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Vanguard Un-Nerf

First post
Author
RubyPorto
RubysRhymes
#61 - 2012-06-16 13:12:35 UTC
Elsa Nietchize wrote:
is ganking pvp?


Player on one side, player (bot) on the other side, violence in the middle. Looks like players violencing players to me.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mazzy Star
KarmaFleet
Goonswarm Federation
#62 - 2012-06-16 14:40:45 UTC
I'm sorry, but how can you expect to be taken seriously when you come out suggesting VG's were more dangerous and higher risk activities than low/null sec activities? For that matter, WH space is just a matter of watching dscan rather than relying on local, so hey, I'm sure that's safer than VG's too right?

In all seriousness, blitzing VG's was one of the safest activities in the game and if you worried more about your nightmare than a ratting carrier, you either a) are full or **** or b) ran with terrible fleets. The only time I've seen losses in a VG was when a FC warped into a half-completed OTA that Eve Uni tards had wiped on earlier. All 3 waves were spawned and sitting at the warp-in and it was too much damage for logi's to rep. That said, that's a freak occurrence and a bone-headed move by the FC. I spent many hours doing VGs and that was literally the only fleet I've seen that lost ships. Every other fleet was a mindless grind where shiny ships blitz down OTAs within a couple minutes.

I'm all for seeing the rewards adjusted upwards a bit more, and the guy who said he ran 5 hours and earned just over 100 mil with a shiny fleet is a perfect example of how little VG's are paying now, though I think you'd do much better with assaults these days. In any event, you may want to tone back the drama, because I don't know how you can believe you'll convince anyone with a brain when you come out suggesting incursions are super risky dangerous activities. Roll It just makes you sound desperate and willing to say any BS reason to get your isk faucet back.
ISeeDeath
Cogs and Sprogs Starship Mechanics
#63 - 2012-06-16 15:45:51 UTC
Lucy Ferrr wrote:
It is still quite possible to make 80+mil isk an hour running incursions in High-sec, I don't really see a reason to 'un-nerf' them. They make way more than lvl4's even though they are no harder and one does not need to grind standing to do them. Just because you suck at incursions and it takes you 20min to clear a VG site doesn't mean the rest of us suck.

Just a quick search of youtube and I found this vid of people clearing OTAs in 5:40 post-patch (youtube). We can do it quicker. But there is proof it can be done, and you are just failing. Instead of asking how can CCP make Eve easier for me you need to be asking how can I make myself better at Eve.


I'll chalenge you on that one. Invite me to a fleet and show me how to make 80 mill / hr consistently. I start the timer when I get the fleet invite and stop it when I dock up. For the record I can bring an almost maxskilled Macharial that currently puts out 1100+ DPS and is willing to refit if you prefer that.

I posted earlier that a more realistic figure in a shiny fleet is roughly 40 mill / hr when running. But it takes just as long to get fleeted as the time you run providing that you can get a fleet and that you have a long timeslot to play uninterrupted. After taking that into account you end up at roughly 20 mill /hr.

Im looking forward to get an invite. If it is just me that are doing things so very wrong I'm willing to learn.
RubyPorto
RubysRhymes
#64 - 2012-06-16 16:12:44 UTC
ISeeDeath wrote:
Lucy Ferrr wrote:
It is still quite possible to make 80+mil isk an hour running incursions in High-sec, I don't really see a reason to 'un-nerf' them. They make way more than lvl4's even though they are no harder and one does not need to grind standing to do them. Just because you suck at incursions and it takes you 20min to clear a VG site doesn't mean the rest of us suck.

Just a quick search of youtube and I found this vid of people clearing OTAs in 5:40 post-patch (youtube). We can do it quicker. But there is proof it can be done, and you are just failing. Instead of asking how can CCP make Eve easier for me you need to be asking how can I make myself better at Eve.


