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If you want to do something against cloaking, here is a sound and fun solution

Author
Inspiration
#1 - 2012-06-12 18:53:51 UTC  |  Edited by: Inspiration
Add a specialized class of ships that can hunt cloaked ships by using a ship dedicated module that emits an energy enery pulse radiating of the specially constructed hull.

This pulse has limited range and the effect gets progressively weaker the further away a cloaked ship lurks and does not uncloak, nor causes aggression, nor cause any damage. What it does is add a faint graphically visible interference ripple or glow, lasting a very brief time. The effect is of progressively decreasing strength and duration as distance increases.

To a skilled pilot this should be enough to allow active hunting on stationary targets in close proximity to celestial objects using repeated and strategic "ping" attempts! The maximum optimal range should be no more then 5km with maybe 10km falloff, beyond 15km, it should be useless without moving the ship in preparation for another attempt!
It should also be quite energy intensive requiring energy support for practical repeated use.

To remain hidden, cloaked vessels should be far from warp in points near obvious target locations. Another evasive tactic is to be moving to escape a dedicated hunt. You are still pretty safe when doing this, space is vast once your 30km from an obvious location moving in a random direction!

Sitting in a cloaked ship close to an obvious location should be quite "vulnerable" to directed attempts of uncloaking.
Swarming a gate with tens of these ships should be impractical due to the energy use and visual confusion it causes when trying to spot the faint effect of a pulse hit among so many moving ships.

These ships should be quite vulnerable, fast and agile, but costly for their limited use.

In short it is a tactical ship to complement a more capable fleet!

I am serious!

Daneel Trevize
Give my 11percent back
#2 - 2012-06-12 19:11:57 UTC
Smartbombs. Bombs. Also useless as you say, it's easy to put a cloaked ship somewhere safe. It's also not a problem, see w-space being the absolute best space without even any local to give instant intel that someone's there. Deal with it.
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2012-06-12 19:14:32 UTC
Yes! Let's make it nigh on impossible to run gatecamps! that's EXACTLY what EVE needs!
Inspiration
#4 - 2012-06-12 19:16:58 UTC  |  Edited by: Inspiration
Daneel Trevize wrote:
Smartbombs. Bombs. Also useless as you say, it's easy to put a cloaked ship somewhere safe. It's also not a problem, see w-space being the absolute best space without even any local to give instant intel that someone's there. Deal with it.

This is not a whine post man, but something I came up with after reading so many anti-cloak posts. This is a more tactical and fun approach that works in any kind of space and where smart bombs cannot be used. It is more like close range probing and requires real pilot and team skills.

And this form of "probing" is certainly not useless, i can think of many situations where this would be a very nice feature to have without being overpowered! Dedicated cloak ships are still quite invulnerable if they are with someone behind the controls that is actually awake

I am serious!

mxzf
Shovel Bros
#5 - 2012-06-12 19:21:55 UTC
Inspiration wrote:
And this form of "probing" is certainly not useless, i can think of many situations where this would be a very nice feature to have without being overpowered! Dedicated cloak ships are still quite invulnerable if they are with someone behind the controls that is actually awake


The problem is that it's useless in dealing with cloaky AFKers (which are what all the whine threads are about). The only times where it would be useful would be things like gatecamps and preventing bombing runs, which are situations where cloaks are working as intended. So, your proposal does nothing about the 'broken' uses of cloaks and breaks the legitimate uses.
Inspiration
#6 - 2012-06-12 19:22:59 UTC
Danika Princip wrote:
Yes! Let's make it nigh on impossible to run gatecamps! that's EXACTLY what EVE needs!


This would enable gate camps to catch non cloak specialized ships far easier then now! Those that can warp cloaked will remain as impossible to catch as ever, which is right in my book!

I am serious!

Daneel Trevize
Give my 11percent back
#7 - 2012-06-12 19:25:13 UTC
Inspiration wrote:
This would enable gate camps to catch non cloak specialized ships far easier then now!
So you admit it's a ******* terrible idea then?

