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Player Features and Ideas Discussion

 
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Are we safe in bad ways? (REVISED)

Author
Danika Princip
GoonWaffe
Goonswarm Federation
#21 - 2012-06-18 21:38:08 UTC  |  Edited by: Danika Princip
Nikk Narrel wrote:
Gizznitt Malikite wrote:
You destroy ransoms with this suggestion!

I also, we already have "demand side" economics (as you mean it). This is why most people sell their stuff in "market hubs". When I build my stuff, I don't put it on the market where I built it.. I move it to so it's within easy access to my customers. All this suggestion does is limit the areas you'll find isk, essentially destroying convenience sales (which are typically the most profitable).

Think of it this way, compare a person that purchases their goods with a bank card vs the person that purchases their goods with cash.

-- The person that lives by bank card, carries their card with them. If they are low on gas, they stop and buy gas at the closest store. If they need food, they go to the closest convient store to buy goods. If their car breaks down, they call a towtruck and have it fixed... right away because they can pay right away. They always have their full buying potential, meaning they can afford the costs of convenience.

-- The person that lives by cash only will only carry so much cash on him at once, as carrying "lots" is a big risk. They are limitted in what they can purchase by what they brought with them, which significantly reduced their buying power. If their car breaks down, and they don't have enough isk on them to repair/replace it, they are S.O.L. (even if they are filthy rich).

In EvE, the cash only player has many, many issues. They often can't take advantage because of good bargains they happen upon, assuming those bargains cost more than they brought with them. They can't repair a ship in station unless they bring enough isk with them. In a roaming gang, if you lose your ship, you can no longer stop by the random station and buy a new ship because they wont' have access to their isk!!! If they get podded to station in which they don't have assets, they can't upgrade their clone, they can't change the clones station, and they can easily be stuck!!

None of these are good things. We want people buying new ships as convenient as possible when they lose their ship!! We want people to pay extra for convience!!! The only way they can do that is if they have access to their isk the moment they need that convenient item!! You essentially limit a huge part of the economy (convenience market sales) so you can loot isk from wrecks. I'm sorry, but I don't think this is a worthwhile or acceptable tradeofff!!!!

We can't figure out how to jumpclone more than once a day, but our ISK is universal?
I know, gameplay balance.
If we don't take precautions with our med clones, we can lose all but 900,000 skill points, but not a single ISK is ever at risk.

Not to blow the horn for realism here, but for creative thieves, a bank card or credit card are more desirable targets than basic currency.

Their is no in game mechanism on this level for fraud. Noone ever gets their ISK card stolen.

We may fly in the sandbox, but our money is completely outside of the sandbox, and only at risk when we purchase items that consequently become targets.

Their is no currency exchange between the empires. Everyone uses ISK. In a game where until recently POS towers could not even use the same fuel, we all have the same financial system universally.

Their should at least be Amarrian ISK, and Caldari ISK, something to demonstrate how they are separate empires.


ISK is designed as a universal monetary system though.

And maybe CONCORD are just better at computers than we are?

How they explain it doesn't matter. The point is that your idea would be AWFUL for the game.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#22 - 2012-06-18 22:48:04 UTC
Nikk Narrel wrote:
We can't figure out how to jumpclone more than once a day, but our ISK is universal?
I know, gameplay balance.
If we don't take precautions with our med clones, we can lose all but 900,000 skill points, but not a single ISK is ever at risk.

Not to blow the horn for realism here, but for creative thieves, a bank card or credit card are more desirable targets than basic currency.

Their is no in game mechanism on this level for fraud. Noone ever gets their ISK card stolen.

We may fly in the sandbox, but our money is completely outside of the sandbox, and only at risk when we purchase items that consequently become targets.

Their is no currency exchange between the empires. Everyone uses ISK. In a game where until recently POS towers could not even use the same fuel, we all have the same financial system universally.

Their should at least be Amarrian ISK, and Caldari ISK, something to demonstrate how they are separate empires.


1.) Your proposal does nothing to create isk fraud.

