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Player Features and Ideas Discussion

 
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Fleet Missile Defence Boats

Author
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#1 - 2011-09-19 11:57:16 UTC
How about a ship that exists only to bolster the missile defence of the fleet it's in? T2 Destroyer would make sense to me.

Maybe a new missile launcher that can fire faster than an assault launcher, but can only load defender missiles.

Than allow for an extra action to fire defender missiles to protect other ships. Or possibly target the enemy and take out their missiles. So a decent number of targeting slots.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#2 - 2011-09-19 12:20:55 UTC
sadly it only applies vrs missles and not projectiles lazors and hybrids....
so your better off in an ecm boat or a logi.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#3 - 2011-09-19 23:13:25 UTC  |  Edited by: Mfume Apocal
This idea belongs to literally 12 months ago, when everyone was crying about how Drakes were unbeatable.

And there are already counters to missile DPS available, EVE doesn't need a shiptype dedicated solely to countering a handful of ships. Especially not in AoE form like your idea implies.
Gogela
Krigmakt Elite
Safety.
#4 - 2011-09-20 02:01:46 UTC
...so many haters!

I like your idea Steve. Let's modify it a bit and make it realistic, and easier for people to envision what I think you are trying to achieve.

How about instead of defender missiles, the launcher fires decoy drones? It would be an interference type ship... able to counter any weapon class... this would essentially achieve what I think you are going for here without ignoring any weapon type.

Now that this is out of the way... the hard part:

Balance this mess, Steve. If we are blocking weapons in a destroyer class ship, what kind of rate of DPS reduction do you see? Would it matter if it was a Citadel torpedo or a rocket from a frig getting blocked by the decoy? Could large fleets just buy a handful of this ship and effectively neutralize the DPS from an equally matched fleet? What about gate guns? Would having one of these ships allow pirates to gatecamp in lowsec w/ a t2 destroyer and a Rifter? I like the creative thinking and I like the idea of another destroyer class ship... but we need a use for it and I see some problems here...

Signatures should be used responsibly...

ShahFluffers
Ice Fire Warriors
Infinite Pew
#5 - 2011-09-20 04:51:06 UTC
Gogela wrote:

How about instead of defender missiles, the launcher fires decoy drones? It would be an interference type ship... able to counter any weapon class... this would essentially achieve what I think you are going for here without ignoring any weapon type.


How would this not obsolete both Tracking Disruptors and Defender Missiles? Both do what the OP wants... they're just not AoE.

Quote:
...so many haters!


Not really, no. It's just a matter of game balance. It's bad to have a single ship that can "do-it-all" as it encourages people to bring less and less in the way of "specialization."
Gogela
Krigmakt Elite
Safety.
#6 - 2011-09-20 05:57:59 UTC
ShahFluffers wrote:
Not really, no. It's just a matter of game balance. It's bad to have a single ship that can "do-it-all" as it encourages people to bring less and less in the way of "specialization."


Solid point on the AOE weapons... don't see the "do it all" factor though... essentially it's the same kind of thing as a Heavy Interdictor but damage related instead of tackle if I'm reading it right... would spread out fleets more which would be a good thing, but would also be very difficult to balance I'll grant...

Signatures should be used responsibly...

ShahFluffers
Ice Fire Warriors
Infinite Pew
#7 - 2011-09-20 06:26:22 UTC
Gogela wrote:
... don't see the "do it all" factor though... essentially it's the same kind of thing as a Heavy Interdictor but damage related instead of tackle if I'm reading it right...


Let me pose a question to you...

Which fleet composition would you be more likely to bring?

Comp 1: five "general-fit" ships fitted with tracking disruptors (remember, they're sacrificing a mid-slot to do this) and/or a launcher for defender missiles (which sacrifices a high-slot)

Comp 2: three DPS ships, a dedicated tracking disruptor ship, and a missile ship dedicated to using defender missiles (the latter 2 being able to only focus their efforts on one or two enemy ships each)

Comp 3: four DPS ships and one dedicated AoE "weapon disruption" ship (the latter ship affecting all enemies on field regardless of their numbers)


Personally, I'd do fleet composition 3. The reason is because ONE ship can effectively "do it all" (i.e. tracking disrupt and missile defend) allowing me to focus all the other ships in my fleet on doing DPS. More than that, it is not limited like other Ewar ships to affecting one, two, or three enemy ships... it affects them ALL in one fell swoop.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#8 - 2011-09-20 14:22:40 UTC
I wasn't thinking AOE exactly. Just a boat you can stuff with launchers and use to provide missile defence.

Right now, as far as I've seen, defender missiles can only target stuff coming at you. The main change would be to allow them to target anything coming at fleet members (or a subset there of. Like the people you have targeted) It'd be possible to overload them, but it'd make a change for tactics against missile heavy fleets. And round out the T2 destroyer options Blink



As for the DPS it could counter, I was thinking basically launcher for launcher, rather than direct dps.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter