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Suggestions to increase EVE player base.

Author
Mr Epeen
It's All About Me
#81 - 2012-06-14 01:18:31 UTC
Bane Nucleus wrote:
The op shows the glaring problem with today's society...instant gratification. The most rewarding things in life are ones that take hard work, dedication, and patience.

Man up or gtfo.


That's kind of an ironic statement considering the most popular pastime these days (suicide ganking) takes about ten days of training.

Can you imagine if it took as long to train a gank ship as it does a hulk?

I can. Right after the flood of tears and tantrums the player base would drop by ten or fifteen percent as all those "instant gratification dweebs" you so disdainfully frown upon leave for some other instant gratification game.

Actually. I think I just came up with a thread idea for features discussion. This could go places and weed out the parasitical lowlife contingent that has been polluting this game of late.

Mr Epeen Cool
Trollin
Perkone
Caldari State
#82 - 2012-06-14 01:23:59 UTC
Mina Hiragi wrote:
Arkanus Shun wrote:
Actually I was making the argument that if you are want more subscribers, look at what people that have much more success than you are doing and incorporate some of their features into your product. Its what every successful company has ever done.


Consider CCP as Bugatti and EVE as a Veyron.

You're suggesting they turn EVE into an Accord, because Honda sells more cars.

Success!



i think you have Bugatti and Veyron confused with Zaporozhets and ZAZ Tavria

We are our own worst enemy.

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#83 - 2012-06-14 01:25:40 UTC
Mr Epeen wrote:
Bane Nucleus wrote:
The op shows the glaring problem with today's society...instant gratification. The most rewarding things in life are ones that take hard work, dedication, and patience.

Man up or gtfo.


That's kind of an ironic statement considering the most popular pastime these days (suicide ganking) takes about ten days of training.

Can you imagine if it took as long to train a gank ship as it does a hulk?

I can. Right after the flood of tears and tantrums the player base would drop by ten or fifteen percent as all those "instant gratification dweebs" you so disdainfully frown upon leave for some other instant gratification game.

Actually. I think I just came up with a thread idea for features discussion. This could go places and weed out the parasitical lowlife contingent that has been polluting this game of late.

Mr Epeen Cool


I trained for 6 years to be the best suicide ganker I could be.

Then I joined RvB, it's like rehab

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Jenn aSide
Worthless Carebears
The Initiative.
#84 - 2012-06-14 01:59:20 UTC
Torneach wrote:
The arcade is down the street, take a left two blocks down.


Amen

Look at it from our point of view. Even with "so few" subscribers, we get loads and loads of risk averse people (we call em carebears) who would just love for eve to transform into some brainless, instant gratification themepark (EVEN despite the fact that such games, like Star Trek online, exist). "They" can't even let us have this ONE harsh, hard core, basically user unfriendly pvp-centric environment lol.

Who in their right minds wnats MORE people like that? If anything, CCP should accept that eve can either be an excellent niche game with a small but positive cash flow or a mediocre themepark cash cow.

BTW, eve players should embrace that ghey vamire game, if it does well, it takes the preassure off of EVE as cash maker .
Blane Xero
The Firestorm Cartel
#85 - 2012-06-14 02:07:28 UTC
Arkanus Shun wrote:
First I have to say, I am a fan of eve online.

I simply want a space simulation mmo on the market. However, with the minuscule fanbase that eve online has compared to other MMO's I have always wondered ... what's wrong?

No, you are a fan of your own ideas and fantasies of how the game should be. This is completely and unequivocally different. If you were a fan of the game, we would not be here having this back and forth on the forums. You would be actually playing the game. This is not 2003-2006, where you may have had a reason for doing nothing for 2 weeks before playing the game. This is 2012, where the game is more accessible than ever.

Eve is not a Space Simulation MMO. Sorry, but it is not. The only thing that is wrong here is your own perceived notion of what indicates success, and to a lesser extent, marks a good game. Do not get me wrong, there are many things wrong with Eve in my opinion but that's an important distinction- it is my opinion. Just because the game does not appeal to the millions of players in the world who want a different game does not mean that this is a bad game. This is just marketed to different people, of which there are categorically less than those who enjoy games like World of Warcraft.