I'll chalenge you on that one. Invite me to a fleet and show me how to make 80 mill / hr consistently. I start the timer when I get the fleet invite and stop it when I dock up. For the record I can bring an almost maxskilled Macharial that currently puts out 1100+ DPS and is willing to refit if you prefer that.

I posted earlier that a more realistic figure in a shiny fleet is roughly 40 mill / hr when running. But it takes just as long to get fleeted as the time you run providing that you can get a fleet and that you have a long timeslot to play uninterrupted. After taking that into account you end up at roughly 20 mill /hr.

Im looking forward to get an invite. If it is just me that are doing things so very wrong I'm willing to learn.


Sounds like a social problem. If fleets are taking a long time to form, try to fix that social* problem. Incursions, just like every other high end income stream in EvE, take some time and effort to get set up and running. Missions take standings, Tech takes POSes, Invention takes invention, etc. Incursions take social organization.


*as in, not game mechanical

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

IIshira
School of Applied Knowledge
Caldari State
#65 - 2012-06-16 19:43:05 UTC
RubyPorto wrote:
ISeeDeath wrote:
Lucy Ferrr wrote:
It is still quite possible to make 80+mil isk an hour running incursions in High-sec, I don't really see a reason to 'un-nerf' them. They make way more than lvl4's even though they are no harder and one does not need to grind standing to do them. Just because you suck at incursions and it takes you 20min to clear a VG site doesn't mean the rest of us suck.

Just a quick search of youtube and I found this vid of people clearing OTAs in 5:40 post-patch (youtube). We can do it quicker. But there is proof it can be done, and you are just failing. Instead of asking how can CCP make Eve easier for me you need to be asking how can I make myself better at Eve.


I'll chalenge you on that one. Invite me to a fleet and show me how to make 80 mill / hr consistently. I start the timer when I get the fleet invite and stop it when I dock up. For the record I can bring an almost maxskilled Macharial that currently puts out 1100+ DPS and is willing to refit if you prefer that.

I posted earlier that a more realistic figure in a shiny fleet is roughly 40 mill / hr when running. But it takes just as long to get fleeted as the time you run providing that you can get a fleet and that you have a long timeslot to play uninterrupted. After taking that into account you end up at roughly 20 mill /hr.

Im looking forward to get an invite. If it is just me that are doing things so very wrong I'm willing to learn.


Sounds like a social problem. If fleets are taking a long time to form, try to fix that social* problem. Incursions, just like every other high end income stream in EvE, take some time and effort to get set up and running. Missions take standings, Tech takes POSes, Invention takes invention, etc. Incursions take social organization.


*as in, not game mechanical


It's silly to compare the time it takes to get standing for level 4s to the time it takes to get a fleet. Standings are a one time thing unless you purposely mess them up. Trying to get in a fleet is not a one time thing.

I can log on right now and immediately start a mission. I can't do this with an incursion. The time to get in a fleet must be calculated in the ISK per hour you make.
RubyPorto
RubysRhymes
#66 - 2012-06-16 19:50:31 UTC
IIshira wrote:

It's silly to compare the time it takes to get standing for level 4s to the time it takes to get a fleet. Standings are a one time thing unless you purposely mess them up. Trying to get in a fleet is not a one time thing.

I can log on right now and immediately start a mission. I can't do this with an incursion. The time to get in a fleet must be calculated in the ISK per hour you make.


There are people who worked on their social connections and can get into a VG fleet as soon as they log in for the day. You can do the same if you don't want to wait. Or if you're unwilling to work on your connections in that way, you can run L4s.

Not being able to get into a fleet when you want is a social, not game mechanical problem. Wasn't the great cry of the incursion communities that they do it for the social aspect?

Incursions are now the social PvE reward. They're better Isk/hr than missions if you put in effort to make social connections and they're worse if you don't.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

sabre906
The Scope
Gallente Federation
#67 - 2012-06-16 20:15:54 UTC
RubyPorto wrote:
IIshira wrote:

It's silly to compare the time it takes to get standing for level 4s to the time it takes to get a fleet. Standings are a one time thing unless you purposely mess them up. Trying to get in a fleet is not a one time thing.

