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NECROED THREAD - LOCK IT

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Author
Dragon Outlaw
Rogue Fleet
#101 - 2012-06-18 16:44:01 UTC
Can we stop linking market competition and PvP together? In most people`s mind, PvP is a ship vs ship thing. Competiton and real ship fight in a space ship game is not the same thing at all.
Lord Zim
Gallente Federation
#102 - 2012-06-18 16:44:54 UTC
Dragon Outlaw wrote:
Can we stop linking market competition and PvP together? In most people`s mind, PvP is a ship vs ship thing. Competiton and real ship fight in a space ship game is not the same thing at all.

Most people are wrong.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tippia
Sunshine and Lollipops
#103 - 2012-06-18 16:48:10 UTC
Dragon Outlaw wrote:
Can we stop linking market competition and PvP together?
No.

Can we instead stop thinking that PvP means anything other than “player vs. player” and when we mean “combat” say “combat”. Can we also start realising the fundamental fact that the thing that keeps the market PvP going is the combat PvP, so linking the two would be correct regardless.
Ituhata Saken
Killboard Padding Services
#104 - 2012-06-18 16:56:12 UTC  |  Edited by: Ituhata Saken
Dragon Outlaw wrote:
Can we stop linking market competition and PvP together? In most people`s mind, PvP is a ship vs ship thing. Competiton and real ship fight in a space ship game is not the same thing at all.


When combat occurs, losses are made by a player. Players who sell items on the market to replace those items directly affect how severe the loss occurred is depending on the prices they set, and have a direct effect on the pvp player. So far market competition directly affects the combat player, for it to truly be pvp the combat player must continue to be allowed to have an effect on the industrialists themselves.

So close...

Darth Gustav
Sith Interstellar Tech Harvesting
#105 - 2012-06-18 16:57:41 UTC
Ituhata Saken wrote:
Dragon Outlaw wrote:
Can we stop linking market competition and PvP together? In most people`s mind, PvP is a ship vs ship thing. Competiton and real ship fight in a space ship game is not the same thing at all.


When combat occurs, losses are made by a player. Players who sell items on the market to replace those items directly affect how severe the loss occurred is depending on the prices they set, and have a direct affect on the pvp player. So far market competition directly affects the combat player, for it to truly be pvp the combat player must continue to be allowed to have an affect on the industrialists themselves.

Let me stress that the potential must exist for the effect to be positive or negative.

In some messed up scenarios it should even be possible for the effect to be both.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Mrr Woodcock
Republic Military School
Minmatar Republic
#106 - 2012-06-18 18:46:24 UTC  |  Edited by: Mrr Woodcock
Gankers have there place. They have made a major step in controlling the high sec Macro, and AFK folks. More power to them for having an impact on this.

But if your on the receiving end of these ganks, Pay attention. Same guy hits you more than once, you can probably force a ban under the harassment clause of the EULA. If you think it's the same guy with different toons, report it. GM's can easily check to see if all the toons are being driven from the same I/P address.

Now listen, I've never thought that ganking should be nerfed. Even suicide ganking, it serves a purpose. I just think that once you've done it, you earn your self an extended stay in low sec. until you fix your security status to what's appropriate to return. that's all. Sorry just the way I feel.

But miners need to grow up! Listen if the gankers aren't liking low sec, where might you think a good place for you may be?
Low sec has a lot going for it. A group of miners if organized, could mine there easily. Once you have organized your system of blues, and start actually working together, AFK mining there could be much safer than AFK high sec mining. But it's also not a brain dead bed of roses as most AFK'ers would like. In regards to recent events I think it's entirely plausible this could be a much safer area to operate in. Doesn't mean you wont ever have to dock up if real pirates come calling. But they can't bubble the station in low sec.
dontbanmebro
Doomheim
#107 - 2012-06-18 18:50:18 UTC
Dragon Outlaw wrote:
Can we stop using the proper definitions of words?


No.


Princess Nexxala
Zero Syndicate
#108 - 2012-06-18 19:35:03 UTC
Quit trying to **** in the sandbox.

nom nom

masternerdguy
Doomheim
#109 - 2012-06-18 19:45:18 UTC
Yet another glorious insight from hi sec publords who have a fundamental misunderstanding of the game.

Bravo.

Things are only impossible until they are not.

Dragon Outlaw
Rogue Fleet
#110 - 2012-06-18 19:51:39 UTC
Lord Zim wrote:
Dragon Outlaw wrote:
Can we stop linking market competition and PvP together? In most people`s mind, PvP is a ship vs ship thing. Competiton and real ship fight in a space ship game is not the same thing at all.

Most people are wrong.


When someone advertises is corp as a PvP corp...most people know what this mean. I`m sure you do to Zim.
Dragon Outlaw
Rogue Fleet
#111 - 2012-06-18 19:52:43 UTC
Tippia wrote:
Dragon Outlaw wrote:
Can we stop linking market competition and PvP together?
No.

Can we instead stop thinking that PvP means anything other than “player vs. player” and when we mean “combat” say “combat”. Can we also start realising the fundamental fact that the thing that keeps the market PvP going is the combat PvP, so linking the two would be correct regardless.


Market PvP!!...you got to be kidding me!
Dragon Outlaw
Rogue Fleet
#112 - 2012-06-18 19:59:57 UTC
dontbanmebro wrote:
Dragon Outlaw wrote:
Can we stop using the proper definitions of words?


You are a cool dude Dragon. I like you.




Thanks m8! You are a great guy yourself.
Drew Solaert
Aliastra
Gallente Federation
#113 - 2012-06-18 20:02:18 UTC
OP completely misses the point

Why is there a demand for ammo and ships for the empire corps to make? PvP.

No PvP no "PvE builder" monies. And thats before we even consider the market.

I lied :o

Lord Zim
Gallente Federation
#114 - 2012-06-18 20:02:33 UTC
Dragon Outlaw wrote:
Lord Zim wrote:
Dragon Outlaw wrote:
Can we stop linking market competition and PvP together? In most people`s mind, PvP is a ship vs ship thing. Competiton and real ship fight in a space ship game is not the same thing at all.

Most people are wrong.

When someone advertises is corp as a PvP corp...most people know what this mean. I`m sure you do to Zim.

I really couldn't care less if what "most people" think of as PVP is limited to shooting other people, the fact of the matter is that everything, and I mean literally everything you do in EVE, is PVP. Even mining is. I've driven a guy out of an asteroid belt by mining out the rock he was mining of repeatedly, I've owned a guy by driving the price up on an item then dumping a fucktonne of the items into one guy's buy order, then watch the prices dwindle back down to 50% of what he bought it for.

Everything is PVP. You being bad at word definitions doesn't change that.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tippia
Sunshine and Lollipops
#115 - 2012-06-18 20:03:52 UTC
Dragon Outlaw wrote:
Market PvP!!...you got to be kidding me!
Why would I be? It's the only kind of market the game has.
Andoria Thara
Fallen Avatars
#116 - 2012-06-18 20:15:07 UTC
Player versus player (PvP):
A style of gameplay that pits players against each other in a competition.

NOWHERE in that definition do I see the words fighting, ganking, pewpewing, slaughtering, or teabagging.



Ituhata Saken
Killboard Padding Services
#117 - 2012-06-18 20:18:17 UTC
Though teabagging an opponent after a market victory would be a novel concept. Perhaps teabagging via contract.

So close...

Mrr Woodcock
Republic Military School
Minmatar Republic
#118 - 2012-06-18 20:56:16 UTC  |  Edited by: Mrr Woodcock
Can we stop linking market competition and PvP together?

They're a few in this crowd that will never let that concept ever be considered. The biggest reason is it would be terrible for the universe, (I jest).

But consider this. It's true that the two are very closely connected. The Dev's do level this almost continuously. Most people never consider this, but in months gone past, large amounts of ISK, have been pretty easy to come by, too easy actually. This is one of the reasons there are too many super capitals, many more than I think CCP ever planed on having. The game required leveling in this area, at least in my opinion. I think this is the primary driving force in the state of EvE these days.

This game is CCP's bread and butter, Dust at this point in time, is simply venture. It may or may not make bank.

The leveling never stops, it can't. If it doesn't occur the pendulum swings too far in any given direction. The net, is lost subscriptions. IMHO the pendulum is starting to be pushed the other way, just wait and see.
Ana Vyr
Vyral Technologies
#119 - 2012-06-18 21:07:04 UTC
Got a lot of bites on this one, nice.
Tippia
Sunshine and Lollipops
#120 - 2012-06-18 22:00:03 UTC
Mrr Woodcock wrote:
If players can make so much ISK, they don't have to pay to play, that's bad in the eyes of CCP.
You cannot play the game without the account being paid for — the amount of ISK a person has makes no difference whatsoever.