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World Of Darkness new teaser

Author
Sugilite
Perkone
Caldari State
#21 - 2011-09-23 05:08:39 UTC
Herzog Wolfhammer wrote:

Why can't we attack all criminals in EvE without sec status penalty of sorts?


You can? Straight
Zey Nadar
Aliastra
Gallente Federation
#22 - 2011-09-23 10:17:53 UTC  |  Edited by: Zey Nadar
Herzog Wolfhammer wrote:


What is griefing? Not like I don't know what that is in Eve, but this question will come up, and claims against someone of being griefed, will be used as a form of griefing.


In my opinion, griefing means preventing other player from enjoying the game the way he/she wants. For example, killing a player in pvp and camping the spawn point so he cant leave and do things he wants to do, would be griefing.

What constitutes as griefing is a very subjective thing.
For example blobbing a station in nullsec and preventing the docked player from leaving is a mild form of griefing. However, if the docked player is actually looking for combat, and just uses the station for cover, then it suddenly stops being griefing.
Eve is very lenient about griefing, and you wont get the GMs to hand out bans for ingame behaviour that might be interpreted as 'griefing'. (Verbal abuse is something else, like racist remarks, be careful with those)

Im wondering what kind of stance will CCP take in WoD regarding this kind of behaviour. Of course personally I would like the game mechanics designed in such a way that hard griefing is not even possible. I would at least want to lessen the amount of metagaming involved. For example, knowing where the spawn point is is utilizing out-of-game knowledge, and I wouldnt want that.

One step in a more RPG-esque game would be removal of zone chat, so that chatting would take place mainly locally. Similarly I I wouldnt want out-of-character 'intel' that cannot be explained in an incharacter fashion. Such as contacts list that you can use to determine when someones logged in or not.
Herzog Wolfhammer
Sigma Special Tactics Group
#23 - 2011-09-23 18:41:31 UTC
Zey Nadar wrote:
Herzog Wolfhammer wrote:


What is griefing? Not like I don't know what that is in Eve, but this question will come up, and claims against someone of being griefed, will be used as a form of griefing.


In my opinion, griefing means preventing other player from enjoying the game the way he/she wants. For example, killing a player in pvp and camping the spawn point so he cant leave and do things he wants to do, would be griefing.

What constitutes as griefing is a very subjective thing.
For example blobbing a station in nullsec and preventing the docked player from leaving is a mild form of griefing. However, if the docked player is actually looking for combat, and just uses the station for cover, then it suddenly stops being griefing.
Eve is very lenient about griefing, and you wont get the GMs to hand out bans for ingame behaviour that might be interpreted as 'griefing'. (Verbal abuse is something else, like racist remarks, be careful with those)

Im wondering what kind of stance will CCP take in WoD regarding this kind of behaviour. Of course personally I would like the game mechanics designed in such a way that hard griefing is not even possible. I would at least want to lessen the amount of metagaming involved. For example, knowing where the spawn point is is utilizing out-of-game knowledge, and I wouldnt want that.

One step in a more RPG-esque game would be removal of zone chat, so that chatting would take place mainly locally. Similarly I I wouldnt want out-of-character 'intel' that cannot be explained in an incharacter fashion. Such as contacts list that you can use to determine when someones logged in or not.




That's something that always struck me as immersion breaking in WOW - being able to whisper to anyone, anywhere. Eve has the Fluid Router that enables communication in that manner.

I've been corpse and GY camped in WOW many times on PVP servers. Those rat bastages.

It's just curious how they handle it, if differently, and expect some issues if people get punished for the same kind of griefing that is deemed acceptable in Eve. There will be two-way rage: Eve players complaining that they read of WoD players getting banned for the very things they have to deal with, and WoD players raging for getting banned for the very things they got away with in Eve.

If WoD has anything like gates in moving from place to place - like roads you can't get off of or "spawn points" that are always the same spot, plus permadeath, it's finished.



Bring back DEEEEP Space!

Zey Nadar
Aliastra
Gallente Federation
#24 - 2011-09-24 13:39:03 UTC  |  Edited by: Zey Nadar
Yeah well, if you had the money for it, you could have a cellphone in WoD. It is a game in modern setting after all. However, Id like that talking on it would actually require carrying it in inventory and using it and not just be another chat tab.

Majority of MMOs these days make communicating with your friends as easy as possible. I dont know if it would be a good idea to restrict communication, but at least zone chat thats there for communicating with strangers who you dont necessarily even know should be left out. Global channels for communicating with your friends I might be able to tolerate. Players will utilize ventrilo etc out-of-game voice comms and similar things regardless.

There is another issue that might come with restricted communication. Players would be inclined to gather in same places, "blob" in eve language, just to know whats going on. Im pretty sure thats not a good thing, check my previous posts.. Vampire is mainly a game for 'small gangs', not large-scale warfare. Of course there would be emails and normal mail and similar methods of communication still.
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