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NECROED THREAD - LOCK IT

First post
Author
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#61 - 2012-06-18 01:58:45 UTC
Taranius De Consolville wrote:
So, ive spent the last week trying to figure out this statement by CCP

"We don't interfere in EvE Because its is a player driven PVP game"

Right, taken that information in and assessed it, result, you what?

You say that EvE is PvP driven, i fail



self-analysis is important, but be kinder to yourself.

You cand read the thread in my signature if you really want to know why eve is pvp driven.


but by your own post, you say that prices are skyrocketing... and that was driven by pvp.

Your bit about everything being made in hi-sec, aside from being false, doesn't do anything to support your argument, because without pvp, noone would be buying your ships.


https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Betrinna Cantis
#62 - 2012-06-18 02:21:31 UTC
Solstice Project wrote:
"Player versus Player".

I put something on the market and compete with other PLAYERS for the one guy who buys it.
I sit in a belt and mine and compete with other people on the belt for the biggest roids. (i don't mine lol)
I explore things in lowsec, probe sites, try to run them and compete with others for the same site.

That's PvP. That's Everyone vs. Everyone in it's glory.
What the random guy up there is referring to is plainly *combat PvP*,
ignoring the whole 90% other things in the game which also are Player vs Player.


That's enough already to ignore all the rest of random guy's post.


Edit:
It's kind of interesting (and sad) that people use PvP as a single word, ignoring it's actual meaning
and reducing it to what they think it means to them.

This ^^

Alts have been changed to protect the Innocent. You may have mistaken me for someone who cares.....

RAP ACTION HERO
#63 - 2012-06-18 02:23:17 UTC
looks like you got ganked, is that pvp enough for you?
not all highsec mains have null alts
but all null mains have hisec alts

vitoc erryday

Caliph Muhammed
Perkone
Caldari State
#64 - 2012-06-18 02:29:22 UTC  |  Edited by: Caliph Muhammed
I play EVE for the extended camping sessions required to kill a target. Nothing beats sitting around doing nothing but watching a target on a neutral scout for hours on end hoping they undock and go through a gate unscouted. It's epic.

And of course talking smack on the forums about how hardcore EVE is when we do it.
Mrr Woodcock
Republic Military School
Minmatar Republic
#65 - 2012-06-18 03:13:07 UTC
I too have to be honest. I would like low sec brought up to the point that when you leave the training grounds, the game is on.
Look at it practically, look at how much excess server capacity you would have with concord only in the training systems.
Alavaria Fera
GoonWaffe
#66 - 2012-06-18 03:21:45 UTC
Mrr Woodcock wrote:
I too have to be honest. I would like low sec brought up to the point that when you leave the training grounds, the game is on.
Look at it practically, look at how much excess server capacity you would have with concord only in the training systems.

Is CONCORD that server intensive?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mrr Woodcock
Republic Military School
Minmatar Republic
#67 - 2012-06-18 03:24:50 UTC  |  Edited by: Mrr Woodcock
I'm not really sure, it must take some CPU. I just think if we did away with high sec all together, it would make things really interesting. That's all.

Keep the gate guns, Station guns. Make concord a random roaming force in low sec, basically never knowing when they might show up.

I'm of a mind that the only way to get some of the bottom feeders to stop bottom feeding is to do away with the bottom entirely,
Russell Casey
Doomheim
#68 - 2012-06-18 03:34:00 UTC  |  Edited by: Russell Casey
Corina Jarr wrote:

Not true. You can go through many MMOs without ever having to interact with other people. Like a single player game with a chat room added.



Oh, Gawd, that was SWTOR in a nutshell, it really should have just been KOTOR 3. Sad MMOs in general are turning into XBOX live games running at $15 a month.


Mrr Woodcock wrote:
I'm not really sure, it must take some CPU. I just think if we did away with high sec all together, it would make things really interesting. That's all.

Keep the gate guns, Station guns. Make concord a random roaming force in low sec, basically never knowing when they might show up.



