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Kortanil
Virtual Space Exploration
#141 - 2012-06-19 09:30:19 UTC
ModeratedToSilence wrote:
Anything that involves another player is player vs player interaction.


So any game that allows players to communicate with each other which eventually will cause arguing among them shall be considered a PvP game? It is "interacting with another player" as you put it and in a hostile manner.

Funny how none this "PvP arguments" are mentioned when it comes to other games that people tend to consider PvE games, to give WoW as the best example of all. I guess some people prefer to live in their own bubble of thoughts.

If you think that mining my belt, or whatever "trading" trickery you think you can do to me, as if I really care, is a form of PvP, Then you shouldn't call yerself a PvP-er. You can't mine from more than 4 asteroids on your Hulk, there is plenty of others in the belt, there are plenty of belts, and there are plenty of system. I can choose to stay or go someplace else any time I want. You can't stop me. Same with trading. You can't stop me from selling at what ever price I want and buying at whatever price I want. If I want I can sell a PLEX for ONE isk. That's not PvP, because in PvP you don't have those choices, don't you get it?
Tippia
Sunshine and Lollipops
#142 - 2012-06-19 09:32:43 UTC
Even if you can occasionally squeeze some utility from it, the market is pretty much entirely hostile.

All you want is to get your goods, but the greedy bastard seller is trying to rip you off for your every last ISK and are pushing you to pay far more than you want. Worse, your fellow buyers are doing the same since they're after the same goods and you have to outbid them to get stuff you're already paying through the nose for, otherwise you won't get the purchase.

On the other side of the fence, as a poor trader you're just trying to scrape together enough ISK to feed your starving children, when along comes this money-grubbing buyer and tries to rob you blind, only willing to pay half of what your goods are worth. Even worse, the other sellers are trying to run you out of business but cutting into your slim margins, but you still have to lower your price even further or you won't get any money at all.
Lord Zim
Gallente Federation
#143 - 2012-06-19 09:39:15 UTC
Kortanil wrote:
If you think that mining my belt, or whatever "trading" trickery you think you can do to me, as if I really care, is a form of PvP, Then you shouldn't call yerself a PvP-er.

You're wrong.

Kortanil wrote:
You can't mine from more than 4 asteroids on your Hulk

Last I checked, the max was 3, not 4.

Kortanil wrote:
there is plenty of others in the belt, there are plenty of belts, and there are plenty of system.

I've driven people away from "my belt" by mining their roids from under them. They didn't have a choice in that, I just mined better than them so in the end, I won the player vs player mine-off. I've effectively denied them that resource.

Kortanil wrote:
I can choose to stay or go someplace else any time I want. You can't stop me.

i.e. you've lost in a player vs player mine-off.

Kortanil wrote:
Same with trading. You can't stop me from selling at what ever price I want and buying at whatever price I want. If I want I can sell a PLEX for ONE isk. That's not PvP, because in PvP you don't have those choices, don't you get it?

Yeah, no, that's an overly limited definition of PVP. If I force you to sell at a loss because you're too impatient or you're dumb, then I've won in the player vs player trade-off.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ra Jackson
Aliastra
Gallente Federation
#144 - 2012-06-19 09:39:55 UTC
Kortanil wrote:
All I do is PvE, as of right now. I don't need the PvP-ers (my definition of PvP not yours) to do what I do. Maybe some of the items I bought came from PvP, someone got killed their wreck looted and the items ended up on the market, no problem those items or their equivalents can always be obtained from doing PvE one way or another. In fact if I choose to I don't even have to use the market for anything I need.


Fair enough. And to be even safer, you could go and play on the testserver. No PVP except for one nulsec system.
Sounds like fun, right?
Yolanta Geezenstack
GWA Corp
#145 - 2012-06-19 09:44:12 UTC
Solstice Project wrote:
There's always people believing that definitions have some sort of "individuality".
That one doesn't actually *need* to stick to them, ignoring the fact that everybody who doesn't will
*always* cause some sort of confusion (at best) or misuse this for manipulation (at worst. see politicians).

