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[Proposal] Lowsec patch

Author
Rico Minali
Federal Navy Academy
Gallente Federation
#1 - 2012-06-13 11:52:09 UTC  |  Edited by: Rico Minali
This is my old post unedited from (when we lived in lowsec) back in teh old forums, it never made it here but it drummed up alot of support and criticism. I think its time it was looked at and discussed again. Maybe, if somethign along these lines were implemented, all the people who left lowsec and went to 0.0, maybe some would return. Maybe more would live there.
After this a lowsec improvement 'comittee' was set up, approved by CCP, it disbanded very fast as no one was interested in listening really. Maybe its time to look again.

Not all the ideas will eb popular, not all will be realistic, but lets start a new look at lowsec.

Here it is in its unedited form (though lots of additions and edits were done at the time as new posts were put in.

Proposed lowsec expansion 'OUTLAW'
I renamed the thread title..



Lowsec needs some serious attention to make it the great place it should be... And im not talking about FW, which is pretty much unrelated to 'real' lowsec.

Lowsec is about criminals, its about piracy, its about the dark underworld of new eden. I think its about time it had some deserved attention. It would take a lowdec patch to really turn it into the place it should be, I suggest ccp do just that, the update should be called 'Outlaw'.
I have the following proposals for this, and by no means are these all my ideas, so thanks to all the people who have put ideas around before...

1: Criminal underworld, similar to 0.0 sov, recognition should be given to the 'overlords' who dominate systems, some sort of benefits may be 'bought' with underhand payments to authorities, such as the rats in a system may notengage unless fired upon, or reduced facility rates, offices etc.
Maybe something similar to the new sov mechanics with a 'hub' pos using modules to upgrade the system. This would need to be les impacting than 0.0, so the best you could upgrade should not be as good as an un-upgraded 0.0 system. (possibly only available in the lower security, say 0.1 and 0.2...)

2: Criminal Faction agents for missions. Beter rewards for missions in lowsec generally. Thesse agents would be ayt pirate stations that can only be found by probing.

3: The BlackMarket, have a market that can ONLY be accessed when in lowsec, and with items that can ONLY be sold on the black market. All 'illegal' items moved onto this market. Maybe with npc smuggling items too. Create more illegal items to load onto the market. More drugs, maybe illegal implants... see also 4. The black market panel only becomes available when in a black market station, which would only be the pirate/criminal stations.

4: Pirate faction ships and items become illegal in hisec, so whilest usable in hisec, become available only through the black market....

5: Make better smuggling oportunities, with these illegal items, make a smuggling proffesion more viable.

6: crooked cops, have random faction npcs for that region wander lowsec, looking for payoffs.. hand over a little isk to go free, or fight them..Maybe the overlord can see to it that these crooked cops dont interfere with their people...

7: Have lowsec borders between all the empires, or at least the empires who are at war, so there is no 'safe' route for people, this way people would actually hire escort personel to protect haulers, another career opportunity. Smugglers would also be employed in such places...

8: New pos modules such as pleasure hubs and so on, could be you need to supply it with drugs/food/alcahol etc and in return it earns money. Would need to be limited to like 1 or 2 per pos though to avoid large pos 'super brothels' being built en-mass in systems to make huge isk. This income should be small in comparison to moon mining etc.

9: Some form of cyno jamming as in 0.0, lowsec is becoming blobbed with caps... possibly only the system that an alliance has 'godfather' status could be cyno jammed... Would be part of the upgrades available to system overlords.

10: Better ore, better missions etc, to keep the isk warriors coming in despite the risk.

Alot of people are saying how there arnt enough people coming to lowsec, but people need to have a reason to go there. Im not interested in getting more carebears to wander in to get ganked (yes im a pirate, but i prefer a fight), what id like to see is more organisations fighting for turf. Gang wars, pirate factions fighting each other, or real opportunities for anti pirates to go in and wage war against their hated enemies.

We need a deeper immersion for lowsec, bring it on please, make lowsec the dark and dangerous underbelly that society loves to hate... Lowsec shouldnt be a dangerous version of hisec, just as 0.0 isnt a no concord version of hisec. It should be a seperate experience in itself

Trust me, I almost know what I'm doing.

