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Fixing Technetium

First post
Author
Raiz Nhell
State War Academy
Caldari State
#21 - 2012-06-15 04:59:41 UTC
Ring mining... I thought I'd try and look up a bit on it....


If you are going to look it up, don't make spelling mistakes and hit "I'm Feeling Lucky".... its not pretty and its not natural :)

There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

Luis Graca
#22 - 2012-06-15 05:07:27 UTC
To the people that want moon goo to rotate moons

None of you still told me how will then alliances know here to strike since noone know here they are and to protect then aliances will simple anchor in all moon to make it even hard to find then?

Basically it will kinda like before dominion

Sturmwolke
#23 - 2012-06-15 05:49:28 UTC
Poetic Stanziel wrote:
The idea strikes me as relatively sound, but what problems do you all foresee? How do you predict this system playing out in the reality of the game?


It's rather conventional, if unimaginative. From an industrialist perspective, picking up stakes and putting down stakes for moon mining is extra work that they can do without. It gets tedious after the umpteenth time - not to mention the behind the scenes logistics. There will also be a need to perform regular moon scans - who's going to get saddled with that? Ultimately, the whole idea of a dynamic (and even static) moon resource needs to be scrapped and design be modified to player centric resource building. In short, you build upgrades and such to improve yields. The moon yields themselves should be re-balanced to a commodity level similar to PI, so there will be no single bottleneck that drives prices up for one item.

Now some people might say there's no conflict driver if you remove the T2 moon goo off the table. Is that that completely true?

Regions/constellations themselves can be coloured with various "space bonuses" that affects everything you do in it. (Where have you seen this? wormholes) This would differentiate the best regions and the worst regions on a scale. The gist of it, move the conflict drivers into something that easily more changeable/controllable (from a game designer standpoint), de-coupling it from an item to an area effect that requires a more holistic player investments (i.e. not just setting up a POS and mine away).
Alavaria Fera
GoonWaffe
#24 - 2012-06-15 05:51:15 UTC
Sturmwolke wrote:
Now some people might say there's no conflict driver if you remove the T2 moon goo off the table. Is that that completely true?

The amount of T2 moongoo conflict is... yeah, I don't think you have to worry about people arguing you on that point.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Marlona Sky
State War Academy
Caldari State
#25 - 2012-06-15 06:07:22 UTC
Shepard Wong Ogeko wrote:
Migrating Tech will just lead to alliances "waiting their turn".

Why go fight for it, when you know that it will get mined out in a few months and eventually end up in your back yard. No one will chase it because the logistics needed to find and mine all that tech and get it to market is not something any one wants to do from scratch every 3 months.

Ultimately, everyone will be part of OTEC, and everyone will get a chance to stock up on cap ships or whatever supplies before passing its time to pass it to the left. With in a year or so, they know they'll get another chance to be filthy rich with tech again. It would be the golden age of the nullsec bropact technetium bong circle.


^^ This above statement is a total complete lie.

The moment Tech (or any other high end moon) is discovered, it will drive conflict. No one will just sit by twiddling their thumbs while a neighboring enemy gets rich. That said you will need to nerf power projection (which needs to be nerfed insanely hard anyways) in order to keep the super power blocks from just trans-versing the galaxy in fifteen minutes to sit their fat ass on the latest high end moon that pops up.

Sure there will be other tweaks that need to be made, but to say no one will engage and just wait their turn is simply asinine.
Feligast
Brutor Tribe
Minmatar Republic
#26 - 2012-06-15 06:35:20 UTC
Marlona Sky wrote:
Shepard Wong Ogeko wrote:
Migrating Tech will just lead to alliances "waiting their turn".

Why go fight for it, when you know that it will get mined out in a few months and eventually end up in your back yard. No one will chase it because the logistics needed to find and mine all that tech and get it to market is not something any one wants to do from scratch every 3 months.