In all my years i have never ever found a single intelligent person arguing about the meaning of definitions,
because these people *know for a fact* that language *needs* definitions and that people *need* to stick to them.


Hm, Karl Popper would be sad about that statement I guess.

Of course definitions have a "personality" and of course nobody needs to stick to them. In fact lots of change in science is done by changing definitions. And languages have evolved and changed over centuries, too, which resulted in changed definitions. No definition is set in stone (because, as you said, it's not a fact, but just an arbitrary definition).

This in mind it makes sense to see what someone means when he uses the word "PVP" - different persons will have different definitions for this acronym, without one of them "correct" and one "wrong". The question is just: How helpful is your concept of PVP, does it help to discriminate, to describe something, to formulate an hypothesis?

When you define PVP for instance as "everything a player does in EVE is PVP", I don't find this definition very helpful. When everything is PVP, why use a word for it?
Kortanil
Virtual Space Exploration
#146 - 2012-06-19 09:51:00 UTC
Ra Jackson wrote:
Kortanil wrote:
All I do is PvE, as of right now. I don't need the PvP-ers (my definition of PvP not yours) to do what I do. Maybe some of the items I bought came from PvP, someone got killed their wreck looted and the items ended up on the market, no problem those items or their equivalents can always be obtained from doing PvE one way or another. In fact if I choose to I don't even have to use the market for anything I need.


Fair enough. And to be even safer, you could go and play on the testserver. No PVP except for one nulsec system.
Sounds like fun, right?


If I am going to play on a test server I shouldn't be paying then.

Now because I have chosen not to PvP, yet, it doesn't mean I don't want to completely avoid interacting with other players, I would assume helping others or asking others for help me so they or I respectively can progress in the game faster is not considered PvP even in the broadest possible definition, is it? After all I am not competing with that Player, I am helping them or they are helping me. Also since when talking to others is a form of PvP? Are these the PvP forums? I think not. It says "General discussion".
Lord Zim
Gallente Federation
#147 - 2012-06-19 09:53:16 UTC
Yolanta Geezenstack wrote:
When you define PVP for instance as "everything a player does in EVE is PVP", I don't find this definition very helpful. When everything is PVP, why use a word for it?

There's a reason for this, and the reason is that unlike most other MMOs on the planet, resources are limited, and almost everything you do has an impact on other players.

Hell, even just running missions have a potential impact on other players, the only way you can potentially run missions without impacting other players is to never use any isk you make off of said missions, never use the salvage you make, never use the modules to loot, and just as importantly never let anyone else salvage/loot the wrecks either. Because the instant you do, you've affected other players.

It might not be immediately noticeable because the economy etc is so huge, but the effect is there.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tippia
Sunshine and Lollipops
#148 - 2012-06-19 10:00:46 UTC  |  Edited by: Tippia
Yolanta Geezenstack wrote:
When you define PVP for instance as "everything a player does in EVE is PVP", I don't find this definition very helpful. When everything is PVP, why use a word for it?
Because it lets us distinguish how any given activity works in EVE from how they work in other games people might be used to, and thus it helps us explain why EVE itself will work and behave differently than those games.

Oh, and…
Kortanil wrote:
That's not PvP, because in PvP you don't have those choices, don't you get it?
…that's a complete non sequitur. Just because you have choices doesn't mean it's not PvP. In any competition, you have the option yield, fold, give in, surrender… whathaveyou, or to stick around and try to keep going. In fact, the whole point of PvP is to make you do just that: to make you either directly pick an option that is disadvantageous to you and advantageous to me, or make you end up with a selection of options that all sit on a sliding scale of awful.