Buba002
State War Academy
Caldari State
#2 - 2012-06-15 06:06:57 UTC
Rico Minali wrote:


1: Criminal underworld, similar to 0.0 sov, recognition should be given to the 'overlords' who dominate systems, some sort of benefits may be 'bought' with underhand payments to authorities, such as the rats in a system may notengage unless fired upon, or reduced facility rates, offices etc.



You want to reduce the facility rates in a lowsec system you control, yet you want to improve the system with ihubs like in null? That doesn't make any sense.
Rico Minali
Federal Navy Academy
Gallente Federation
#3 - 2012-06-15 07:28:56 UTC
Not sure I understand your point, reduced costs for offices, manufacturing, repairs, stuff like that at stations.

Trust me, I almost know what I'm doing.

Ribikoka
Royal Amarr Institute
Amarr Empire
#4 - 2012-06-15 08:19:53 UTC
Rico Minali wrote:
This is my old post unedited from (when we lived in lowsec) back in teh old forums, it never made it here but it drummed up alot of support and criticism. I think its time it was looked at and discussed again. Maybe, if somethign along these lines were implemented, all the people who left lowsec and went to 0.0, maybe some would return. Maybe more would live there.
After this a lowsec improvement 'comittee' was set up, approved by CCP, it disbanded very fast as no one was interested in listening really. Maybe its time to look again.

Not all the ideas will eb popular, not all will be realistic, but lets start a new look at lowsec.

Here it is in its unedited form (though lots of additions and edits were done at the time as new posts were put in.

Proposed lowsec expansion 'OUTLAW'
I renamed the thread title..



Lowsec needs some serious attention to make it the great place it should be... And im not talking about FW, which is pretty much unrelated to 'real' lowsec.

Lowsec is about criminals, its about piracy, its about the dark underworld of new eden. I think its about time it had some deserved attention. It would take a lowdec patch to really turn it into the place it should be, I suggest ccp do just that, the update should be called 'Outlaw'.
I have the following proposals for this, and by no means are these all my ideas, so thanks to all the people who have put ideas around before...

1: Criminal underworld, similar to 0.0 sov, recognition should be given to the 'overlords' who dominate systems, some sort of benefits may be 'bought' with underhand payments to authorities, such as the rats in a system may notengage unless fired upon, or reduced facility rates, offices etc.
Maybe something similar to the new sov mechanics with a 'hub' pos using modules to upgrade the system. This would need to be les impacting than 0.0, so the best you could upgrade should not be as good as an un-upgraded 0.0 system. (possibly only available in the lower security, say 0.1 and 0.2...)

2: Criminal Faction agents for missions. Beter rewards for missions in lowsec generally. Thesse agents would be ayt pirate stations that can only be found by probing.

3: The BlackMarket, have a market that can ONLY be accessed when in lowsec, and with items that can ONLY be sold on the black market. All 'illegal' items moved onto this market. Maybe with npc smuggling items too. Create more illegal items to load onto the market. More drugs, maybe illegal implants... see also 4. The black market panel only becomes available when in a black market station, which would only be the pirate/criminal stations.

4: Pirate faction ships and items become illegal in hisec, so whilest usable in hisec, become available only through the black market....

5: Make better smuggling oportunities, with these illegal items, make a smuggling proffesion more viable.

6: crooked cops, have random faction npcs for that region wander lowsec, looking for payoffs.. hand over a little isk to go free, or fight them..Maybe the overlord can see to it that these crooked cops dont interfere with their people...

7: Have lowsec borders between all the empires, or at least the empires who are at war, so there is no 'safe' route for people, this way people would actually hire escort personel to protect haulers, another career opportunity. Smugglers would also be employed in such places...

8: New pos modules such as pleasure hubs and so on, could be you need to supply it with drugs/food/alcahol etc and in return it earns money. Would need to be limited to like 1 or 2 per pos though to avoid large pos 'super brothels' being built en-mass in systems to make huge isk. This income should be small in comparison to moon mining etc.

9: Some form of cyno jamming as in 0.0, lowsec is becoming blobbed with caps... possibly only the system that an alliance has 'godfather' status could be cyno jammed... Would be part of the upgrades available to system overlords.

10: Better ore, better missions etc, to keep the isk warriors coming in despite the risk.