I can log on right now and immediately start a mission. I can't do this with an incursion. The time to get in a fleet must be calculated in the ISK per hour you make.


There are people who worked on their social connections and can get into a VG fleet as soon as they log in for the day. You can do the same if you don't want to wait. Or if you're unwilling to work on your connections in that way, you can run L4s.

Not being able to get into a fleet when you want is a social, not game mechanical problem. Wasn't the great cry of the incursion communities that they do it for the social aspect?

Incursions are now the social PvE reward. They're better Isk/hr than missions if you put in effort to make social connections and they're worse if you don't.


Absolutely false. These small tight knit groups are the first to leave after the nerf. I've had to delete a lot of empty channels. All that's left are remnants of large public groups.

Paranoia is due to Eve mechanics. People behave accordingly.

This is the problem with Incursion haters - they never ran Incursions to begin with, are out of touch, and have no idea what's going on. You need to get a clue, instead of pulling things out of your rear end...Roll
IIshira
School of Applied Knowledge
Caldari State
#68 - 2012-06-16 20:35:15 UTC
sabre906 wrote:

This is the problem with Incursion haters - they never ran Incursions to begin with, are out of touch, and have no idea what's going on. You need to get a clue, instead of pulling things out of your rear end...Roll


I would have to agree with this. I have a feeling most of the haters are pilots from nulsec who are upset that pilots in high sec were able to make almost as much ISK as they could.

RubyPorto
RubysRhymes
#69 - 2012-06-16 21:21:37 UTC
sabre906 wrote:
RubyPorto wrote:
IIshira wrote:

It's silly to compare the time it takes to get standing for level 4s to the time it takes to get a fleet. Standings are a one time thing unless you purposely mess them up. Trying to get in a fleet is not a one time thing.

I can log on right now and immediately start a mission. I can't do this with an incursion. The time to get in a fleet must be calculated in the ISK per hour you make.


There are people who worked on their social connections and can get into a VG fleet as soon as they log in for the day. You can do the same if you don't want to wait. Or if you're unwilling to work on your connections in that way, you can run L4s.

Not being able to get into a fleet when you want is a social, not game mechanical problem. Wasn't the great cry of the incursion communities that they do it for the social aspect?

Incursions are now the social PvE reward. They're better Isk/hr than missions if you put in effort to make social connections and they're worse if you don't.


Absolutely false. These small tight knit groups are the first to leave after the nerf. I've had to delete a lot of empty channels. All that's left are remnants of large public groups.

Paranoia is due to Eve mechanics. People behave accordingly.

This is the problem with Incursion haters - they never ran Incursions to begin with, are out of touch, and have no idea what's going on. You need to get a clue, instead of pulling things out of your rear end...Roll


Once you get in a fleet, can you make more ISK/hr than l4s? Yes.
Is it possible to get a group together such that you do not need to wait to get a fleet together? Yes.

If *you* are unable to do number two to have access to number one, that's your problem.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#70 - 2012-06-16 21:22:06 UTC
IIshira wrote:
sabre906 wrote:

This is the problem with Incursion haters - they never ran Incursions to begin with, are out of touch, and have no idea what's going on. You need to get a clue, instead of pulling things out of your rear end...Roll


I would have to agree with this. I have a feeling most of the haters are pilots from nulsec who are upset that pilots in high sec were able to make almost as much ISK as they could.



Try more isk than ratting in a similarly priced ship.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

sabre906
The Scope
Gallente Federation
#71 - 2012-06-16 22:27:20 UTC
RubyPorto wrote:
sabre906 wrote:
RubyPorto wrote:
IIshira wrote:

It's silly to compare the time it takes to get standing for level 4s to the time it takes to get a fleet. Standings are a one time thing unless you purposely mess them up. Trying to get in a fleet is not a one time thing.

