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Yet another attempt at Inventory Feedback...

Author
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#1 - 2012-06-17 18:42:44 UTC
Okay, so you are fixing a few things that were annoyingly wrong with the system (20 copies of your ships cargo hold after leaving a pos?? Who thought that was a good idea, but thanks to whoever realized that 'we' weren't lying when we said it was not needed). However, you seem to be missing the point that alot of ppl don't want to have to use that blasted tree!

Feedback:

I just tested one of the basic functions that many ppl are trying to get, Tabbed ships/inventory windows (with no tree, kinda sorta LIKE THE OLD ONE that WORKED). However, after undocking, this setup forces the 'space' screen to take the size/location one of the tabbed windows from the 'station' screen. No matter if i move it then close it, then next time i undock, the 'space' inventory has assumed the size/location stats from one of the 'station' windows. Unacceptable.

Also, when redocking. This configuration remembers that you had two windows tabbed, however, it assumes you wanted one of them to be your ships cargo hold. But, if while in space you "close" the inventory screen, you will only get a single window open upon docking, then when you click to open the "main'' inventory window, it will still assume you wanted a large window for your cargo-hold.

Why for the love of all that is good can i not close my 'space' window w/o effecting the state of my 'station' window? CCP, please tell me what is your thinking behind this? Because it has been 2 months since this was first asked by those of us lucky enough to Alpha Test on SiSi, and the question has been entirely ignored.

Are you guys really listening? I don't remember reading any feedback that asked for this, but seperate wondows remembering what contents they had and where they were located. And there is alot of feedback that asked for some serious functional changes/fixes that are being ignored.

Yes, some windows are remembering states (corp hanger in station, i lost my pos through the mirror, so didn't test that yet), but not the ones some of us use more often.

Of the changes (other than the lack of the insane amount of cargo hold copies) listed, i'm not seeing the .."Secondary windows are those opened via SHIFT + Click (including via right contextual menu) that open up with their index tree view collapsed by default. These windows will remember their size, position, icon view state and stack based on their type and/or if they are unique."

I end by saying, this system is still not even worthy to be on SiSi, let alone TQ...stop worrying about the 'performance speed' and start addressing the 'functional speed'....if we have to fight this system at every turn b/c it doesn't remember how we have it setup, we could care less if

If it was implemented, it was only done partially. Or maybe we are just not understanding how it was intended for us to use this new system for normal operations and attempting to maintain the same efficiency.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Arushia
Nova Labs
Stainless Steel Orkz
#2 - 2012-06-17 22:18:51 UTC
Panhead4411 wrote:

Are you guys really listening? I don't remember reading any feedback that asked for this, but seperate wondows remembering what contents they had and where they were located. And there is alot of feedback that asked for some serious functional changes/fixes that are being ignored.


They are not listening. They remain committed to "improving" this new system. They do not realize that the "unified" inventory cannot be made usable. It must be reverted and the old inventory returned.
Spc One
The Chodak
Void Alliance
#3 - 2012-06-19 00:22:38 UTC  |  Edited by: Spc One
This new UI is super crap.
We all want old UI or an option so user can choose new or old UI.

CCP Please give us OLD UI BACK.
Nobody likes new UI because it's very confusing.