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Factional Warfare needs to be nerfed

Author
Private Pineapple
Brutor Tribe
Minmatar Republic
#1 - 2012-06-10 18:08:42 UTC  |  Edited by: Private Pineapple
First off, I want to say two things:

1) I have no idea if these changes were in before Inferno, as I didn't play much after I last quit in 2010. I also knew nothing about FW when I quit in 2010.

2) I apologize if there is already a thread up on this topic.

As it stands, it is too easy to make ISK via Minmatar FW. I made 600 mil with little to no effort in the last two days (Friday/Saturday) and if I care enough I'll make another 100 or 200 mil today. I am a 8-day old character, I should not be able to make that kind of ISK in so little time with the exception of intelligently playing the market. I know nothing about playing the market so I have to "work" for my ISK, but with FW I barely have to work at all for a lot of ISK.

Major complexes give 25000 LP.
Medium complexes give 15000 LP.
Minor complexes give 10000 LP.

For my horrible navigation skills, I can't speedtank a minor complex in a Vigil, nor can I really "do them" because my speedtanking Vigil fit with 200mm ACs can't even track them fast enough as I orbit them. This is still nice because I prefer to do Medium/Major complexes. Ultimately, I prefer doing major complexes as I can pretty much AFK in them as the orbital is so wide that they never get a lucky hit on me. In mediums I can't AFK too much because I'll get a hit here and there, so I have to pulse my SSB once in a while.

I made 188k LP in the last 2 days doing mostly majors, but some medium and minors (with partners) here and there. I didn't bother doing any plexes for the majority of yesterday as I made like 100k LP and I got bored of making more LP. On Friday night I made 80-90k LP. With what I'm trading in (which is slowly crashing in the market compared to the other Minmatar faction stuff that's crashing really fast) I get 3000 ISK per LP.

188k LP took me from 85 mil to 691 mil ISK.

There are a number of reasons how I am able to get this much LP and how I have a high ISK per LP ratio:

1) I can speedtank their complexes.

2) Amarr cannot speedtank Minmatar complexes.

Combine these reasons together and you will understand why Amarr is losing the Amarr vs Minmatar war heavily as Minmatar complexes cannot be speedtanked due to TPing and webbing NPCS. This means Amarr has very little progress in T1 while Minmatar is always T3 but fluctuates up to T4 daily.

The Gallente vs Caldari war do not have this problem because both sides can speedtank both factions. This means both Caldari and Gallente fluctate between T1 and T2.

The T3/T4 fluctuation is a huge advantage to my success. At T3, we pay normal price as other corporations for anything in the LP store. At T4, we pay 50% of the price! (just a note: T1 means you pay 4x the price, T2 you pay 2x, so as the tiers go you divide by two, this means T5 will be absolute insanity as it'd be 25% of normal price). This is for both ISK and LP, so something that costs 10000 LP and 10 million ISK to buy is 5000 LP and 5 million ISK to buy at T4.

So let's take a step back and see what this means. With T4, we get more from the LP store for cheaper. Factor in the fact that speedtanking Amarr plexes is effortless, resulting in a massive pseudo-free LP income, we have brand-new characters with crappy navigation skills making 200-300 mil per day with no effort and a couple of Vigil losses to retardation.

However, this can be fixed.

There are two solutions. One is easy, but detrimental to the whole point of FW. The other is good and solves the basic problem behind FW at the moment.

1) Let Amarr speedtank Minmatar complexes so everyone is "equal" in our ability to speedtank. But this is a bad suggestion because the ability to speedtank each others' complexes is a bad design implementation. Let's move on to the better suggestion.

2) Have all NPCs that spawn in all 4 faction complexes be able to web you. This will solve the problem behind speedtanking and force intelligent fleet composition and gameplay to actually conquer complexes.



UPDATE:

I am at 14 days played and I have acquired 1.5b ISK off LP transactions alone. I honestly do not feel like I did anything to get that 1.5b. All I can remember is orbiting a button on a couple days and acquiring massive amounts of LP. I've only plexed for 4 days or so, all of the others were just me logging in a little bit and not doing anything. Based on how much ISK a player can make with no effort in his first two weeks (basically my point is a trial player can do this), I do not think FW is balanced in terms of risk/reward - zero risk, great reward.

And that's not even the worst of it. If someone played like me for 16 hours a day he could make 5 billion in 5 days easily. Probably more closer to 10-15 billion in 2 weeks. How is this balanced? You can put in so much effort into FW and get massive rewards for essentially zero risk. This is beyond ridiculous and it's boggles me that I know when I link this update into Militia channel, people are going to go "stfu pineapple FW is balanced go get a new haircut".

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Brewlar Kuvakei
Adeptio Gloriae
#2 - 2012-06-10 18:13:50 UTC
Yup and also have you seen the price of Ammar Insignia they have nosed dived. Making Mim faction half the price of Amarr.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#3 - 2012-06-10 18:16:20 UTC  |  Edited by: MotherMoon
Complexs in general need a change. It has to be an active fight. Obviously this means the FW NPCs should be using the New AI code for wormholes and incursions where each NPC ship is as strong as a real player ship.

For some Reason, a blue post stated this would make the game too much about NPCs and said "we will never put NPCs as strong as players into eve online ever, wait a few months and we will do something to fix FW sites" -2010

This was before said NPC were brought into the game for incursions. Could you solo an incursion site? no? then CCP should fix FW with that simple fix. will they? It's been 3 years I am losing hope.

http://dl.eve-files.com/media/1206/scimi.jpg

Private Pineapple
Brutor Tribe
Minmatar Republic
#4 - 2012-06-10 18:41:39 UTC  |  Edited by: Private Pineapple
So after linking that thread into Militia chat I've gotten a ton of flak. I would assume they were mad that I was threatening their ability to speedtank their complexes and make tons of LP per day, but no. I seem to have completely forgotten that we've been extremely organized since the FW announcements at fanfest to secure systems before the new changes went in. I've heard of this but I forgot to factor that into my post. So basically they are angry because they took my post as a "all of our effort involved is 'low effort'!!?!?!?!?". I did not mean this and I am sorry you took it that way.

