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Suggestions to increase EVE player base.

Author
Eueva
Center for Advanced Studies
Gallente Federation
#101 - 2012-06-14 08:53:23 UTC
"Just to be clear, I have been playing games since I was 5 years old, and am 38 now. I have played Every MMO that has been made starting with EQ, and am a HUGE fan of the genre. Thats 33 years of gaming, and 10+ years of MMOs. "

...this comment says it all.



You have spent 33 years or 87% of your existence on planet earth PLAYING games.

"Every MMO that has been made..." ? LMAO
How in the world would ANYONE be proud or even admit to such a blatant embarrassment of a lie HA HA


EvE has been around for 9 years and NOW you are adding it to your list of MMOs "played"?

I can only imagine how terse you treat the pizza guy who delivers to your door twice a day or perhaps you just suffer from MMO Attention Deficit Disorder.

Regardless, EvE will be around long after you have gone but I will give you credit for adding some comic relief into my day today!


Aemonchichi
Limited Access
#102 - 2012-06-14 09:27:50 UTC
dear creator of this thread

i love eve because it take efford and dedication to accomplish anything

if ccp decide to change that they kill the very soul of eve

and why has eve not millions of players ? well eve has the players that want to work for their success and cherish the risk of loosing a lot when making mistakes, in eve success means something

if you want the easy shiat you are wrong in eve, but hey there is the whole rest on the gaming industry hunting for lazy players without a iota of imagination out there, giant companies like blizzard that dedicate their work to the fast food consuming turds, you should try their stuff it may well fit your needs
Sevastian Liao
DreamWeaver Inc.
#103 - 2012-06-14 09:37:39 UTC  |  Edited by: Sevastian Liao
You're going in with the assumption that CCP's only goal is subscription numbers / profit maximization, OP. Maybe (Hopefully) they also take pride in creating and maintaining an MMO with gameplay and community that's truly unique, that attracts a - mostly - more intelligent community, one that takes pride in being among the few that can lay claim to being "hardcore" in a world of cookie - cutter MMORPGs pandering to the lowest common denominator.

Not the best analogy perhaps, but it's like telling Ferrari they need to emulate Toyota's business model to be more of a "success", because Toyota has more mass appeal and more people are driving their cars. They're two completely different models operating for two completely different markets, and both can be legitimately be called a success in their respective fields. EVE's found its competitive advantage in dominating a decent market niche - What would really be a bad business decision is to abandon that to compete with other game makers on their home turf.

Success is what you make of the word. I'd say CCP and EVE's found what it means for them.
Suvari Khashour
24th Imperial Crusade
Amarr Empire
#104 - 2012-06-14 09:43:53 UTC
about all i got from this, is that the OP is lazy, and wants things to be given to him, and like, right now or else..

Eve is a game that requires effort, the more you put in the more you get out of it, pretty much the OP kind of identifies for me, whats wrong with a lot of modern 'gamers' no patience, no willpower, and heaven help us if a game requires inventive or creative input from the player too.. just as well there are a cart load of games out there that can do that for them i guess.. i am just glad though that Eve isnt one of them.. as im sure Eve will outlive every last one of them too.Roll
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#105 - 2012-06-14 19:02:36 UTC
Cutter Isaacson wrote:
Arkanus Shun wrote:
1) First the game has almost no variety in station styles. Going from one sector to the next I see the exact same station style everywhere. It is great that there are alot of standard functions within these stations but the graphics themselves are boring because of it, and very repetative.



Perhaps if you realised that different nations have different aesthetic designs, you would realise how daft your complaint is. Heck, even stations within the same solar systems generally have different designs.



I think he meant station interiors - and if so, it's the only thing in his post that I agree with.

We need more varied station interiors per race!!!
Adalun Dey
Royal Amarr Institute
Amarr Empire
#106 - 2012-06-14 20:00:03 UTC
Arkanus Shun wrote:
2) Everything... takes too long. ...

So, while I am in the mood to do the quest, I cannot. I can do something else, but that is not my desire. I want to finish this questline. WAIT! then for a half hour or an hour for the skill to finish then and you can finish the questline! Why?

Aoin is free to play, so why don't I play that for a half hour while I wait for EVE to finish that skill advance. Or you know what, I will just play this other game instead. Done, you have killed a customer.

Eve certainly suffers from a steep learning curve, most even refer to it as a learning cliff. New players are thrown in the middle of it all and the tutorial, though useful, isn't very engaging. I believe improvements could be made in this regard by streamlining and simplifying the early game for newcomers. The official website already mentions professions, such as pirate, industrialist, miner, mercenary, but incorporating these options into the starter experience within the game itself would go a long way to narrowing down the amount of information that needs to be processed early on.


Arkanus Shun wrote:
If you honestly want more money, you have to actually value your customers, and their time. I will not wait 30 minutes for food in a restaurant. I will not wait 5 days for delivery of a purchased CAR. Yet here, in a game, I am supposed to wait for a virtual item to be created that in reality takes a nanosecond to create in game. No, sorry.

"But that creates value because it makes it rarer!" I could not give a crap. I have too much self confidence and self respect for that.

It's not so much the destination that matters, but the journey that gets you there.

I know of very few games that start with the endgame. WoW lets you start out with a lvl 1 character in a world filled with lvl capped characters and you are pretty much useless to other players until you reach that cap. For the first couple of months the game is limited to grinding up your character, mostly by yourself.

In EVE you don't need to train your skills up to lvl 5 to be of use in a wide variety of activities. As a matter of fact, Goonswarm started out as corporation consisting of low skilled players flying nothing more than Rifters, a type of ships you can easily get into within your first month in the game. To this day, newbies are still being put into Rifters and into pvp situations.