Quote:
Now because I have chosen not to PvP, yet
…but that's just it: you already have. You're already doing it. You cannot play EVE without doing it, because it's ingrained into every last fibre of the game. You could possibly avoid it by just treating it as the world's most resource-heavy IRC, but even then, you'll have people spoiling for a fight. Just because you choose to yield at every opportunity, or just because you accidentally win, doesn't mean you're not taking part in the on-going competition. Ignoring the competition definitely does not exclude you from taking part.
Makkal Hanaya
Revenent Defence Corperation
#149 - 2012-06-19 10:06:45 UTC
Lord Zim wrote:
But while it may be a "mutual benefit", he's still working you to his advantage....

That's always true when it comes to mutually beneficial interactions.

Mutually benefitial: We have different goals and use one another to achieve those goals.
Cooperative: We have similar or the game goals and work together to achieve those goals.
Supportive: One person has a goal and another person helps them achieve it with little or no tangible benefit to themselves.*


Quote:
...by buying low and selling high, and he's "robbing you" of the profit difference.

If I buy something for a reasonable price, I'm not being robbed. What you're suggesting here is All Profit == Theft.

I got what I wanted. She got what she wanted. We both walk away satisfied with the transaction. That's a classic win/win situation. And that she profits off the transaction isn't detrimental to me. If she's making money, she'll continue to supply the good that I want. If she's not making a profit, she'll leave and that's more likely to hurt me as a consumer than not.

Render unto Khanid the things which are Khanid's; and unto God the things that are God's.

Lord Zim
Gallente Federation
#150 - 2012-06-19 10:08:08 UTC
There's a reason I said "robbing you" with quotation marks.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Makkal Hanaya
Revenent Defence Corperation
#151 - 2012-06-19 10:15:25 UTC
Lord Zim wrote:
There's a reason I said "robbing you" with quotation marks.

I read your argument as it being robbery-but-not-robbery and they were winning-but-not-winning, which meant I was losing-but-not-losing, which made it PvP. (But-not-PvP?)

So, yes, my response was a guess as to what you were disagreeing with.

Render unto Khanid the things which are Khanid's; and unto God the things that are God's.

Yolanta Geezenstack
GWA Corp
#152 - 2012-06-19 10:15:42 UTC
Tippia wrote:
Because it lets us distinguish how any given activity works in EVE from how they work in other games people might be used to, and thus it helps us explain why EVE itself will work and behave differently than those games. [...] Just because you have choices doesn't mean it's not PvP. In any competition, you have the option yield, fold, give in, surrender… whathaveyou, or to stick around and try to keep going. In fact, the whole point of PvP is to make you do just that: to make you either directly pick an option that is disadvantageous to you and advantageous to me, or make you end up with a selection of options that all sit on a sliding scale of awful.


That's what I mean when I say I don't find this definition of "PVP" very helpful (which doesn't mean it's wrong, it's your definition, you're free to define it any way you like). When you say everything in EVE is PVP because everyting in EVE is competition, you basically say "competition = PVP".

But this concept of PvP wouldn't differ WoW from EVE then - because in WoW (and basically most other MMO) you can define everything as competition (and thus in your definition as PVP), too - be it the competition "who is the first to kill XXX or beat zone XXX or get his char to level XXX", in other words, the competition who has the biggest e-penis.
Kortanil
Virtual Space Exploration
#153 - 2012-06-19 10:31:37 UTC
Tippia wrote:
Yolanta Geezenstack wrote:
When you define PVP for instance as "everything a player does in EVE is PVP", I don't find this definition very helpful. When everything is PVP, why use a word for it?
Because it lets us distinguish how any given activity works in EVE from how they work in other games people might be used to, and thus it helps us explain why EVE itself will work and behave differently than those games.

Oh, and…
Kortanil wrote:
That's not PvP, because in PvP you don't have those choices, don't you get it?
…that's a complete non sequitur. Just because you have choices doesn't mean it's not PvP. In any competition, you have the option yield, fold, give in, surrender… whathaveyou, or to stick around and try to keep going. In fact, the whole point of PvP is to make you do just that: to make you either directly pick an option that is disadvantageous to you and advantageous to me, or make you end up with a selection of options that all sit on a sliding scale of awful.