I can log on right now and immediately start a mission. I can't do this with an incursion. The time to get in a fleet must be calculated in the ISK per hour you make.


There are people who worked on their social connections and can get into a VG fleet as soon as they log in for the day. You can do the same if you don't want to wait. Or if you're unwilling to work on your connections in that way, you can run L4s.

Not being able to get into a fleet when you want is a social, not game mechanical problem. Wasn't the great cry of the incursion communities that they do it for the social aspect?

Incursions are now the social PvE reward. They're better Isk/hr than missions if you put in effort to make social connections and they're worse if you don't.


Absolutely false. These small tight knit groups are the first to leave after the nerf. I've had to delete a lot of empty channels. All that's left are remnants of large public groups.

Paranoia is due to Eve mechanics. People behave accordingly.

This is the problem with Incursion haters - they never ran Incursions to begin with, are out of touch, and have no idea what's going on. You need to get a clue, instead of pulling things out of your rear end...Roll


Once you get in a fleet, can you make more ISK/hr than l4s? Yes.
Is it possible to get a group together such that you do not need to wait to get a fleet together? Yes.

If *you* are unable to do number two to have access to number one, that's your problem.


No, and no. Again, go get a clue. I was part of many of these groups. They're the first to be gone. FOTM chasers are what they are. Stop embarrassing yourself.Roll
RubyPorto
RubysRhymes
#72 - 2012-06-16 23:07:06 UTC
sabre906 wrote:

No, and no. Again, go get a clue. I was part of many of these groups. They're the first to be gone. FOTM chasers are what they are. Stop embarrassing yourself.Roll


I'm part of a group that can get 10-11 people together to do something just about any time I'm online very easily. That means it's possible to get an incursion group together that can put a VG fleet up any time. Just because it's too hard for you to do doesn't mean it's impossible.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

sabre906
The Scope
Gallente Federation
#73 - 2012-06-16 23:28:46 UTC
RubyPorto wrote:
sabre906 wrote:

No, and no. Again, go get a clue. I was part of many of these groups. They're the first to be gone. FOTM chasers are what they are. Stop embarrassing yourself.Roll


I'm part of a group that can get 10-11 people together to do something just about any time I'm online very easily. That means it's possible to get an incursion group together that can put a VG fleet up any time. Just because it's too hard for you to do doesn't mean it's impossible.


Gathering people to do what you want as a personal favor to yourself isn't the same as joining groups who actually want to run incursions. The later had long gone back home to their whs and null ratting havens. The former isn't going to be on your beck and call repeatedly.
Jayrendo Karr
Caldari Provisions
Caldari State
#74 - 2012-06-17 20:56:44 UTC
I'd love to try Incursions but because I like a deadspace fit ship I'm not useful.
RubyPorto
RubysRhymes
#75 - 2012-06-17 21:15:12 UTC
sabre906 wrote:
RubyPorto wrote:
sabre906 wrote:

No, and no. Again, go get a clue. I was part of many of these groups. They're the first to be gone. FOTM chasers are what they are. Stop embarrassing yourself.Roll


I'm part of a group that can get 10-11 people together to do something just about any time I'm online very easily. That means it's possible to get an incursion group together that can put a VG fleet up any time. Just because it's too hard for you to do doesn't mean it's impossible.


Gathering people to do what you want as a personal favor to yourself isn't the same as joining groups who actually want to run incursions. The later had long gone back home to their whs and null ratting havens. The former isn't going to be on your beck and call repeatedly.


Who said anything about personal favors?

What happened to people "doing incursions for the social aspect, not the isk?"

