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New dev blog: Fixing some things and moving forward

First post First post
Federal Navy Academy
Gallente Federation
#301 - 2011-09-20 14:44:17 UTC

On a more sober note, what does it mean that the single feature I'm most excited for in my 4 years of Eve is one that was already there?
Khamal Jolstien
Deep Core Mining Inc.
Caldari State
#302 - 2011-09-20 15:06:40 UTC
I save my compliments and congratulations for people who go above what's expected of them. What's outlined here is simply what they should have done and what is expected of them. Thanks for doing your job for once CCP.
Daedalus II
Gallente Federation
#303 - 2011-09-20 15:11:36 UTC  |  Edited by: Daedalus II
Rather than a checkbox in the escape menu, you will simply be able to board and unboard your ship, toggling between Captain‘s Quarters and Ship Spinning mode. Your client will remember your last choice, so if you left your station while boarded, you will be boarded the next time you find yourself in a station and vice versa.

Personally I'd rather see it work like this:
1) Space -> Hangar
2) Hangar -> Station (CQ)

To get into CQ you'd always have to first dock in the hangar and THEN press some button to make you leave the ship and enter CQ. The way it's going to be implemented will pretty much force everyone to never enter CQ, even if they temporarily wanted it because if they undock it will stick.

To always enter CQ is illogical, you don't leave your pod if you dock just to rearm or drop off ore. But with this functionality you either have to do that, or skip CQ altogether. What if you like CQ in limited amounts, but don't want it all the time?

I guess essentially what I want is for the game to forget which mode I'm in whenever I undock, so I always dock in hangar mode. Then if I want I can go to CQ mode, but I never enter a station directly in CQ mode.
Science and Trade Institute
Caldari State
#304 - 2011-09-20 15:26:05 UTC
CCP Zulu wrote:
Confirming new font.

Quote of the year.
Oman Yaman
Tribal Liberation Force
Minmatar Republic
#305 - 2011-09-20 15:36:08 UTC
Hoooray! Finally I can get rid of "The Door™".

#306 - 2011-09-20 15:46:36 UTC
So, will there still be an option NOT to load station eviroment? Roll


Every single character used in this post is a work of fiction. Any similarities with real-world alphabet, or - god forbid - language is purely unintnetional!

Gallente Federation
#307 - 2011-09-20 16:00:13 UTC
Isn't it amazing, how in a single blog post, CCP can handle the issues and complaints from like every group of people in the game, and people still find a way to whine and moan?

Soraya Xel - Council of Planetary Management 1 -

Science and Trade Institute
Caldari State
#308 - 2011-09-20 16:08:04 UTC
Crasniya wrote:
Isn't it amazing, how in a single blog post, CCP can handle the issues and complaints from like every group of people in the game, and people still find a way to whine and moan?

Welcome to EVE, you must be new here P
Gallente Federation
#309 - 2011-09-20 16:15:06 UTC
Ovella wrote:
Crasniya wrote:
Isn't it amazing, how in a single blog post, CCP can handle the issues and complaints from like every group of people in the game, and people still find a way to whine and moan?

Welcome to EVE, you must be new here P

Heh, nice. ;) Just a little amazed at how ungrateful people can be,

Soraya Xel - Council of Planetary Management 1 -

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#310 - 2011-09-20 16:18:47 UTC
Since CCP has [partially] come to their senses, what about returning the ability for players to have in-game access to more than 50 personal ship fittings.

For older players who fly a *wide* variety of ships, this is an essential capability -- one that we already had and that was removed when all in-game accessed fittings were moved server-side.

The work-arounds of using corp fittings or swapping in and out EFT XML exports are not an excuse to make good on the CCP-documented promise (see the Patch Notes from Incursion 1.4, released April 6, 2011) of being able to save additional fittings to a locally stored XML file.

Is there a technical reason why this is not feasible? Is this a development omission? Is CCP planning on making good on the threat of charging AUR for additional server-side fittings storage capacity?

Whatever the reason, it is time to come clean and return this functionality to the EVE service and its subscribers.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

#311 - 2011-09-20 16:32:57 UTC  |  Edited by: stellatron
Now gogogo resub already you silly people... so CCP will get money quick and steady to solve all our issues and fulfill our wishes. Lol

*edit for clarification Pirate
Ceq Lysander
#312 - 2011-09-20 17:09:59 UTC
I approve of these upcoming changes.