Arkanus Shun wrote:
Just to be clear, I have been playing games since I was 5 years old, and am 38 now. I have played Every MMO that has been made starting with EQ, and am a HUGE fan of the genre. Thats 33 years of gaming, and 10+ years of MMOs.

Irrelevant. Your past gaming experience details nothing other than your own gaming preference. Playing every MMO does not make you a wizard in the knowledge of how to make every MMO better for the people it is intended for.

Arkanus Shun wrote:
I have even wondered if the model they are working under is capitalism or capitalistic at all. If it was they would be attempting to grow their product and their subscription base. From what I have read the subscription base is around 300k. So, the money CCP must make off the game is good, but from what I have read, they have even attempted to find ways to bring in micro transactions and such to make even more money, and from what I read, this failed dramatically.

Their model is Creating the game they want to make and nurturing the players who enjoy that game to the fullest. You are definitely not a fan of Eve Online. You're looking for something that doesn't exist and attempting to Hijack Eve Online as "That Game" in your own head. Yes, they tried to milk people, and it has probably cost them more than just the subs they lost. It cost them reputation and pissed off the loyal fans.

Arkanus Shun wrote:
So it sounds like they are trying to make money to me but they are doing it wrong. Microtransactions are a ploy to milk more money out of existing subscribers rather than growing your client base. So if, you have the entire space sim MMO market basically to yourself and the subscription base is still that small, then there is something wrong with EVE.

Small distinction, but an important one. Eve Online is not a space sim. It is not attempting to be a Space-Sim, nor will it ever be a Space-Sim. We live in a world of underwater physics, Bigger-On-The-Inside storage, Lack of collision and many other things. Short version? Eve Online =/= Space Sim.

Arkanus Shun wrote:
So I picked up eve and started playing. Honestly, I am not impressed by what I have found even after playing for only a few days.

1) First the game has almost no variety in station styles. Going from one sector to the next I see the exact same station style everywhere. It is great that there are alot of standard functions within these stations but the graphics themselves are boring because of it, and very repetative.

2) Everything... takes too long. While design decisions have dictated alot of the decisions in this and other games, this game started under a model that was ok in the beginning of MMO's like EQ, but honestly has become obsolete. We still have fortran programs out there, but no one wants to program in fortran anymore, and classic cars are great to look at, but the average person does not want to own one to drive everyday.


Again, you lied earlier saying you were a Fan of Eve Online. You're a fan of what you think Eve should be.

1) Get out and explore before spouting untruthful statements. Have you even left your starter system? Seriously? There are dozens of stations for each of the races, and whilst true there is a distinct lack of variety of the interiors, you're not seriously spending all of your time docked up, crying about an inability to do anything without even trying, are you?

2) You're five days into the game. You cannot even begin to comprehend the scale of this game if you think things take too long. That is the whole point of Eve. Things take time, and time is investment, so when you waste that time you are holding yourself back. It means when things happen, they can have serious long-term consequences and be brilliantly notable. Examples like Band of Brothers vs Ascendant Frontier, then Goonswarm, then the whole ordeal where BoB was taken over from the inside and disbanded. Things like that have meaning and it is important within the game due to the time investment.

Resident Haruhiist since December 2008.

Laying claim to Out of Pod Experience since 2007, plain and simple. Keep the trash out of [u]Out Of Pod Experience[/u], If it's EVE Related or deserves a Lock, it does not belong here.

Blane Xero
The Firestorm Cartel
#86 - 2012-06-14 02:07:36 UTC
Arkanus Shun wrote:
This seems like stubbornness and laziness on the designers part. So let me give some specifics that a new player experiences when they come to EVE. They have to level some very early level skills just to do the basic quests - missions some of which require skills that take a long time to learn. Before you just say, "That's how EVE works" listen in, you kill your customers right here.


Arguable, there are certainly none that require a "long time" early on. However It entirely depends on what you want to do; if you are not willing to put effort into planning your character then yes, there will be moments where you lack capabilities. However, these basic capabilities are practically handed to you in moments, and the large allure to Eve comes in part due to how in depth you have to go to build your character and how much time you have to devote to doing so. With the advent of the skill queue, you have no reason to complain about the myriad of 6-20 minute skills as in a single day you can eliminate all of the "Hard-Barriers" required to do what you'll be doing giving yourself enough time to get to grips and plan things out. The customers being "killed off" are ones who would not survive and as you are giving prime example of, just simply are not cut for this game.

Arkanus Shun wrote:
When I am in the process of doing something specific like a questline - mission, and since I cannot tell the future and go to the next section of a quest and there is a requirement that must be met to have skill X. The quest is good enough to include the skill book for skill X but some of the skills can take a half hour to train. So, while I am in the mood to do the quest, I cannot. I can do something else, but that is not my desire. I want to finish this questline - mission. WAIT! then for a half hour or an hour for the skill to finish then and you can finish the questline - mission! Why?


Point 1. They are not questlines. Jesus christ.
Point 2. The reason they go to all the effort of supplying you these skills is so you don't encounter this problem somewhere it could actually cost you. Just because you have to wait for a bit before you are equipped to deal with something now does not mean that the game is going to be like this ad-infinitum. That is the whole god-damn point of the tutorial missions. If you cannot see that, just cut your losses and go be a Veteran Gamer in some other game you have never played.

Arkanus Shun wrote:
Aoin is free to play, so why don't I play that for a half hour while I wait for EVE to finish that skill advance. Or you know what, I will just play this other game instead. Done, you have killed a customer.


Yes. Please. Go play another game that is more suited to your idea of enjoyment instead of wasting your own time- and mine, playing and posting about a game you have no god-damn clue about. Of course you're going to be bored if you're AFKIng everything.


Arkanus Shun wrote:
So I got past this first hurdle of inconsideration for my time and kept playing by looking up the questlines and researching more of the game watching videos and such. But mostly I got past this hurdle of poor game design because I have tried to play EVE before and knew these hurdles of illogical nonsense were here and had made me quit before.

So now I have finished the intro missions, and am looking for something to do. So jumping on the chat I ask, "Do sisters of EVE story ARC its awesome."


So you progressed the game but... putting in... effort!? HERETIC!... No, wait, isn't that the core principle behind pretty much any good game? user input furthering progression? Games are not designed to be interactive hand-holding "pull me through the content" experiences, especially sandbox games like Eve Online.

Congratulations. Maybe there is hope for you yet...


Arkanus Shun wrote:
21 Jump points away. I could spend the next 40 minutes to an hour jumping 21 jump points since the developers have chosen not to include the ability to jump to the location I want to go over even anywhere remotely close to it, or I can just play some other game. But, I want to play a space based MMO. I am trying to be stubborn enough to like a game that doesn't want me to like it by attempting to be so boring and tedious for no reason that I have to endure the game instead of play it. And you know what... I'm 38. I have money. I have patience. But now, I also have perspective. It's just not worth it. So I stopped playing again after jumping around for 20 minutes and still only being partially to my goal system.


...Seems not. 21 jumps taking 40 minutes? Seriously? Stop exaggerating please, alternatively play the game instead of AFKing it. Surprisingly actually providing input to the game makes things go much faster, especially with Warp to Zero. 20 jumps? 10-15 minutes tops in a rookie ship barring some occasionally large systems. You didn't stop playing anything, you stopped letting the game run in the background whilst you did other things.

Resident Haruhiist since December 2008.

Laying claim to Out of Pod Experience since 2007, plain and simple. Keep the trash out of [u]Out Of Pod Experience[/u], If it's EVE Related or deserves a Lock, it does not belong here.

Blane Xero
The Firestorm Cartel
#87 - 2012-06-14 02:07:41 UTC
Arkanus Shun wrote:
I had really hoped to play this game. I have over 500 hours into X3TC and literally would probably play this game for years, but instead of valuing my time and giving me something interactive to work with, this game does everything it can to waste people's time and become nothing other than an endurance test of your patience.


