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Yet another inventory post that no one will read

First post
Author
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#181 - 2012-07-26 16:45:37 UTC
X Gallentius wrote:
Just let me right-click on my ship to open my drone bay (like I can do with the cargo bay). PLEASE!

That fuctionality will be restored on the 8th. It is live on Sisi.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP RubberBAND
CCP Engineering Corp
#182 - 2012-07-27 11:08:32 UTC
Hey all,

Quick update on this. Apologies that it has taken so long to get back to you, but I have been completely absorbed in other work. CCP Arrow is back from Holiday and is posting and updating the main Inferno 1.2 thread;

https://forums.eveonline.com/default.aspx?g=posts&t=136116&find=unread

We discussed a number of issues regarding the Unified Inventory and he is working on a strong plan to address them based on the feedback provided (short, medium and long term). Based on the previous points you guys posted I can say the fixes that are going to make it into Inferno 1.2 are (this list is NOT exhaustive):


  • Fixed a consistency issue between the Fitting screen and the Inventory of when the Set Quantity window would be displayed. The Set Quantity pop up will now always display both in the Inventory and Fitting screen when dropping more drones or items than can be placed in its respective bay.
  • Fixed an issue where individual corporate hangar division windows would not remember their positions in station after a session change.
  • Fixed an issue where aligned windows would all minimized if shift click was used on the icon on the Neocom bar.
  • Attempting to open another fleet members Corporation hangars or Ship maintenance bay that has not been enabled for fleet member usage, will no longer add a non functional closable location in the Inventory index tree.
  • Fixed an issue where double clicking deliveries within the Market Deliveries / Returns would cause the Inventory focus to jump to your ships cargo hold.
  • Removed the Open Container option from deliveries within the Market Deliveries / Returns folder, as the option was non functional.
  • Fixed an issue where the green background of the active ship in the Inventory could be duplicated onto other ships.
  • Fixed performance of the Unified Inventory when looting
  • The right click contextual menu entries for ship bays have been reintroduced (partially fixed)
  • Left clicking and dragging an Inventory location in the Index tree view out will create a new window


All little things, but hopefully they amount to a better quality of life experience. Also doing our best to try and get a shift toggle implementation in for Inferno 1.2. No promises as we still have a number of people on Vacation, but we will do our best.

Love from,
Game of Drones

Feel free to poke me on: Twitter

Lord Helghast
Center for Advanced Studies
Gallente Federation
#183 - 2012-07-27 11:34:40 UTC
CCP RubberBAND wrote:


  • Fixed performance of the Unified Inventory when looting
  • The right click contextual menu entries for ship bays have been reintroduced (partially fixed)



You realize A. that that first one should have been first in your list as the trolls are gonna miss it and sotp reading half way, because there trolls, and that was a HUGE complaint that finally got work done on it...

And the second one also should really be bolded due to its insane amount of people that demanded it, as for the partially fixed part though that i would like to know what didn't make it in?
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#184 - 2012-07-27 11:38:52 UTC
Lord Helghast wrote:
CCP RubberBAND wrote:


  • Fixed performance of the Unified Inventory when looting
  • The right click contextual menu entries for ship bays have been reintroduced (partially fixed)



You realize A. that that first one should have been first in your list as the trolls are gonna miss it and sotp reading half way, because there trolls, and that was a HUGE complaint that finally got work done on it...

And the second one also should really be bolded due to its insane amount of people that demanded it, as for the partially fixed part though that i would like to know what didn't make it in?


Rubberband can correct but I think he is refuring to the fact that non drone bay equiped ships still have a drone by right click option that opens the item inventory when in station.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#185 - 2012-07-27 14:30:43 UTC
CCP RubberBAND wrote:


  • Fixed an issue where individual corporate hangar division windows would not remember their positions in station after a session change.


  • Just give us back the old TABS system for the corp hanger so we don't have to have all of them shift-clicked!!!