Early EVE highsec was basically lowsec as we know it today with tankable CONCORD. Problem was tankable CONCORD+ human tendency to be dicks=mass unsubs. Lowsec, meanwhile, didn't have sentry guns at all (plus the money actually made it worth the risk going there).

I think highsec should exist in some way or form just because everyone needs a place to go when they've hit rock bottom, corp or individual wise and get back on their feet before venturing out again, and it does make a good place for trade and meeting new people and allies.

I don't think it should be a full-on substitute for going into the wilderness though. That's where EVE's starts to sour, when highsec goes from "Breathing room" to "Gated community" and the residents think they've checked the PvE box as long as they stay above 0.4.
Nicolo da'Vicenza
Viziam
Amarr Empire
#69 - 2012-06-18 03:36:24 UTC
Alavaria Fera wrote:
Mrr Woodcock wrote:
I too have to be honest. I would like low sec brought up to the point that when you leave the training grounds, the game is on.
Look at it practically, look at how much excess server capacity you would have with concord only in the training systems.

Is CONCORD that server intensive?

I dunno if Inferno fixed it when they redid the aggro system, but according to devs the ancient Crimewatch system is like a millstone around the necks of low/hi large-scale fleet warfare. Then again Burn Jita went well, so...
Reaver Glitterstim
The Scope
Gallente Federation
#70 - 2012-06-18 03:54:40 UTC
OP doesn't live in nullsec apparently.

damn production slots are always full out there, too >.<

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Sisohiv
Center for Advanced Studies
Gallente Federation
#71 - 2012-06-18 04:01:25 UTC
Don't waste your time, OP. It's old, we all get it but the flashing neon sign says l33t boi pvp so that's what they write on the label.

Yes, CCP are chicken hawks, Yes, 90% of EVE is gold farming so I can fit my Megathron armor on my level 90 capsule. Yes, most people get it. That's why 9 years later the game is where it is. All the smack talking team propaganda can muster falls on deaf ears. Even the all mighty I-Win moonswarm with over 150K accounts in SA can hardly scrounge up 7K (less than 5% total and I doubt half of those are active and not alts)

Now that we have established all that. You either found a certain appeal to it or you didn't. If you did, go with it. if you didn't? Go.
Connaght Badasaz
Lewis and Clark Inc.
#72 - 2012-06-18 04:14:50 UTC
OP knew coming in that this was a primarily pvp oriented game.

I have trouble believing anyone who comes to this game doesn't already know that. So why is it so hard to accept the losses, IF YOU ALREADY KNEW IT WAS GOING TO HAPPEN?

Take arrows in the forehead, never the back

Xython
Federal Navy Academy
Gallente Federation
#73 - 2012-06-18 04:30:59 UTC
Taranius De Consolville wrote:
So, ive spent the last week trying to figure out this statement by CCP

"We don't interfere in EvE Because its is a player driven PVP game"

Right, taken that information in and assessed it, result, you what?

You say that EvE is PvP driven, i fail to see that.

-SNIP-

PvP pilots need to sod off back to null sec and leave empire pilots alone to there own business.

Period.


Dear lord, Taranius, that is a lot of words for "I don't know what I am talking about." I'm guessing you got banned from your "Bunny Hop" alt?

Yes, EVE is PVP driven. The markets are player controlled, the biggest ship losses and gains are from player vs player actions, et cetera. The average mission runner / miner loses what, 1 ship a year without player interaction? Who is going to buy your shiny new ships if no one's losing ships? If no one's selling ships they make, who buys the ore? If no one buys the ore, what's the point of mining?

The Nullsec Ecosystem was destroyed because of asinine, foolish Highsec carebears demanding everything be given to them on a silver platter, then they ***** because the meal was 5 minutes late and the platter wasn't gold. If not for the limited interaction between nullsec and highsec, that same slow death would come to all of EVE.

