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Since T1 frigs and AF got buffed, destroyers need a look at again.

Author
Parsee789
Immaterial and Missing Power
#1 - 2012-06-10 23:46:29 UTC
Destroyers are ships that are specialized for one thing. Killing frigates. With the buffs made to various frigate hulls, I fear that destroyers are being shafted into a lower tier position in the food chain once again.

Destroyers should be able to destroy all type of frigates with no trouble. Destroyers are vulnerable to every ship bigger than it, so I believe it is fair that destroyers should be a serious threat to all frigates.

Assault Frigates should be easy to kill with destroyers, no frigate should be able to surpass a destroyer in a face to face 1 vs 1 fight.


-All the destroyers except the Thrasher has severe fitting issues, they are unable to fit their strongest short range guns without having a shortage of fitting to fill rest of the slots for anything else. Destroyers are anything but noob friendly due to the extremely tight fitting that even max skilled pilots have a hard time at.

If you have trouble fitting short range guns, wait until you try fitting long range guns without a fitting mod, it becomes a nightmare.

All the destroyers(except maybe the thrasher) need more cpu and powergrid to be more viable ships.


-I think destroyers could use another slot in order to make them more viable anti-frigate ships.

Coercer: +1 midslot (8/2/4)
Catalyst: +1 midslot (8/3/3)
Cormorant: +1 lowslot (8/4/2)
Thrasher: +1 lowslot (8/3/3)

-Destroyers should receive a damage bonus when attacking frigate size vessels. When going against frigates and drone all the weapons will receive a 100% bonus. This will ensure that destroyers demolish frigates without making them overpowered against other class ships.

With this destroyers will remain glass cannons against larger ships but will absolutely destroy smaller class ships.
Orlacc
#2 - 2012-06-10 23:50:38 UTC
Destroyers were just buffed recently.

"Measure Twice, Cut Once."

Parsee789
Immaterial and Missing Power
#3 - 2012-06-10 23:51:33 UTC
Orlacc wrote:
Destroyers were just buffed recently.


Yes they did get buffed in crucible, but with the more recent buffs to t1 frigs and Assault Ships, they will need to be buffed again.
Unimaginative Guy
Dutch Squad
#4 - 2012-06-11 00:07:42 UTC
Wait they got buffed? I honestly dont remember what was it lol
Alara IonStorm
#5 - 2012-06-11 00:23:21 UTC  |  Edited by: Alara IonStorm
Parsee789 wrote:

All the destroyers(except maybe the thrasher) need more cpu and powergrid to be more viable ships.


-I think destroyers could use another slot in order to make them more viable anti-frigate ships.

Coercer: +1 midslot (8/2/4)
Catalyst: +1 midslot (8/3/3)
Cormorant: +1 lowslot (8/4/2)
Thrasher: +1 lowslot (8/3/3)

Yes. I have been in favor of that exact slot buff for a long time and fitting. Great idea especially with the line up of Tier 3 Frigates and the upcoming buffs to the rest of the class.

Parsee789 wrote:

-Destroyers should receive a damage bonus when attacking frigate size vessels. When going against frigates and drone all the weapons will receive a 100% bonus. This will ensure that destroyers demolish frigates without making them overpowered against other class ships.

No. DPS is not a problem being higher then any Frigate and their tanks are stronger then T1 Frigates especially with an extra slot.

Assault Frigates should fight on par with Destroyers for sure and do it with all the advantages of a Frigate. They are the T2 Heavy Hitters and at the very least should be equal to Destroyers with their Frigate advantages intact.

CCP needs to release a T2 Destroyer to target Assault Frigates, an Assault Destroyer and let the T1 Dessies stick to beating T1's, Ceptors and Bombers.

Unimaginative Guy wrote:
Wait they got buffed? I honestly dont remember what was it lol

They lost there -25% RoF Debuff which was a stupid thing to put on the ship in the first place. More guns for no purpose driving up the price. Also they got a bit more base tank, capacitor and a lower sig rad.
GreenSeed
#6 - 2012-06-11 00:31:48 UTC
What are you talking about? Buff to dessies? Again?

dessies can already demolish frigates... i agree that they need looking at, but not a buff. specially the catalyst since they can kill stuff WAY above their weight class and are SO good there’s no point on flying any other dessie.

i hope you are not thinking "i can’t fit point/tank on my dessie, so i can’t go kill frigs solo" because if you do you are missing the whole point of the destroyer. It’s a specialized gang killer and thats all it is, the point, tackle, neut, ewar is supposed to come from other specialized ships on the gang.