Quote:
Now because I have chosen not to PvP, yet
…but that's just it: you already have. You're already doing it. You cannot play EVE without doing it, because it's ingrained into every last fibre of the game. You could possibly avoid it by just treating it as the world's most resource-heavy IRC, but even then, you'll have people spoiling for a fight. Just because you choose to yield at every opportunity, or just because you accidentally win, doesn't mean you're not taking part in the on-going competition. Ignoring the competition definitely does not exclude you from taking part.


Ehhh, CAN YOU AFFORD to "yield, fold, give in, surrender" and basically lose your ship when you do the real PvP? I don't think those options should even be considered. I can do any of these when I trade or mine, I can afford to. I don't have problem targeting another asteroid, we can even mine from the same one for a while. I can undercut you with 0.01 ISK, it's not a big financial loss is it? And when I am off-line and you or someone else are going to undercut me anyway, your items will sell first then mine either way after I log in I get the money, I can afford to get undercut.
Annie Anomie
Federal Navy Academy
Gallente Federation
#154 - 2012-06-19 10:33:53 UTC
Those of you who think interacting with the market is not PVP are deluded.
Tippia
Sunshine and Lollipops
#155 - 2012-06-19 10:35:40 UTC  |  Edited by: Tippia
Yolanta Geezenstack wrote:
That's what I mean when I say I don't find this definition of "PVP" very helpful (which doesn't mean it's wrong, it's your definition, you're free to define it any way you like). When you say everything in EVE is PVP because everyting in EVE is competition, you basically say "competition = PVP".
You're missing an important detail there.

I'm not saying that everything in EVE is PvP because everything is a competition. I'm saying everything in EVE is PvP because everything is a competition against other players. The difference from other games is that, in those, this competition is optional. You can choose not to engage in it. In EVE, you can't. It's built into the core mechanic of the game — the market — and in the two mechanisms that feed that market — combat and industry. At every point, someone is out to get your stuff. They might not notice you and you might get away with whatever you're doing, but the competition is there regardless of your luck.

Conversely, while in those other games you could potentially choose to make a competition out of everything, in EVE, you do not have the choice to not take part in the competition. It's one of the few limits to the whole sandbox concept: you cannot choose to be in the sandbox and not be in it (shocking, I know).

Kortanil wrote:
Ehhh, CAN YOU AFFORD to "yield, fold, give in, surrender" and basically lose your ship when you do the real PvP?
Makes no difference. You're still in the competition; you still have a plethora of choices. The presence of choices does not mean it's not PvP. The only choice not available to you is to not take part — yielding is as close as it gets.

Quote:
I don't have problem targeting another asteroid, we can even mine from the same one for a while. I can undercut you with 0.01 ISK, it's not a big financial loss is it? And when I am off-line and you or someone else are going to undercut me anyway, your items will sell first then mine either way after I log in I get the money, I can afford to get undercut.
In other words, you choose to yield and let the other guy win. You could also have chosen to fight.
Jafit
Caldari Provisions
Caldari State
#156 - 2012-06-19 10:37:08 UTC
Hey guys, I'm just going to go sit in this sandbox, but I'm going to be offended if anyone implies that a sandbox is a sand driven play area or that I am engaging in any sand driven activities by choosing to sit in the sandbox.

I'm just going to sit in the sandbox eating my icecream cone, and I'm going to complain loudly when I get sand all over my icecream cone because some other kids in the sandbox were playing with the sand. I firmly believe that I should not be affected by the sand in this sandbox unless I choose to actively engage with the sand. This is a perfectly reasonable and logical argument.