Ultimately, everyone will be part of OTEC, and everyone will get a chance to stock up on cap ships or whatever supplies before passing its time to pass it to the left. With in a year or so, they know they'll get another chance to be filthy rich with tech again. It would be the golden age of the nullsec bropact technetium bong circle.


^^ This above statement is a total complete lie.

The moment Tech (or any other high end moon) is discovered, it will drive conflict. No one will just sit by twiddling their thumbs while a neighboring enemy gets rich. That said you will need to nerf power projection (which needs to be nerfed insanely hard anyways) in order to keep the super power blocks from just trans-versing the galaxy in fifteen minutes to sit their fat ass on the latest high end moon that pops up.

Sure there will be other tweaks that need to be made, but to say no one will engage and just wait their turn is simply asinine.


Wow, you must know everything about moongoo. Where do you guys hold sov again?

Oh right. You have zero idea what you're talking about. Got it.
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#27 - 2012-06-15 06:47:18 UTC
Any change to moon mining the Null bear GOONs and their pets will eventually whine like little babies saying it is too hard for them blah blah blah blah. But do not worry someone high up will go....never mind cannot really say that without getting in trouble.

Once the ring mining comes out we will hear the 0.0 tears hitting the floor as a flood comes crashing through the forums
anyone got a few spare freighters?
Nicolo da'Vicenza
Viziam
Amarr Empire
#28 - 2012-06-15 06:48:06 UTC
hey guys, i was just moon probing in Omist for fun and
get this
S2N citizens had a tech moon spawn last week!

WRITING THE DEPLOYMENT CALL NOW
Snow Axe
Republic Military School
Minmatar Republic
#29 - 2012-06-15 06:48:28 UTC
Marlona Sky wrote:
^^ This above statement is a total complete lie.

The moment Tech (or any other high end moon) is discovered, it will drive conflict. No one will just sit by twiddling their thumbs while a neighboring enemy gets rich. That said you will need to nerf power projection (which needs to be nerfed insanely hard anyways) in order to keep the super power blocks from just trans-versing the galaxy in fifteen minutes to sit their fat ass on the latest high end moon that pops up.

Sure there will be other tweaks that need to be made, but to say no one will engage and just wait their turn is simply asinine.


"People will travel farther and fight more if it's harder to travel because ________"

Purestrain publord, right ther.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Wolodymyr
Breaking Ambitions
#30 - 2012-06-15 06:48:31 UTC  |  Edited by: Wolodymyr
The reason tech prices are out of control is because only a handful of people unload the moon mining POSes. Also if you live in a system with a tech moon in it the actual moon might be owned by someone else. For example there are a few tech moons in lowsec, but the native pirates are NEVER going to be able to take the things down, because they'll never win the second fight when the POS comes out or reinfoce.

But with ring mining the moon goo gets split up among a bunch of miners (so price fixing will be tougher). And you actually have to live in the space to mine the rings. So people in lowsec might actually see some technetium.



Nicolo da'Vicenza wrote:
hey guys, i was just moon probing in Omist for fun and
get this
S2N citizens had a tech moon spawn last week!

WRITING THE DEPLOYMENT CALL NOW

Yeah I am a little worried that our quiet little lowsec drug lab gets a tech spawn and then someone larger than us finds out about it and I have to deal with 1000 alpha maelstroms trying to blow up my blue pills.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Nicolo da'Vicenza
Viziam
Amarr Empire
#31 - 2012-06-15 07:02:39 UTC  |  Edited by: Nicolo da'Vicenza
yeah just some badass OTEC member who spends his day probing one of the 100,000+ moons in 0.0/low that take 40 minutes per probe is going to stumble upon your sweet brand new tech moon

sounds like something to worry about

tl;dr - "rotating moon goo deposits" is an idea invariably suggested by people who have never probed a single moon ever
Reaver Glitterstim
The Scope
Gallente Federation
#32 - 2012-06-15 09:03:17 UTC
I think a better fix to technetium would be to ensure that other region-limited materials are also valuable, thus making room for more than one giant to control the wealth. Or maybe Goons would actually manage to take over ALL of the resources. But if there are enough of them, I doubt it. It would spread their forces too thin and concentrate everyone else's.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Phill Esteen
Federal Navy Academy
Gallente Federation
#33 - 2012-06-15 09:12:30 UTC
Poetic Stanziel wrote:
I sit here in Canada, all safe and in comfort, but I still take a keen interest in what goes on well outside my borders. The uprisings in Libya. The war in Afghanistan. The near civil war in Syria. The economic crisis in Greece. Or, when he was alive, Kim Jong Il looking at things.