    CCP RubberBAND wrote:

  • Left clicking and dragging an Inventory location in the Index tree view out will create a new window



  • So, we'll still have to use the bloody TREE???!?!?!? We are trying to avoid the tree. Also, when click-dragging...if we happen to land on a already existing window, and they stack? Bad idea. Just allow us to double-click = open new window, that is the way it used to be, and it sorta makes sense. (your excuse for not doing it makes no sense however)

    http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

    CCP RubberBAND
    CCP Engineering Corp
    #186 - 2012-07-27 14:34:59 UTC
    Salpun wrote:
    Lord Helghast wrote:
    CCP RubberBAND wrote:


    • Fixed performance of the Unified Inventory when looting
    • The right click contextual menu entries for ship bays have been reintroduced (partially fixed)



    You realize A. that that first one should have been first in your list as the trolls are gonna miss it and sotp reading half way, because there trolls, and that was a HUGE complaint that finally got work done on it...

    And the second one also should really be bolded due to its insane amount of people that demanded it, as for the partially fixed part though that i would like to know what didn't make it in?


    Rubberband can correct but I think he is refuring to the fact that non drone bay equiped ships still have a drone by right click option that opens the item inventory when in station.


    Yes, among other issues. There are also instances where not all right click options are available in all scenarios. These are omissions/mistakes. I included the note for the benefit of everyone on the test forums. I should have perhaps clarified.

    This is just a list pulled from a number of defects fixed so there is no real order. Once this goes through community it should be slightly better. Again the list is not exhaustive.

    Feel free to poke me on: Twitter

    Salpun
    Global Telstar Federation Offices
    Masters of Flying Objects
    #187 - 2012-07-27 14:38:20 UTC
    CCP RubberBAND wrote:
    Salpun wrote:
    Lord Helghast wrote:
    CCP RubberBAND wrote:


    • Fixed performance of the Unified Inventory when looting
    • The right click contextual menu entries for ship bays have been reintroduced (partially fixed)



    You realize A. that that first one should have been first in your list as the trolls are gonna miss it and sotp reading half way, because there trolls, and that was a HUGE complaint that finally got work done on it...

    And the second one also should really be bolded due to its insane amount of people that demanded it, as for the partially fixed part though that i would like to know what didn't make it in?


    Rubberband can correct but I think he is refuring to the fact that non drone bay equiped ships still have a drone by right click option that opens the item inventory when in station.


    Yes, among other issues. There are also instances where not all right click options are available in all scenarios. These are omissions/mistakes. I included the note for the benefit of everyone on the test forums. I should have perhaps clarified.

    This is just a list pulled from a number of defects fixed so there is no real order. Once this goes through community it should be slightly better. Again the list is not exhaustive.

    Cool

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.

    Panhead4411
    Rothschild's Sewage and Septic Sucking Services
    The Possum Lodge
    #188 - 2012-07-27 15:03:05 UTC  |  Edited by: Panhead4411
    CCP RubberBAND wrote:

    Yes, among other issues. There are also instances where not all right click options are available in all scenarios. These are omissions/mistakes. I included the note for the benefit of everyone on the test forums. I should have perhaps clarified.


    Does this mean you are fixing the inconsistent appearance of the orca corp hanger and drone bays depending on if you docked/undocked in space or warping? Because its kinda anoying to remember what state the ship needs to be in to access each bay w/o using the TREE.

    Also...I just want to see the 'closed/open' state of the main window be seperated between space and station...b/c i don't need that big screen open in space, but it can be handy in station...just not the need to close it every undock and open it every dock...you got the persistence half way done.

    And can there please PLEASE be a way for me to access the station's corp hanger w/o the blasted tree?

    Oh and one more...