I fully support this product and/or service.

Really happy to see CCP delivering on some of their promises and listening to us (and the CSM!).

This is my signature. There are many like it but this one is mine!

sten mattson
Red Sky Morning
Local Is Primary
#313 - 2011-09-20 17:11:32 UTC

NICE JOB CCP! for finally listening to us, and giving the immersion back!




Scary Wormholer's
#314 - 2011-09-20 17:36:57 UTC  |  Edited by: Dosperado
Fixing some things....SO:
What about the standings tab on the character info from other players while in space? We want faction and corp standings back into the game (You can leave agent standings out)!. Removing this function has nothing to do with lag reduction. Noone and I say NOONE will click other player "standings tabs" while in a fight. And if you possibly want to generate "lag" you still can click your own standings while in space. It will still load several seconds (depending on the amount of standing entries)

If you cant see other players standings ->
-roleplay gets hard
-no standings push services possible (without api s*h*i*t)
-difficulties to set up high sec pos (no standing info about new players in corp)
-no "show off" of cool 10.0 faction and corp standings.

I'm going to lose patience...a DEV said on the forums a few months ago that they will bring back in had enough time now...



EVE Veteran

Tarachi Yfanis
The Scope
Gallente Federation
#315 - 2011-09-20 17:44:50 UTC
These are fixes that should never have been changed in the first place. This entire devblog is unnecessary as some sort of 'lookie here, new features!" and should have been a groveling apology-laden post.

We want developer time spent on flying in space, not jerking off in a station so CCP can make LARPer games while ignoring EVE.
Mikail Assimov
Faulcon de Lazy
#316 - 2011-09-20 17:47:03 UTC
Devs, A small compliment--THANK YOU. Please keep up the good work.

Once more; shall I gaze out upon these Stars in wonder and the Awe of the Universe

Deep Core Mining Inc.
Caldari State
#317 - 2011-09-20 18:21:35 UTC
Thanks to the developers for listening to customer feedback Big smile. Having a choice (docked ship spin or captain's quarters view) means much less frustration for everyone, and it shows that CCP is listening when a problem arises.
Dirk Decibel
Pator Tech School
Minmatar Republic
#318 - 2011-09-20 18:30:41 UTC
Miraqu wrote:
Sounds promising.

Everything CCP SAYS sounds promising, it's the lack of delivering on that promise that is the problem most of the time.

So this is the big dev blog the CSM was so smug about? Oooookaaaay....... What?
#319 - 2011-09-20 18:33:08 UTC
Sebiestor Tribe
Minmatar Republic
#320 - 2011-09-20 18:52:44 UTC
CCP t0rfifrans wrote:
Whoah, I wasn't expecting such a positive feedback. We are simply fixing some things that we broke so that we can move forward. Tbh we've had our head somewhat placed in the lowermost segment of the large intestine and are finally coming out for air.

Anyway, in regards to questions for a boarding animation, given how a dramatic event that is, you can always go and watch this, which we made a while ago. It was supposed to underscore how painful and nasty it is for a capsuleer to emerge from his pod and be nothing but a vulnerable weak piece of clonemeat.

We opted for no cut scene ingame, simply because it happens so often. Way back in beta we had this beautiful 2001-esque docking sequence, every time you wanted to dock with a station. Ofc, after docking a few times, it became tedious as hell, so we decided to sacrifice immersion on the altar of usability. Same applies for a pod-exit cut scene.

Positive feedback is warranted when you guys do something right. It's only fair since we are a bit harsh on you all the other times....

I really appreciate you not doing the boarding animation each and everytime. There would be some serious nerd rage about that. I would like to have it though that if you are in CQ, you are out of ship.... ie. you have left the ship and are now in station. If you remain in pod you can ship spin as you would be using camera drones to view the angles.

If I'm standing in CQ then I'm technically out of my pod and wouldn't have to leave my ship in order to clone jump (eg.) It bothers me that you still have to Leave Ship if you are in your quarters.