Literally would probably? How about you just play it? That aside, X3TC is far better suited to you. Best off heading on back to it, honestly. Thank you for your opinion, but in the four years where I actively played this game I never once felt I was having my endurance tested nor did it test my patience. And considering I started this game when I was 14... well... I'll let you be the judge of what implications that places upon you.


Arkanus Shun wrote:
I am a programmer by trade, and I know that every single thing in a virtual world can be changed and I have accepted the most ridiculous game decisions over the years in different MMO's but EVE takes the cake.


Changed if that is the developers choice of direction. It isn't. Your opinion is not aligned with theirs so just leave while you have some dignity...

Arkanus Shun wrote:
If you honestly want more money, you have to actually value your customers, and their time. I will not wait 30 minutes for food in a restaurant. I will not wait 5 days for delivery of a purchased CAR. Yet here, in a game, I am supposed to wait for a virtual item to be created that in reality takes a nanosecond to create in game. No, sorry.


Again, you're speculating on conjecture to further your agenda. Quit it. And stop throwing words around like Nanosecond when it's inaccurate and bullshit, and would throw game balance out the window for the sake of you feeling a bit less "inconvenienced".


Arkanus Shun wrote:
"But that creates value because it makes it rarer!" I could not give a crap. I have too much self confidence and self respect for that.

And I have a great dislike for self entitled man-children who think money and age equate a higher level of understanding and notion for what is good and bad, what is right and wrong, and what is correct and incorrect. You're an idiot if you think your own self respect and confidence have anything to do with your dislike for the games mechanics. Stop masquerading already and just go.


Arkanus Shun wrote:
If you want more money, make your game more interesting and value your customers time. Your subscription base will only grow with that respect. The fundamental game play does not need to change as well. Scanning, markets, pvp, missioning, etc. But nothing kills a game faster than being just dull and boring. But once you get into PVP.... Sorry not going to wait that long.


Goodbye. And I sincerely hope you stay away this time. You don't understand the game and get angry about it. You see time investment and can only think of things you could be doing in that time which would give you more gratification and make you feel more special and fulfilled. You see things you do not understand and assume them pointless and faulty, then convince yourself of ways it should work and make that the destination you push towards. You do not give an ounce towards understanding why things are the way they are balance wise, nor do you care about the people who enjoy the game as-is and how many of them would get displaced in order to satiate your own desires.

Resident Haruhiist since December 2008.

Laying claim to Out of Pod Experience since 2007, plain and simple. Keep the trash out of [u]Out Of Pod Experience[/u], If it's EVE Related or deserves a Lock, it does not belong here.

RubyPorto
RubysRhymes
#88 - 2012-06-14 02:42:10 UTC
Arkanus Shun wrote:


Hence a subscriber base of 300k, rather than millions.


450k and it's the third largest paid western MMO (behind WoW and SWOTOR).

5th largest when you include FTP (add Runescape and Second Life ahead of EvE).


Most MMOs do not have millions of subscribers. Most do not have a hundred thousand subscribers.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#89 - 2012-06-14 02:53:11 UTC
Bane Nucleus wrote:
The op shows the glaring problem with today's society...instant gratification. The most rewarding things in life are ones that take hard work, dedication, and patience.


The flipside to EVE taking forever to do things is "life is too short". There's many people out there who aren't after instant gratification, but who also don't want a commitment of 6-18 months to a GAME. And make no mistake here, EVE IS a game, nothing more.

I'm in total agreement with the OP that some things in EVE just take too darn long. Unnecessarily so. In real game developer lingo it's called "pacing". Some games have a good pace to them, where progression and skilling up flows naturally. So that the player never hits a plateau where they have to suffer through unnecessarily dragged out patch before they can progress further. But EVE is full of those, eveywhere. And the pacing in this game is fairly awful.

Consider missions. Logically, by the time a player can run L4s, that is have practice and knowledge and spent the time increasing standings to run them in the first place, they should have the ship to run L4s in. In my case, that wasn't even close. I was more than ready for L4s, but was stuck in L3s for WEEKS while the skills finished up and I could fly ships capable of doing L4s. That is what is known as "bad pacing", and it's a very basic example of "bad thing you shouldn't do" when it comes to game design. But hey, what do I know, I've only been playing games since way back when they came on punch cards.

Though I do disagree with the OP about travel. Travel is made relatively slow for a purpose. If people were able to traverse 20 systems with one jump, it would break the game beyond all repair. On all fronts - combat, industry, exploration, trade, etc. But skill training? I'm with the OP on this one. It's just too darn slow. I'm not looking for "instant", but "60 days until you can fly X" is just ludicrous.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#90 - 2012-06-14 02:57:58 UTC
RubyPorto wrote:
Arkanus Shun wrote:


Hence a subscriber base of 300k, rather than millions.


450k and it's the third largest paid western MMO (behind WoW and SWOTOR).

5th largest when you include FTP (add Runescape and Second Life ahead of EvE).


You sure about that?

I mean, did CCP say it was 450k UNIQUE subscribers? Or was it more like 150k subscribers, and the rest are alt accounts paid for with PLEX? It's not really fair to compare EVE with its 3 char slots to SWTOR with 8 or WOW with 12. Because not many SWTOR or WOW users have multiple accounts, there's just no need for it. While in EVE over 60% have at least 2 or more, and many game mechanics practically demand an alt. So in terms of actual subscribers, that is unique living individuals, I'm pretty sure EVE is nowhere near 450k.

Poetic Stanziel
The Scope
Gallente Federation
#91 - 2012-06-14 03:01:32 UTC
Arkanus Shun wrote:
However, with the miniscule fanbase that eve online has compared to other MMO's ...
Actually, EVE's subscriber numbers are quite large compared to most MMOs. WoW is an outlier. SWTOR has the Star Wars franchise behind it. Most MMOs are around the 100-500K mark for subscribers.

http://mmodata.blogspot.ca/
(see charts on left-hand side of the blog)
Karak Terrel
Foundation for CODE and THE NEW ORDER
#92 - 2012-06-14 03:16:17 UTC
Arkanus Shun wrote:

wait hours to travel from one place to the next, would quit if they could do those things in say 5-20 minutes? And making a space based game easier to traverse is bad HOW?


It is bad because it would kill tons of professions in the game.

The time it takes to travel separate the regions and that forced the creation of many big tradehubs like Jita, Rens, Dodixie and Amarr and many more in the less populated regions. If you "life" in say Heimatar you don't actually run all the way to Jita everytime you need to buy/sell something. Most people do that in the local tradehub.

However there are players that see the business opportunity here and they move stuff from one tradehub to the other and that's how they earn their money. They know the market, they know what's produced where and how they can make a profit from it.

Also there are shortcuts trough lowsec and if you know how you can use this routes to transport your stuff faster from tradehub to tradehub. But lowsec is populated with pirates and occasionally they catch one of the traders, kill his ship and steal his cargo. That's how they earn the money.

If you take the long "save" route there is a limit how much you can freight. If your cargo is worth killing you even if that means the attacker looses his ship to concord they will do it. Yet another profession that emerges from the separation of regions.

Your little suggestion to shorten the travel time because you can't wait 20min would kill an entire part of the game. And that's why everyone makes fun of you, because you write an entire wall of text after 5 days to basically tell everyone that you have no idea what the game is all about.

EVE is not like other MMO, please reset your perception filter try again. But this time don't use your 10+ MMO experience to judge the game
RubyPorto
RubysRhymes
#93 - 2012-06-14 03:23:09 UTC  |  Edited by: RubyPorto
Jame Jarl Retief wrote:
RubyPorto wrote:
Arkanus Shun wrote:


Hence a subscriber base of 300k, rather than millions.


450k and it's the third largest paid western MMO (behind WoW and SWOTOR).

5th largest when you include FTP (add Runescape and Second Life ahead of EvE).


You sure about that?

I mean, did CCP say it was 450k UNIQUE subscribers? Or was it more like 150k subscribers, and the rest are alt accounts paid for with PLEX? It's not really fair to compare EVE with its 3 char slots to SWTOR with 8 or WOW with 12. Because not many SWTOR or WOW users have multiple accounts, there's just no need for it. While in EVE over 60% have at least 2 or more, and many game mechanics practically demand an alt. So in terms of actual subscribers, that is unique living individuals, I'm pretty sure EVE is nowhere near 450k.



Nobody publishes unique subscriber numbers. And I don't care to figure out if using unique subscribers changes the relationship between EvE and it's closest follower (LOTRO with 250k). Though, assuming EvE is 50% alts and LOTR is more than 10% alts, EvE comes out ahead.

SWOTOR and WoW are not relevant to placing EvE in 3rd place. It's all the other western paid MMOs that are relevant, and Rift (~245k) and LOTRO (~250k) are 4th and 5th behind EvE. After that it's SWG at ~0 or we drop down to the "hasn't peaked over 150k chart." Where D&DO is at 110k.

http://mmodata.blogspot.com/


Also, you clearly don't know how PLEX work.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Nariya Kentaya
Ministry of War
Amarr Empire
#94 - 2012-06-14 03:49:09 UTC
you wanted to play a space-based MMO, sapce is big, EXPECT things to take a long time.

youc annot jump wherever you want whenever because eve is a game about patience and progress, wehre you HAVE to work for every reward, if people could just jump anywhere, it would take alot of the point out of the game, traders would be obsolete because no one would need to haul things to a trade hub, SOV would be pointless because you would get blobbed by everyone in the map the second anyone saw you.

eve is a sandbox, everything si player amde, if it was insatnt, then no items would have a market value,a s everything coudl just be insta-poofed and transported. i assume you dont like losing tiems when you die either, huh? because thats what the economy depends upon.

EvE is supposed to be a simulation, so simulating industry, construction of a several hundred meter battleship takes TIME.


EvE is a niche game, the onlyr eason it has survived is because it offers a flavor of gaming forgotten by most companies who wouldr ather chase the success of WoW, and all inevitably fail, because a copy can never out-perform the original. and as far as getting those "millions of subscribers", i think most fo the EvE Devs realize that if the sever population even just doubled or tripled (so only maybe 150k on max at a time) the sheer amount of data piled up on the server rom that many people would shut the agme down.

**EvE is a niche game, designed for a niche group of lovably adorable sociopaths, if you dont like it, dont play it, you will not be missed.**
Gitanmaxx
Viziam
Amarr Empire
#95 - 2012-06-14 03:54:13 UTC
I get completely what the op is saying, and I know those are some reasons this is my third attempt to stick with eve longer than a couple months over the past years.

...but those are also what makes it interesting. You have to break the questing is the goal mentality. In eve getting to the mission giver you want is part of the "quest." when you're logged in everything you do is playing the game instead of being essentially a chat room between instanced dungeons. At least for me that shift in perception helped.

I don't get much gaming time and with eve it's hard to jump in get action and jump out, or only be able to log in once or twice a week which certainly contributes to the small player base. I just don't agree that this should be changed because its much more immersive.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#96 - 2012-06-14 03:58:16 UTC
Gitanmaxx wrote:


I don't get much gaming time and with eve it's hard to jump in get action and jump out, or only be able to log in once or twice a week which certainly contributes to the small player base.


Join RvB... I jump in, get in fleet, get fights, leave. all is good Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Jhango Fett
X-Zest Voyage
X - Z E S T
#97 - 2012-06-14 04:00:34 UTC
Sony Online Entertainment tried this with Star Wars Galaxies, guess what happened?
Acot Voth
State War Academy
Caldari State
#98 - 2012-06-14 04:52:10 UTC  |  Edited by: Acot Voth
More tools to create player made content. SWG near the end had some nice ones.

WIS and other Avatar things that DO NOT have a game changing impact on any of the ship portions of the game. The now dead SWG crowd LOVED sitting in the cantina for days on end RPing, those players need somewhere to go. At this point the locked door thing just makes it look like CCP didn't finish something that is currently just functioning as an overlap to what can be done easier from inside your ship.

New UI with more audio. Streamline lots of UI stuff. I don't mean make it easy, but I see a lot of simple stuff that could require less steps to do. I also see a number of things that can be accessed 5 different ways, none of which are intuitive.

More Audio effects in general

A campaign featuring EVE player stats in a challenging way ex. Average EVE players are 8% more resilient than typical gamers, are you resilient enough? I like the challenging campaign because it would still keep away some of the less desired player types.

Some sort of alting change. The current 1 per account just doesn't make sense to the modern alt conditioned MMO player.

As touched on by CCP, working with or hiring an in game newb starter guild. Or just pay a few hundred players to run a starter program.

As for cutting travel times I think I have a very good solution....30 jumps is a bit much for anyone. So maybe they have a system where if it's over 10 jumps you can do a "massive jump", but this is EVE, risk vs reward. Every time you massive jump it is very taxing for the ship so after doing the jump your ship has to shut down to recharge and repair for a few minutes during which time your defenseless, at lower health and not hidden in any way. Also a massive jump would cost a chunk of (earning % based so we can all do it even us poors) money since it is done on a new special kind of mega jump gate that is state of the art so it's expensive to run, and we only have a hand full of them so the route would be fairly easy to patrol for those hunting. Thoughts?
Yonis Kador
KADORCORP
#99 - 2012-06-14 06:39:25 UTC  |  Edited by: Yonis Kador
Tippia,

I agree with your serial thinking hypothesis. (I doubt that's the OP's issue though.) I think proficient multitaskers would not only have a shorter learning curve, but I suspect they'd be more successful at a host of other things in game too. And they may serve a purpose, but there could also be some validity to the idea that long trips and long waits aren't generally new player friendly concepts. It depends on which players of course but it's certainly debatable.

To the OP,

Though I cannot pretend to have similar gaming experience as someone who has "played every MMO that has ever been made," I can tell you that what I suspect makes EvE special are the ways it is not like other MMOs.

It goes without saying that CCP is in the buisness of selling gametime. Of course they are. But who cares about that?

All games are.

Inside this beautiful, unpredictable pvp sandbox where anything can happen - and will - time adds to the gameplay experience here. The time investment is directly related to the value players attach to their characters and to the game.

As a result, this game has a pretty loyal following. From what I've seen, EvE's bittervets are (at least in the forums) pretty much raving lunatics drunk with passion.

Well, some are lunatics and some are just drunk, but they all do seem to care.

You don't get to be superhuman in EvE when you reach lvl 100 by killing enough bad guys. You can't win.

All you can do is invest yourself in the only space-themed mmo that's survived because of its differences and begin living the dream. Lay down plans to build your own empire. Build a balanced character and remember you are always competing with others in EvE.

Always.

Until you do, no matter what you write here, even though well-intentioned, will still be ideas from someone who's been playing a game that an investment of years cannot fully experience, for less than a week.

Yonis Kador
Talon SilverHawk
Patria o Muerte
#100 - 2012-06-14 07:15:20 UTC
Jenn aSide wrote:
Torneach wrote:
The arcade is down the street, take a left two blocks down.


Amen

Look at it from our point of view. Even with "so few" subscribers, we get loads and loads of risk averse people (we call em carebears) who would just love for eve to transform into some brainless, instant gratification themepark (EVEN despite the fact that such games, like Star Trek online, exist). "They" can't even let us have this ONE harsh, hard core, basically user unfriendly pvp-centric environment lol.

Who in their right minds wnats MORE people like that? If anything, CCP should accept that eve can either be an excellent niche game with a small but positive cash flow or a mediocre themepark cash cow.

BTW, eve players should embrace that ghey vamire game, if it does well, it takes the preassure off of EVE as cash maker .



F*ck off don't turn this into a rant at hi sec and those that don't like to play the game the same way you do, this is one thread where most agree what ever your gaming style.

Idiot

Tal