    Any way you could shift the initial focus of the main inventory window upon docking AWAY from the ships cargo hold that i already have shift-clicked open? Its really annoying when i have to scroll down on the tree to find then click on "item hanger" just to dump stuff out of my ship. (orca docking to dump ore while mining, very annoying)

    http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

    Circumstantial Evidence
    #189 - 2012-07-27 15:29:41 UTC
    In post 128 I asked if performance of first-time hanger loading could be improved by sending only the Root level of station items to clients. This, in heavily stocked station scenarios where 1000+ items may be distributed among dozens of containers (ships, station containers) Don't send container contents until player requests it.
    CCP RubberBAND
    CCP Engineering Corp
    #190 - 2012-07-27 16:25:58 UTC
    Circumstantial Evidence wrote:
    In post 128 I asked if performance of first-time hanger loading could be improved by sending only the Root level of station items to clients. This, in heavily stocked station scenarios where 1000+ items may be distributed among dozens of containers (ships, station containers) Don't send container contents until player requests it.


    Yes I saw this. This is not trivial to fix, we have an outstanding defect on this. It is due to how the server communicates with the client. Basically there are times when the server will wait to send all packets instead of sending them one by one, which is why you see the delay when you have a large number of items.

    If you can upload your logs and a video of the issue though it would help investigating the issue. Apologies for this, but I cannot promise this fixed for Inferno 1.2.

    And Panhead4411, yes (to the bays on the Orca)!

    And you can leave you Item hangar open in station and it should stay open. Do this by SHIFT clicking on it. Also the Primary window has separate in station and in space hangars.

    The corporate hangar issue is something we are aware of. Spoke with CCP Arrow about this as recently as yesterday. This however is one of the medium to long term issues. When I say Medium to Long, I mean 3 to 6 months.

    Again those you can set up secondary windows in station for Items hangar, Ship hangar and all Corporation divisions. These windows will remain open next time you dock.

    As a side note we hope to eventually have a video tutorial of using the Unified Inventory!

    Finally not sure this distinction is clear yet, but Secondary windows are identified by the fact that they group separately to the main Inventory button on the Neocom. CCP Arrow also has plans to try and clarify or improve this distinction.

    Feel free to poke me on: Twitter

    Panhead4411
    Rothschild's Sewage and Septic Sucking Services
    The Possum Lodge
    #191 - 2012-07-27 17:07:00 UTC
    CCP RubberBAND wrote:

    And you can leave you Item hangar open in station and it should stay open. Do this by SHIFT clicking on it.


    Yes, you can have Shift-clicked versions of the Item/Ships hangers. That is not the issue. The main 'station' inventory should default open to the items/ships...not a copy of your cargohold. (also, when doing this method, usually the 'main' window takes a higher priority than the Shift-clicked ones...so you have to dodge that window to get to the others, since dropping anything from your ship's shift-clicked cargo into your ships cargo in the main window is less than helpful when trying to undock again quickly.

    CCP RubberBAND wrote:

    Also the Primary window has separate in station and in space hangars.

    Yes, there are halfway separate windows between 'space' and 'station', but if you close the 'space' one, you have to then 'open' it next time you are in station. The point was they need to have their OWN state of 'closed/open-ness' seperated for each one.
    And, thanks for calling me and idiot w/o actually using the words...nice.

    Also, everything that has suggested within just these 10 pages was suggested within 2 weeks of this thing turning up on SiSi. Just sayin. Especially the station corp hanger thing, why does it take so long to add the button back to the services section? (where there is a button to rent/unrent, were "corp hanger" button used to reside).

    And about setting up the Shift-clicked windows to mirror what we had before this....attempting to do this occasionally causes the TREE to become permanently something like 5 pixels wide...needing to be resized every time one changes sessions in order to use or minimize it.

    Speaking of mirroring old setup, can we please drop items into 'ships' and ships into 'items'....like we used to be able to?

    http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

    Bubanni
    Corus Aerospace
    #192 - 2012-07-27 23:01:27 UTC
    CCP RubberBAND wrote:
    Circumstantial Evidence wrote:
    In post 128 I asked if performance of first-time hanger loading could be improved by sending only the Root level of station items to clients. This, in heavily stocked station scenarios where 1000+ items may be distributed among dozens of containers (ships, station containers) Don't send container contents until player requests it.


    Yes I saw this. This is not trivial to fix, we have an outstanding defect on this. It is due to how the server communicates with the client. Basically there are times when the server will wait to send all packets instead of sending them one by one, which is why you see the delay when you have a large number of items.

