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Factional Warfare needs to be nerfed

Author
2manno Asp
Death By Design
#61 - 2012-06-12 15:56:44 UTC
This seems an awful lot like the tail wagging the dog. The goals need to be defined first. What is FW and what are FW plexes intended to do/solve?

1. Facilitate PVP by creating a permanent, storyline wardec.
2. Create consequences around that storyline, that rewards or punishes those involved for thier actions and those of their militia.
3. Make it fair. That is to say the opportunities, consequences and challenges should be equal, at least from the beginning.
4. Create a feedback loop(s) that serve(s) to self-correct events should one side pull too far ahead of the other (or in this case, start far ahead of the other), that fit into the storyline, and make logical sense.
5. Create a forum or format for PVP to occur, territory to be gained or lost, and consequences to be realized.

The OP's issue with plexes is just one indication where the current system comes short from the 4 goals I've suggested above.

One suggestion, making plex NPC's like Incursion NPC's, doesn't work well because often you will have to do battle with both the plex NPC's and any Militia targets that choose to defend the plex. This would make offensive plexing considerably more difficult in certiain situations, thus decreasing the amount of actual PVP you get. This defeats our #1 goal, PVP. FW is primarily a choice for PVP.

Simply adding webbing or nueting NPC's doesn't really do much for the plex itself. You could argue that nueting is the worst of all, as low cap when an enemy warps in is not something you can quicly fix, like shooting the NPC that is webbing you is. Therefore, I prefer removing EWAR altogether, and mandating that all NPC's are killed in order to close the plex. This has the added benefit of making plex difficulty more controllable. NPC's at varying plex levels can be tweaked to require certain ships, or skills or mixes thereof to defeat.

BUT FAR MORE THAN THAT I'd prefer to see a broadcast system in place, and the removal of ALL NPC's from plexes. A broadcast system would inform the entire enemy militia presumably via the FW window, what systems have enemy plexe'ing them. This allows players the choice to defend a plex or not. This increase PVP.

I'd also like to see bounties for each PVP enemy killed, based on how much killing they do, set by formula and paid upon ship kill. I'd also like to see players drop Tags with the players names and milita rank on them, that can be keepsaked or traded on the open market, and used in the LP store. I don't care about Captian Insignia I or whatever.

I think rules should be made to increase LP and bounties on enemy militia PVP ships. Or if someone can think of another, better way to encourage PVP, by all means. We want people to jump into plexes to capture them, and enemies jumping in right after them to defend them. Perhaps a defensive LP payout equal (or some ratio of) to the offensive LP payout should be given if the defenders can drive out the offenders. Equally, an additional LP payout should be given to the offenders above that of the normal payout, if they are able to hold their ground vs the defenders. Ofc, this could be abused by players that play boths sides... but that is already being done by militia alts that speed tank empty systems, with less chance of anyone caring to stop them.

This makes much more sense to me in encouraging PVP, by rewarding winners and losers outside the base value of a plex for doing more than just speed tanking it.

Finally, from a macro perspective, I'd like to see some re-balancing mechanic at play. I think it takes too long to take a system. I think there isn't enough made of the bunker busting at the end. I think mechanics should be in place that the more systems you hold, the harder it is to hold them.

Perhaps the more systems you hold, the faster the plex timers go for the enemy?
Maybe the fewer systems you hold, the more LP paid out for defending them, as those systems are more valuable to loser?
Or maybe the more jumps from a factions home system, the longer the plex timers? Or More NPC's which would also make them worth more to take?

Or maybe all of the above, idk. But I do feel pretty strongly that the way it works now, isn't working all that well. We have Amarr players spending a good chunk of time as Minmatar pilots running plexes against Amarr for the LP.... which makes them Minmatar militia dosn't it? I don't believe that is working as intended and can see no way that facilitates PVP, and rather hinders it.

We have a relatively static front... maybe not physically, but numerically. The numbers may change by a few either way each day, but no significant progress has been made by either side since the patch as far as I can tell. Plexes are getting boring fast, with no real incentive to defend them. Here in FW, a good offense is a better defense... taking 1 plex for each enemy taken plex is better than defending a plex the enemy is trying to take. I'd like to see balance between the two choices.

