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Most effecient way to mine (assuming no hulkageddon)

Author
Barrak
The Painted Ones
#1 - 2012-06-15 17:17:30 UTC  |  Edited by: Barrak
Hi,

I've recently returned to the game and am thinking of sparking up my old miners.

One is well trained and could easily jump into an orca and has some decent leadership skill which I could divert some more training time into for the mining boosts.

What I am wondering is what is the best way to setup two miners? Is it in two hulks (assuming Hulkageddon) is not on or is it best to get one of my pilots into an Orca?

If the Orca option is best, can you please advise on a fit and the strategy?

I could even stretch to a Rorq..... would that help against any Hulkageddon attacks?

Regards

Barrak

*edit*

Is 'The Complete Miners Guide v3" the most current version?
Droxlyn
School of Applied Knowledge
Caldari State
#2 - 2012-06-15 17:29:48 UTC
Rorqs are Capital ships, so they are lowsec or nullsec only. Hulkaggedon is a highsec thing...

Two hulks out-mine an Orca-Hulk combo, but there is a simplicity in the Orca-Hulk that is convenient.

The guide is still pretty good, it just lacks the new T2 Mining Foreman modules.

The guide will be garbage this Winter with the revamped ships, but that's later.

Find a quiet system with a few good level 2/3 security agents and mine your ore out of the missions. This works well all the time since you don't have to compete for the roids.

Drox
Barrak
The Painted Ones
#3 - 2012-06-15 17:56:22 UTC
thanks for the reply.

Do you mean standard combat missions and mine the ore or are there mining missions?

I've only ever run combat missions and mining was always something that I did whilst watching TV, so despite being skilled, I don't really 'know' much about it.

Regards
Vincent Athena
Photosynth
#4 - 2012-06-15 18:15:40 UTC  |  Edited by: Vincent Athena
Hulk + Orca does mine less than 2 hulks, but once you include time lost to hauling the difference is quite small. Also the Orca can be used to give a range bonus to the mining lasers, increasing convenience. The Orca can also mount the shield harmonizing ganglink, making the Hulk's tank stronger. Finally, if a ganker does show up you can quickly store the Hulk in the Orca.

Edit: Mining roids in combat missions. I think mining missions have no ore other than the mission ore.

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Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#5 - 2012-06-15 18:59:23 UTC
Of course, things may change come the barge updates which are in the pipeline.

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Breezly Brewin
Vril Metaphysics Society
#6 - 2012-06-16 13:52:26 UTC
here's some ROUGH math i did the other night when i decided to use 3 miners and have the third pick up the ore with an orca every 45mins- hour or so.

each miner pulls in ~15000 veldspar (45,000 trit) per strip with no orca (3 m cycle)
~45,000 trit per strip turret cycle x9 (3 toons mining)
~405,000 trit per 3 mins with all 3 toons combined
8,100,000 trit per hour
if we wanted to get extra technical, the orca would lose about 4-5 cycles (~600,000 trit) per hour of needing to pick up the orca/ore, making this total a more realistic
7,500,000 trit per hour, but it also doesn't factor in the odd 5-7 mins my orca has the ganglink on for the other two miners, if theres a lot of wrecks or if it's pointless to swap back for mining ship until the next belt ill tractor the wrecks in and salvage them with the orca, boosting the whole time.

2.6m cycle with orca (2 miners)
~45,000 trit per strip turret cycle x6 (2 toons mining)
~270,000 trit per 2.6 mins with 2 toons mining and one sitting in orca
6,210,000 trit per hour
the convenience of dragging straight to orca hangar goes without saying and you only have one gank -worthy ship out.

ore thieves might be a problem and i certainly wouldn't do this in a station-less system, but so far i can really see the difference in isk/hour, glad i trained that orca pilot for mining! i am definately sticking to the orca swap out method myself. more work = more isk Big smile

Barrak
The Painted Ones
#7 - 2012-06-16 17:06:12 UTC
Are your figures based on an Orca and two miners? (couldnt quite work that out after a few beers).

If so, I don't have that :( I have two miners of which one would have to be the Orca, whcih annoyingly is actualy thebetter miner.

