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I fixed ECM, thank me after.

First post
Author
Mars Theran
Foreign Interloper
#41 - 2012-06-17 23:05:14 UTC
Just a thought, but it occurs to me that you were dead in the first or second cycle of jamming anyway. ..what's the point?
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David Cedarbridge
Republic Military School
Minmatar Republic
#42 - 2012-06-18 02:39:39 UTC
Also, what kind of dumbass turns all their ECM jammers on at once?
Soldarius
Dreddit
Test Alliance Please Ignore
#43 - 2012-06-18 03:26:07 UTC
Show me on the doll where the bad Falcon touched you.

I can't remember the last time I put more than one jammer on a target at a time. Sure, I would cycle jamemrs until one hit. But then shut off the missed modules. Its easy for a Falcon pilot to choose which jammers to bring. Everybody flies minmatar, so we all bring minnie jams. Minmatar have the worst sensor strength of all races. Next choice is Caldari, for Drakes and Falcons.

If you want a better chance to be off-race for possible Falcon shenanigans, bring Gallente or Amarr ships.

Or you could just fit an ECCM like everyone else. Or operate farther away so he is in falloff. Or bring your own Falcon. I hear they're pretty useful.

http://youtu.be/YVkUvmDQ3HY

Petrus Blackshell
Rifterlings
#44 - 2012-06-18 03:38:04 UTC  |  Edited by: Petrus Blackshell
Soldarius wrote:
Show me on the doll where the bad Falcon touched you.

I can't remember the last time I put more than one jammer on a target at a time. Sure, I would cycle jamemrs until one hit. But then shut off the missed modules. Its easy for a Falcon pilot to choose which jammers to bring. Everybody flies minmatar, so we all bring minnie jams. Minmatar have the worst sensor strength of all races. Next choice is Caldari, for Drakes and Falcons.

If you want a better chance to be off-race for possible Falcon shenanigans, bring Gallente or Amarr ships.

Or you could just fit an ECCM like everyone else. Or operate farther away so he is in falloff. Or bring your own Falcon. I hear they're pretty useful.

Confirming Falcons are balanced because they are countered by more Falcons, just like titans.

That said, yet another "I fixed ECM guys" thread is not productive. Some people are unhappy with how ECM currently works, some are fine with it, and some abuse the **** out of it and want it to never change ever. CCP is aware of all these by now (I'd hope), and if they want to do something about it, they will. They don't need "ideas" or self-declared geniuses telling them what to do.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Reaver Glitterstim
The Scope
Gallente Federation
#45 - 2012-06-18 04:07:38 UTC
Hey guys, I'm a scorpion lover and an ECM pilot all around, and I agree with this guy. I think a better way to do it however would be to make a ship gain more sensor strength temporarily every time it gets jammed. Then the server doesn't have to figure out so much who jammed who, and it's just based on whether or not you got jammed.

It's so easy to take someone out of a fight if you're flying a dedicated ECM ship. You may even take out two or three. That's an incredibly powerful tactic and I think it should wear off after some time, so that if someone manages to stay in the fight that long, they'll eventually start breaking free of the jams.

Another issue that bothers me with ECM is that there is too much incentive to fit more jammers. Because of this, ECM ships tend to be paper-thin if they have enough ECM modules to jam effectively, meaning they get primaried against any fighting force too big for them to jam. It also means that ECM modules are fairly ineffective on non-ECM ships and that module slot is often better served with something else.

Perhaps a solution would be to increase base ECM strength but put a stacking penalty on multiple modules somehow. Maybe the first module activated has full strength, but the second module activated while another is active would have 87%, and if you activate a third module, it would have 57% effectiveness, and so on. That would also make non-ECM ships consider fitting a single ECM jammer as without the stacmking penalty it would have a significant chance of jamming a target, and ECM ships would fit more tank without gimping their ECM output.

What do you guys think?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Richard Desturned
Royal Amarr Institute
Amarr Empire
#46 - 2012-06-18 04:10:54 UTC
Surfin's PlunderBunny wrote:
Akirei Scytale wrote:
stoicfaux wrote:
Meh, too complicated and "unrealistic" (i.e. what's the pseudo-science behind the sessions?)

IMHO, if really want to turn ECM away from its "all-or-nothing" damage reduction ability, then make it act like a reverse target painter. Meaning, if you're under the effects of ECM, all of your targets' sig radii are decreased noticeably, thus reducing the damage you do, increasing your lock times, etc.. You can still shoot, but at noticeably reduced effectiveness.



so like a sensor dampener?


No, like a sensor dampener/weapon disrutor/ECM/doomsday Big smile


I hear you can doomsday falcons

npc alts have no opinions worth consideration

Simi Kusoni
HelloKittyFanclub
#47 - 2012-06-18 04:11:28 UTC
This sounds like an excellent way to encourage people to bring two falcons.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

CCP Spitfire
C C P
C C P Alliance
#48 - 2012-06-18 06:12:12 UTC
Moved from "EVE General Discussion".

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Ruareve
Caldari Provisions
Caldari State
#49 - 2012-06-18 08:10:40 UTC
I think your solution is overly complicated and is trying to fix something that is not really a problem. I agree that no one likes to be jammed and shut out of a fight, but there are already quite a few drawbacks to using ECM.

Should a change be required for ECM then I think the result should be something that allows the targeted player to stay in the fight somehow.

Reduce rate of fire by 70-80% maybe, offline a module, locking course and speed for 10-15 seconds, or perhaps reduce all incoming/self generated repair by 50%.

Maybe have different modules to let you do any of the above instead of racial modules and the different skills will effect different aspects of ECM. So baseline ROF reduction would be 50% and skills would bring that up to 90%, baseline offline would be 60% chance to offline with skills bringing it up to 75%, speed lock would start at 10 secs and skills bring to 25 secs, and rate of repair starts at 50% and goes up to 65%.

Then the module you pick would be based more on what you expect to run into or helping an area where your fleet is weak. No logi? Take the ROF modules to slow incoming damage. Fighting caps? Offline a module. Going against speedsters? Imagine the fun watching them fly off away from their fleet when you lock their helm up. RR BS gang or triage carriers? Slow down those reps.

Just make sure to have a stacking limit of 1 module of each type per target so you don't end up with a ship that has 200% reduction to incoming reps. Give each player a chance even if that chance has been significantly reduced.

Yet another blog about Eve- http://ruar-eve.blogspot.com/

Colonel Xaven
Perkone
Caldari State
#50 - 2012-06-18 09:03:32 UTC
OP: Maybe you could clearify what the issue is first before offering a solution?

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Petrus Blackshell
Rifterlings
#51 - 2012-06-18 09:05:44 UTC
Wait guys. I think this is a troll. I can tell from the pixels.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

FloppieTheBanjoClown
Arcana Imperii Ltd.
#52 - 2012-06-18 14:03:48 UTC
Tell me again how ECM is broken? Because the OP fails to do that.

ECCM works, I've seen it used to great effect. If Falcons are that great a problem for you, use it. Also, drones.

Founding member of the Belligerent Undesirables movement.

Idris Mandela
Tribal Liberation Force
Minmatar Republic
#53 - 2012-06-18 14:19:40 UTC
FloppieTheBanjoClown wrote:
Tell me again how ECM is broken? Because the OP fails to do that.

ECCM works, I've seen it used to great effect. If Falcons are that great a problem for you, use it. Also, drones.



Also the always underrated and almost always forgotten FoF missiles. Do a leeroy jenkins charge in your MWDed cruiser towards the falcon and watch the hilarity ensue, Cool
Phoebus ApolloX
The Scope
Gallente Federation
#54 - 2012-06-18 17:19:56 UTC
Jamming is a good mechanic, it may feel overused if you run into someone who uses it over and over again, but that's your problem.

I think the only real issue with ECM is the fact that ECCM modules don't provide real protection from the effect. I always thought an ECCM module should - on top of boosting your targeting sensor strength - reduce the odds of being jammed exponentially based on the number of jammers on you. If a Falcon throws everything on one target to permajam it, ECCM should drastically increase the odds of all his jammers failing, on top of the drop in odds of a jam from the ECM's strength versus the target's now higher targeting sensor strength. So the solution for an ECM ship that hits a ECCM'ed target should be to spread his jams off to different targets, to accept the odds of just one jammer on the one target (a huge waste of his time and thus an effective counter, because what jamming buys you in a fleet fight is time).

Anyways I think the key to making ECM better is making ECCM more effective, and I'd disagree with those who assert ECCM is effective in any real way.

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