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Inferno 1.1 Sisi features

First post First post First post
Author
M'nu
Vard School of Cryo Cuisine
#161 - 2012-06-12 13:12:39 UTC
Ok, kinda disappointing with the clothes you added. Just some more sterling red jackets and some black coat. Enough of the recolored clothes. They look bad, they look unoriginal, and it is a slap in the face that you add the same cut of cloth with a different color into our LP store and say "hey, check em out" at least give us the bondage suit or some new clothes. You want people to think that Incarna isnt spaceshit, give us some new threads already. Please.

Now, because I was raised semi decently, I will give some positives on this change.

I think it is a good idea to start adding clothes and whatnot to LP stores. Considering the price of them in the LP store, and with the SISI fw lvls being what they are. The male/female sterling clothes (which are reskinned, and dont look that bad) cost more than a spaceship. +1 on that.

+1 on starting the iteration on people actually making the clothes. Gonna be sweet.

I've seen more and more clothing assets since the incarna inception, you have an awesome amount. Why still give us the same old stuff. Instead of the sterling shirts, what about racial tats, like the ones on the brand new website thats meant to draw in new players, then see that sweet Vherikor tat, then get in game and its 'lol no tats'.

Please, more variety, stuff that hasn't been seen before should be added to the FW LP store. Or, at least give me a minnie symbol on my shirt. It doesn't scream, 'I got this from TLF LP Store!1" right now as it should. It doesn't scream that someone actually 'worked' for the shirts instead of using the NEX store.
CCP Punkturis
C C P
C C P Alliance
#162 - 2012-06-12 13:15:23 UTC
M'nu wrote:
CCP Punkturis, 1 thing.

1) Make that lil thingy right clickable also so people dont spaz out and omg. Otherwise I like it. Was going to say that it needs the back arrow, but it opens it in a new window so not needed.


Thanks, I'll ask the UI Designer what he thinks about thisBig smile I'm not sure he'll like it because it's supposed to be more of a button that opens a utility menu, rather than the good 'ol right click menu

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Salpun
Global Telstar Federation Offices
SLYCE Pirates
#163 - 2012-06-12 13:17:42 UTC
Makari Aeron wrote:
salfun wrote:
CCP Explorer wrote:
salfun wrote:
Yep All is good you understand the two suggestions I raised though Cool This is Salpun cant search dev posts on my main right now for some reasonWhat?
Do you get some sort of an error?

Yep two BR 138450 and 135680 "error while searching" Its like I hit the upper limit of searchs or something switching to an alt worksWhat?


When I get the constant "Error while searching" I Ctrl+F5 the page and it usually works. If not, I just open a different browser.

3 X Ctrl+F5 did not work for me.What?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Salpun
Global Telstar Federation Offices
SLYCE Pirates
#164 - 2012-06-12 13:19:09 UTC
CCP Punkturis wrote:
M'nu wrote:
CCP Punkturis, 1 thing.

1) Make that lil thingy right clickable also so people dont spaz out and omg. Otherwise I like it. Was going to say that it needs the back arrow, but it opens it in a new window so not needed.


Thanks, I'll ask the UI Designer what he thinks about thisBig smile I'm not sure he'll like it because it's supposed to be more of a button that opens a utility menu, rather than the good 'ol right click menu

Its about familarity. If you want to not use a right click make it a diffrent icon.Cool

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Goliath
C C P
C C P Alliance
#165 - 2012-06-12 13:20:00 UTC
M'nu wrote:
Ok, kinda disappointing with the clothes you added. Just some more sterling red jackets and some black coat. Enough of the recolored clothes. They look bad, they look unoriginal, and it is a slap in the face that you add the same cut of cloth with a different color into our LP store and say "hey, check em out" at least give us the bondage suit or some new clothes. You want people to think that Incarna isnt spaceshit, give us some new threads already. Please.

Now, because I was raised semi decently, I will give some positives on this change.

I think it is a good idea to start adding clothes and whatnot to LP stores. Considering the price of them in the LP store, and with the SISI fw lvls being what they are. The male/female sterling clothes (which are reskinned, and dont look that bad) cost more than a spaceship. +1 on that.

+1 on starting the iteration on people actually making the clothes. Gonna be sweet.