    If you can upload your logs and a video of the issue though it would help investigating the issue. Apologies for this, but I cannot promise this fixed for Inferno 1.2.

    And Panhead4411, yes (to the bays on the Orca)!

    And you can leave you Item hangar open in station and it should stay open. Do this by SHIFT clicking on it. Also the Primary window has separate in station and in space hangars.

    The corporate hangar issue is something we are aware of. Spoke with CCP Arrow about this as recently as yesterday. This however is one of the medium to long term issues. When I say Medium to Long, I mean 3 to 6 months.

    Again those you can set up secondary windows in station for Items hangar, Ship hangar and all Corporation divisions. These windows will remain open next time you dock.

    As a side note we hope to eventually have a video tutorial of using the Unified Inventory!

    Finally not sure this distinction is clear yet, but Secondary windows are identified by the fact that they group separately to the main Inventory button on the Neocom. CCP Arrow also has plans to try and clarify or improve this distinction.


    I have 1 more small request that will make me very very happy if you add it... Can you do so the bitter vets (includes me) can add shortcut to the ships hangar and items hangar to the neocom... and that these would open up with the tree-window minimized... (with this, for those of us who prefered it, much of the old functionality would be almost the same to us)

    So to recap... ability to add shortcuts to the neocom to ships hangar and items hangar that would open them without the tree view

    Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

    mkint
    #193 - 2012-07-27 23:14:43 UTC
    CCP RubberBAND wrote:

    As a side note we hope to eventually have a video tutorial of using the Unified Inventory!


    Are you freakin' kidding us? You absolutely fail to meet a single objective of good UI design, and your proposed fix is a power point about how you're right and we're wrong, and the world just doesn't understand you genius just like the characters in your Harry Potter fanfic?

    Good UI design: optimizing the workflow of your users.

    What you gave us: complicated the workflow to the point of needing a tutorial where one was never previously needed.

    You failed. Making a tutorial not only admits it, it indicates you obstinately refuse to fix your failure. I thought CCP wasn't going to do that any more since the fallout from space-barbie?

    Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

    Dave Stark
    #194 - 2012-07-27 23:16:49 UTC
    yeah, if you need a tutorial for people to be able to use your ui; then your ui sucks.
    spiders vengance
    School of Applied Knowledge
    Caldari State
    #195 - 2012-07-28 02:07:27 UTC
    yes a tutorial will fix those pesky issues. Take the tree back to what ever place bad ideas come from and bury it in a deep hole. Moving things between ships used to be easy no more. Opening and closing the inventory with a ship cargo hold open used to be easy. Instead of doing things like listening to your player base who give you ideas how to fix your problems you just ignore or say "oh were on vacation but when we get back we'll work on that issue really hard." What we want is 15 sec turn arounds for moving things between ships and hangers. We want individual buttons for ship bay and inventory. We want to double click. We want to right click and see all our hangers and bays like we used to. We want tabs. I'm being polite but after the 30 minutes it took me to do my weekly ammo run that used to take me 5 minutes really makes me want to just cave in some skulls. You know what we want you to fix but instead you say "well you idiots are too stupid to know how to use this god given gift of an interface, here let us show you while ignoring your complaints."
    Urgg Boolean
    Center for Advanced Studies
    Gallente Federation
    #196 - 2012-07-29 11:41:17 UTC
    I think a tutorial is a good idea and the sooner the better. I want to see the designer's take on how to efficiently use the new UI.

    This has at least one major implication:
    it will force the Dev Team to actually use the new UI in the throes of writing a "lesson plan". Well, I can only assume that they would actually have to use it.

    If there are features, pro tips, and tricks under the covers, I'd be happy to know about them, and a tutorial seems like a good way to communicate any potentially misunderstood functionality. Knowing a greater level of usage detail could potentially give us more to complain about ... or not.