2.) Your proposal does nothing to create isk theft... Instead, it creates isk LOOT. This is not quite the same thing!!! And since we already get cargo loot and module loot, I don't think we NEED isk loot.

3.) In the U.S. (and many countries), from the client's perspective, money in the bank is safe from theft. Once you put your money into the bank, the bank takes responsibility for keeping it safe. (Lookup FDIC insurance.)

4.) In the U.S., when a person steals your credit card and goes on a spending spree, you are held liable for only a very small amount ($50). Again, from the client's perspective, your electronic currency is fairly safe.

5.) All this reduction in liability that the consumer has is paid for by a mixture of bank fees, insurance fees, and government subsidies (i.e. taxes). When looking for realism, I'd expect to see fees associated with my bank account... and OMG, there they are... There are sales taxes and brokers fees for everything we do on the market. FYI, most credit card companies don't make the majority of their mondy by charging interest on account balances or even customer fees; They make their money by charging the retailer a transaction tax on every purchase the consumer makes with their credit card. Amazingly, we have a sales tax in EvE that could easily account for that.

6.) Our isk is NOT completely safe. Scams happen all over that drain isk from those that forgot to read the fine print, misjudged an organization, or whatever. If you buy something that is way overpriced... you lose isk, and there's no recourse!!!

I understand the desire for bank heists, stealing from armored cars, etc... but those are fast becoming tales of the past, and I can easily believe far in the future that all everyday consumer transactions are handled using electronic currency, NOT paper currency.

Finally, you're right that it's unlikely Gurista Outlaw controlled stations, Caldari Stations, and every other NPC faction stations would all use the same base currency. But forcing people to deal with multiple ingame currencies, exchange rates, and the related economic & market difficulties is a level of complexity that I just don't think we need. Besides, in the Real World, mcuh of the currency exchanges happens on a level many consumers are completely oblivous too. For example, when I pay for something in Europe with my U.S. bank account, I often see a currency exchange fee that covers all hastle of converting U.S. dollars into Euros. I even see this when paying CCP (an European Company) with my U.S. bank account. I don't have to go to an international exchange bank, swap currency, and pay CCP in that manner, it's mostly automated from behind the scenes!! One of the major advantages of using CC's on an international trip is I don't have to deal with exchanging money, and I really don't see the need to include such a hastle in EvE either!!!

Here's a couple other ideas that would add realism, but really annoy players:
Ship Fuel... run out and your ships stops, you eventually die, and your ships is suddenly abandoned somewhere in space.
Ship Maintenance... you have to repair ships to keep them going. You could be flying around and have something break, forcing your ship to stop for 10 minutes, and hour, whatever to repair your stuff.
Ship supplies for the crews... moreless the same thing as ship fuel...

I'm sure we could come up with more, but the point is that this is a game, and the features we add shouldn't increase the complexity of the game just for the sake of realism. New features should focus on improving the current gameplay and/or adding new forms of game play.

What new gameplay does this actually create and why would it be good for the game??
Nikk Narrel
Moonlit Bonsai
#23 - 2012-06-19 15:14:59 UTC
Due to the Large number of seperate points being made, I had to compromise with formatting just a bit. Sorry about the wall of text, but this fellow deserves a proper response.
Gizznitt Malikite wrote:
1.) Your proposal does nothing to create isk fraud.

Not interested in ISK fraud. I pointed to the absence of this as an example of ISK being perfect, not something that should actually be introduced. I want the banks located in the station to stay as perfect safe houses.

Gizznitt Malikite: 2.) Your proposal does nothing to create isk theft... Instead, it creates isk LOOT. This is not quite the same thing!!! And since we already get cargo loot and module loot, I don't think we NEED isk loot.

My reply: I hate to redefine terms on the fly, but when you loot someone else's wreck after killing them, that's theft. You can call it loot, spoils of war, or whatever flowery phrase makes it sound like you earned it.
It never changes the fact that it was paid for by someone else, and you took it from them. Hence: Theft.
I want to add the possibility of currency to this.

Gizznitt Malikite: 3.) In the U.S. (and many countries), from the client's perspective, money in the bank is safe from theft. Once you put your money into the bank, the bank takes responsibility for keeping it safe. (Lookup FDIC insurance.)

My reply: This is included. FDIC insurance typically gives depositor coverage up to 100,000 dollars, against the bank screwing up and losing the money on bad loans or investments. Actual theft of currency is also covered, but not as the most likely risk they anticipate.
My system gives free coverage up to 10,000,000 ISK on transfers for free. ISK is not at risk at all unless it is removed from the station bank. Should you wish to transfer greater amounts, you can buy insurance to cover it for a fee for the amounts above 10 million ISK you are transferring.

Gizznitt Malikite: 4.) In the U.S., when a person steals your credit card and goes on a spending spree, you are held liable for only a very small amount ($50). Again, from the client's perspective, your electronic currency is fairly safe.

My reply: That was an example of another probable risk ISK is immune to. It is not something I advocate either. I am not bringing full realism to ISK here, but a limited aspect of risk that still fits into gameplay.

Gizznitt Malikite: 5.) All this reduction in liability that the consumer has is paid for by a mixture of bank fees, insurance fees, and government subsidies (i.e. taxes). When looking for realism, I'd expect to see fees associated with my bank account... and OMG, there they are... There are sales taxes and brokers fees for everything we do on the market. FYI, most credit card companies don't make the majority of their mondy by charging interest on account balances or even customer fees; They make their money by charging the retailer a transaction tax on every purchase the consumer makes with their credit card. Amazingly, we have a sales tax in EvE that could easily account for that.

My reply: Broker fees are paid to the station for acting as a go-between in transactions. It is the fee they charge for convenience hosting the market infrastructure.
It is reassuring to say we get value for the brokerage fees and station fees. The charge to allow us docking rights, storage of goods in station hangars, hangar storage of ships themselves... all in theory have costs which can be passed onto us.
We are thankfully not charged for all this specifically.

Continuing this into the next post.

Nikk Narrel
Moonlit Bonsai
#24 - 2012-06-19 15:28:53 UTC
CONTINUED

Gizznitt Malikite: 6.) Our isk is NOT completely safe. Scams happen all over that drain isk from those that forgot to read the fine print, misjudged an organization, or whatever. If you buy something that is way overpriced... you lose isk, and there's no recourse!!!

My reply: You are pointing out player judgement issues. The ISK is never at risk directly, but players can choose to make horribly bad investments based on assumptions and bad information. In each case you refer here, it is the player giving the ISK by choice, not being forcibly taken.

Gizznitt Malikite: I understand the desire for bank heists, stealing from armored cars, etc... but those are fast becoming tales of the past, and I can easily believe far in the future that all everyday consumer transactions are handled using electronic currency, NOT paper currency.

My reply: No bank heists were ever described by myself as something I advocate for.
Now, theft while currency is being transported outside the bank is something else. Also, transactions are not at risk any more than before, as that was never involved.

Gizznitt Malikite: Finally, you're right that it's unlikely Gurista Outlaw controlled stations, Caldari Stations, and every other NPC faction stations would all use the same base currency. But forcing people to deal with multiple ingame currencies, exchange rates, and the related economic & market difficulties is a level of complexity that I just don't think we need. Besides, in the Real World, mcuh of the currency exchanges happens on a level many consumers are completely oblivous too. For example, when I pay for something in Europe with my U.S. bank account, I often see a currency exchange fee that covers all hastle of converting U.S. dollars into Euros. I even see this when paying CCP (an European Company) with my U.S. bank account. I don't have to go to an international exchange bank, swap currency, and pay CCP in that manner, it's mostly automated from behind the scenes!! One of the major advantages of using CC's on an international trip is I don't have to deal with exchanging money, and I really don't see the need to include such a hastle in EvE either!!!

My reply: That was an example of another probable risk ISK is immune to. It is not something I advocate either. I am not bringing full realism to ISK here, but a limited aspect of risk that still fits into gameplay.