I've seen more and more clothing assets since the incarna inception, you have an awesome amount. Why still give us the same old stuff. Instead of the sterling shirts, what about racial tats, like the ones on the brand new website thats meant to draw in new players, then see that sweet Vherikor tat, then get in game and its 'lol no tats'.

Please, more variety, stuff that hasn't been seen before should be added to the FW LP store. Or, at least give me a minnie symbol on my shirt. It doesn't scream, 'I got this from TLF LP Store!1" right now as it should. It doesn't scream that someone actually 'worked' for the shirts instead of using the NEX store.


Tats are being worked on by Team Avatar. It's not their main focus and due to prioritisation I believe it took a bump down the ladder. Getting there though.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#166 - 2012-06-12 13:21:27 UTC
Silly Slot wrote:
Goliath,

any word on if we're gonna get any new goodies in 1.1 as i thought there was going to be a trickle of new modules throughout inferno?

also is that really all five-0 are doing for 1.1? 2 rollbacks?


Superfriends can shed more light on modules - not really my department. Five-0 were not actually part of the Inferno release cadence - they produced the bulk of their work in Escalation and are now working on a future release. These rollbacks are reactions to player feedback.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Jared Tobin
Bloodstone Industries
B.S.I.
#167 - 2012-06-12 13:23:29 UTC  |  Edited by: Jared Tobin
CCP Punkturis wrote:
Jared Tobin wrote:
CCP Punkturis wrote:
Salpun wrote:
CCP Punkturis wrote:
I would really like it if someone tried out the new UI control I added in the war lists and would give me feedback on how they like using itSmileit's a new utility menu where you can change settings (like mark your war open for allies) without having to pop up a window and change the setting there. it also has an option to open the war report since some people felt it got lost because it wasn't in a right click, only on double clicking.
Its good but needs to be mouse over not right clickLol

there's no right click on it...


...Yeah, you asked for feedback... he gives you feedback, and you response that way? [I suppose it sjpcked me slightly... not sure if it was how your responded, or the fact that you are one of the VERY FEW CCP dev's who responds quick [if at all]... )

Makes me think: What in gods' names is going on with the developers with this this Inferno upgrade (+12 patches)?

One thing is for sure, "Intrinsic motivation" is NOT working, Mr. Roy Lantz....

If it was, no one would be griping about updates exceeding once a week, after admitting there is a major problem is still in existence in the game..........

[sighs]


I didn't understand his feedback since he implied there was right click on the control which there isn't..

edit: Salpun has given me a bunch of good feedback before and I've often had conversations with him so I'm sure he didn't take it as negatively as you seem to have doneBig smile


Well obviously, CCP Punkturis.... If you took claim you took it "unsuredly" not knowing how to take it, then what gives you the idea or right that I'm suddenly taking is "as negatively [...] as I seem to have done"?

All I was responding to was towards the reaction in which the (now-decidely claimed "unsuredly taken") feedback was taken... That's all.

[sighing] Seriously, if I got this quick of a response on the 9+ Issues/Feedback forums whom I've responded to with noted issues about the UI (and other ex-players' responses to), then I'd be happy with the reactionary results.

You, CCP Punkturis are either very quick, freshly on the job for today (coffee in hand, if so, I envy you at the present moment [smirk] ), or you are selective in which things you wish to respond and further "jab" at (I personally am not intersted in "jabbing"... I want answers... that's all). Please take a jab at the factual, non-"jabbing" posts that have gone unanswered in the following posts (over the course of the post-Inferno timeline and 10+2 patches):

[constructive issues and feedback]
[constructive issues and feedback]
[constructive issues and feedback]
[constructive issues and feedback]
[constructive issues and feedback]
[constructive issues and feedback]
[constructive issues and feedback]

From the original post:

...Tell me when I've taken "jabs". If you (or others at CCP) can be this quick in response to the aforementioned posts, I'd be literally be "all ears"...

Because I've waited for over 3 weeks for responses.... and I have received none (lot of "likes" but no official CCP responses)... so please forward this along as an example of how quick you were able to assimilate, postulate, and publicly respond.... versus everyone else labeled "CCP _______" and I will be much more entertained by your reponse.

No, really: I'm being very seriously. One day i will make it to Iceland (if the game and corp still exists then) and I would love to have a beer with you and others... non-confrontational, as I seem to be "interpretted" by the vibes of your response...

