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Yet another inventory post that no one will read

First post
Author
Mini Mizer
Federal Navy Academy
Gallente Federation
#161 - 2012-07-10 16:42:27 UTC
hmmm

"That is correct, the old system will not come back. We also cannot support two separately coded Inventory systems. The Unified Inventory is here to stay, but we will continue to work on it so that it is something everyone can be happy with."

load of cow crap.

2/3 accounts are now not paying you any isk.

I'm sure you'll tell us when were happy again, right? Like other business your job is based on keeping customers happy. Your changes were crap for this and its a huge part of the logistics of the game. People are still not happy. Put your fingers back to work and cobble it back together the way it was. Course maybe you may want older characters to leave.

There are lots of folks who arn't going to come back now.
Unfortuneately there are really "other" things to do besides EVE.
When the 3rd account is up well see ya in some other MMO.

Still sad to see things still so borken and no end in sight.

go Fly crooked.

Ravcharas
Infinite Point
Pandemic Horde
#162 - 2012-07-10 17:51:59 UTC
Not being able to drag ships/items to the station window tab unless you have the relevant type set is frustrating as all hell. Used to be I could drag a bunch of stuff there and the ships would go to the ship tab and the items would go to the items tab no matter which was active. Now I have to pick out the items and select the items tab and then do the ships and it's another couple of seconds I won't ever get back because whoever designed this new system obviously never plays the game to any significant degree.
Callidus Dux
School of Applied Knowledge
Caldari State
#163 - 2012-07-10 18:50:55 UTC  |  Edited by: Callidus Dux
MotherMoon wrote:
Callidus Dux wrote:
To CCP RubberBAND:

Can you please explain, why do you NOT want to rebuild the old UI with this new code? As it is; I want only the old UI to play EVE. I will not further play AND PAY!!! if I am forced to use this terrible idea of unified inventory. I want the copy of the old UI back. Recreate it and make the behavior the same behavior of the old UI. Nothing less is acceptable for me. Sorry. But thats my point.

After more than 4 years I do not intent to adapt to this crap Idea of unified windows. NEVER! Because I never wanted a change!!!

Furthermore I will not longer wait till your Devs are back from holiday. You have to learn to NOT BRING OUT new and absolute not requested or wanted sh!t at a point when all Devs leave the headquarter some days later! Cancel their holidays! It is about your company CCP and your game EVE. You really want to wait till all Devs are back after their undeserved holiday?

Yeah wait! But after your Dev's holiday a lot of other players might be gone!

Why do you not bring out your Devs crap ideas AFTER their holidays? When they are back and stay the next few month in company?
You change things in a way no one ever wants and go to holiday? Thats not intelligent.


just get lost already, you weren't going to stick around long anyways, eve is always changing. Nothing will stop that, some people left over the neo neocom, go join them. In the last month eve has gained overall 15,000 subs. The new UI is not the terrible piece of junk you say "we" don't want.

I don't remember who made you a CSM member so you could speak for the whole community.

But i speak for myself when I say, just leave eve already. your posts are not constructive and are just wasting the poor devs time who had to read your post. It literally is just a rant. congratz.


1. In the last month eve has gained overall 15,000 subs - Where is this information from?

2. Where did I claim to speak in the name of the whole community? Read my words again and stop trolling! I said "I will" "thats my point" "I do not intent to" "I will not longer wait" So read again and stop trolling. It was all my personal opinion!

3. Why is my post not constructive if I say rebuild the old UI? Or it is a bad idea to change things so fundamental and go to the holidays some weeks later; WHITHOUT any possibility to bring out new patches and improvements in a acceptable time frame? Yeah! The UI has changed but is not better than before! (again: FOR ME!!!) But open your eyes and also read other posts against this UI! Just to change things to make something different, compared to the former solution, is just dumb! Changing to improve things must be the goal. But changing to just do a change.. Roll

4. Devs wasted their time already by their own. Barely one had a demand for an UI change. If you do not believe me; read all available posts in the forum!