Alot of people are saying how there arnt enough people coming to lowsec, but people need to have a reason to go there. Im not interested in getting more carebears to wander in to get ganked (yes im a pirate, but i prefer a fight), what id like to see is more organisations fighting for turf. Gang wars, pirate factions fighting each other, or real opportunities for anti pirates to go in and wage war against their hated enemies.

We need a deeper immersion for lowsec, bring it on please, make lowsec the dark and dangerous underbelly that society loves to hate... Lowsec shouldnt be a dangerous version of hisec, just as 0.0 isnt a no concord version of hisec. It should be a seperate experience in itself


That's true, low sec needs more buff and love.
The low sec dieing except the FW sectors. When someone went in 2007 (was 20k active players on server) to low sec, the low sec was densely peopled place.
But already almost empty. Today i saw just 2 peoples when a went trough 20 low sec system.
Would be nice black market hubs, pirate stations etc.
So, i supported any good idea what is bring back to low sec to forefront again.

Aerich e'Kieron
Peace.Keepers
Federation Front Line
#5 - 2012-06-15 17:24:42 UTC
"recognition should be given to the 'overlords' who dominate systems"
Yes

"Criminal Faction agents for missions"
Yes

"Thesse agents would be ayt pirate stations that can only be found by probing."
Cool

"Pirate faction ships and items become illegal in hisec"
Also cool.

"Have lowsec borders between all the empires"
Could do..

"Some form of cyno jamming as in 0.0, lowsec is becoming blobbed with caps... "
Starting to lose me here....

For the most part... I love it.
Static pirate stations accessible only if probed down?
Pirate faction ships illegal in hisec? (never thought of this, great idea for various reasons)
Recognition for system dominance?

I like these things.

Now if only I only one was capable of joining a pirate faction for FW..
Sarah Schneider
Native Freshfood
Minmatar Republic
#6 - 2012-06-17 21:58:40 UTC
1. maybe yes
2. yes
3. yes yes
4. yes yes yes
5. yes
6. no, while it seems like a nice shiny new feature, this is much less important and might take too much dev resources.
7. maybe yes
8. yes, fyi moon mining doesn't poop iskies.
9. no, for reasons i sure hope you already knew
10. yes

need refinement, but nice package of ideas somehow. supported.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Sarah Schneider
Native Freshfood
Minmatar Republic
#7 - 2012-06-17 22:00:48 UTC
Buba002 wrote:
Rico Minali wrote:


1: Criminal underworld, similar to 0.0 sov, recognition should be given to the 'overlords' who dominate systems, some sort of benefits may be 'bought' with underhand payments to authorities, such as the rats in a system may notengage unless fired upon, or reduced facility rates, offices etc.



You want to reduce the facility rates in a lowsec system you control, yet you want to improve the system with ihubs like in null? That doesn't make any sense.

You're not making any sense tbh.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Katie Frost
Ministry of War
Amarr Empire
#8 - 2012-06-18 07:07:04 UTC
One of the best low-sec improvement proposals could be found here.

The reason I am posting this is because I feel that your first barrier is the need to increase the population actively using low-sec before you can introduce content such as in your proposal. Without an active population advocating for these changes, there is really little that will be done - which is why, for instance, most of the changes introduced in EvE are 0.0 improvements, War Dec changes, FW upgrades and so on.

That thread may give you an idea of what is currently stopping the casual PvP-ers from going into low-sec. I think this barrier needs to be overcome prior to introducing any new content.
Rico Minali
Federal Navy Academy
Gallente Federation
#9 - 2012-06-18 07:25:10 UTC
Katie Frost wrote:
One of the best low-sec improvement proposals could be found here.

The reason I am posting this is because I feel that your first barrier is the need to increase the population actively using low-sec before you can introduce content such as in your proposal. Without an active population advocating for these changes, there is really little that will be done - which is why, for instance, most of the changes introduced in EvE are 0.0 improvements, War Dec changes, FW upgrades and so on.

That thread may give you an idea of what is currently stopping the casual PvP-ers from going into low-sec. I think this barrier needs to be overcome prior to introducing any new content.



I actually disagree with the majority of that post. My corp lived in lowsec for years and those barriers are not barriers merely elements of what lowsec is about.