Gizznitt Malikite wrote:
Here's a couple other ideas that would add realism, but really annoy players:
Ship Fuel... run out and your ships stops, you eventually die, and your ships is suddenly abandoned somewhere in space.
Ship Maintenance... you have to repair ships to keep them going. You could be flying around and have something break, forcing your ship to stop for 10 minutes, and hour, whatever to repair your stuff.
Ship supplies for the crews... moreless the same thing as ship fuel...

I'm sure we could come up with more, but the point is that this is a game, and the features we add shouldn't increase the complexity of the game just for the sake of realism. New features should focus on improving the current gameplay and/or adding new forms of game play.

What new gameplay does this actually create and why would it be good for the game??


What we have is a gimmick. Perfect financial transfers? It is as unrealistic as robot butlers and flying cars being commonplace in the year 2000.
Sure, in the 1950's and 60's, people were ready to believe that shiny future, but they were off target when the time came.

We have artificially perfect aspects of the game, for no better reason than in 2003 it was quicker and easier to just gloss over the details.

Among the obvious benefits I see:
It adds a sense of size to the game, and gives freight moving a bigger role.
It gives opportunity for real theft and piracy, since it would become cost effective for corps and alliances to move their own funds.
It will create more distributed trading hubs, and existing hubs will be reduced by obvious high value targets becoming too big to resist. (The Jita ISK convoy was robbed again!)

Good things:
New type of profession this would inspire: Armored ISK Transporting
Similar to freight services, except focused on transporting the ISK cells.

New diffusion effects!:
As currency transport is not always going to be the most practical answer, demand for goods in outlying areas will draw in logistic services to bring goods to where the ISK can be found.

This will cause areas like Jita to become less populated, and open up opportunities for purchase orders filled by third parties willing to risk the distances to fill demands.
(Someone in that area want's 20 thrasher hulls, and they are willing to pay X for them. We can pick them up for half that here, and the difference in profit makes it worth it to us)

I want to put ISK into the game with the rest of us....
Danika Princip
GoonWaffe
Goonswarm Federation
#25 - 2012-06-19 15:53:02 UTC
Nikk Narrel wrote:


This will cause areas like Jita to become less populated




No, it will push probably 90% of ALL transactions in EVE to the main hubs. red frog and the like would have a field day, and nullsec JF guys too, but literally everyone else would suffer. ISK transporting will just scream 'gank me', and what are you going to do if I gank the third party you hired? Or when said third party just steals it all? Why take the risk when you can just buy your **** in Jita and get it hauled out, like people do anyway?

I really don't know why you think it would break down the hubs.
Nikk Narrel
Moonlit Bonsai
#26 - 2012-06-19 16:06:31 UTC
Danika Princip wrote:
Nikk Narrel wrote:


This will cause areas like Jita to become less populated




No, it will push probably 90% of ALL transactions in EVE to the main hubs. red frog and the like would have a field day, and nullsec JF guys too, but literally everyone else would suffer. ISK transporting will just scream 'gank me', and what are you going to do if I gank the third party you hired? Or when said third party just steals it all? Why take the risk when you can just buy your **** in Jita and get it hauled out, like people do anyway?

I really don't know why you think it would break down the hubs.

I answered this point the first time you made it too.

Hmmm, I see this a bit differently, and I will tell you why.

Demand side economy. It means the goods will look for the ISK, not just the other way around.

You show product where there is ISK, you have trade. Product gets lonely by itself, so it hops on the next freighter out of Jita if it hears about ISK someplace else. Fellow flying that freighter makes shiny profit for giving that product passage.

Fellow at the end of the event meets product, and hands over ISK.

Now, maybe fellow is not lookin for more than a rare purchase, so he loads up his ISK, maybe smuggling style like Grumpy spoke about, maybe not. He heads over to where he thinks his product is priced to his liking, and buys it.

We just know a clone jump by itself won't be enough.

Funny how we can even sit in a wormhole, unable to jump in ships above a certain size, no stations or gates to connect us to empire space... and we can still transfer funds back and forth like that.

Heck, they don't even have a list for local chat there.
Jackal Datapaw
Doomheim
#27 - 2012-06-19 16:22:20 UTC
you can keep your in game isk I think I will just keep my isk in then EVE bank, where I can wire to the seller's bank account with my brain implant! =D
Nikk Narrel
Moonlit Bonsai
#28 - 2012-06-19 16:27:07 UTC
Jackal Datapaw wrote:
you can keep your in game isk I think I will just keep my isk in then EVE bank, where I can wire to the seller's bank account with my brain implant! =D

LOL, I think I could rephrase the concept here.

There is no in game ISK. If there was, it would add new dynamics I described.

Being able to keep your ISK, in perfect safety and absolute availability, is what you already have.
sabre906
The Scope
Gallente Federation
#29 - 2012-06-19 16:28:46 UTC
All trade will be made in Jita. All market everywhere else will die. No one will ever undock.Lol
Nikk Narrel
Moonlit Bonsai
#30 - 2012-06-19 16:35:49 UTC
sabre906 wrote:
All trade will be made in Jita. All market everywhere else will die. No one will ever undock.Lol

We pretty much have that at the highest extreme already. Jita is the legendary trader mecca.

For it's region, it always should be. For other regions, not so much.

Heck, it could even transform into a distribution hub for goods after this.

But as to your extremely narrow view on Jita's dominance....
Hmmm, I see this a bit differently, and I will tell you why.

Demand side economy. It means the goods will look for the ISK, not just the other way around.

You show product where there is ISK, you have trade. Product gets lonely by itself, so it hops on the next freighter out of Jita if it hears about ISK someplace else. Fellow flying that freighter makes shiny profit for giving that product passage.

Fellow at the end of the event meets product, and hands over ISK.

Now, maybe fellow is not lookin for more than a rare purchase, so he loads up his ISK, maybe smuggling style like Grumpy spoke about, maybe not. He heads over to where he thinks his product is priced to his liking, and buys it.

We just know a clone jump by itself won't be enough.
Jackal Datapaw
Doomheim
#31 - 2012-06-19 16:40:13 UTC
Nikk Narrel wrote:
Jackal Datapaw wrote:
you can keep your in game isk I think I will just keep my isk in then EVE bank, where I can wire to the seller's bank account with my brain implant! =D

LOL, I think I could rephrase the concept here.

There is no in game ISK. If there was, it would add new dynamics I described.

Being able to keep your ISK, in perfect safety and absolute availability, is what you already have.




It was my joking way in reminding you that sure being someone realistic is fun an all, but you have to remember the other player base, as there is a point where becoming to realistic well become less fun, while challenge is fun, you add to much of a challenge people will stop playing, what going on here is you are being a selfish *******, every post you responded to, even mine which is meant to be a joke, was only meet with hostility. Everyone can't spew out great ideas all the time, sometimes we have bad ideas.
Nikk Narrel
Moonlit Bonsai
#32 - 2012-06-19 16:50:30 UTC
Jackal Datapaw wrote:
Nikk Narrel wrote:
Jackal Datapaw wrote:
you can keep your in game isk I think I will just keep my isk in then EVE bank, where I can wire to the seller's bank account with my brain implant! =D

LOL, I think I could rephrase the concept here.

There is no in game ISK. If there was, it would add new dynamics I described.

Being able to keep your ISK, in perfect safety and absolute availability, is what you already have.




It was my joking way in reminding you that sure being someone realistic is fun an all, but you have to remember the other player base, as there is a point where becoming to realistic well become less fun, while challenge is fun, you add to much of a challenge people will stop playing, what going on here is you are being a selfish *******, every post you responded to, even mine which is meant to be a joke, was only meet with hostility. Everyone can't spew out great ideas all the time, sometimes we have bad ideas.

You assume hostility. I actually post these replies in good humor, often by pointing out the perspective they view it with is not the one used by the idea.

Try not to take things so personally, you will lead a happier life.

And as to your point about realism, I am not pushing for that either. Realism would be hackers breaking into the ISK networks, not being stopped, and doing bad things from there. Remember that every resource used by those protecting our finances is also available to those who would steal from it.