[i]" Take my love, take my land, take me where I can not stand, I don't care, I'm still free. You can't take the sky from me. "[/i]

Jenn aSide
Worthless Carebears
The Initiative.
#107 - 2012-06-14 20:28:24 UTC
Talon SilverHawk wrote:
Jenn aSide wrote:
Torneach wrote:
The arcade is down the street, take a left two blocks down.


Amen

Look at it from our point of view. Even with "so few" subscribers, we get loads and loads of risk averse people (we call em carebears) who would just love for eve to transform into some brainless, instant gratification themepark (EVEN despite the fact that such games, like Star Trek online, exist). "They" can't even let us have this ONE harsh, hard core, basically user unfriendly pvp-centric environment lol.

Who in their right minds wnats MORE people like that? If anything, CCP should accept that eve can either be an excellent niche game with a small but positive cash flow or a mediocre themepark cash cow.

BTW, eve players should embrace that ghey vamire game, if it does well, it takes the preassure off of EVE as cash maker .



F*ck off don't turn this into a rant at hi sec and those that don't like to play the game the same way you do, this is one thread where most agree what ever your gaming style.

Idiot

Tal




Where, exactly did I mention Hi-Sec?

I don't care how anyone plays the game, as long as they understand what this game is. People like you and the open want to turn it into -every.other.game.- Eve is unique, it you want arcade/casual/easy/solo, please play something else.

Also, HTFU
Ana Vyr
Vyral Technologies
#108 - 2012-06-14 20:46:45 UTC  |  Edited by: Ana Vyr
My first 21 jumps in EvE consisted of me going:

"WOW! That looks so cool! Look at that nebula! I wonder if that guy can shoot me?? How can there possibly be so many belts in this system...no don't get sidetracked. Look at the warp tunnel! Wow, all these ships are real players?? Cool!"

...and so on.

Boredom didn't even occur to me at all, for weeks and weeks. My imagination went wild. I read lore. Read the forums. Went into lowsec and got nuked. Tried to run missions...badly. Tried the market. Tried to actually do some station trading.

I guess it's different for everyone.
Denidil
Cascades Mountain Operatives
#109 - 2012-06-14 21:02:08 UTC
Arkanus Shun wrote:
Fine not 1985, more like 1997, but a nightly half hour maintenance??? the exact time it takes to reboot a production server? Real maintenance on any box takes real time.


usually it takes 5 minutes or so lately since they implemented time dialation and abused it awesomely to pause the game for downtime.

downtime a lot of things are done and database scrubbing is run. it used to be an hour. they want to eliminate it eventually but the game was designed with DT in mind.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Denidil
Cascades Mountain Operatives
#110 - 2012-06-14 21:15:22 UTC
There IS a lot of mindless kneejerk rage in here. The beginning-game can be made easier to help new pilots learn what eve is about, how to play EVE, etc without significantly changin the game overall.


1) give new pilots all the skills they need to complete the tutorial missions as starter bonuses - they're all rank 1 level 1 skills required
2) more heavily integrate the professions into the tutorial
3) introduce them to the concepts of skills books and the market in the tutorial
4) emphasize that eve is about the journey, not the destination
5) emphasize multitasking

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Nariya Kentaya
Ministry of War
Amarr Empire
#111 - 2012-06-14 21:29:15 UTC
Acot Voth wrote:
More tools to create player made content. SWG near the end had some nice ones.

WIS and other Avatar things that DO NOT have a game changing impact on any of the ship portions of the game. The now dead SWG crowd LOVED sitting in the cantina for days on end RPing, those players need somewhere to go. At this point the locked door thing just makes it look like CCP didn't finish something that is currently just functioning as an overlap to what can be done easier from inside your ship.

absolutely LOVED sitting in the mos eisley cantina meeting new people and having fun, its alot like a chatroom or facebook, except with alot more half-naked men running around.
Harelip Jenkins
Swine Capitalism
#112 - 2012-06-14 21:49:09 UTC
CCP could do a better job with player retention with just a little more hand holding in the first few weeks of gameplay.

Unfortunately most new subscribers have no idea what a sandbox game is or what to do in it since EVE is pretty much the only successful one on the market at this point.

Time taken to teach new players how to play the game is a good thing, and there is no need to change the game to a themepark to do this. Like teaching a baby to walk, you don't just say f*ck you, figure it out.

I personally think that a higher player retention is a good thing as long as those players recognize what EVE is and what it isn't.

Most customers are trained into the themepark style games now. They need to be retrained when they get to EVE or they'll just leave because they don't "get it". Like the OP.
Homo Jesus
The LGBT Last Supper
#113 - 2012-06-14 21:59:04 UTC
OP please contact me in game and I'll gladly powerlevel your new toon into a titan in less than a week so you can cyno jump around.

XP is much better in null sec.
WHO
Caldari Provisions
Caldari State
#114 - 2012-06-14 22:41:11 UTC  |  Edited by: WHO
Arkanus Shun wrote:


So I got past this first hurdle of inconsideration for my time and kept playing by looking up the questlines and researching more of the game watching videos and such. But mostly I got past this hurdle of poor game design because I have tried to play EVE before and knew these hurdles of illogical nonsense were here and had made me quit before.


If you want more money, make your game more interesting and value your customers time. Your subscription base will only grow with that respect. The fundamental game play does not need to change as well. Scanning, markets, pvp, missioning, etc. But nothing kills a game faster than being just dull and boring. But once you get into PVP.... Sorry not going to wait that long.


What you call illogical nonsense I see as logical, eve is probably the most intense and complex online multi player game ever made.

Is it perfect? no! it has lots of issues but what game this complex is without some problems?

I see eve not as just a game but an experience.
Maybe you need to play some thing easer and less challenging.