When we lived there, lowsec was actually quite busy, fights were easy to get, you could go to nearby busy places with entities that you could go to war with. Lowsec was great in those days (before FW had even been thought of) 100 ship BS fights were not uncommon, 30 man roaming gangs were very common, it was a good time. The proposal above was originally written up a whiel after FW started to affect lowsec, when capital blobbing became normal to see in lowsec. a little while after that we moved out of lowsec as it became totally boring.

Dont make lowsec 'easier' it just needs more in it, alot more and some serious restriction on capital use.


Trust me, I almost know what I'm doing.

Rico Minali
Federal Navy Academy
Gallente Federation
#10 - 2012-06-18 07:27:11 UTC
Sarah Schneider wrote:
1. maybe yes
2. yes
3. yes yes
4. yes yes yes
5. yes
6. no, while it seems like a nice shiny new feature, this is much less important and might take too much dev resources.
7. maybe yes
8. yes, fyi moon mining doesn't poop iskies.
9. no, for reasons i sure hope you already knew
10. yes

need refinement, but nice package of ideas somehow. supported.



It wouldnt need to all come in in one big patch. I do actually know about moon mining as we run lots of it, most of what we do is very easily done in lowsec too adn our corp makes some 10 billion isk a month with about 12 towers, all on low end, common moons and some sensible importing.

Remember this is actually an un edited, old post so some of it will be outdated and no longer viable.

Trust me, I almost know what I'm doing.

Ribikoka
Royal Amarr Institute
Amarr Empire
#11 - 2012-06-18 08:16:08 UTC
Rico Minali wrote:
When we lived there, lowsec was actually quite busy, fights were easy to get, you could go to nearby busy places with entities that you could go to war with. Lowsec was great in those days (before FW had even been thought of) 100 ship BS fights were not uncommon, 30 man roaming gangs were very common, it was a good time. The proposal above was originally written up a whiel after FW started to affect lowsec, when capital blobbing became normal to see in lowsec. a little while after that we moved out of lowsec as it became totally boring.

Dont make lowsec 'easier' it just needs more in it, alot more and some serious restriction on capital use.




This is true. That's was nice days. But now, the low sec is crap and need revitalize.
Katie Frost
Ministry of War
Amarr Empire
#12 - 2012-06-18 22:59:24 UTC
Rico Minali wrote:

I actually disagree with the majority of that post. My corp lived in lowsec for years and those barriers are not barriers merely elements of what lowsec is about.

When we lived there, lowsec was actually quite busy, fights were easy to get, you could go to nearby busy places with entities that you could go to war with. Lowsec was great in those days (before FW had even been thought of) 100 ship BS fights were not uncommon, 30 man roaming gangs were very common, it was a good time. The proposal above was originally written up a whiel after FW started to affect lowsec, when capital blobbing became normal to see in lowsec. a little while after that we moved out of lowsec as it became totally boring.

Dont make lowsec 'easier' it just needs more in it, alot more and some serious restriction on capital use.


That's a great trip down memory lane... however, not the intended point of my post. We are talking about low-sec in its current form: with a focus on 0.0, with FW and with the new Wardec changes. Why would a casual PvP-er go through the headache of living in low-sec now? It has so many restrictions that can be circumvented through just joining FW, or going in NPC 0.0, or just living in high-sec and wardeccing. That way I don't really need to worry too much about the clear draw-backs of low-sec that have been pointed out in the link I provided in the post above.

It's not looking to make low-sec 'easier'... well, perhaps easier to live in and base out of... but in all reality it would make low-sec so much more accessible to a great number of players. With a good player-base in place - I believe that a proposal such as what you are suggesting may bring some benefit. Until then, it is really an exercise in futility.

I am not really disputing any aspect of your proposal - it may indeed have some merit - I just think that we are in a 'chicken-or-the-egg' scenario.
Sephiroth CloneIIV
Brothers of Tyr
Goonswarm Federation
#13 - 2012-06-19 03:16:08 UTC
Having any player own a system in lowsec is a bit off, seeing that it free for any to access and technicaly is owned by the corresponding empire. So no recognized overlords, you can be the leader of a corp/alliacne that dominates a system and squeezes people, but that is based on you projecting power.