I'm sure that there are enough people still doing incursions to put up at least one VG fleet 24/7. It's up to you to corral enough of them so you can get a fleet going. (PS, I think the Incursion Shiny Network's still going).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

sabre906
The Scope
Gallente Federation
#76 - 2012-06-17 21:47:40 UTC
RubyPorto wrote:
sabre906 wrote:
RubyPorto wrote:
sabre906 wrote:

No, and no. Again, go get a clue. I was part of many of these groups. They're the first to be gone. FOTM chasers are what they are. Stop embarrassing yourself.Roll


I'm part of a group that can get 10-11 people together to do something just about any time I'm online very easily. That means it's possible to get an incursion group together that can put a VG fleet up any time. Just because it's too hard for you to do doesn't mean it's impossible.


Gathering people to do what you want as a personal favor to yourself isn't the same as joining groups who actually want to run incursions. The later had long gone back home to their whs and null ratting havens. The former isn't going to be on your beck and call repeatedly.


Who said anything about personal favors?

What happened to people "doing incursions for the social aspect, not the isk?"

I'm sure that there are enough people still doing incursions to put up at least one VG fleet 24/7. It's up to you to corral enough of them so you can get a fleet going. (PS, I think the Incursion Shiny Network's still going).


Is that like a solo pvper these days? I'm sure you can gather all 10 of these mythical creatures and come up with something.Roll
Herr Ronin
Brutor Tribe
Minmatar Republic
#77 - 2012-06-18 07:29:33 UTC
RubyPorto wrote:
sabre906 wrote:
RubyPorto wrote:
sabre906 wrote:

No, and no. Again, go get a clue. I was part of many of these groups. They're the first to be gone. FOTM chasers are what they are. Stop embarrassing yourself.Roll


I'm part of a group that can get 10-11 people together to do something just about any time I'm online very easily. That means it's possible to get an incursion group together that can put a VG fleet up any time. Just because it's too hard for you to do doesn't mean it's impossible.


Gathering people to do what you want as a personal favor to yourself isn't the same as joining groups who actually want to run incursions. The later had long gone back home to their whs and null ratting havens. The former isn't going to be on your beck and call repeatedly.


Who said anything about personal favors?

What happened to people "doing incursions for the social aspect, not the isk?"

I'm sure that there are enough people still doing incursions to put up at least one VG fleet 24/7. It's up to you to corral enough of them so you can get a fleet going. (PS, I think the Incursion Shiny Network's still going).



Incursion Shiny Network is still alive! :P

I'll Race You For A Amburhgear

Mazzy Star
KarmaFleet
Goonswarm Federation
#78 - 2012-06-18 14:38:14 UTC
@Herr Ronin - Just as a benchmark for purposes of this thread, could you give us some info on what your fleets are typically bringing in (ISK per hour) when running VGs and also when running Assaults? The changes have been in effect for weeks now and I suspect people have had enough time to refine their VG/Assault running to the point where the ISK/hr has more or less stabilized.
sabre906
The Scope
Gallente Federation
#79 - 2012-06-18 15:06:42 UTC
Mazzy Star wrote:
@Herr Ronin - Just as a benchmark for purposes of this thread, could you give us some info on what your fleets are typically bringing in (ISK per hour) when running VGs and also when running Assaults? The changes have been in effect for weeks now and I suspect people have had enough time to refine their VG/Assault running to the point where the ISK/hr has more or less stabilized.


Post blitz nerf, a Legion vg fleet can run a NCO every 10 minutes. That's ~55mil per hour, after the initial 3 hours that it takes to get a fleet...
RubyPorto
RubysRhymes
#80 - 2012-06-18 15:40:12 UTC
sabre906 wrote:
Mazzy Star wrote:
@Herr Ronin - Just as a benchmark for purposes of this thread, could you give us some info on what your fleets are typically bringing in (ISK per hour) when running VGs and also when running Assaults? The changes have been in effect for weeks now and I suspect people have had enough time to refine their VG/Assault running to the point where the ISK/hr has more or less stabilized.


Post blitz nerf, a Legion vg fleet can run a NCO every 10 minutes. That's ~55mil per hour, after the initial 3 hours that it takes to get a fleet...


Those 3 hours are not a game mechanical issue. They are a social one.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon