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First post
Author
Lord Zim
Gallente Federation
#81 - 2012-06-18 09:27:57 UTC
Cyclades wrote:
This argument is so old. I used to play Jumpgate by red devil, a space twitch based Sandbox back in 2000 before Eve. I say even more sandbox than eve as realtime joystick skills were required and not some facet of clicking.

Just FYI: the realtime joystick skills requirement doth not a sandboxier game make.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Cyclades
The Scope
Gallente Federation
#82 - 2012-06-18 09:32:39 UTC
The context I meant was JG had everything EVE does with supply and demand market and PVP, PLUS real SKILL was needed my 'true sandbox' comment was meant in that regard. YOU are the skilled person that impacts combat et al it's not how long you clicked 'add to queue' in your skill learning list which Eve is.
ashley Eoner
#83 - 2012-06-18 09:40:54 UTC
Connaght Badasaz wrote:
OP knew coming in that this was a primarily pvp oriented game.

I have trouble believing anyone who comes to this game doesn't already know that. So why is it so hard to accept the losses, IF YOU ALREADY KNEW IT WAS GOING TO HAPPEN?
It's interesting that you state that yet the latest survey of the players shows that the majority are engaging in PVE with PVP being the tiny minority..
Hestia Mar
Calmaretto
#84 - 2012-06-18 09:57:10 UTC
Hestia Mar wrote:
In before Tippia? Damn!

Tippia wrote:
What? Is this some new thing? If so, it's deeply unfair since I can never win it.

But congrats on being ib4me




I always assumed you had some bigass batsignal that alerted you to the fact that someone had posted that Eve is not a PvP game...and reading the posts following yours, clearly most forum trolls can't distinguish between 'PvP' and 'competitive' play.

Oh well, nothing new here
JC Anderson
RED ROSE THORN
#85 - 2012-06-18 09:59:09 UTC  |  Edited by: JC Anderson
Taranius De Consolville wrote:
Stuff


Perhaps people have in fact left due to Hulkageddon. However, its an event that has been going on for years now and it's never caused much of a dent in the subscriber numbers.

Though, every year after Hulkageddon we see ccountless threads like this one with people claiming they are quitting, and/or their friends, pets, and plants agree and will be doing the same.

I have a feeling that either,

1. Only a small portion of those threatening to leave the game actually follow through and do so.

2. Those that do quit come back to the game after a fairly short amount of time. (I know tons of people who fit into this category)

As a side note, I try to be polite when responding in threads such as these instead of bringing the old "Can I have your stuff" question. Everybody else should consider doing the same! An individual who quit last year randomly contracted 7 or so billing in assets about a year ago. I couldn't figure out why until I started searching the forums and realized it was a post I made in one of the I quit threads.

While everybody else mocked, I made a single post saying.... "Be well."

Some people are easy to please I guess. ;)
Lord Zim
Gallente Federation
#86 - 2012-06-18 10:19:00 UTC
Cyclades wrote:
The context I meant was JG had everything EVE does with supply and demand market and PVP, PLUS real SKILL was needed my 'true sandbox' comment was meant in that regard. YOU are the skilled person that impacts combat et al it's not how long you clicked 'add to queue' in your skill learning list which Eve is.

It's not just "how long ago since you clicked 'add to queue'", there's actual player skill involved as well. It's just a very different type of player skill.

If I were to try to run around and do solo PVP, chances are I'd miss out on a lot of the nuances which goes into eve combat, which means I'd lose to a better skilled player, regardless of the fact that I've trained every support skill to 5. Why? Because I don't do solo PVP, I do fleets instead. Conversely, having a solo PVP guy try to lead a fleet means he'll shoot himself in the face to end the pain, because, again, it requires a completely different skillset, and the ingame skills matter less than you think.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

NickyYo
modro
The Initiative.
#87 - 2012-06-18 12:06:53 UTC
Taranius De Consolville wrote:
So, ive spent the last week trying to figure out this statement by CCP

"We don't interfere in EvE Because its is a player driven PVP game"

Right, taken that information in and assessed it, result, you what?

You say that EvE is PvP driven, i fail to see that.

Wether or not people admit it, the majority of ships and ammo are produced by EMPIRE based corporations selling at market hubs. Then hulkageddon comes in, the corps stop mining, thousands quit (which they have) and the prices of everything sky rockets. PvP in null drops off to the point where Null Sec generally is dead and empty apart from hubs where alliance members congagrate like puppies around its mother.

However, there is a massive rise in ganking in empire, the question is why? The answer is simple, guarenteed kill on the KB, concord kills you, that doesnt show up on the killboards and you get 100mil+ of loot from haulers. So why risk your ass in null when you can do it easily in empire? You wouldnt. But the penalty for this action is tiny. So there is no *risk vs reward* factor involved.

So you have mining, npc faction missions, epic arc missions, ded sites, anomolys, scannable sites, pve to the max, my question is this

This is a not a PVP DRIVEN game, it is an all round game and right now we have half the player base trying to make the rest of the playerbase (the pve pilots) play as they do i.e *mummy he wont play with me, make him play with me*.

So why do u maintain the fiction that it is? Why do you not PROTECT PAYING CUSTOMERS who have no interest in PvP as a whole and just like to make ISK and have fun THERE WAY.

Why? If you want it to be a PVP game, set 3 systems in each empire as safe zones and make the rest null sec. Force people to join alliances and to PvP, the answer is you can't because if everyone on this server was fighting non stop, your server would fail misrably. Why do you not protect the players who want to play a game they pay for there way?

No doubt this will get trolled by every forum idiot but the point is valid

If you want a PvP game, remove the PvE content, revamp the game and make it pure PVP, stop screwing people over, take there money and laugh when they get ganked for no reason at all other than they have a cov ops in there hauler there moving to there new home.

PvP pilots need to sod off back to null sec and leave empire pilots alone to there own business.

Period.


I hate to flame other people but here i go.

You are an idiot, you do know PVP means (player vs player) right? That means PVP markets and PVP mining competition it is not just blowing c.rap up noob!

..

Talon SilverHawk
Patria o Muerte
#88 - 2012-06-18 12:08:39 UTC
NickyYo wrote:

I hate to flame other people but here i go.



Shocked

TAL

Cyclades
The Scope
Gallente Federation
#89 - 2012-06-18 12:55:57 UTC  |  Edited by: Cyclades
Hi Lord Zim,

Im not saying EVE is 'skill less' because it is not. Call me old school but controlling a ship with a joystick and a throttle in free space flight dogfighting to me is more immersive than point and click warp to, just feels more fluid and real. Personal opinion of course and its just more 'realistic' to me.

In jumpgate what mattered was pilot skill being able to high velocity fly round roids and avoid laser fire or missiles with cute fancy braking and flashfires (form of turbo boosting) with reactions and joystick skills. Yes EVE skill training doesn't rule always, as situation, logistics and tactics all count, but in simple pilot v pilot joystick cntrol for both, its a more real combat and playable scenario and adds to the immersiveness (is that a word) of the game.

Maybe I'm too much of an old school g*t, but point and click to make my ship go one way or the other isnt quite the same :-)

Anyway back onto ganking I enjoyed being ganked :-) just dont make it too often Shocked
Istvaan Shogaatsu
Guiding Hand Social Club
#90 - 2012-06-18 13:01:42 UTC
Threads like these are why PVP people dislike PVE people.
Lord Zim
Gallente Federation
#91 - 2012-06-18 13:06:10 UTC
Cyclades wrote:
Hi Lord Zim,

Im not saying EVE is 'skill less' because it is not. Call me old school but controlling a ship with a joystick and a throttle in free space flight dogfighting to me is more immersive than point and click warp to, just feels more fluid and real. Personal opinion of course and its just more 'realistic' to me.

Yeah, I just wanted to make a point of pointing out the fact that the way you control things in the game has nothing to do with whether or not something's a sandbox, and that innate player skill does matter in EVE, even though a lot of people are apt to just go "well I can't compete with people who have 100 million SP, so why bother". And I'd agree that flying around in that fasion would be more immersive (in fact, when I first started out in EVE, I was hoping EVE would be an online version of Frontier: Elite II).

Sadly, that was not to be. Oh well, I can live with the tradeoff.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Cyclades
The Scope
Gallente Federation
#92 - 2012-06-18 13:53:42 UTC
Elite 2 MMO we can but dream eh Zim :-) You're showing your age now be careful Big smile
Jimmy Gunsmythe
Sebiestor Tribe
#93 - 2012-06-18 14:00:59 UTC
Tippia wrote:
Jimmy Gunsmythe wrote:
baltec1 wrote:
Every activity in eve involves PVP. CCP is 100% correct while much of what you put is just flat out wrong.
The italicized pretty much also applies to WoW. Or almost every other MMO.
…but not nearly to the same extent as in EVE. Oh, and most of them will also let you skip that part if you really want to, which is not even close to being an option in EVE.


Only the execution is different. Otherwise you are competing against others, even if you are not trying to in some way, shape or form.

John Hancock

Dragon Outlaw
Rogue Fleet
#94 - 2012-06-18 14:02:42 UTC  |  Edited by: Dragon Outlaw
Taranius De Consolville wrote:

So why do u maintain the fiction that it is? Why do you not PROTECT PAYING CUSTOMERS who have no interest in PvP as a whole and just like to make ISK and have fun THERE WAY.

.



Why? Because CCP, like many other big companies, cannot do anything else then talk on both sides of their mouths when they communicate to their customers.

Keeping the customers confused and hoping is something that is done by all "ordinary" companies that exist out there. CCP is just another one of them.

And by the way, are you really expecting an answer from CCP?
Roime
Mea Culpa.
Shadow Cartel
#95 - 2012-06-18 14:26:35 UTC
Cyclades wrote:
Hi Lord Zim,

Im not saying EVE is 'skill less' because it is not. Call me old school but controlling a ship with a joystick and a throttle in free space flight dogfighting to me is more immersive than point and click warp to, just feels more fluid and real. Personal opinion of course and its just more 'realistic' to me.

In jumpgate what mattered was pilot skill being able to high velocity fly round roids and avoid laser fire or missiles with cute fancy braking and flashfires (form of turbo boosting) with reactions and joystick skills. Yes EVE skill training doesn't rule always, as situation, logistics and tactics all count, but in simple pilot v pilot joystick cntrol for both, its a more real combat and playable scenario and adds to the immersiveness (is that a word) of the game.

Maybe I'm too much of an old school g*t, but point and click to make my ship go one way or the other isnt quite the same :-)

Anyway back onto ganking I enjoyed being ganked :-) just dont make it too often Shocked


Not so much old school, but I'd guess you haven't flown much in combat against other players in EVE.

.

Kortanil
Virtual Space Exploration
#96 - 2012-06-18 14:58:25 UTC  |  Edited by: Kortanil
It is a PvE game with PvP elements.

Most of the professions are PvE oriented - miner, cartographer/explorer, industrialist, cargo delivery, mission runners, etc. even traders, yes traders, some think trading is a form of PvP sure if you look at it that way, the way I see it is I sell my loot so it can help someone else and make money in the process, just like when I need to buy their loot for my ship, it helps me and helps the person who put the item on the market.

PvE is the one the keeps PvP alive. PvE will do well without PvP. Without PvE's mining, manufacturing and trading, PvP wont exist.

Well you can say that's just my opinion but as they say when "the facts speak the gods listen" and in order to hear them facts one doesn't have to go any further than the Map settings. Most active areas of the game are empire high sec, the number of faction and pirate ship kills is far greater than the one of capsule deaths. People do PvE even in low sec, how silly is that? Most of the low-sec systems are empty, I think it is about time that all the Empire factions start to expand their high sec into the low sec territories and do some faction warfare which will decide which faction gets to rule which system.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#97 - 2012-06-18 14:59:49 UTC
Taranius De Consolville wrote:
baltec1 wrote:
Every activity in eve involves PVP. CCP is 100% correct while much of what you put is just flat out wrong.


first off post with your main



What, so you can go PvP their main? AHAHAHAHAHAHAHAHA YOU SUCK!

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Corina Jarr
en Welle Shipping Inc.
#98 - 2012-06-18 15:30:05 UTC  |  Edited by: Corina Jarr
Kortanil wrote:
It is a PvE game with PvP elements.

Most of the professions are PvE oriented - miner, cartographer/explorer, industrialist, cargo delivery, mission runners, etc. even traders, yes traders, some think trading is a form of PvP sure if you look at it that way, the way I see it is I sell my loot so it can help someone else and make money in the process, just like when I need to buy their loot for my ship, it helps me and helps the person who put the item on the market.

PvE is the one the keeps PvP alive. PvE will do well without PvP. Without PvE's mining, manufacturing and trading, PvP wont exist.

You have it completely backwards.

The only thing in this game that is PvE by itself is missions/ratting (farming sleepers would sorta be part of ratting).


Everything else you are either facing competition directly from players or from nothing.

Mining is not PvE in any way. Trading is not PvE in any way. Industry is not PvE in any way.
What environment are you fighting (ie competing against) when doing these things?
Tippia
Sunshine and Lollipops
#99 - 2012-06-18 15:42:00 UTC
Kortanil wrote:
PvE is the one the keeps PvP alive. PvE will do well without PvP. Without PvE's mining, manufacturing and trading, PvP wont exist.
Other way around. Without PvP, there would be nothing for the “PvE”ers to do. They would have no ships, no equipment, and nothing to spend their precious ISK on. There would be no demand, so there would be no supply, so there would be no market. They'd be in their tutorial-agent destroyers (slowly) building up huge piles of ISK that would serve no purpose.

Quote:
Well you can say that's just my opinion but as they say when "the facts speak the gods listen"
Too bad you got all of your facts backwards.

Of the professions you listed, only one is even remotely close to being PvE (missions) — the rest are you competing against other players (PvP) to get the goods.
Asuri Kinnes
Perkone
Caldari State
#100 - 2012-06-18 16:42:59 UTC
ashley Eoner wrote:
It's interesting that you state that yet the latest survey of the players shows that the majority are engaging in PVE with PVP being the tiny minority..

Good thing the surveys you're referring to say nothing of the sort...

Bob is the god of Wormholes.

That's all you need to know.