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Is 1.1 delayed or not?

Author
Grandpa Bill
Twin Lakes Retirement Home
#21 - 2012-06-19 02:07:11 UTC
I like the fact that were gettin now clothes, but I would like it better if I could see others in the clothes too. It just dont make since to me that I would care much about it all unless I could show it off in the game. Its like when I go out to town and I put on my new walkin shoes. There real nice and I like to show them off. If no one could see them then I would just ware my shoes the Dr. ordered for my bad foot. There big and bulky and look like something a basketball player designed with a funny logo on the side. My grandson Billy wares some funny shoes like that. When I was a kid you would never catch me in lime green shoes that says just do it on the side of em. I tell you my daddy would whap me up the side of the head so hard if I chose shoes like them...

Grandpa Bill

Spc One
The Chodak
Void Alliance
#22 - 2012-06-19 02:47:41 UTC  |  Edited by: Spc One
Problems in 1.1:

- Paladin now has Carthum Conglomerate logo, but its color scheme is SARUM FAMILY.
- Absolution now has Carthum Conglomerate logo, but its color scheme is SARUM FAMILY.
- Carthum Conglomerate should have more shiny red, not that dark red, example: Ark
- Vagabond is missing it's wings.
- Vagabond has wrong logo
- Claymore should be white not dark (because of superiour t-2 EM resistances), like it is now old model
- Nightmare is missing a logo
- Machariel is missing a logo
- Cynabal is missing a logo
- Dramiel is missing a logo
- Daredevil is missing a logo
- Succubus is missing a logo
- Claw is not Brutor Tribe
- Munin is not brutor tribe
- Why new drake model, old drake model has no problems
- Core Complexion Inc. SHIPS have wrong logo (Sebiestor Tribe instead of Core Complexion Inc.) Claymore,prowler...
- Boundless Creation SHIPS have wrong logo (Brutor Tribe instead of Boundless Creation) - Sleipnir&others
- Thukker Mix SHIPS have wrong logo
- Vargur is NOT Brutor tribe but Boundless Creation.

... list goes on and on ...


So who the hell is doing v3 on all those ships ? Everything is wrong here.
CCP you'll have to redo whole minmatar v3.
None ofthe Above
#23 - 2012-06-19 03:11:02 UTC
Spc One wrote:
Problems in 1.1:
...
- Why new drake model, old drake model has no problems
...


Damn, CCP can't win for losing. I LOLed a bit at that. They were given grief for the Launchers on Launchers feature, I could have lived with the old one but the new one looks good too. Give'em a break on that would you?

Seriously, CCP can't afford to hit us with another buggy release so soon after the Inventory UI debacle.

Hopefully they will be paying more attention from now on.

Also seems like they are doing a lot refactoring (cleaning up and rewriting old code), which can get messy if you don't do it right. According to the announcement, that's what is delaying the release. (Not clothes and not glitches in Minmatar V3.)

Anyway, I applaud the move to delay the release rather than letting it go out with bugs.

Maybe you could also use the time to discuss the Wardec changes and see if you really want to push it out as is? Maybe? Please?

The only end-game content in EVE Online is the crap that makes you rage quit.

Lin-Young Borovskova
Doomheim
#24 - 2012-06-19 03:34:46 UTC
Here's your question

Quote:
So is it and do we have an idea how long (for skill queues and PI expire times etc)?


And here's your answer

Blue Harrier wrote:
...and will announce a new deployment time when we've fixed the issues encountered


You'll get advertisement on your login screen (maybe)

brb

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