    TBH - I have logged more time on SiSi in the past three weeks than on TQ. I am going to hang loose awaiting the ship changes. But as I have said recently, if there is ever another debacle similar to the UI, I'm perma-gone. And this is not an emo-rage-quit statement at all. CCP downgraded their product's quality and made the game less fun and simultaneously more frustrating. I simply don't want this level of frustration as the ONLY point of a game is to have fun. I don't need all the drama either.
    Arcane Sun
    Doomheim
    #197 - 2012-07-30 02:20:02 UTC  |  Edited by: Arcane Sun
    CCP RubberBAND wrote:
    Hey all,

    Quick update on this. Apologies that it has taken so long to get back to you, but I have been completely absorbed in other work. CCP Arrow is back from Holiday and is posting and updating the main Inferno 1.2 thread;

    https://forums.eveonline.com/default.aspx?g=posts&t=136116&find=unread

    We discussed a number of issues regarding the Unified Inventory and he is working on a strong plan to address them based on the feedback provided (short, medium and long term). Based on the previous points you guys posted I can say the fixes that are going to make it into Inferno 1.2 are (this list is NOT exhaustive):


    • Fixed a consistency issue between the Fitting screen and the Inventory of when the Set Quantity window would be displayed. The Set Quantity pop up will now always display both in the Inventory and Fitting screen when dropping more drones or items than can be placed in its respective bay.
    • Fixed an issue where individual corporate hangar division windows would not remember their positions in station after a session change.
    • Fixed an issue where aligned windows would all minimized if shift click was used on the icon on the Neocom bar.
    • Attempting to open another fleet members Corporation hangars or Ship maintenance bay that has not been enabled for fleet member usage, will no longer add a non functional closable location in the Inventory index tree.
    • Fixed an issue where double clicking deliveries within the Market Deliveries / Returns would cause the Inventory focus to jump to your ships cargo hold.
    • Removed the Open Container option from deliveries within the Market Deliveries / Returns folder, as the option was non functional.
    • Fixed an issue where the green background of the active ship in the Inventory could be duplicated onto other ships.
    • Fixed performance of the Unified Inventory when looting
    • The right click contextual menu entries for ship bays have been reintroduced (partially fixed)
    • Left clicking and dragging an Inventory location in the Index tree view out will create a new window


    All little things, but hopefully they amount to a better quality of life experience. Also doing our best to try and get a shift toggle implementation in for Inferno 1.2. No promises as we still have a number of people on Vacation, but we will do our best.

    Love from,
    Game of Drones

    Ok cool, that all looks really great, hopefully now when I have to use a noctis it wont be such a chore.
    But as a serious question, is there really NO WAY that we could ever have the ships button back on the neocom?
    Maybe if there was no window open it could just open the ships window instead of inventory and if there was one open it would just open a new window by tying it to the shif-click>ships command?

    If at first you don’t succeed, call it version 1.0

    Challu
    Brutor Tribe
    Minmatar Republic
    #198 - 2012-07-30 07:50:27 UTC  |  Edited by: Challu
    Bubanni wrote:


    I have 1 more small request that will make me very very happy if you add it... Can you do so the bitter vets (includes me) can add shortcut to the ships hangar and items hangar to the neocom... and that these would open up with the tree-window minimized... (with this, for those of us who prefered it, much of the old functionality would be almost the same to us)

    So to recap... ability to add shortcuts to the neocom to ships hangar and items hangar that would open them without the tree view


    This, please, please, please :)

    Having the ship hanger and item hanger shortcuts will massively improve usability, sort of in the same order of magnitude as the right click option.
    Kusum Fawn
    Perkone
    Caldari State
    #199 - 2012-07-30 16:49:04 UTC
    I want a release date for this tutorial video. and a comparison video using the old UI doing the exact same things.

    Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

    Rengerel en Distel
    #200 - 2012-07-30 17:07:14 UTC
    Kusum Fawn wrote:
    I want a release date for this tutorial video. and a comparison video using the old UI doing the exact same things.



    Then I suggest you get to work, as CCP is obviously not going to do that.

    With the increase in shiptoasting, the Report timer needs to be shortened.