With the untimely passing of the Dear Leader, who among us is left to look at the things?

Wolodymyr wrote:
Yeah I am a little worried that our quiet little lowsec drug lab gets a tech spawn and then someone larger than us finds out about it and I have to deal with 1000 alpha maelstroms trying to blow up my blue pills.


are you kidding, that would be awesome

– postum faex est – 

never forget

Rico Minali
Sons Of 0din
Commonwealth Vanguard
#34 - 2012-06-15 09:18:19 UTC
Having Tech or any other moon mineral 'respawn' is unrealistic and would make nullsec incredibly frustrating.

Tech just needs to be worth less and a few other moon materials worth more, just more balanced accross the materials is all that needs to happen. Surely that can be done by adjusting and balancing what is required to build T2 components? Surely that would be easier than changing the actual environment?

Trust me, I almost know what I'm doing.

Cebraio
State War Academy
Caldari State
#35 - 2012-06-15 09:18:47 UTC
Phill Esteen wrote:
Poetic Stanziel wrote:
I sit here in Canada, all safe and in comfort, but I still take a keen interest in what goes on well outside my borders. The uprisings in Libya. The war in Afghanistan. The near civil war in Syria. The economic crisis in Greece. Or, when he was alive, Kim Jong Il looking at things.


With the untimely passing of the Dear Leader, who among us is left to look at the things?


Lo and behold!
Poetic Stanziel
The Scope
Gallente Federation
#36 - 2012-06-15 12:04:41 UTC
Reaver Glitterstim wrote:
I think a better fix to technetium would be to ensure that other region-limited materials are also valuable, thus making room for more than one giant to control the wealth. Or maybe Goons would actually manage to take over ALL of the resources. But if there are enough of them, I doubt it. It would spread their forces too thin and concentrate everyone else's.

If all areas of nullsec have their special snowflake resource, that encourages less conflict. We'll have more Chinese nullsec, not less.
SetrakDark
Doomheim
#37 - 2012-06-15 12:17:39 UTC
It's a terrible idea and a completely unnecessary effort.

CCP knows how to fix moon-mining, it is simply a rebalance of components, with depleting and semi-randomized mineable "t2 belts" to relieve pressure on any new bottleneck the system creates.

Stop coming up with awful ideas and, even more importantly, stop making awful threads about said awful ideas.

This can be locked now.
Luis Graca
#38 - 2012-06-15 12:18:13 UTC
If there will be tec moons in other regions the tec monopoly will end and there will be no reason to fight

7 hours later and i'm still waiting for the people that want moon minerals to spawn in deferents moons to tell me how would other alliances know here to strike if the moons are constantly changing

Tenchi Sal
White Knights of Equestria
#39 - 2012-06-15 12:20:42 UTC  |  Edited by: Tenchi Sal
having them rotate in a predictable manner is a bad idea. they should be randomly spawned in 0.0. forces people to go out and look for them. nothing wrong with having some exploration in a space game. might even give some smaller entities the chance at some before the larger ones discover it and take it.
Poetic Stanziel
The Scope
Gallente Federation
#40 - 2012-06-15 12:20:52 UTC
Luis Graca wrote:
7 hours later and i'm still waiting for the people that want moon minerals to spawn in deferents moons to tell me how would other alliances know here to strike if the moons are constantly changing
Apparently all you read was the tl;dr for the article. Otherwise, you would not be asking the same questions.