Finally, the numbers I"m hearing of Minmatar LP payouts is alarming, and I have no confidence the Amarr will ever get there without some massive injection of players given the length of time it takes to capture a system, and what seems to be a growing lopsideness in favor of the Minmatar playerbase... even as it seems Amarr players are playing for the other team to compound this.

I think changes like these would benefit all FW pilots - Good luck CCP.
Moonasha
Orcses and Goblinz
#62 - 2012-06-12 16:19:45 UTC  |  Edited by: CCP Spitfire
Plex do what they're meant to do - provide an avenue to push the system that leads to pvp fights. Of course the manner in which CCP implemented them was ********. You go AFK orbiting a thingy. It's dreadfully boring for those of us that like to pewpew, and a godsend for bots *snip* Spitfire. Really, anything past a minor shouldn't be soloable in a t1 frigate. Perhaps if the timers were shorter, but only ticked down when ALL the mobs were dead? Or if only the mobs rewarded LP, which when added all together, was similar to the LP you'd earn from capping? Something like that would go a long way to stop these afk wankers.

CCP obviously didn't think too much about this. Amarr will likely never get past L1 because of a snowball effect. People see Minmatar are winning, and join them. People playing Minmatar get 1. More LP, 2. Cheaper LP rewards which all translate into more ships to lose. They tell their friends how they're making 300mil a day by plexing, and more come for easy isk. I personally don't care as it means more ex slaves to baptize by fire, but god damn it was poorly thought out, and the FW mechanics themselves are stagnant as ****.
X Gallentius
Black Eagle1
#63 - 2012-06-12 19:57:15 UTC  |  Edited by: X Gallentius
Chiming in here. See this proposal: https://forums.eveonline.com/default.aspx?g=posts&m=1458469#post1458469

What would implementing something like that mean? A T1 frigate could still cap 6 minor plexes in one hour for 60k LP (+X% due to warzone control level).

Using Faction Frigates as the currency of choice at 20 million isk/faction frigate:

Level - LP/faction Frig = No. Faction Frigs =~ isk/hour
L1 - 40k = 1.5 faction frigates = ~ 30 million isk/hour
L2 - 20k = 3 faction frigates = ~ 60 million isk/hour
L3 - 10k = 6 faction frigates/hour = 120 million isk/hour
L4 - 5k = 12 faction frigates/hour = 240 million isk/hour
L5 - 2.5k = 24 faction frigates/hour = 480 million isk/hour

The only issue the T1 frigate pilot would have is competition from other T1 frigate pilots to complete minor plexes when his faction hits L3 and above. He would have to move to L1 FW missions which earn far fewer LP/hour (perhaps 3k LP/hour).

Yes, faction frigate prices will drop or rise based on supply/demand, but still FW is very lucrative regardless.

My corporation is stuffing their hangers full of Stabber Fleet Issues and Minmatar Faction BS right now even though we participate in Galllente FW (to be fair to us we are also the leaders in FW kills so we're doing both pvp and farming). Running Caldari FW plexes is just as lucrative for Minmatar FW as running Amarr FW complexes. The difference is you need a few more skill points to fit into a T1 Incursus.

As a veteran player I would be happy with 30-60 million isk/hour especially if that involved making that isk while trying to get some pvp as well. That tells me 1) LP payouts are too high by about a factor of 2-4, and 2) the LP multiplier bonuses for "winning" and "losing" are way out of whack. CCP has the ability to adjust both.

Edit: On a side note. This expansion is likely one of the biggest isk sinks that CCP has created to date. :)
Private Pineapple
Brutor Tribe
Minmatar Republic
#64 - 2012-06-12 21:28:04 UTC
Just a heads up, we are now 5.7% away from Tier 5.

.

Generals4
#65 - 2012-06-12 21:35:24 UTC  |  Edited by: Generals4
Not sure if that has been mentioned before but I would also like to mention the fact many people are making Winmatar alts and farm Caldari plex's (because i guess the plex's in Amarr space are already crowded by winmatars and amarrs due to the low amount of amarr space left).

I'm actually baffled winmatars get LP's for capping caldari plex's. In my opinion they should only get the standing bonus but no LP. If they want to cap Cal space they can join the frogs and if they want winmatar LP they can try to cap amarr plexes.

Also, in my opinion the modifiers should be changed regarding the LP store. x4 - x0.25 is too extreme. As the OP mentioned it makes a winning militia "too easy" and for militias who are having a stalemate it's basically crap. It should be like x3 - x1.5 - x1 - x0.66 - x0.33.