I am just really, really trying to help, but certain moments, or things I experience in-game or read out-of-game have me baffled at times...

I'm glad someone (like you) is working there in Iceland, right now... I just wish your dedication would be spread across the board (of neglected posts that have been waiting so long for a response....) However, "Thanks for responding and have a good one."

(Gods, I think I'm pulling an all-nighter going into the next day.... at past 9:30am.... ugh)

JT
M'nu
Vard School of Cryo Cuisine
#168 - 2012-06-12 13:26:42 UTC
CCP Punkturis wrote:
M'nu wrote:
CCP Punkturis, 1 thing.

1) Make that lil thingy right clickable also so people dont spaz out and omg. Otherwise I like it. Was going to say that it needs the back arrow, but it opens it in a new window so not needed.


Thanks, I'll ask the UI Designer what he thinks about thisBig smile I'm not sure he'll like it because it's supposed to be more of a button that opens a utility menu, rather than the good 'ol right click menu


If thats the case, which I dont mind either way tbh just giving feedback, should look different than the horizontal 3 bars. Cuz, when I see that, I right click. Just an idea.

@CCP Goliath. Good to know, hope you guys add them in LP stores. Or w/e you do, I think the lp store clothes is an amazing idea, and harkens back to a player driven economy these clothes should be in.

CCP Punkturis
C C P
C C P Alliance
#169 - 2012-06-12 13:28:59 UTC
Jared Tobin wrote:
CCP Punkturis wrote:
Jared Tobin wrote:
CCP Punkturis wrote:
Salpun wrote:
CCP Punkturis wrote:
I would really like it if someone tried out the new UI control I added in the war lists and would give me feedback on how they like using itSmileit's a new utility menu where you can change settings (like mark your war open for allies) without having to pop up a window and change the setting there. it also has an option to open the war report since some people felt it got lost because it wasn't in a right click, only on double clicking.
Its good but needs to be mouse over not right clickLol

there's no right click on it...


...Yeah, you asked for feedback... he gives you feedback, and you response that way? [I suppose it sjpcked me slightly... not sure if it was how your responded, or the fact that you are one of the VERY FEW CCP dev's who responds quick [if at all]... )

Makes me think: What in gods' names is going on with the developers with this this Inferno upgrade (+12 patches)?

One thing is for sure, "Intrinsic motivation" is NOT working, Mr. Roy Lantz....

If it was, no one would be griping about updates exceeding once a week, after admitting there is a major problem is still in existence in the game..........

[sighs]


I didn't understand his feedback since he implied there was right click on the control which there isn't..

edit: Salpun has given me a bunch of good feedback before and I've often had conversations with him so I'm sure he didn't take it as negatively as you seem to have doneBig smile


Well obviously, CCP Punkturis.... If you took claim you took it "unsuredly" not knowing how to take it, then what gives you the idea or right that I'm suddenly taking is "as negatively [...] as I seem to have done"?

All I was responding to was towards the reaction in which the (now-decidely claimed "unsuredly taken") feedback was taken... That's all.

[sighing] Seriously, if I got this quick of a response on the 9+ Issues/Feedback forums whom I've responded to with noted issues about the UI, then I'd be happy with the reactionary results.

You, CCP Punkturis are either very quick, freshly on the job for today (coffee in hand, if so, I envy you at the present moment [smirk] ), or you are selective in which things you wish to respond and further "jab" at. Please take a jab at the factual, non-"jabbing" posts that have gone unanswered in the following posts (over the course of the post-Inferno timeline and 10+2 patches):

[constructive issues and feedback]
[constructive issues and feedback]
[constructive issues and feedback]
[constructive issues and feedback]
[constructive issues and feedback]
[constructive issues and feedback]
[constructive issues and feedback]

from the original post:

And tell me when I've taken "jabs". If you (or others at CCP) can be this quick in response to the aforementioned posts, I'd be literally be "all ears"...

Because I've waited for over 3 weeks for responses.... and I have received none (lot of "likes" but no official CCP responses)... so please forward this along as an example of how quick you were able to assimilate, postulate, and publicly respond.... versus everyone else labeled "CCP _______" and I will be much more entertained by your your reponse.

No, really.... I'm being very seriously. One day i will make it to Iceland (if the game and corp still exists then) and I would love to have a beer with you and others... non-confrontational, as I seem to be "interpretted" by the vibes of...

