mining and one is doing homework. Can you guess which is which?

Do you smell what the Lock's cooking?