5. YOUR post is a rant! Congratz. Big smile
Circumstantial Evidence
#164 - 2012-07-10 21:09:04 UTC
Vegare wrote:
There is no auto-scrolling in tree view. If you want to drag and drop an item but the destination is not visible on the tree you need to put the item back into the hangar (carefully) and scroll the tree manually. CTR+X is not a solution, drag with left mouse button and use scroll wheel isn't too.
Agree with this. When an item is being dragged and mouse is hovering over the top or bottom 10% of the scroll bar, the tree should slowly scroll up or down.
Callidus Dux
School of Applied Knowledge
Caldari State
#165 - 2012-07-11 06:40:19 UTC
Circumstantial Evidence wrote:
Vegare wrote:
There is no auto-scrolling in tree view. If you want to drag and drop an item but the destination is not visible on the tree you need to put the item back into the hangar (carefully) and scroll the tree manually. CTR+X is not a solution, drag with left mouse button and use scroll wheel isn't too.
Agree with this. When an item is being dragged and mouse is hovering over the top or bottom 10% of the scroll bar, the tree should slowly scroll up or down.


Why an scrollbar or a tree view at all?
Double clicks -> two seperate windows-> drag&drop-> job done
THIS was the way it formerly was. The best solution compared to the dumb idea of tree view, scrollbars or unified inventory.
Again: implement a checkbox for the behavior of the old UI. Double clicks, right clicks and seperate windows AS DEFAULT!
Ione Hawke
Darkness Industries
#166 - 2012-07-12 14:49:35 UTC
I have been (mis)using the new inventory for quite a while now, and in general I like it quite a lot and prefer it over the dozens of inventory screens that clutter my entire screen. However, I have been encountering few specific usuability issues I hit my head against often. I just describe problematic use case I encounter and suggest a possible solution, but truth be told I have no clue if those are feasible or whether my solution wont result in other problems.

My observation is that a lot of trouble or annoyance comes from (unintentionally) dragging an item(type) onto the wrong node.
Occassionly I prefer to view both source and destination containers, which is somewhat difficult right now.


Some use cases
I found the easiest way to open the inventory while in station is to just double click my ship in hangar :)
* Awesome now the inventory tree opens, with the ship inventory - makes perfect sense, however, I wish to see my station items.
* Also the tree is hidden
=> Perhaps shortcuts will help?

When I empty a container, specifically a jump freighter, I tend to hit CTRL-A and drag to item hangar.
* Result: all ships remain in the jump freighter and I happily jump to my next destination only to discover my JF still contains the ships.
The inverse happens as well, I (unintentionally) throw items into the ship hangar instead of item hangar and they refuse to move an inch.
=> Altho I am generally not infavor of systems trying to behave too 'intelligent' in this case a bit more intelligence will help I think.
When I throw items in the ship hangar, or ships in the item hangar then my intention is to move from their current container into the station. Make it so?

Now it gets on a slippery slope with regarding to too much 'intelligence' in the system.
I drag a ship onto my carrier
* system deligently tells me the ship doesnt fit in cargo
=> perhaps I intended to move into ship maint bay?

I drag fuel into drone bay
=> perhaps intended to move into fuel bay?

Move ship on top of other ship
=> perhaps intended to move into ship hangar

Move item on top of other item (used to be problem with old inventory
* not stackable
=> move item into parent hangar

jonny330
Ivy Mike's Munitions Expulsion Services
#167 - 2012-07-13 00:08:46 UTC
I must say I'm not a fan, but I can live with most of the new inventory. However I would like a way of getting straight to the ship hanger from the neocom with one click while in the hanger. Like the ship hanger from the old inventory system, or the Ships button in the Captain's Quarters.
Fager
Xel'Naga Corp
#168 - 2012-07-16 09:19:08 UTC
Id just like to give my view on the new inventory from a player who plays EvE on and of since 2004.

Id like to first state that i am not jaded in the sense that im "used" to the old things, since i often take breaks from the game.
I also have been spared of fueling POSes in my playtime.

But the new inventory, with tree view, shift klicks etc is ******* awesome. Extreemly easy to jump into and understand for anyone who has ever used a windows system ever before.

It feels smooth, clean and AWESOME.

For the first time playing eve i didnt get e headache on all the damn buttons for all the damn different inventories, drone bays, fuelbays etc... Its just 1 klick to access it all. And if i want to focus a hangar or ship cargo hold, i just shift klick it and i get a dedicated window for it. AWESOME!

Less windows, with more info showned in effective manner.