I am just really, really trying to help, but cetain moments, or things I experience in-game or read out-of-game have me baffled at times...

I'm glad someone is working there in Iceland, right now... I just wish your dedication would be spread across the board.... However, "Thanks for responding and have a good one."

(Gods, I think I'm pulling an all-nighter going into the next day.... at past 9:30am.... ugh)

JT



I'm not going to respond in unified inventory threads because I have nothing to do with them implementation of it. I can't post for other people, but the war dec UI is "my" feature so I try to follow up on any feedback related to that. I'm sorry I can't be of more help for you. If you have any feedback on the new utility menu I implemented in the wars lists, I'll be happy to listen to what you have to say.

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

CCP Punkturis
C C P
C C P Alliance
#170 - 2012-06-12 13:32:36 UTC
M'nu wrote:
CCP Punkturis wrote:
M'nu wrote:
CCP Punkturis, 1 thing.

1) Make that lil thingy right clickable also so people dont spaz out and omg. Otherwise I like it. Was going to say that it needs the back arrow, but it opens it in a new window so not needed.


Thanks, I'll ask the UI Designer what he thinks about thisBig smile I'm not sure he'll like it because it's supposed to be more of a button that opens a utility menu, rather than the good 'ol right click menu


If thats the case, which I dont mind either way tbh just giving feedback, should look different than the horizontal 3 bars. Cuz, when I see that, I right click. Just an idea.



Maybe we should use another icon for this, I'm not sure. I didn't realize people usually right-clicked on the menu icon because I always left click on it.

We're talking about like in the top-left of the overview window, top-left of the mail window, left to the system name in the location info, etc?

Thanks for telling me about itBig smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

CCP Goliath
C C P
C C P Alliance
#171 - 2012-06-12 13:33:41 UTC
Jared Tobin wrote:
CCP Punkturis wrote:
Jared Tobin wrote:
CCP Punkturis wrote:
Salpun wrote:
CCP Punkturis wrote:
I would really like it if someone tried out the new UI control I added in the war lists and would give me feedback on how they like using itSmileit's a new utility menu where you can change settings (like mark your war open for allies) without having to pop up a window and change the setting there. it also has an option to open the war report since some people felt it got lost because it wasn't in a right click, only on double clicking.
Its good but needs to be mouse over not right clickLol

there's no right click on it...


...Yeah, you asked for feedback... he gives you feedback, and you response that way? [I suppose it sjpcked me slightly... not sure if it was how your responded, or the fact that you are one of the VERY FEW CCP dev's who responds quick [if at all]... )

Makes me think: What in gods' names is going on with the developers with this this Inferno upgrade (+12 patches)?

One thing is for sure, "Intrinsic motivation" is NOT working, Mr. Roy Lantz....

If it was, no one would be griping about updates exceeding once a week, after admitting there is a major problem is still in existence in the game..........

[sighs]


I didn't understand his feedback since he implied there was right click on the control which there isn't..

edit: Salpun has given me a bunch of good feedback before and I've often had conversations with him so I'm sure he didn't take it as negatively as you seem to have doneBig smile


Well obviously, CCP Punkturis.... If you took claim you took it "unsuredly" not knowing how to take it, then what gives you the idea or right that I'm suddenly taking is "as negatively [...] as I seem to have done"?

All I was responding to was towards the reaction in which the (now-decidely claimed "unsuredly taken") feedback was taken... That's all.

[sighing] Seriously, if I got this quick of a response on the 9+ Issues/Feedback forums whom I've responded to with noted issues about the UI, then I'd be happy with the reactionary results.

You, CCP Punkturis are either very quick, freshly on the job for today (coffee in hand, if so, I envy you at the present moment [smirk] ), or you are selective in which things you wish to respond and further "jab" at. Please take a jab at the factual, non-"jabbing" posts that have gone unanswered in the following posts (over the course of the post-Inferno timeline and 10+2 patches):

[constructive issues and feedback]
[constructive issues and feedback]
[constructive issues and feedback]
[constructive issues and feedback]
[constructive issues and feedback]
[constructive issues and feedback]
[constructive issues and feedback]

from the original post:

And tell me when I've taken "jabs". If you (or others at CCP) can be this quick in response to the aforementioned posts, I'd be literally be "all ears"...