Thread over.
Inspiration
#8 - 2012-06-12 19:27:11 UTC
mxzf wrote:
Inspiration wrote:
And this form of "probing" is certainly not useless, i can think of many situations where this would be a very nice feature to have without being overpowered! Dedicated cloak ships are still quite invulnerable if they are with someone behind the controls that is actually awake


The problem is that it's useless in dealing with cloaky AFKers (which are what all the whine threads are about). The only times where it would be useful would be things like gatecamps and preventing bombing runs, which are situations where cloaks are working as intended. So, your proposal does nothing about the 'broken' uses of cloaks and breaks the legitimate uses.


I disagree about your assertions of intended use and what is broken use. I find sitting cloaked afk in a frig 60km off the gate watching (or not) use of cloaks that should have a counter. In my book anything near a celestial not moving should be vulnerable to a hunt!

I am serious!

Inspiration
#9 - 2012-06-12 19:27:49 UTC
Daneel Trevize wrote:
Inspiration wrote:
This would enable gate camps to catch non cloak specialized ships far easier then now!
So you admit it's a ******* terrible idea then?

Thread over.


Not at all, but your reading skills are obviously less then limited!

I am serious!

Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2012-06-12 19:28:45 UTC
Inspiration wrote:
Danika Princip wrote:
Yes! Let's make it nigh on impossible to run gatecamps! that's EXACTLY what EVE needs!


This would enable gate camps to catch non cloak specialized ships far easier then now! Those that can warp cloaked will remain as impossible to catch as ever, which is right in my book!



Not if it's a bubble camp of any real size. Then, they're going to have to slowboat out, which will mean they'll be caught and shot regardless.

And why is it a good thing to make it nigh on impossible to get anywhere with a regular cloak?
Daneel Trevize
Give my 11percent back
#11 - 2012-06-12 19:30:35 UTC  |  Edited by: Daneel Trevize
Inspiration wrote:
I disagree about your assertions of intended use and what is broken use. I find sitting cloaked afk in a frig 60km off the gate watching (or not) use of cloaks that should have a counter. In my book anything near a celestial not moving should be vulnerable to a hunt!
Are you unaware of the huge speed reduction of fitting a non-cov-ops cloak? And that you can't warp cloaked, so you are a completely sitting duck to anyone who sees you land and flies at you at a decent pace, unless you leave again before they're in point range.

And your scanres is nerfed hugely, plus the decloak delay, so you can't point anything that shouldn't be moving unescorted anyway.
Inspiration
#12 - 2012-06-12 19:40:10 UTC  |  Edited by: Inspiration
Daneel Trevize wrote:
Inspiration wrote:
I disagree about your assertions of intended use and what is broken use. I find sitting cloaked afk in a frig 60km off the gate watching (or not) use of cloaks that should have a counter. In my book anything near a celestial not moving should be vulnerable to a hunt!
Are you unaware of the huge speed reduction of fitting a non-cov-ops cloak? And that you can't warp cloaked, so you are a completely sitting duck to anyone who sees you land and flies at you at a decent pace, unless you leave again before they're in point range.

And your scanres is nerfed hugely, plus the decloak delay, so you can't point anything that shouldn't be moving unescorted anyway.


a. You are NOT decloaked by the pulse!
b. The only ship capable of hunting you is vulnerable and expensive!
c. The hunter cannot use aproach to go straight at you, at best he sees a shimmer and has to click in space to move towards you!
d. The pulse without support needs a lot of time before a second attempt can be made
e. All that time, the attacker is vulnerable to anything warping in taking a shot.
f. The further you move out while cloaked, the less likely you are to be found!

I am serious!

Daneel Trevize
Give my 11percent back
#13 - 2012-06-12 19:50:44 UTC  |  Edited by: Daneel Trevize
Dude I was talking about the weaknesses of cloaked ship before even factoring in your idea.

ISK isn't a valid balancing factor.
Neither is 'vulnerable'. RR exists. Ganglinks and implants for buffer & resists exist. Hell active tanking implants & drugs too if you make it unable to receive RR while doing whatever it's doing.

Seriously what does your idea do that a smartbombing detection fleet/wing wouldn't? High cap use, poor for other offencive roles, AoE detected of cloaky ships. Smartbombs & bombs as already stated.
Inspiration
#14 - 2012-06-12 20:40:23 UTC  |  Edited by: Inspiration
Daneel Trevize wrote:
Dude I was talking about the weaknesses of cloaked ship before even factoring in your idea.