There are glossed over details that can be exposed just a little here, and make things more fun for everyone.
I accept that not everyone can see this the same way.
Jackal Datapaw
Doomheim
#33 - 2012-06-19 16:59:44 UTC
So Instead, of just suggestion hackers, and making it where you can buy insurance on your bank accounts, you make it so that people have to carry their money everywhere instead. What a great trade off, how about this, lets take some value in some people suggestions. For example, this will destroy PVP even more on the simple fact that more and more people will avoid the risk. You also need to take into account that this will upset the risk vs reward balance. So instead of just attempting to find reasons to shoot people down, look into their idea, and maybe modify your suggestion, Example if you really REALLY want to put this in, why not change it so that instead of having to transport it by hand, have it set up so that you can transfer your isk to different system through a bank system in a space station, thats just one idea that could help you change your idea around, that way you won't completely upset the balance of risk vs reward.
Danika Princip
GoonWaffe
Goonswarm Federation
#34 - 2012-06-19 17:18:49 UTC
Nikk Narrel wrote:
Danika Princip wrote:
Nikk Narrel wrote:


This will cause areas like Jita to become less populated




No, it will push probably 90% of ALL transactions in EVE to the main hubs. red frog and the like would have a field day, and nullsec JF guys too, but literally everyone else would suffer. ISK transporting will just scream 'gank me', and what are you going to do if I gank the third party you hired? Or when said third party just steals it all? Why take the risk when you can just buy your **** in Jita and get it hauled out, like people do anyway?

I really don't know why you think it would break down the hubs.

I answered this point the first time you made it too.

Hmmm, I see this a bit differently, and I will tell you why.

Demand side economy. It means the goods will look for the ISK, not just the other way around.

You show product where there is ISK, you have trade. Product gets lonely by itself, so it hops on the next freighter out of Jita if it hears about ISK someplace else. Fellow flying that freighter makes shiny profit for giving that product passage.

Fellow at the end of the event meets product, and hands over ISK.

Now, maybe fellow is not lookin for more than a rare purchase, so he loads up his ISK, maybe smuggling style like Grumpy spoke about, maybe not. He heads over to where he thinks his product is priced to his liking, and buys it.

We just know a clone jump by itself won't be enough.

Funny how we can even sit in a wormhole, unable to jump in ships above a certain size, no stations or gates to connect us to empire space... and we can still transfer funds back and forth like that.

Heck, they don't even have a list for local chat there.


But if all the isk is already in Jita, who would be buying anything anywhere else? It's plenty of money for freighter and JF pilots, sure, but it ***** all over absolutely every other player in the game.
Nikk Narrel
Moonlit Bonsai
#35 - 2012-06-19 17:20:08 UTC
Jackal Datapaw wrote:
So Instead, of just suggestion hackers, and making it where you can buy insurance on your bank accounts, you make it so that people have to carry their money everywhere instead. What a great trade off, how about this, lets take some value in some people suggestions. For example, this will destroy PVP even more on the simple fact that more and more people will avoid the risk. You also need to take into account that this will upset the risk vs reward balance. So instead of just attempting to find reasons to shoot people down, look into their idea, and maybe modify your suggestion, Example if you really REALLY want to put this in, why not change it so that instead of having to transport it by hand, have it set up so that you can transfer your isk to different system through a bank system in a space station, thats just one idea that could help you change your idea around, that way you won't completely upset the balance of risk vs reward.

And here is where I bring home what I said above.

Your perspective is not the one used by the idea, and I will be happy to share how this differs. Try to look for something besides hostility too. People tend to find what they look for, a thing actually being there doesn't matter nearly so much as I think it should.

You are saying, (with my idea), you need to carry your ISK around with you.
I say no, not at all. You can leave it in your home station just fine. You can use the market in your region to purchase items available at any station in your region. This is an existing mechanic that allows you to see and purchase items available on a regional basis.

Yes, there are broker fees involved. And any item not at your local station stays at the selling station until you make arrangements to move it. All this is in the game right now, and will not be changed by my idea.

My idea also does include a means to do transfers. There is no fee to insure transfers up to 10 million ISK to anywhere. Amounts above 10 million ISK does bear a fee to insure, and many corps and alliances have wallets big enough to make it cost effective to do this themselves rather than sub contract to the NPC station bank to do for them.

