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Why new inventory is worst then old

Author
Thunder Fenix
Imperial Academy
Amarr Empire
#1 - 2012-06-15 20:34:35 UTC
Ok, i can be boring but as i said alredy the new inventory is WORST change i've ever seen in 4 years of EVE ONLINE ( a game that i really love despite i keep seeing it's getting worse almost every day Sad)

- the damn tree in the new inventory is alredy absurldy long + it's impossible to drag an item from a certain can/hangar to another if the destination "container" is listed out of the window height resulting u have to open a new window PREVIOUSLY to select the item to move and then drag it to the new window (use the mouse wheel while u're holding the left button is next to impossible to me.... (if i'm just 1 on 10.000 users with this issue then sorry, i'll stop moaning about this!)

- the "auto selection" function of the tree menu when u're holding left mouse button (again drag and drop thing) is a pain in the ass, example situation: dragging item A from can X to Y

WAY 1:
* click on the can X in the tree menu to open it into main inventory window
* mouse wheel up/down in the tree menu to find destination can Y
* SHIFT- CLICK on it to open destination can Y in new window
* select item A from can X into main inventory window and drag it into can Y window

AM I WRONG OR THIS IS EXACLTY THE OLD SYSTEM?

WAY 2:

* click on the can X in the tree menu to open it into main inventory window
* "hey, i've the inventory tree now that list any can/hangar in my range so no more multi-windows that keeps whole 23" inch monitor...EPIC WIN!!!!!"
* select item A from can X main inventory window
* hold left mouse button and drag cursor on the tree menu to find destination can Y
* look around to find destination can Y while cursor is, of course, on some other can listed
* can Y is not listed 'cause the window height isn't enough to list all your cans/hangars/DIVISIONS
* after 0.8 sec u're keeping the cursor on the same tree row.... OPS! right side window's frame is switched to that can/hangar (that obviously isn't the destination can Y)

VARIANT 2-1:

* WTF?!?!
* "OH ****....!!" drop the item in wrong hangar just opened
* move mouse back to tree
*select smth (yeah frame is not even active until u select smth in it, so wonderful!!)
* mouse wheel up/down to search destination can Y
* SHIFT- CLICK can Y to open it in new window ("OH A NEW WINDOW...mmmm I'VE ALREDY SEEN THIS BEFORE INVENTORY ENHANCEMENT PATCH?!")
* drag item from wrong hangar to can Y

VARIANT 2-2:

* WTF?!?!
* "OH ****....!!" drop the item in OUTSIDE any inventory window to cancel operation
* move mouse back to tree
*select smth (yeah frame is not even active until u select smth in it, so wonderful!!)
* mouse wheel up/down to search destination can Y
* SHIFT- CLICK can Y to open it in new window ("OH A NEW WINDOW...mmmm I'VE ALREDY SEEN THIS BEFORE INVENTORY ENHANCEMENT PATCH?!")
* reopen can X where item A still is
* select item A and finally drag it from can X to can Y


- for some reason the new system is slower to show things when u open it (or a can/hangar with bit of things in it), maybe "estimated price" function has smth to do with this?
- if u try to expand corporation hangar in the tree, when it finally opens after the increased after-patch delay (read above) it immediatly collapses again and u have to re-click it

COULD ANY DEV TELL ME HOW THIS CAN BE BETTER THAN OLD INVENTORY SYSTEM?
ARE U KIDDING ON US OR WHAT?

PLS, AT LEAST, MOVE BACK THE DIVISION SELECTION TO WINDOW HEADER LIKE IT WAS BEFORE and REMOVE DIVISION LISTING FROM THE TREE TO MAKE IT SHORTER AND WAY MORE HANDY

all things described above are FACTs and not personal opinions, anyone can check them on TQ, atm i'm writing i've no idea if any of these annoying things has been fixed with the 1.1 release, i apologize if so.

I also apologize to everyone for caps, i didn't mean to shout, i'd prolly had to underline salient parts, just caps is way faster Twisted

P.S.: only action i've not lost time with the new system is salvaging, for all the rest i'm a lot slower, very rarely i can do things at same speed (only when can X and Y are incredibly visible without moving tree up/down) and NEVER faster then old system