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[Proposal] Adjusting Skill Name/Description

Author
Ben Fenix
Deep Core Mining Inc.
#1 - 2012-06-16 10:06:42 UTC  |  Edited by: Ben Fenix
Hello everyone.

During the last couple of days I noticed something that should be changed. Even though I'm pretty aware of that this is just a relatively minor thing besides issues like the WarDec-System. Never the less I'd like to explain it to you.

Topic


Skill name/description "Guided Missile Precision" & "Target Navigation Prediction"


GUIDED MISSILE PRECISION

Quote:

Guided Missile Precision
Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets.
5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill.


So as stated by the description, this is what the skill should do: (simplified)
Bringing the missile closer to the target, so that the missile explosion can deal more damage to it.

What the skill actually does ingame:
Giving a bonus to a missile's explosion radius attribute by -5%

Conclusion:
It means that the skill isn't described accordingly to the actual game mechanic or in other words: The appliance of a bonus of -5% to the missile's explosion radius has nothing to do with the accuracy, the point of impact and the signature radius of a missile.

Proposal: Adjusting the skill name and description accordingly to the actual game mechanic.

Solution

Quote:
Densifyed Missile Explosions
Skill at adjusting missile explosion. Proficiency at this skill increases the density of a fired missile's explosion, resulting in greater damage to small targets.

5% decreased factor of explosion radius for light, heavy and cruise missile explosions per level of skill.


TARGET NAVIGATION PREDICTION

Quote:
Target Navigation Prediction
Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact.
10% decrease per level in factor of target's velocity for all missiles.


So as stated by the description, this is what the skill should do: (simplified)
It predicts a target's navigational course to intercept the target in order to negate the target's velocity in order to apply full damage to it.

What the skill actually does ingame:
Giving a bonus to a missile's explosion velocity attribute by +10%

Conclusion:
It means that the skill isn't described accordingly to the actual game mechanic or in other words: The appliance of a bonus of +10% to the missile's explosion velocity has nothing to do with the optimization of a missile's flight path and the negation of a target's velocity.

Solution

Quote:
Projected Missile Explosions
Skill at adjusting missile explosion. Proficiency at this skill increases the velocity of a fired missile's explosion, resulting in greater damage to small targets.

10% increased factor of explosion radius for light, heavy and cruise missile explosions per level of skill.



Hopefully this will find at least a bit of attention and is replied to in a constructive manner.

For those of you, who are familiar with the German language, this is the full post on this topic in the German forums:
Aenderungsvorschlag

Fly safe,
Ben Fenix

#Soup

eXeler0n
Shark Coalition
#2 - 2012-07-04 17:01:35 UTC
As said in the German thread:

Quote:
Proficiency at this skill increases the velocity of a fired missile's explosion, resulting in greater damage to small targets.


I think faster targets would be better.

eXeler0n

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