This is my two cents.

(there could be other more creative suggestions out there too)

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Generals4
#66 - 2012-06-12 21:47:41 UTC
Moonasha wrote:
Plex do what they're meant to do - provide an avenue to push the system that leads to pvp fights. Of course the manner in which CCP implemented them was ********. You go AFK orbiting a thingy. It's dreadfully boring for those of us that like to pewpew, and a godsend for bots / jews. Really, anything past a minor shouldn't be soloable in a t1 frigate. Perhaps if the timers were shorter, but only ticked down when ALL the mobs were dead? Or if only the mobs rewarded LP, which when added all together, was similar to the LP you'd earn from capping? Something like that would go a long way to stop these afk wankers.

CCP obviously didn't think too much about this. Amarr will likely never get past L1 because of a snowball effect. People see Minmatar are winning, and join them. People playing Minmatar get 1. More LP, 2. Cheaper LP rewards which all translate into more ships to lose. They tell their friends how they're making 300mil a day by plexing, and more come for easy isk. I personally don't care as it means more ex slaves to baptize by fire, but god damn it was poorly thought out, and the FW mechanics themselves are stagnant as ****.


I actually like this suggestion. This would solve the boredom issue, the issue with current invading throwaway alts and maybe level up the difficulty by a notch. Though i do think the rewards might need to be rescaled again because i can safely say that a minor outpost is much much easier than 3x a large unrestricted plex.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

X Gallentius
Black Eagle1
#67 - 2012-06-12 22:22:40 UTC  |  Edited by: X Gallentius
Generals4 wrote:
I'm actually baffled winmatars get LP's for capping caldari plex's. In my opinion they should only get the standing bonus but no LP. If they want to cap Cal space they can join the frogs and if they want winmatar LP they can try to cap amarr plexes.
Each side has always been able to run plexes on both fronts.

The key issue is rewards on all fronts are out of whack with effort. Your concerns are only concerns because Minmatar LP rewards may (or may not) provide more incentive for farmers to plex for Gallente than the ease of 1 day old alt farmers plexing for Caldari.
IbanezLaney
The Church of Awesome
#68 - 2012-06-12 22:26:07 UTC
Private Pineapple wrote:
First off, I want to say two things:

1) I have no idea if these changes were in before Inferno, as I didn't play much after I last quit in 2010. I also knew nothing about FW when I quit in 2010.

2) I apologize if there is already a thread up on this topic.

As it stands, it is too easy to make ISK via Minmatar FW. I made 600 mil with little to no effort in the last two days (Friday/Saturday) and if I care enough I'll make another 100 or 200 mil today. I am a 8-day old character, I should not be able to make that kind of ISK in so little time with the exception of intelligently playing the market. I know nothing about playing the market so I have to "work" for my ISK, but with FW I barely have to work at all for a lot of ISK.

Major complexes give 25000 LP.
Medium complexes give 15000 LP.
Minor complexes give 10000 LP.

For my horrible navigation skills, I can't speedtank a minor complex in a Vigil, nor can I really "do them" because my speedtanking Vigil fit with 200mm ACs can't even track them fast enough as I orbit them. This is still nice because I prefer to do Medium/Major complexes. Ultimately, I prefer doing major complexes as I can pretty much AFK in them as the orbital is so wide that they never get a lucky hit on me. In mediums I can't AFK too much because I'll get a hit here and there, so I have to pulse my SSB once in a while.

I made 188k LP in the last 2 days doing mostly majors, but some medium and minors (with partners) here and there. I didn't bother doing any plexes for the majority of yesterday as I made like 100k LP and I got bored of making more LP. On Friday night I made 80-90k LP. With what I'm trading in (which is slowly crashing in the market compared to the other Minmatar faction stuff that's crashing really fast) I get 3000 ISK per LP.

188k LP took me from 85 mil to 691 mil ISK.

There are a number of reasons how I am able to get this much LP and how I have a high ISK per LP ratio:

1) I can speedtank their complexes.

2) Amarr cannot speedtank Minmatar complexes.

Combine these reasons together and you will understand why Amarr is losing the Amarr vs Minmatar war heavily as Minmatar complexes cannot be speedtanked due to TPing and webbing NPCS. This means Amarr has very little progress in T1 while Minmatar is always T3 but fluctuates up to T4 daily.