Think of it as a ship having the cost/efficiency of a t1, with the specialization of a t2.

And it’s definitely NOT a 1v1 ship. Hell, if it were why would anyone ever fly a frigate? It’s a small gang throwaway ship, glass cannon at its finest.
Alara IonStorm
#7 - 2012-06-11 00:38:51 UTC
GreenSeed wrote:
What are you talking about? Buff to dessies? Again?

dessies can already demolish frigates... i agree that they need looking at, but not a buff. specially the catalyst since they can kill stuff WAY above their weight class and are SO good there’s no point on flying any other dessie.

i hope you are not thinking "i can’t fit point/tank on my dessie, so i can’t go kill frigs solo" because if you do you are missing the whole point of the destroyer. It’s a specialized gang killer and thats all it is, the point, tackle, neut, ewar is supposed to come from other specialized ships on the gang.

Think of it as a ship having the cost/efficiency of a t1, with the specialization of a t2.

And it’s definitely NOT a 1v1 ship. Hell, if it were why would anyone ever fly a frigate? It’s a small gang throwaway ship, glass cannon at its finest.

The buffs the op want tend to be towards utility which I agree is a good this. Web for the Caty, a second low for the Cormie, Point for the Coercer.

Destoryers are not gang ships they are to Frigates as Balltlecruisers are to Cruisers. With the new Frigate buff looking into utility is not a bad thing as well as fitting. The biggest obstacle to not choosing a Thrasher is utility which is why Thrashers are 5 to 1 vs every other Dessie class.

That 100% Damg to Frigates thing is rubbish but a bit more targeted fitting and a bit more utility might just be what the doctor ordered to help them without overpowering them against Assault Ships and Cruisers while dethroning the Thrasher.
Marcus Ichiro
IchiCorp
#8 - 2012-06-11 00:56:04 UTC
Parsee789 wrote:
Destroyers should be able to destroy all type of frigates with no trouble.


But they do. The whole point of them having limited meds/lows is to keep them in their roles as frigate melters.

They don't need utility, all you need on a destroyer is a full rack of guns, damage mods and a prop mod.
Alara IonStorm
#9 - 2012-06-11 01:13:21 UTC
Marcus Ichiro wrote:

But they do. The whole point of them having limited meds/lows is to keep them in their roles as frigate melters.

They don't need utility, all you need on a destroyer is a full rack of guns, damage mods and a prop mod.

Utility is however not a bad thing.

Both in the close and long range it help boost what is already good about the ship without improving capability against larger vessels. The idea that they are a gang ship is not wrong but solo capability needs to be considered. Gang support shouldn't limit a ship but enhance it and allow utility to move towards other area's such as range, scan res and so forth.

Know what Destroyer has utility, the Thrasher. No which ones are lacking, the rest. The extra slots provide so much more to the Caty, Coercer and Cormie then they do the Thrasher. It is a good buff in lu of the recent announced Frigate changes and future announced ones.

Right now in real combat it is Thrashers all the way down.
Zarnak Wulf
Task Force 641
Empyrean Edict
#10 - 2012-06-11 01:53:41 UTC
The Thrasher is unique among the destroyers in that it gets a damage bonus. It in essence has 8.75 turrets compared to 8 for the Catalyst and Coercer and 7 for the Corm.

Make all the dessies 7 turrets + 1 Utility.

Catalyst - Optimal, tracking, and damage
Coercer - Optimal, tracking, and damage
Cormorant - Optimal, optimal, and damage

The fitting issues of the cat and coercer should go away with one less turret. The corm might need a little fitting help. Put a fork in it and done.

P.S.

Absolutely no to an Assault Destroyer. Horrible idea. It would obsolete so many ships.
Alara IonStorm
#11 - 2012-06-11 01:57:00 UTC  |  Edited by: Alara IonStorm
Zarnak Wulf wrote:

Absolutely no to an Assault Destroyer. Horrible idea. It would obsolete so many ships.

What ships would it obsolete.

Like Assault Frigates they would not have great speed. They could not take on T1 Cruisers effectively and would be vulnerable to larger ships.

I don't see any ship falling out of use because of Assault Destroyers.
IIshira
School of Applied Knowledge
Caldari State
#12 - 2012-06-11 02:12:23 UTC
I would like to see changes to Destroyers but not a "buff".