ISK isn't a valid balancing factor.
Neither is 'vulnerable'. RR exists. Ganglinks and implants for buffer & resists exist. Hell active tanking implants & drugs too if you make it unable to receive RR while doing whatever it's doing.

Seriously what does your idea do that a smartbombing detection fleet/wing wouldn't? High cap use, poor for other offencive roles, AoE detected of cloaky ships. Smartbombs & bombs as already stated.


Ok, this stupid forum lost my post, grrrr.

Summarizing, you are not being very fair, nor objective. Any type of objection you brought in against this idea, you could have done similarly to heavy interdictors in various ways! And all those objections would in retrospect now be long proven wrong!

Simply put, you "line of reasoning" and "logic" does not work in practice!

I am serious!

Daneel Trevize
Give my 11percent back
#15 - 2012-06-12 21:11:17 UTC  |  Edited by: Daneel Trevize
Are you saying HICs aren't balanced? Or that being 'vulnerable' in your idea's case would be something very similar to the no-RR-while-doing-their-thing that HICs have, but suddenly for your ship idea all these more coordinated or niche mechanics would just not be used to minimise the vulnerability ...for some unknown reason?

Please clarify
a) what your idea would do mechanically differently to smartbombs and bombers.
b) how the ship mounting these would be different to bombers.
c) why we need this second approach to dealing with minimally effective cloaked ships, remembering that wormhole anomolies can be found with no scanner, there is no local, dynamic connections can be created by attackers at will, and yet people risk their expensive solo T3s and fleets with sieged/triaged/sleeper-tackled stuff all the time.

Perhaps the problem is cynos? That 1 cheap small ship can permit unrestricted numbers to pour onto a grid at a specific position? Then fix cynos/force projection, don't nerf cloaks.
Mag's
Azn Empire
#16 - 2012-06-12 22:00:06 UTC
So you want to remove the covert role, of the covert ops cloak?

I can see you really thought this one through, before coming here and posting this idea. (An idea that is not new btw)

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#17 - 2012-06-12 23:08:13 UTC
Inspiration wrote:
Add a specialized class of ships that can hunt cloaked ships by using a ship dedicated module that emits an energy enery pulse radiating of the specially constructed hull.

This pulse has limited range and the effect gets progressively weaker the further away a cloaked ship lurks and does not uncloak, nor causes aggression, nor cause any damage. What it does is add a faint graphically visible interference ripple or glow, lasting a very brief time. The effect is of progressively decreasing strength and duration as distance increases.

To a skilled pilot this should be enough to allow active hunting on stationary targets in close proximity to celestial objects using repeated and strategic "ping" attempts! The maximum optimal range should be no more then 5km with maybe 10km falloff, beyond 15km, it should be useless without moving the ship in preparation for another attempt!
It should also be quite energy intensive requiring energy support for practical repeated use.

To remain hidden, cloaked vessels should be far from warp in points near obvious target locations. Another evasive tactic is to be moving to escape a dedicated hunt. You are still pretty safe when doing this, space is vast once your 30km from an obvious location moving in a random direction!

Sitting in a cloaked ship close to an obvious location should be quite "vulnerable" to directed attempts of uncloaking.
Swarming a gate with tens of these ships should be impractical due to the energy use and visual confusion it causes when trying to spot the faint effect of a pulse hit among so many moving ships.

These ships should be quite vulnerable, fast and agile, but costly for their limited use.

In short it is a tactical ship to complement a more capable fleet!


This is not a good idea.. you'll soon have multiple cloak "hunting" ships at every gate camp.. in every wormhole. Nothing should ever be able to detect a cloak...ever ...unless you just want to do away with cloaking all together.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Simi Kusoni
HelloKittyFanclub
#18 - 2012-06-13 01:27:05 UTC
If I'm reading this correctly, OP is annoyed about the mwd+cloak trick? Which I'll admit is an annoying trick, but hey it happens.

Just stick someone in a fast/mobile ship in your fleet, cynabal is good for it. Can tank gate guns long enough to point and ninja on mails, fast enough to warp off if engaged and definitely fast enough to decloak any ship using the mwd+cloak trick.

Shield loki is also good for that kind of role, albeit a bit slower, but can usually actually stay and fight on gate.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]