Ideally in order to prevent further unwanted sand interactions with my icecream cone, the park groundskeeper should fill in the sandbox with rubber cement and place a bench there instead to facilitate my perfectly valid icecream eating playstyle.
Kortanil
Virtual Space Exploration
#157 - 2012-06-19 10:40:15 UTC
Annie Anomie wrote:
Those of you who think interacting with the market is not PVP are deluded.


They aren't as bad as those who think interacting with it is PvP. "I undercut you, I bought your cheap item then resold it, woopie F dooo. I win." There are no losers in the EVE market "battle", everyone is a winner.
Alain Kinsella
#158 - 2012-06-19 10:46:37 UTC
Lord Zim wrote:
Kortanil wrote:
You can't mine from more than 4 asteroids on your Hulk

Last I checked, the max was 3, not 4.

Drones on rock #4. Preferably the one next to you, so they can nibble away at it while you work inward from your max range.

+1 otherwise, I used to use that method on miners that were clearly bots (would mine one rock, go to station, go next belt and repeat). Was great fun and a good break from the tedium; After about a week they took my normal belt out of rotation.


As someone who works for the RL Market, I can only think of the one here as PvP. In fact, its very close to emulating Wall Street during the robber barons era (a very apt analogy IMHO). Despite that, I still go about my business, and don't worry too much about it - as long as the gouging isn't completely insane of course.

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

Tippia
Sunshine and Lollipops
#159 - 2012-06-19 10:47:02 UTC  |  Edited by: Tippia
Kortanil wrote:
There are no losers in the EVE market "battle", everyone is a winner.
Lol You weren't around for the drone mineral speculation, I take it?
Or oxytopegeddon?
Or any of the PLEX-for-whatever schemes?
Or… hell… just about every materials, ship, or equipment rebalancing patch ever.
Kortanil
Virtual Space Exploration
#160 - 2012-06-19 10:56:52 UTC
Tippia wrote:
Yolanta Geezenstack wrote:
That's what I mean when I say I don't find this definition of "PVP" very helpful (which doesn't mean it's wrong, it's your definition, you're free to define it any way you like). When you say everything in EVE is PVP because everyting in EVE is competition, you basically say "competition = PVP".
You're missing an important detail there.

I'm not saying that everything in EVE is PvP because everything is a competition. I'm saying everything in EVE is PvP because everything is a competition against other players. The difference from other games is that, in those, this competition is optional. You can choose not to engage in it. In EVE, you can't. It's built into the core mechanic of the game — the market — and in the two mechanisms that feed that market — combat and industry. At every point, someone is out to get your stuff. They might not notice you and you might get away with whatever you're doing, but the competition is there regardless of your luck.

Conversely, while in those other games you could potentially choose to make a competition out of everything, in EVE, you do not have the choice to not take part in the competition. It's one of the few limits to the whole sandbox concept: you cannot choose to be in the sandbox and not be in it (shocking, I know).

Kortanil wrote:
Ehhh, CAN YOU AFFORD to "yield, fold, give in, surrender" and basically lose your ship when you do the real PvP?
Makes no difference. You're still in the competition; you still have a plethora of choices. The presence of choices does not mean it's not PvP. The only choice not available to you is to not take part — yielding is as close as it gets.

Quote:
I don't have problem targeting another asteroid, we can even mine from the same one for a while. I can undercut you with 0.01 ISK, it's not a big financial loss is it? And when I am off-line and you or someone else are going to undercut me anyway, your items will sell first then mine either way after I log in I get the money, I can afford to get undercut.
In other words, you choose to yield and let the other guy win. You could also have chosen to fight.


I assume you have never done actual PvP.

Heh, of course it makes difference when people shoot at your ship, ask anyone who has lost a ship, and they tell you it makes a big difference if you chose to fight/flee or surrender. Go fly around in null sec surrender your ships when attacked then come back and tell me it made no difference what you chose to do. People can lose their ships to rats. How many can step up and say "makes no difference if I fight/flee or surrender"? F NONE.

It makes no difference whether you sell your items first or I do, either way the next time I log in the money is in the account.