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Raven Fitting

Author
Ebon Endashi
Kenyte Capital
#1 - 2012-06-13 04:07:38 UTC
I am sure there are multiple posts about fitting a Raven on the forum, however search is not working for me (not sure if anyone else is having this problem). For about a week I have been able to use my new Raven. I am looking for an optimal build for running lv 4 missions, and I have seen 2 main build types.

Both sets have either the Arbalest Cruise Launcher I or the Cruise Missile Launcher II as the launchers, obvious choice. The last 2 high slots are NOS's.

The mid slots are where they start to differ.

Number one says to equip 1 XL shield booster, 1 boost amp, and 4 shield hardeners determined by the mission being run.
The second says to equip 2 large extenders, a target painter, and 2-3 hardeners.

For the low slots, they are both pretty similar, with 1 Damage Control Unit, 1-2 Power Diagnostic Systems, and 2-3 Ballistic Control Systems.

The rigs differ greatly.

Number one uses 3x Cap Control Circuits
Number two uses 3x Large Core Defense Field Purger

My current fitting is #2, but if the first fitting is more appropriate for soloing lv 4 missions I would like to switch. Or, if anyone knows of a better fitting, I am all ears. If search is working for anyone else and they can link a great fitting I'd be open for that as well.
IIshira
School of Applied Knowledge
Caldari State
#2 - 2012-06-13 04:24:49 UTC
Wow I'm not sure where you're getting fits from... Purger rigs, power diagnostic systems??

Raven for missions
Alara IonStorm
#3 - 2012-06-13 04:28:04 UTC  |  Edited by: Alara IonStorm
[Raven, Nevermore]
Co-Processor II
Signal Amplifier II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Domination X-Large Shield Booster
Shield Boost Amplifier II
Kinetic Deflection Field II
Thermic Dissipation Field II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
[empty med slot]

Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Drone Link Augmentor I
Small Tractor Beam II

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Hammerhead II x5
Hobgoblin II x5


Empty mid slot is a spare that usually changes per rat type. ECCM for Gurista, Sebo Serpentice, Target Painter Angel, More Tank Drones / Sansha / Bloods / Mercenaries.

Capbooster covers your cap. DLA lets you put drones on far off targets. Sig Amp = +Lock Time and Range because Lock Time already sucks and the farther out you can hammer rats the less slow boating you have to do. The booster can be switched out for a meta 4 if necessary or a more expensive model if you have the ISK. T2 limits your setup due to the CPU cost. Rigs work to accuracy and you can smack cruisers with Cruise Missiles. CCC's are not bad but if you use them you will want T2 Precision Cruise Missile Ammo to smack down Cruisers especially Elite ones that can tank your drones. Tractor Beam cuts 20-24km of grabbing the mission item and at 100m/s speed cutting 20-24km off that is a god send.
Kalli Brixzat
#4 - 2012-06-13 04:38:55 UTC
^ No prop mod...awesome.
Alara IonStorm
#5 - 2012-06-13 04:40:51 UTC  |  Edited by: Alara IonStorm
Kalli Brixzat wrote:
^ No prop mod...awesome.

Because prop mods are not needed on the Raven. Roll

So I will take your Sarcasm as fact. The fit is in fact awesome.
IIshira
School of Applied Knowledge
Caldari State
#6 - 2012-06-13 04:43:45 UTC
Kalli Brixzat wrote:
^ No prop mod...awesome.


Prop mod on a Cruise missle Raven? Other than for a few specific missions I really don't see why it would be needed.
Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2012-06-13 04:52:35 UTC  |  Edited by: Tau Cabalander
This is basically a low skill version of the standard Liang fit, plus an AB. I use T1 missiles, so I don't have to bother with a target painter (required for T2 fury).

Think of it as a bigger and slower Kestrel.

When solo I use the long range to my advantage and keep at 105 km until the room is half clear, then approach the gate so I arrive at it as the last NPC pops. At 105 km, no NPC can hit you, so I can even turn the hardeners off. Keeping moving significantly reduces the incoming damage against all ships, but don't expect to outrun Angels.

I carry 15 cap charges (= 3 reloads + plus 5 in the module) and the rest missiles. This typically lasts 4-6 missions, though I usually have to add missiles or change missile damage type. I make my own cap charges from reprocessed mission trash (easier to move the minerals and BPO around). It requires Industry 1 skill.

On warp-in I immediately start moving away. If I get agro from the initial group, I drag them with me. Typically this is the only time I take damage and need to use the shield + cap booster. I clear out the group, and start sniping while keeping moving. Webbers are a priority target.

The AB reduces damage from all ships, plus you can outrun non-angel NPC BC + BS.

Destroyers are one volley. Battlecruisers are 2-3 volleys. I start with cruisers and frigs, as BS and BC are so slow as to not be a threat. More correctly, I pick a range and anything that crosses that becomes a priority target. At such long range, frigs MWD to you, making themselves big targets. If anything gets into drone range, well, let the drones deal with it.

I recommend getting a faction shield booster ASAP, so you can drop the Co-Pro for another BCS. Then train for a SIgnal Amplifier II. A faction EM hardener is a good investment too.

[Raven, Basic]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Co-Processor II
Type-D Attenuation Signal Augmentation

100MN Afterburner II
EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Heavy Capacitor Booster II, Cap Booster 800
X-Large Shield Booster II

[empty high slot]
Small Tractor Beam I
'Arbalest' Cruise Launcher I, Scourge Cruise Missile
'Arbalest' Cruise Launcher I, Scourge Cruise Missile
'Arbalest' Cruise Launcher I, Scourge Cruise Missile
'Arbalest' Cruise Launcher I, Scourge Cruise Missile
'Arbalest' Cruise Launcher I, Scourge Cruise Missile
'Arbalest' Cruise Launcher I, Scourge Cruise Missile

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Flare Catalyst I


Hammerhead II x5
Hobgoblin II x5
Ebon Endashi
Kenyte Capital
#8 - 2012-06-13 04:59:08 UTC
Wow I appreciate all of the quick responses. Some of the T2 mods are a week or two out of my range, but I will get there in time. I am going to try these fittings out soon, thanks!
Kalli Brixzat
#9 - 2012-06-13 05:06:38 UTC
IIshira wrote:
Kalli Brixzat wrote:
^ No prop mod...awesome.


Prop mod on a Cruise missle Raven? Other than for a few specific missions I really don't see why it would be needed.


Yes, prop mod on a Cruise Raven (is there any other kind?). If you're going to bother with a tractor and/or salvager, you're going to want it. Not to mention that it will help you maintain range with semi-frequent pulsing.

Limited salvage/looting while you run mission is a nice thing to have - and a prop will make that FAR less painful. And if you're kiting, which most do in a Raven, you're going to hate your life when you clear and have to slow boat back to pick up the mission item. Have fun with that...I'll just AB m way there without sacrificing anything.
Chainsaw Plankton
FaDoyToy
#10 - 2012-06-13 13:17:43 UTC
IIshira wrote:
Wow I'm not sure where you're getting fits from... Purger rigs, power diagnostic systems??

Raven for missions


and you post an equally bad fit, good jorb! perfectly valid fit for about 5 years ago (although then I preferred the 4 bcu large booster version), not so much today....

and about the prop mod dunno if I'd bother with going all the way out to 100km. but keeping up a bit of transversial can really help reduce incoming damage. really not raven vital but of course can help in some spots.

@ChainsawPlankto on twitter

Feyrin
Viziam
Amarr Empire
#11 - 2012-06-13 13:55:13 UTC
Seriously consider an XL ancillary shield booster over a standard and capbooster. It will free up a mid and fitting room it boosts formore than a normal booster for burst tank and since you are kitting it is unlikely you will ever need to reload the booster in a mission.
Bumblefck
Kerensky Initiatives
#12 - 2012-06-13 15:58:10 UTC
My Raven was equipped with the following:

HIGH
06 x Cruise Missile Launcher I
01 x SMALL TRACTOR BEAM 1
01 x SALVAGER I

MEDIUM
04 x LARGE SHIELD EXTENDERS
01 x 'HYPHNOS' ECM
01 x MEDIUM SHIELD BOOSTER

LOW
01 x EMERGENCY DAMAGE CONTROL
01 x ARMOR KINETIC HARDENER I
01 x ARMOR THREMIC HARDENER I
02 x WARP CORE STABILIZER I

DRONES
02 x WARRIOR I DRONES
03 x HAMMERHEAD I DRONES

UPGRADES
01 x ROCKET FUEL CACHE PARTINTION I
01 x BAY LOADING ACCELERATOR I

Perfection is a dish best served like wasabi .

Bumble's Space Log

Kalli Brixzat
#13 - 2012-06-13 16:07:46 UTC
Bumblefck wrote:
My Raven was equipped with the following:

HIGH
06 x Cruise Missile Launcher I
01 x SMALL TRACTOR BEAM 1
01 x SALVAGER I

MEDIUM
04 x LARGE SHIELD EXTENDERS
01 x 'HYPHNOS' ECM
01 x MEDIUM SHIELD BOOSTER

LOW
01 x EMERGENCY DAMAGE CONTROL
01 x ARMOR KINETIC HARDENER I
01 x ARMOR THREMIC HARDENER I
02 x WARP CORE STABILIZER I

DRONES
02 x WARRIOR I DRONES
03 x HAMMERHEAD I DRONES

UPGRADES
01 x ROCKET FUEL CACHE PARTINTION I
01 x BAY LOADING ACCELERATOR I


lol @ the troll fit.
RavenPaine
RaVeN Alliance
#14 - 2012-06-13 18:38:47 UTC  |  Edited by: RavenPaine
I always used a fit similar to your #1 version there.

3BC and 2 Power Diagnostics in the bottom.
XL booster and boost amp with 1 invuln and 3 specifics in the mids
Launchers and NOS in the top.
3 ccc rigs

Sometimes I dropped a hardener for a second boost amp
When I moved up to a CNR, I kept the same basic fit, but faction fitted it. Never had any problems with any missions in that fit.
Most of my ships are not cap stable... but that is not important to me. Having a huge boost available is. That might just be a player preference issue . Many fits are just that, player style or player preference.

When I first started missioning, I would fly in a line (aligned to something) and string the wrecks out in a line behind me. This made for easy salvaging and looting later. After i got more confident, I liked to let the rats get right in close. I kill them in a 20 km radius, so salvaging was easier.

Kill the big ships first with missiles and put your drones on frigates at the same time. Drones are super important for lvl 4 missions.

Most important thing for your first Raven: INSURANCE!

GL

[edit here] You dont want Shield Extenders (Buffer Tank) on your mission Raven. Buffer tanks are more for PvP. You want a self repper.
IIshira
School of Applied Knowledge
Caldari State
#15 - 2012-06-13 22:45:34 UTC
RavenPaine wrote:
Drones are super important for lvl 4 missions.

Most important thing for your first Raven: INSURANCE!


The first one is a very good tip. IMO you shouldn't be in a Raven unless you have T2 light drones with Drone Interfacing 4.

If you fail to listen to the first you will need the second one! Nothing like warping out in a pod because your drones couldn't kill frigates warp scrambling you fast enough.
Ebon Endashi
Kenyte Capital
#16 - 2012-06-13 22:50:41 UTC
IIshira wrote:
RavenPaine wrote:
Drones are super important for lvl 4 missions.

Most important thing for your first Raven: INSURANCE!


The first one is a very good tip. IMO you shouldn't be in a Raven unless you have T2 light drones with Drone Interfacing 4.

If you fail to listen to the first you will need the second one! Nothing like warping out in a pod because your drones couldn't kill frigates warp scrambling you fast enough.



This is actually what I am working on at this very moment. I will have Drones V in about an hour, and then Drone Interfacing will be my main concern until it is IV.

I also bought Platinum insurance because I lost two Drakes prior to purchasing my Raven.
IIshira
School of Applied Knowledge
Caldari State
#17 - 2012-06-13 23:25:12 UTC
Chainsaw Plankton wrote:
IIshira wrote:
Wow I'm not sure where you're getting fits from... Purger rigs, power diagnostic systems??

Raven for missions


and you post an equally bad fit, good jorb! perfectly valid fit for about 5 years ago (although then I preferred the 4 bcu large booster version), not so much today....

and about the prop mod dunno if I'd bother with going all the way out to 100km. but keeping up a bit of transversial can really help reduce incoming damage. really not raven vital but of course can help in some spots.


I'm going to go out on a limb by responding that you were just confused and not trying to troll.

This fit is the standard "cookie cutter" Raven fit. It's also the highest rated fit on BattleClinic.

It's perfect for new pilots starting to get in a Raven. It is not for high skill pilots.

The loadout is almost 3 years old and not 5. To my knowledge nothing with the Raven has changed in the past 3 years. Please correct me if you know of any changes made to it.

It worked 3 years ago and it works today.

This being said the fun thing about Eve is that you can tweak your ships to your play style. For example I think it's crazy to fit a prop mod but some like it. For a new pilot having problems it's best to start with the 'cookie cutter" fit then work from there.
IIshira
School of Applied Knowledge
Caldari State
#18 - 2012-06-13 23:29:27 UTC
Ebon Endashi wrote:
IIshira wrote:
RavenPaine wrote:
Drones are super important for lvl 4 missions.

Most important thing for your first Raven: INSURANCE!


The first one is a very good tip. IMO you shouldn't be in a Raven unless you have T2 light drones with Drone Interfacing 4.

If you fail to listen to the first you will need the second one! Nothing like warping out in a pod because your drones couldn't kill frigates warp scrambling you fast enough.



This is actually what I am working on at this very moment. I will have Drones V in about an hour, and then Drone Interfacing will be my main concern until it is IV.

I also bought Platinum insurance because I lost two Drakes prior to purchasing my Raven.


My advice is do missions in fleet till you get better skills. Your corp should be able to help you with a fleet. Losing ships sucks and I would hate to see you lose it.
Chainsaw Plankton
FaDoyToy
#19 - 2012-06-14 01:38:46 UTC
IIshira wrote:
Chainsaw Plankton wrote:
IIshira wrote:
Wow I'm not sure where you're getting fits from... Purger rigs, power diagnostic systems??

Raven for missions


and you post an equally bad fit, good jorb! perfectly valid fit for about 5 years ago (although then I preferred the 4 bcu large booster version), not so much today....

and about the prop mod dunno if I'd bother with going all the way out to 100km. but keeping up a bit of transversial can really help reduce incoming damage. really not raven vital but of course can help in some spots.


I'm going to go out on a limb by responding that you were just confused and not trying to troll.

This fit is the standard "cookie cutter" Raven fit. It's also the highest rated fit on BattleClinic.

It's perfect for new pilots starting to get in a Raven. It is not for high skill pilots.

The loadout is almost 3 years old and not 5. To my knowledge nothing with the Raven has changed in the past 3 years. Please correct me if you know of any changes made to it.

It worked 3 years ago and it works today.

This being said the fun thing about Eve is that you can tweak your ships to your play style. For example I think it's crazy to fit a prop mod but some like it. For a new pilot having problems it's best to start with the 'cookie cutter" fit then work from there.


dead serious **** fit! at least he has the sense to link to some other fits in his post. its reasons like this no one on the forums takes battleclinic seriously. even with low skills I'd much rather have rigors and a painter, they up your kill speed on anything smaller than a battleship significantly. some numbers of years back the missile damage formula got reworked, before that I flew a torp raven in missions shooting them out to 90km and killing cruisers just fine. October 15, 2008 is when quantum rise went out. sure that fit was posted after, but it was nearly a cookie cutter pre QR fit. I went back and tried a raven with my skills (under 1m in missiles, and 512k in missile bombardment 5) the rigors + burst tank worked very well. and hey a passive tanked hurricane works for level 4s too... there just happens to be much better options.

@ChainsawPlankto on twitter

IIshira
School of Applied Knowledge
Caldari State
#20 - 2012-06-14 03:13:34 UTC  |  Edited by: IIshira
Chainsaw Plankton wrote:
IIshira wrote:
Chainsaw Plankton wrote:
IIshira wrote:
Wow I'm not sure where you're getting fits from... Purger rigs, power diagnostic systems??

Raven for missions


and you post an equally bad fit, good jorb! perfectly valid fit for about 5 years ago (although then I preferred the 4 bcu large booster version), not so much today....

and about the prop mod dunno if I'd bother with going all the way out to 100km. but keeping up a bit of transversial can really help reduce incoming damage. really not raven vital but of course can help in some spots.


I'm going to go out on a limb by responding that you were just confused and not trying to troll.

This fit is the standard "cookie cutter" Raven fit. It's also the highest rated fit on BattleClinic.

It's perfect for new pilots starting to get in a Raven. It is not for high skill pilots.

The loadout is almost 3 years old and not 5. To my knowledge nothing with the Raven has changed in the past 3 years. Please correct me if you know of any changes made to it.

It worked 3 years ago and it works today.

This being said the fun thing about Eve is that you can tweak your ships to your play style. For example I think it's crazy to fit a prop mod but some like it. For a new pilot having problems it's best to start with the 'cookie cutter" fit then work from there.


dead serious **** fit! at least he has the sense to link to some other fits in his post. its reasons like this no one on the forums takes battleclinic seriously. even with low skills I'd much rather have rigors and a painter, they up your kill speed on anything smaller than a battleship significantly. some numbers of years back the missile damage formula got reworked, before that I flew a torp raven in missions shooting them out to 90km and killing cruisers just fine. October 15, 2008 is when quantum rise went out. sure that fit was posted after, but it was nearly a cookie cutter pre QR fit. I went back and tried a raven with my skills (under 1m in missiles, and 512k in missile bombardment 5) the rigors + burst tank worked very well. and hey a passive tanked hurricane works for level 4s too... there just happens to be much better options.


I've known many pilots including myself who tried this fit and it works well.

To say "no one in the forums takes battleclinic seriously" is a bit assuming on your part. Maybe you should have said "I don't take battleclinic seriously."

BattleClinic allows people to post fits for others to vote + or - on. It's a good system unless you're of the belief that the majority in Eve are stupid and don't know what's best for them. If you feel this fit doesn't work by all means give it your - vote.

I don't like target painters because they take away from the shield tank. Yes on torps they are required but not with cruise missles. My current CNR doesn't have target painters and I have no problem with cruisers and larger ships. It does have one rigor rig but my Raven without a rigor rig doesn't have any problems. I kill frigates and destroyers with drones.

You should have T2 light drones with Drone Interfacing 4. Also missile support skills should be at 4 if you're flying a Raven. If not at least be in a fleet so you have someone to help you if you get in a tight spot.


At the end of the day you're not going to agree with this fit. I wouldn't want you to either. You found a fit that works for you.
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