Regards

Barrak
qDoctor Strangelove
Doomheim
#8 - 2012-06-17 17:20:58 UTC
Breezly Brewin wrote:
here's some ROUGH math i did the other night when i decided to use 3 miners and have the third pick up the ore with an orca every 45mins- hour or so.

each miner pulls in ~15000 veldspar (45,000 trit) per strip with no orca (3 m cycle)
~45,000 trit per strip turret cycle x9 (3 toons mining)
~405,000 trit per 3 mins with all 3 toons combined
8,100,000 trit per hour
if we wanted to get extra technical, the orca would lose about 4-5 cycles (~600,000 trit) per hour of needing to pick up the orca/ore, making this total a more realistic
7,500,000 trit per hour, but it also doesn't factor in the odd 5-7 mins my orca has the ganglink on for the other two miners, if theres a lot of wrecks or if it's pointless to swap back for mining ship until the next belt ill tractor the wrecks in and salvage them with the orca, boosting the whole time.

2.6m cycle with orca (2 miners)
~45,000 trit per strip turret cycle x6 (2 toons mining)
~270,000 trit per 2.6 mins with 2 toons mining and one sitting in orca
6,210,000 trit per hour
the convenience of dragging straight to orca hangar goes without saying and you only have one gank -worthy ship out.

ore thieves might be a problem and i certainly wouldn't do this in a station-less system, but so far i can really see the difference in isk/hour, glad i trained that orca pilot for mining! i am definately sticking to the orca swap out method myself. more work = more isk Big smile



Would I be able to sell Orca mining bonuses in a system?
Dave Stark
#9 - 2012-06-17 17:57:05 UTC
qDoctor Strangelove wrote:


Would I be able to sell Orca mining bonuses in a system?

i doubt it, also it probably wouldn't be worth much.

a few months ago there were some nice folk that invited players to mine with them in a high sec system where they had 2 orcas boosting/hauling and they'd purchase full jet cans at 2.5m per (that was good value, that's how long ago it was)

every one won, solo mining i'd make more money per jetcan, but i'd make less isk/hr due to their bonuses. so they got cheap mins, and new players like me at the time made more isk/hour.

however with hulkageddon etc, that just ain't gonna work any more i wouldn't have thought.
Styth spiting
Brutor Tribe
Minmatar Republic
#10 - 2012-06-17 20:34:53 UTC
old forum post explaining the best options between 2 hulks or hulk + orca.

https://forums.eveonline.com/default.aspx?g=posts&t=84025&p=3



Quick summary:


1 hulk, 1 orca (full boosts + implant)
148,762 ore per hour
No hauling required this hour (50,000m3 space available).
total yield: 148,762m3


2 Hulks, 1 boosting (mindlink implant, 15% yield.) (using jetcans)
224,818.1 ore per hour
8 hauling trips per hour (16 minutes hauling, 5.33 cycles lost: -26,047m3 ores)
total yield: 198,771m3


2 Hulks, 1 boosting (mindlink implant, 15% yield.) (hauling to station)
Total per hour: 136,000m3


You do make more with 2 hulks but do have to jetcan and will still need an orca to haul from belt to station.
qDoctor Strangelove
Doomheim
#11 - 2012-06-17 22:22:12 UTC
Dave stark wrote:
qDoctor Strangelove wrote:


Would I be able to sell Orca mining bonuses in a system?

i doubt it, also it probably wouldn't be worth much.

a few months ago there were some nice folk that invited players to mine with them in a high sec system where they had 2 orcas boosting/hauling and they'd purchase full jet cans at 2.5m per (that was good value, that's how long ago it was)

every one won, solo mining i'd make more money per jetcan, but i'd make less isk/hr due to their bonuses. so they got cheap mins, and new players like me at the time made more isk/hour.

however with hulkageddon etc, that just ain't gonna work any more i wouldn't have thought.


What would hulkageddon have to do with this?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#12 - 2012-06-18 00:14:13 UTC
Quote:

What would hulkageddon have to do with this?

Not exactly the world's best idea advertising where a bunch of miners will be, at the same time, when people get isk for blowing them up.

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