Because I've waited for over 3 weeks for responses.... and I have received none (lot of "likes" but no official CCP responses)... so please forward this along as an example of how quick you were able to assimilate, postulate, and publicly respond.... versus everyone else labeled "CCP _______" and I will be much more entertained by your your reponse.

No, really.... I'm being very seriously. One day i will make it to Iceland (if the game and corp still exists then) and I would love to have a beer with you and others... non-confrontational, as I seem to be "interpretted" by the vibes of...

I am just really, really trying to help, but cetain moments, or things I experience in-game or read out-of-game have me baffled at times...

I'm glad someone is working there in Iceland, right now... I just wish your dedication would be spread across the board.... However, "Thanks for responding and have a good one."

(Gods, I think I'm pulling an all-nighter going into the next day.... at past 9:30am.... ugh)

JT



Just because your post has not been directly responded to does not mean that it has not been read and taken on board by one of the Game of Drones team (which FYI Punkturis is not a part of). We as a company cannot possibly respond to each individual post made on any given topic. You may feel you are entitled to a response but I am afraid that it is not always possible. I would say though that, if some developer were to glance over your post without taking time to fully read it, they may be put off by the volume of caps which to us can appear like a rant. Not a criticism, nor saying that your feedback won't be read if it contains caps, or that it will be read if it does not, just a suggestion.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#172 - 2012-06-12 13:35:41 UTC
M'nu wrote:
CCP Punkturis wrote:
M'nu wrote:
CCP Punkturis, 1 thing.

1) Make that lil thingy right clickable also so people dont spaz out and omg. Otherwise I like it. Was going to say that it needs the back arrow, but it opens it in a new window so not needed.


Thanks, I'll ask the UI Designer what he thinks about thisBig smile I'm not sure he'll like it because it's supposed to be more of a button that opens a utility menu, rather than the good 'ol right click menu


If thats the case, which I dont mind either way tbh just giving feedback, should look different than the horizontal 3 bars. Cuz, when I see that, I right click. Just an idea.

@CCP Goliath. Good to know, hope you guys add them in LP stores. Or w/e you do, I think the lp store clothes is an amazing idea, and harkens back to a player driven economy these clothes should be in.



I agree. I think it's an interesting addition that fits very well in a flavour perspective and should provide a nice twist to LP. Will you be farming some up to buy them?

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Jared Tobin
Bloodstone Industries
B.S.I.
#173 - 2012-06-12 13:37:35 UTC
CCP Punkturis wrote:

I'm not going to respond in unified inventory threads because I have nothing to do with them implementation of it. I can't post for other people, but the war dec UI is "my" feature so I try to follow up on any feedback related to that. I'm sorry I can't be of more help for you. If you have any feedback on the new utility menu I implemented in the wars lists, I'll be happy to listen to what you have to say.


Understood... And so far, I have nothing positive or newgative to say. Luckily, your work has been focussed on something that is NOT troublesome to my gamining experience or my corp/alliance experience.

[needing a moke] Thanks for actually responding, though, even when I apparently posted int he wrong section! THANK YOU! You're one of the few CCP'ers to respond rather fast and punctually.

Cheers.
M'nu
Vard School of Cryo Cuisine
#174 - 2012-06-12 13:38:08 UTC
CCP Punkturis wrote:


Maybe we should use another icon for this, I'm not sure. I didn't realize people usually right-clicked on the menu icon because I always left click on it.

We're talking about like in the top-left of the overview window, top-left of the mail window, left to the system name in the location info, etc?

Thanks for telling me about itBig smile


Exactly what I was talking about.

Then I left clicked on it, and it worked. For the first time since I have played EvE, I left clicked that button. Had no idea it was left clickable.

Oh well, it's your job to figure this out Big smile
Lallante
Blue Republic
RvB - BLUE Republic
#175 - 2012-06-12 13:39:18 UTC
Dear CCP Superfriends.

With the new proposed war mechanics, note the following:

A 5000 man alliance can wardec a 500 man alliance.

The 500 man alliance can then ally a 4500 man alliance for free to even the odds, but it would have to pay a HUGE amount if it instead wanted to ally 9 other 500 man alliances.

This penalty against smaller, more numerous entities is surely not your intention?