More mid slots for webs and a little better tank.

As for a nerf lower the DPS. It seems like the most popular role for the Destroyer is suicide ganking. Does anyone use it in PVP fleets for other than cheap DPS?

I'm not sure how this would affect the overall balance in the game. This is what the people at CCP have to do before they make changes.
Zarnak Wulf
Task Force 641
Empyrean Edict
#13 - 2012-06-11 02:17:10 UTC
Such a ship would put out 400-500 DPS, have 20k - 30k EHP, move like a cruiser, and have a much reduced signature radius. Throw in snakes or halo implants as well as off grid boosters.... you get the idea.
Alara IonStorm
#14 - 2012-06-11 02:24:06 UTC
Zarnak Wulf wrote:
Such a ship would put out 400-500 DPS, have 20k - 30k EHP, move like a cruiser, and have a much reduced signature radius. Throw in snakes or halo implants as well as off grid boosters.... you get the idea.

It wouldn't have too get that big a damage bonus. T2 doesn't mean more DPS always, they can give it 1 Damage bonus only and the rest to tracking, range, utility so on. Thrasher gets one currently. T2 also doesn't usually double your tank, 15-20k seems about right.

A standard Thorax gets 37k EHP and 500 DPS. Cruisers across the board are also due for buffs as well and those implants and boosts effect every ship. I don't see a 60-80mil fit out Destroyer eating into the newly buffed T1 Cruisers.

More competitive maybe against some fits but no massive advantage for the cost.
IIshira
School of Applied Knowledge
Caldari State
#15 - 2012-06-11 02:25:57 UTC
Zarnak Wulf wrote:
Such a ship would put out 400-500 DPS, have 20k - 30k EHP, move like a cruiser, and have a much reduced signature radius. Throw in snakes or halo implants as well as off grid boosters.... you get the idea.


Huh? I was talking about less DPS with a little more tank but nothing crazy.
Zarnak Wulf
Task Force 641
Empyrean Edict
#16 - 2012-06-11 03:32:29 UTC
IIshira wrote:
Zarnak Wulf wrote:
Such a ship would put out 400-500 DPS, have 20k - 30k EHP, move like a cruiser, and have a much reduced signature radius. Throw in snakes or halo implants as well as off grid boosters.... you get the idea.


Huh? I was talking about less DPS with a little more tank but nothing crazy.


Alara and I are talking about Assault Destroyers.
Garr Earthbender
Imperial Shipment
Amarr Empire
#17 - 2012-06-11 03:50:53 UTC
Have you guys even seen the Sniper Cormorant? The thing can engage to almost 100km. In FW minor plexes, this ship is very deadly to go against. Sensor booster or damp in the mids make this thing Siiick.

Adding another mid just makes it that much better. I only vote for the Coercer to have +1 mid. Having 1 low is not nearly as crippling as having just 1 mid.

-Scissors is overpowered, rock is fine. -Paper

Mira Lynne
State War Academy
Caldari State
#18 - 2012-06-11 05:47:14 UTC
IMO, destroyers actually need a nerf.
Stop treating them as the cure-ass anti frigate ship and start treating them like a ship in between Frigates and Cruisers.
Nerf the Sig Resolution/Explosion Radius and Tracking/Explosion Velocity slightly. Reduce Turrets, lose the role bonus, and shake the other bonuses up alittle. Corm and Coercer get Damage/Resists, Thrasher and Caty get Damage/Tracking.

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Angsty Teenager
Broski North
#19 - 2012-06-11 06:13:08 UTC  |  Edited by: Angsty Teenager
The only (and only) buffs that need to be applied to destroyers is buffing the corm and the catalysts base speeds up so that they go the same speed as the thrasher/coercer with the MWD.

Thrasher is ridculously good, so is the coercer, instead of whining for a buff maybe try flying them.
Lunkwill Khashour
Ministry of War
Amarr Empire
#20 - 2012-06-11 06:45:11 UTC
Destroyers are 1-trick ponies, they destroy frigs. In lieu with that, those extra slots might be interesting but would result in them having the same mid+low slots that tier3 frigs enjoy. This added versatility might be too much so I'm not convinced yet. Fitting should be tight so it is impossible to but biggest tier guns and tank on at once. Yes thrasher, I'm looking at you.
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