The Gallente vs Caldari war do not have this problem because both sides can speedtank both factions. This means both Caldari and Gallente fluctate between T1 and T2.

The T3/T4 fluctuation is a huge advantage to my success. At T3, we pay normal price as other corporations for anything in the LP store. At T4, we pay 50% of the price! (just a note: T1 means you pay 4x the price, T2 you pay 2x, so as the tiers go you divide by two, this means T5 will be absolute insanity as it'd be 25% of normal price). This is for both ISK and LP, so something that costs 10000 LP and 10 million ISK to buy is 5000 LP and 5 million ISK to buy at T4.

So let's take a step back and see what this means. With T4, we get more from the LP store for cheaper. Factor in the fact that speedtanking Amarr plexes is effortless, resulting in a massive pseudo-free LP income, we have brand-new characters with crappy navigation skills making 200-300 mil per day with no effort and a couple of Vigil losses to retardation.

However, this can be fixed.

There are two solutions. One is easy, but detrimental to the whole point of FW. The other is good and solves the basic problem behind FW at the moment.

1) Let Amarr speedtank Minmatar complexes so everyone is "equal" in our ability to speedtank. But this is a bad suggestion because the ability to speedtank each others' complexes is a bad design implementation. Let's move on to the better suggestion.

2) Have all NPCs that spawn in all 4 faction complexes be able to web you. This will solve the problem behind speedtanking and force intelligent fleet composition and gameplay to actually conquer complexes.



What about people dumping the LP into Hubs?

I do that and need the LP to keep the systems upgraded/buffered.

If you are not greedy and use the LP for its intended purpose - then the payouts are ok.
Generals4
#69 - 2012-06-12 22:59:58 UTC
X Gallentius wrote:
Generals4 wrote:
I'm actually baffled winmatars get LP's for capping caldari plex's. In my opinion they should only get the standing bonus but no LP. If they want to cap Cal space they can join the frogs and if they want winmatar LP they can try to cap amarr plexes.
Each side has always been able to run plexes on both fronts.

The key issue is rewards on all fronts are out of whack with effort. Your concerns are only concerns because Minmatar LP rewards may (or may not) provide more incentive for farmers to plex for Gallente than the ease of 1 day old alt farmers plexing for Caldari.


It also counter balances the penalty of everyone farming for winmatar. Amarr has 12 systems which means there is a limited amount of plex's that can be supplied. On top of that there is a much higher winmater and amarr militia member per system concentration. All this contributes to plex's being harder to farm on that front. Which, even if not enough, kind of balances things. I don't mind winmatar being able to cap squid plex's. The reward is the issue. Because right now it is easier to farm caldari plex's than amarr for the above stated reasons. Rewards should be kept on the militia's main front.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

ModeratedToSilence
Republic Military School
Minmatar Republic
#70 - 2012-06-12 23:15:33 UTC
Don't fix faction warfare my frigate alt has ground out 2.9mil sp in 12 days.
X Gallentius
Black Eagle1
#71 - 2012-06-12 23:54:14 UTC  |  Edited by: X Gallentius
Generals4 wrote:
It also counter balances the penalty of everyone farming for winmatar.
What I was trying to say was that the entire system is out of whack. Plexing in Caldari/Gallente space for Minmatar LP is only a symptom.
ModeratedToSilence
Republic Military School
Minmatar Republic
#72 - 2012-06-12 23:55:44 UTC
X Gallentius wrote:
Generals4 wrote:
It also counter balances the penalty of everyone farming for winmatar.
What I was trying to say was that the entire system is out of whack. Plexing in Caldari/Gallente space for Minmatar LP is only a symptom.



Fweddit will sort that out over the next 2 months.
Josef Djugashvilis
#73 - 2012-06-13 00:06:54 UTC
Given how many threads there are saying saying this and that needs to be nerfed, why not just nerf everything in Eve and have done with it?

This is not a signature.

Zarnak Wulf
Task Force 641
Empyrean Edict
#74 - 2012-06-13 00:17:27 UTC  |  Edited by: Zarnak Wulf
It's all ass backwards. The winning side should get it's rewards off of the system upgrades. Those are underwhelming. The losing side should get reduced lp costs in the store- the government stepping in to subsidize the proxy war. They are 4x as expensive. The farming is already out of control. Maybe a more dynamic store is needed. Have various items be more expensive if you're winning and cheaper if you are losing.