You want to use Jita? You don't need to put your ISK in Jita itself, just get it into any station in the region Jita is in, (The Forge). You can then make purchases the exact same way you did before.

Think of it this way: The other regions besides 'The Forge' want to make some ISK, and they figure they don't get their shiny brokers fees if you go spending in Jita.
Now, if you want them to securely transfer the funds, they get a cut. If it's for big amounts, they expect this means it is big sales they miss too, so they take a percentage like a broker fee.
(It won't be as big as a broker's fee, just that it is percentage based)
Simi Kusoni
HelloKittyFanclub
#36 - 2012-06-19 17:20:41 UTC
I can never quite work out whether or not Nikk is a very dedicated troll, or just a very imaginative person who doesn't think things through.

Given the sheer detail and persistence shown in his posts, I'm inclined to lean toward the latter.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Jackal Datapaw
Doomheim
#37 - 2012-06-19 17:31:45 UTC
Simi Kusoni wrote:
I can never quite work out whether or not Nikk is a very dedicated troll, or just a very imaginative person who doesn't think things through.

Given the sheer detail and persistence shown in his posts, I'm inclined to lean toward the latter.



I think I agree with you.
Nikk Narrel
Moonlit Bonsai
#38 - 2012-06-19 17:32:42 UTC
Danika Princip wrote:
But if all the isk is already in Jita, who would be buying anything anywhere else? It's plenty of money for freighter and JF pilots, sure, but it ***** all over absolutely every other player in the game.

Now, that is a really good question.

The ISK is not all in Jita. Granted, a lot of trade happens there. But not all the ISK comes from selling goods in Jita.

Some comes from mining, doing missions, incursions, Planetary Interaction, and all the ratting.
(I left out PvP, as it is a diminishing sum process relating to this)

Most of this is not done in 'The Forge' itself.

So, how is the Jita system such a trade hub? Convenience. With no other factors to cause greater diffusion to other markets, more items are present in Jita.

Now, what if other factors caused convenience to be affected by ISK presence? We would soon learn what region produced the most ISK, as it would find convoys of freighters landing on a station to take advantage of the local market.
(Many use market alts, or even websites to choose locations to buy goods. If your needs are met at a good price in your own region, who would risk traveling for no benefit?)
And the guys selling might put their price points a little above Jita. The farther Jita was, the more willing people would be willing to pay this additional broker's fee.
(Lost time traveling in game makes that slight difference in price feel trivial, and that transaction looks real pretty and shiny then)

TL;DR If the best deal is not in Jita, counting your own expenses for time and travel, you pick the place that has the best deal instead. Your local region will always have the advantage of minimal time and travel needed.
Nikk Narrel
Moonlit Bonsai
#39 - 2012-06-19 17:40:35 UTC
Jackal Datapaw wrote:
Simi Kusoni wrote:
I can never quite work out whether or not Nikk is a very dedicated troll, or just a very imaginative person who doesn't think things through.

Given the sheer detail and persistence shown in his posts, I'm inclined to lean toward the latter.



I think I agree with you.

Actually I am an engineer. I also have a talent with systems, where I absorb how they operate over time.

From that, I know what happens to one part when a change happens in another.

Like many folk with any ability like that, it is easy to forget not everyone can do this. We judge each other too often by our own standards, filling in the blanks with details copied from ourselves. Many of you folks probably don't own two cats either.

Now, while I cannot give other people the ability to see the system the way I can, I can explain the details when asked.

What you might want to ask yourself, how sure are you that I am wrong? If you have a good reason, tell me, and maybe I can change your mind, or you can change mine.

It's all good.

PS: I like your avatar Simi, reminds me a bit of my wife.
Simi Kusoni
HelloKittyFanclub
#40 - 2012-06-19 17:45:31 UTC
Nikk Narrel wrote:
Actually I am an engineer. I also have a talent with systems, where I absorb how they operate over time.

From that, I know what happens to one part when a change happens in another.

So you're like that guy in heroes that sticks his hand in that cheerleader's head?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]