Please could you adjust the mechanics so that none of the factors (but particularly cost) scale with number of "entities" (alliances or corps etc) but rather with number of players.

It should be free to call in allies until the number of "defender" players equals the number of "aggressor" players. Then it can escalate.


Its also important to note that the 2 week set contract for allies should automatically "roll over" if not cancelled by the defender or the ally (including recurrance of any fees, if applicable), otherwise you are creating a huge inconvenience in longer term wars.
Jade Constantine
Jericho Fraction
The Star Fraction
#176 - 2012-06-12 13:40:03 UTC
Markius TheShed wrote:
So we were waiting for a reply to the question "why can't the defenders hire allies for FREE until both side have the same numbers" ??

As this would mean more pilots fighting, More explosions and more ships burning.

Is'nt that what Inferno is suppose to be about?




This is the most important question that I think most people would like the developers to answer?

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Jade Constantine
Jericho Fraction
The Star Fraction
#177 - 2012-06-12 13:40:35 UTC
Lallante wrote:
Dear CCP Superfriends.

With the new proposed war mechanics, note the following:

A 5000 man alliance can wardec a 500 man alliance.

The 500 man alliance can then ally a 4500 man alliance for free to even the odds, but it would have to pay a HUGE amount if it instead wanted to ally 9 other 500 man alliances.

This penalty against smaller, more numerous entities is surely not your intention?

Please could you adjust the mechanics so that none of the factors (but particularly cost) scale with number of "entities" (alliances or corps etc) but rather with number of players.

It should be free to call in allies until the number of "defender" players equals the number of "aggressor" players. Then it can escalate.


Its also important to note that the 2 week set contract for allies should automatically "roll over" if not cancelled by the defender or the ally (including recurrance of any fees, if applicable), otherwise you are creating a huge inconvenience in longer term wars.


Good post.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Callidus Dux
School of Applied Knowledge
Caldari State
#178 - 2012-06-12 13:42:09 UTC
CCP Goliath wrote:
This thread is locked until I get into work tomorrow and get a hold of it again. I made extremely civil, decent requests to keep this thread relevant. Those requests were ignored, so tomorrow I will clean up the thread and reopen it for reasonable, constructive feedback on the Inferno 1.1 features currently on Singularity. For those unable to post said feedback, I apologise and the thread will be open again by 10am tomorrow (GMT).


In other words: You have deleted my post because you do not want to read / hear that you failed again to implement REAL player feedback! Where is this feedback from players who wants the old UI or its behavior with their hundreds of independent windows, adjustable in size and position back? Show it to me! Show me the influence of players feedback in this waste Inferno 1.1 sh!t!

NO hundreds of independent windows? No improvements! You lied to the customer again!

Feel free to delete it again. At least I can be sure that someone reads this. Roll
Jade Constantine
Jericho Fraction
The Star Fraction
#179 - 2012-06-12 13:42:58 UTC
Kata Amentis wrote:
re the cost of adding allies: the problem does seem to stem from the fact that these changes are looking at the corp/alliance level when applying a cost, when it should be looking at member numbers.


Would it be possible to apply a cost to calling in allies only if your "side" as a whole has more numbers than the other "side"?

Ie 50man corp decs a 10man corp; the 10man corp can pull in allies for free until they become a 50man entity making the war "balanced"*, be that 4 other 10man corps, or one 40man corp, or whatever.

Once the defenders are at 50, they can continue to pull in allies but it costs them as they are turning the numbers in their favour.


Making the allies system look at the number of pilots on each side conceptually ties in with the war cost being based on pilot numbers too, although there is some work to be done here for timings and edge cases and the like.




* as much as pvp is ever balanced




And this too.
(apologies for bumping these but this is a pretty important issue and I'd hate to have it forgotten about).

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

M'nu
Vard School of Cryo Cuisine
#180 - 2012-06-12 13:43:05 UTC
CCP Goliath wrote:


I agree. I think it's an interesting addition that fits very well in a flavour perspective and should provide a nice twist to LP. Will you be farming some up to buy them?



Only if its that black bondage suit. But if you throw something in there that hasn't been seen, like that Solid Snake eye patch, I am sure people would grind for it. I would grind for it.

I can see it now, have the LP/ISK for a Typhoon Fleet Issue, or that shirt that says 'Winmatar=Secksmatar'. Everyone would choose the shirt.