Exploits or bugs:

Empire faction standings should move in tandem with the militia standings. They don't. I switched sides. My tribal standings are going down while my 24th standings are improving. Minmatar npc's won't shoot at me though b/c my republic standings haven't moved off of 9.93.

The two war fronts should be divorced from eachother.

Something should be done to prevent speed tanking without taking away from PvP. Good luck with that.

Missions given by agents should take you to enemy controlled space. Amarr should have a very short trip while Minmatar should have longer.
Generals4
#75 - 2012-06-13 00:23:15 UTC
X Gallentius wrote:
Generals4 wrote:
It also counter balances the penalty of everyone farming for winmatar.
What I was trying to say was that the entire system is out of whack. Plexing in Caldari/Gallente space for Minmatar LP is only a symptom.



That is correct. And while i would applaud better solutions that would fix the entire issue with CCP i have my doubts and thus also support some smaller and simpler tweaks.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

X Gallentius
Black Eagle1
#76 - 2012-06-13 01:48:36 UTC  |  Edited by: X Gallentius
I'm kind of bouncing between two threads, but once a "kill all NPCs" type of requirement is put in place, the next thing to do is distribute the LP for different plexes more rationally. L4 plex nets approximately the same LP as a L1 plex even though a L4 plex is exponentially more difficult.

LP payouts should be something like
L1 Plex = 1x
L2 Plex = 2x
L3 Plex = 4x
L4 Plex = 8x

Setting a goal of perhaps 64k LP/hour of effort for a L4 Plex, this would mean 8k LP/hour for a L1 plex, which means 1.5k LP/minor plex. This is sufficient to keep noobs in T1 frigs going forever. No more farmers in noob T1 frigs. Farmers will need to be in Ishtars/Tengus and other high end ships to farm unrestricted plexes.

Now, you have appropriate sized ships in appropriate sized plexes making rational amounts of LP.

We're done. People can now get back to pvp. Noobs in frigs can bum rush minors all day long. Bitter vets can hunt for majors and major unrestricted plexes. All is right in the world of Eve.
Har Harrison
Garoun Investment Bank
Gallente Federation
#77 - 2012-06-14 08:51:19 UTC  |  Edited by: Har Harrison
I love with all the other threads (including one I started) and with the comments on CCP's feedback thread, the ONLY change is to remove the e-war. This will not fix things.

In response to the OP's apology to his militia - yes, they did get organised. But this ability to speed tank a major befpre Inferno combined with CCP failing to forsee that a concerted capture campaign when a system could be flipped in 5-6 hours is what allowed the minmitar to get to where they are. Every time they took a system, the amarr had to take it back. When they can speed tank (granted not all the time) and we have to grind out every plex by shooting the NPCs, it was bound to happen.

Currently Amarr are at 12 systems. The offensive push does appear to have stalled a bit in the face of things and I do wonder how much of this is due to our inability to finance the war vs the cheap faction ships (we all know the SFI is the best one in the game) that are making the minmitar money if they sell them, or just a cheap hull to fly if they use them...

People will say this is crying and to get out there and fight. I say I am happy to IF I can have the hand that is tied behind our backs untied...

The fact such a young minmitar militia member can make this article SHOULD set alarm bells off at CCP that their preceived solutions will not be enough.

Private Pineapple
Brutor Tribe
Minmatar Republic
#78 - 2012-06-14 14:41:10 UTC
I don't know if there is any hope to eliminate all forms of speedtanking in FW complexes because even ideas to require all ships to be destroyed to capture the complex go as far back as 2008 (probably earlier, but I can't find the thread for it).

http://community.eveonline.com/ingameboard.asp?a=topic&threadID=960174

.

Sisohiv
Center for Advanced Studies
Gallente Federation
#79 - 2012-06-14 15:05:44 UTC
It's called a 10 km webifier = Useless.

There is no counter to winmatar.
Widow Cain
#80 - 2012-06-14 15:13:33 UTC
FW warfare should be about PvP, IMHO they should remove the PvE componenets including plex and missions.

When I was in Caldari you couldn't get a fleet for PvP, but mention you needed more for some missions and you would get many people.

That is lame.

And don't tell me FW would be dead, yes, the PvEers would leave, but they don't count anyway.

OMG You are sooo pixel macho...