I just wanted to add some positivity in here for the new system, that has made EvE look mor elike a game and less like windows 98. TY CCP and please keep improving the inventory in this direction :)
Gevlin
Pator Tech School
Minmatar Republic
#169 - 2012-07-16 19:44:45 UTC
Last year on podcast and forum I heard the UI was crap. CCP puts a post on the new feature and ideas thread to gather feed back,

The make changes , to inventory control, making the organization more similare with windows 7, the have been making continuous changes in response to the player base.

I have yet to fuel a pos , but so far I have found the new UI azaming, eventhough it taking am alittle while to relearn it.

I do agree this change is needed as the game out grows its original design with ships lik the rorqual has 6 separate cargo holds
Fuel, ore,cargo, drone, corp hanger, ship maintenance bay,not including the 7 tabs in the cop hanger.

. To help reduce window to monitor at the same time I would like be able join tabs lice corp and alliance and have the show up as different color typing and a toggle that will allow me reply to a specific channel, like city of heros sort of .

This way I only have to monitor 1tab adding more and more less active channels into the onI am watching. That should free up several windows. Also make the text boxed adjustable for layering so if I am clour blind I can send an empy dialog box behind the capacitor symbol , allowing me to maked my own letterbox look to it.

Hopefully after the universal inventory is complete other UI issue can be addressed.

Keep up the good work CCP

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Callidus Dux
School of Applied Knowledge
Caldari State
#170 - 2012-07-18 06:45:47 UTC
Gevlin wrote:
Last year on podcast and forum I heard the UI was crap. CCP puts a post on the new feature and ideas thread to gather feed back,

The make changes , to inventory control, making the organization more similare with windows 7, the have been making continuous changes in response to the player base.

I have yet to fuel a pos , but so far I have found the new UI azaming, eventhough it taking am alittle while to relearn it.

I do agree this change is needed as the game out grows its original design with ships lik the rorqual has 6 separate cargo holds
Fuel, ore,cargo, drone, corp hanger, ship maintenance bay,not including the 7 tabs in the cop hanger.

. To help reduce window to monitor at the same time I would like be able join tabs lice corp and alliance and have the show up as different color typing and a toggle that will allow me reply to a specific channel, like city of heros sort of .

This way I only have to monitor 1tab adding more and more less active channels into the onI am watching. That should free up several windows. Also make the text boxed adjustable for layering so if I am clour blind I can send an empy dialog box behind the capacitor symbol , allowing me to maked my own letterbox look to it.

Hopefully after the universal inventory is complete other UI issue can be addressed.

Keep up the good work CCP


The question is:
If it is possible to open new seperate windows via shift+click or some other mysterious sh!t shortcut, WHY THE HELL is it NOT possible to set a selection of new seperate windows as default within the ESC-menue? Looting is now such a fugging bad thing!

And NO!!! Stop the bad work CCP!! Please stop it at once! Stop renaming sh!t, stop to indroduce or change things no one ever wanted. Fire Arrow and his team and focus on performance issues again!
Jayrendo Karr
Caldari Provisions
Caldari State
#171 - 2012-07-18 20:07:18 UTC
I would love double click to open a new window, i like the tree, but not at the current state, it should be a hybrid of both systems.
Kaycerra
Center for Advanced Studies
Gallente Federation
#172 - 2012-07-20 06:35:58 UTC
+1

All the points made in makala's post are so very true, and intensely frustrating. Everything takes so much more effort now, where it shouldnt, more time, more clicks, more hassle, and even more confusion.
Cpt Arareb
Viziam
Amarr Empire
#173 - 2012-07-20 17:55:44 UTC
CCP rubberband wrote: "The Unified Inventory is here to stay, but we will continue to work on it so that it is something everyone can be happy with."

you have a hella of a task there, goodluck, you might need it Lol
Kusum Fawn
Perkone
Caldari State
#174 - 2012-07-21 08:52:26 UTC
I am absolutely positive that you can mask the current UI to act like the old UI in function.

Add option to add buttons to get to locations that open as secondary windows.
Always minimize tree view
Show/Hide Isk evaluation
double click new window toggle.
close wreck window after "loot all" etc
option to expand right click menu for ship bays/hangers

all this backpedaling is embarrassing. In the dev blog CCP Arrow asked us to confirm that one window was the answer. on sisi we said no it wasnt. and why. What's going on in Iceland? the week after it was on TQ and the problems started to pour in, what were you thinking? its been long enough that someone with authority over the project should have come on and presented how to do everything faster/easier then then the old UI.

all we have been given is workarounds that are slower and harder to use then the old UI was.