Though, the ideas of having more stuff to draw people to lowsec in content and rewards sounds good. Something different.

The idea of a isk generating pleasure hub I think is bad, some kind of resource would be better, maybe a mini mission terminal, or trade hub, who knows? Refine drugs.

A stronger criminal theme would be good, and creates a contrast from empire, but have it be the empires themselves still in control in having the areas under domain just the totally not secure rampant with thieves and corruption part.

And likewise NPC nullsec be expanded like lowsec, though in place of lack of security and corruption, totally in control by a evil empire or criminal group.

Also, any thing sold in lowsec (blackmarket) should be accessible to nullsec as well, the perk of lowsec being proximity to empire space.

For a interesting isk sink, be allowed to payoff any guards in a system to not shoot you (higher, the higher the sec). And have relatively strong empire faction police that infrequently patrol between gates and stations.

Ricky Wrath
Integritas
Deepwater Hooligans
#14 - 2012-06-19 18:49:33 UTC
#6 No. I don't agree with this. I love EVE because NPC's don't play a huge role like in other MMOs
#3 I don't agree because EVE should have one unified market. Not a special market. There are plenty of ways to incorporate black market without the need to create a whole new market in and of itself.

Agree with the other ideas

I'm almost tempted to say take carriers out of low completely
I do however, agree with the fact that Low Sec doesn't really have the same hook as it used to. I think there should definitely be carrier balance, and there should be more obvious and more promoted incentive for lowsec players. There is no more culture around lowsec.
Perhaps in the Incarna/Ambulation patches there should be the on station poker games or what not. Non CCP sanctioned games should take place in Low Sec and official tournies take place in high? Spitballing ideas here :P
Rico Minali
Federal Navy Academy
Gallente Federation
#15 - 2012-07-30 09:05:45 UTC
lowsec needs work, alot of work, so lets bump this up again. Add ideas, or debunk ideas that are here, but lets get lowsec talks open again.

Trust me, I almost know what I'm doing.

Obsidiana
Atrament Inc.
#16 - 2012-07-30 21:51:50 UTC
Interesting ideas. Very creative.

Dividing New Eden via lowsec I am not for. It would really hurt new players and stifles trade. People will not trade in vast amounts as they do now (and if they do, they will soon learn not to). Trading is a profession as much as Mission Running and Pirating. You want to entice people into lowsec, not force them.

Alternatively, more lowsec shortcuts would be great. I would like to see some designed trade hubs that have Jita-like features (no agents, several neighboring regional jumps, etc.). This would lure people into lowsec trade hubs.

I like the Black Market idea overall. I always loved the idea of a high-tech black market in EVE, but implementation was always the problem. The lowsec only access would make sense. I would have the old skill Black Market Trading work like Broker Relations.
Kyshonuba
Science and Trade Institute
Caldari State
#17 - 2012-08-01 04:30:49 UTC
Since the focus of the winter expansion are the player poses i bet that any special ideas for low-sec pirate poses have the highest chance to be realized.
Rico Minali
Federal Navy Academy
Gallente Federation
#18 - 2012-08-01 11:19:31 UTC
Keep this alive and in discussion and maybe somethign wil be done. Not all the ideas above are workable or ppopular, but they are ideas that may spark better ideas.

Most importantly for lowsec ther emust be something to make lowsec life economically viable, both on personal and corporate/alliance level. Be that lowsec specific industry at pos's or drug trade/creation that doesnt need nullsec. Black Markets, some things that just dont exist any where else to make lowsec unique and exciting. And no, not faction warfare, that is seperate to what lowsec IS, it is just something that also happens in lowsec.

Trust me, I almost know what I'm doing.

Roime
Mea Culpa.
Shadow Cartel
#19 - 2012-08-01 12:10:58 UTC
Easily the best suggestions for lowsec I've ever seen, props!

CCP, please take note!

.

Rico Minali
Federal Navy Academy
Gallente Federation
#20 - 2012-08-05 16:32:38 UTC
CCP please read. This is the kind of thing you need to do to make lowsec more popular, not destroy it even more.

These are ideas collected from various places, some mine, many others... Make lowsec a PLACE not just a crap mechanic.

Trust me, I almost know what I'm doing.

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