In short, carebears NEED PVPers -- and yes, PVPers NEED carebears. (We don't, however, need to put up with their entitlement syndrome.)

The day the PVP stops is the day the ecosystem crashes and the game dies.
Alavaria Fera
GoonWaffe
#74 - 2012-06-18 04:49:36 UTC
Nicolo da'Vicenza wrote:
Alavaria Fera wrote:
Mrr Woodcock wrote:
I too have to be honest. I would like low sec brought up to the point that when you leave the training grounds, the game is on.
Look at it practically, look at how much excess server capacity you would have with concord only in the training systems.

Is CONCORD that server intensive?

I dunno if Inferno fixed it when they redid the aggro system, but according to devs the ancient Crimewatch system is like a millstone around the necks of low/hi large-scale fleet warfare. Then again Burn Jita went well, so...

So CCP needs to nerf suicide ganking? Yeah, that's what they were saying too.

Along with "irrelevant" and "no effect".

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Elena Melkan
Magellanic Itg
Goonswarm Federation
#75 - 2012-06-18 08:01:45 UTC
Connaght Badasaz wrote:
OP knew coming in that this was a primarily pvp oriented game.

I have trouble believing anyone who comes to this game doesn't already know that. So why is it so hard to accept the losses, IF YOU ALREADY KNEW IT WAS GOING TO HAPPEN?

Perhaps some players think themselves as special snowflakes. There is a great chance that something (let's say, getting ganked somewhere, as an example) happens to them, but they still believe it's not going to happen. And when it finally happens, they simply just can't accept it.

There is in fact quite many who think that way. I think it's something implemented in human nature: everyone thinks they are somehow special. It's something that keeps us going.
Rico Minali
Sons Of 0din
Commonwealth Vanguard
#76 - 2012-06-18 08:17:27 UTC
PVP does NOT mean combat, when will you thick people ever learn? PVP is ANYTHING that puts you in competition with other players, and that means pretty much everything in Eve.

Nullsec is not dead with 'almost no fighting', anyone who thinks this clearly does not live in nullsec. Ganking has always been rife in Empire, it is simply more documented now.

People are not unsubbing in their thousands, that is a ridiculous thing to say. SOme people have unsubbed, clearly Eve didnt suit them, no problem. Some people are saying they will unsub (repeatedly) but not actually leaving. The vast majority of people are just carrying on in Eve just like we always have, adapting, surviving and enjoying teh game.

Trust me, I almost know what I'm doing.

Xen Solarus
Furious Destruction and Salvage
#77 - 2012-06-18 08:27:17 UTC
This question again. People get worked up about it, but i'll throw my opinion in the mix.

Eve is PVP driven as far as the economy, as most things are built to be used to blow up other players, or be blown up by other players. Thats about as far as it goes imo. Other than that the game is seperated into two areas, the PVP-areas, like low, null and wh-space. Then there are the PVE area of high, where the "PVP-only game!" opinionated people have been trying their best to force their PVP onto anyone they can shoot easily. (Emphasis on easy, as gankers don't attack people that can fight back). This is where the issue of suicide gankers comes to the front. Essentially, its the easiest and most risk-free PVP discovered yet. As long as your sensible enough to ensure that the target you gank gives you more isk than what you lose from all the ships needed to pop it, then your laughing.

Personally, being a player that has tried all of these areas, im strongly of the opinion that eve is a game for BOTH sides of this arguement. Hardcore PVP players have the majority of the universe to blow up things, and they should do that in those areas. Those other players, often given lables by these PVP players such as boring etc (most likely to jusfity them blowing them to hell), just want to do whatever it is they do for fun. Hauling, mining, missions, industry etc. They have NO interest in PVP. And yet, even though people keep ranting that its a "PVP-only" game, it really really isn't. Many players get their fun from eve, and keep resubbing, because they enjoy doing all these non-pvp things. The fact they do only proves that this side of EVE does exist.

My friend still to this day claims he is a "Pro-PVPer" after reading peoples arguments in these threads. All he does is manage industry production runs. He rarely even undocks! He hates PVP, never does it. Yet, people would claim that even he is doing PVP. Its madness.

The fact is. gankers have been forcing this issue. People that play eve for non-pvp reasons are just having their playstyle threatened. Why? Cause gankers have discovered an easy field of defenceless targets. Why don't they do PVP in those areas reserved strictly for PVP? Cause there, the targets shoot back. Simple as!

Personally, i think the issue should be forced. Either concord gets a shiny insta-death-ray, or the opposite, the complete removal of high. Lets see how much fun everyone has when the economic and industrial heart of eve is wiped out overnight. Lol

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Xorv
Questionable Acquisitions
#78 - 2012-06-18 08:38:16 UTC
Some people just never get the MMORPG Sandbox concept, their minds are locked into the EQ/WoW Themepark model and can't escape. Pity them.
Nirnias Stirrum
UberWTFBBQ and Battle Technologies
#79 - 2012-06-18 08:50:29 UTC
Nicolo da'Vicenza wrote:
lmao



This was the best response to the OP in this entire thread.
Cyclades
The Scope
Gallente Federation
#80 - 2012-06-18 09:25:47 UTC
This argument is so old. I used to play Jumpgate by red devil, a space twitch based Sandbox back in 2000 before Eve. I say even more sandbox than eve as realtime joystick skills were required and not some facet of clicking. Anyway, the same discussions were constantly whined about in that. Mightygames who were the EU company who ran the EU server were very active in marshalling the game, and took great stock in regularly banning people who civ ripped as it was called then. The favourite being roll a newb alt rip someone then roll new one keep hitting same player with lots of smack talk to boot.



You could 'civ rip' players in regulated faction space but you got a massive in game penalty for doing so, a negative sec rating and also being unable to dock in regulated space stations for a period of days which you had to work off by either flying and docking up in unreg space or simply just not logging in for a number of days you were also harried by npc police. Thing was in that game that RP was way more skilled than EVE. Pirates would always charge a POD for safe passage before ripping someone and in regulated (Eve Hi Sec) the faction aligned player base would hunt down any miscreants in their regulated space. We dont as far as I can see have an Amarr defence force or Caldari player corps who literally hunt down all bounty players in their federation space. I do not see any of this in EVE, players dont attack Red bountied players readily and the Gate system and 0km warp jumping allows these people to move about HI sec space and EVE generally way way to easily. This works both ways of course as it also means fast civ pilots can do the same I appreciate that.



Eve needs firstly a rival big corp to the Goons as they hold far too much influence, but where on earth do you start here as they are so rich and have alliances with a massive amount of players on the server. Secondly a system that allows bountied players to even dock in hi sec space is completly wrong. You should have to go and run and hide in low sec as your miscreant tag rightly means, why should someone with a negative status be allowed to stroll in and dock and use the mkt facilities etc? Thirdly we need to try and encourage Faction Corps who sole purpose is to protect their hi sec space areas from scum!



I lost my first hulk about 4 weeks back, admitedly un tanked, but it was first ever hulk, I had only come back to Eve in the last month from my last time playing in 2003! and wasn't really up to speed on Hulkageddon and what I should be doing so big wake up call. Almost broke me as well, but I certainly didnt whine about it, I laughed with the guys that got me and they even suggested tanking mods and so on and they are now on my friends list. Anyway i'm now tanked , I check local, have waypoints way a way from 0 points and am very cautious in what I do which I have no problem with, I have avoided 3 ganks since and its fun for me I cant deny it, the element of risk is great.



This is a sandbox afterall we all make the content, a couple of thoughts above I think would improve things a little, I certainly wouldn't want to be safe in space anywhere, but bountied pilots docking in Hi sec is the first thing that is wrong in Eve. But like anything there are the tools to fight back, it's just if someone high up and rich in the game wants to push it that way! me with my meagre few hundred mill and rusty 2nd hulk isnt that person LOL.