Where is the CCP video showing us how to use the UI?

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Kathryn Railly
School of Applied Knowledge
Caldari State
#175 - 2012-07-22 06:55:07 UTC
Here is my feedback on how much I like the unified inventory system:

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One account lapsed and is on the shelf as of June, and my last two accounts will lapse and go on the shelf as of the end of this month. Should have listened to your players, I won't be back as long as CCP Soundwave continues to un-develop at CCP.
Rengerel en Distel
#176 - 2012-07-24 13:29:27 UTC
I think the main problem with the unified inventory is that there are a lot of shortcuts that players don't know exist. Shift double click to open a wreck in a new window, that closes when you loot all for example. When you have things that happen when you click, vs when you single click, vs when you double click, when you shift click, when you shift double click, etc. then the system gets too complex.

They simply need to standardize a way that things work:
Single click changes the focus of the child window.
Double click opens a new child window.
Every child window needs to have a persistence.

Really though, they need to let go of the reins, and just make the UI client side, and let us mod it how we like. Most other games have known for a while that a default UI pleases no one, and never can. Maybe I want the market quickbar to have the info button on the left, so that it doesn't cover the extra text that i added. Maybe i want my wreck container window to simply be the Loot All button. Maybe i don't need a border around every window that simply adds to the limited viewing portal i already have. There are countless other examples that i would change that others would not, and that's the point of letting us mod them ourselves.

With the increase in shiptoasting, the Report timer needs to be shortened.

Ohh Yeah
Jerkasaurus Wrecks Inc.
Sedition.
#177 - 2012-07-24 22:37:57 UTC
Makalu did you seriously post a thread and then tell all of your muppets to come +1 it? Cripes
Jovan Geldon
The Scope
Gallente Federation
#178 - 2012-07-25 07:32:53 UTC  |  Edited by: Jovan Geldon
Ohh Yeah wrote:
Makalu did you seriously post a thread and then tell all of your muppets to come +1 it? Cripes


He sure did. Even signed it too, just to make sure everyone knows what a super-special snowflake he is.

Jovan Geldon,
Head Window Licker
SniggWaffe
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#179 - 2012-07-26 11:36:57 UTC
Rengerel en Distel wrote:
I think the main problem with the unified inventory is that there are a lot of shortcuts that players don't know exist. Shift double click to open a wreck in a new window, that closes when you loot all for example. When you have things that happen when you click, vs when you single click, vs when you double click, when you shift click, when you shift double click, etc. then the system gets too complex.

They simply need to standardize a way that things work:
Single click changes the focus of the child window.
Double click opens a new child window.
Every child window needs to have a persistence.

Really though, they need to let go of the reins, and just make the UI client side, and let us mod it how we like. Most other games have known for a while that a default UI pleases no one, and never can. Maybe I want the market quickbar to have the info button on the left, so that it doesn't cover the extra text that i added. Maybe i want my wreck container window to simply be the Loot All button. Maybe i don't need a border around every window that simply adds to the limited viewing portal i already have. There are countless other examples that i would change that others would not, and that's the point of letting us mod them ourselves.

I had trouble understanding your explanation of all the ways to click/dbl-click... Yah, way too complex and NO TUTORIAL. If they made something so complex that nobody can figure out the (assumed) true coolness, they should have made a tutorial. They still can, but I think CCP is masochistic and likes all the player driven abuse. So, a tutorial is out of the question as it may stop the verbal abuse.

+1 to the modding community idea! But I have a feeling that CCP is either too paranoid or too arrogant to allow the modding community to get their hands on a client side UI code. Didn't they start charging some high fees for the API dev set ? No, I don't think CCP will give it away even though all of us know that the modding community will do a MUCH BETTER JOB (typically) for free to the players.

I have a much more fundamental concern: has CCP learned from this debacle, and will they continue to publish utter crap when warned by the player-testers on SiSI ? I may still hang around and wait to see some of the ship balancing stuff. But if CCP ever pulls another debacle like the UI, I'm perma-gone. There is simply too many other fun options and I don't need this continued frustration.
X Gallentius
Black Eagle1
#180 - 2012-07-26 16:40:31 UTC
Just let me right-click on my ship to open my drone bay (like I can do with the cargo bay). PLEASE!