However I still need to reiterate:

The fact that we can speedtank Amarr complexes and they can't speedtank our complexes means two things:

1) We have an easier time getting LP.

2) Amarr has a harder time conquering our systems.

Let me explain. The fact that we have an easier time getting LP means we can simply upgrade our systems and acquire more LP. This means it is easy for us to rise up in the tiers. However Gallente and Caldari can do this as well but why are they T1/T2? Easy, the fact that Amarr has a harder time doing our complexes means less MInmatar complexes are done. This also means that we lose less of our system upgrades. This causes our LP investments into upgrading our systems become a longer-lasting investment. This is a huge factor in why we are T4 and have an easier time "being up there" than Gallente/Caldari.

In fact, if everyone were to not be selfish like me, we would be T5 in a heartbeat and Amarr wouldn't be able to do anything because we'd continue to do their complexes and have stockpiles of LP to counter any complexes Amarr might do.

Again, I apologize for anyone I may have offended. I realize you all have put in the effort to defensive plex and hold systems vs other wartarget fleets (way more than I have). However, I still believe we do have an easier time getting to and maintaining a higher tier level.

There has been a heated discussion about FW in the militia channel but it would be awesome if we could bring that discussion here.

I do want to make it clear what I aim for with this thread/these suggestions: a greater need for teamwork. I want complexes to require intelligent gameplay and to not be solo-able in a frigate! I realize a BC or a BS can solo a major complex and that is fine, but please - it should not be solo-able in a frigate, much less a frigate piloted by a 8 day old character... When complexes require fleets or bigger ships to solo, I think we will see a huge boost in the number of players joining up in fleets and fighting rather than solo-plexing.

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MotherMoon
Tribal Liberation Force
Minmatar Republic
#5 - 2012-06-10 18:45:06 UTC
I'll say it again. Minor FW sites should have 3 frigates in them. it should be as hard as fighting 3 player frigates. so you should have to bring 3 people with you to take it out. The fact that FW is set up as a single player WvW is just plain fail. And I did FW for 3 years. it was stupid it was never about playing in groups, it's about going around in groups of 1-2, having one person go in and get arrgo, then the next person goes in and sits on the beacon.

IT"S NOT FUN ITS STUPID

http://dl.eve-files.com/media/1206/scimi.jpg

Private Pineapple
Brutor Tribe
Minmatar Republic
#6 - 2012-06-10 19:06:38 UTC
Found this gem: https://forums.eveonline.com/default.aspx?g=posts&t=119683&find=unread

This is way better than what I suggested in my original post. His proposal solves the source of many problems with FW.

.

DarthNefarius
Minmatar Heavy Industries
#7 - 2012-06-10 19:09:03 UTC
This should prove interesting for the economy since LP is an ISK sink.
With Incursion sites intro the Concord LP in 3-4 months bottomed out to ~800 ISK per LP. Main difference though with Incursions versus FW is that Incursioners didn't have any way to get Tags( besides the market whose prices EXPLODED) which hurt thier standings and would prevent them from running Incursions in HI SEC. As a consequence most hardcore Incursion runners after awhile just let thier LP stockpile ( I think I have around 4 million Concord LP )
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Tobiaz
Spacerats
#8 - 2012-06-10 19:36:32 UTC
Private Pineapple wrote:


2) Have all NPCs that spawn in all 4 faction complexes be able to web you. This will solve the problem behind speedtanking and force intelligent fleet composition and gameplay to actually conquer complexes.


Add a few stasis towers. SOLVED

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Lipbite
Express Hauler
#9 - 2012-06-10 19:50:57 UTC  |  Edited by: Lipbite
And they said incursions were easy ISK. FW, here I come!
Vyktor Abyss
Abyss Research
#10 - 2012-06-10 21:00:41 UTC
Oversupply will happen with everything coming out of the Minnie LP store soon enough.

At which point most LP farmers will sod off to try to make ISK elsewhere and the pendulum will swing back the other way when some big alliance decides they need some cheap navy geddons/apocs etc and join the Amarr side.

enjoy your cash cow while it lasts because it wont last forever.

Private Pineapple
Brutor Tribe
Minmatar Republic
#11 - 2012-06-10 21:01:46 UTC
I know I made a good thread when people are angry with my suggestions to improve FW mechanics.

Ninlarra teamkiller \o/ http://eve-kill.net/?a=kill_detail&kll_id=13627635

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Vaal Erit
Science and Trade Institute
Caldari State
#12 - 2012-06-10 22:11:31 UTC
The sad thing is that speed tanking FW dungeons has been an issue since FW was first tested on Sisi and CCP just does not get it. If you look at the caldari/gallente front, neither of them can get into even tier 2 for more than a day because there is so much speed tanked plexing alts that no one can defend upgraded systems.

Webifier towers and webs on rats won't work because that will screw the defender so much he'll never fight and fw plex should be about ways to get pvp not pve and run. The obvious answer is to add the requirement that all rats must be killed in addition to being close to the button. This also fixes the exploit in which for example a caldari with high gallente standings does not get shot at by the enemy rats in an offensive plex.
Private Pineapple
Brutor Tribe
Minmatar Republic
#13 - 2012-06-10 22:21:57 UTC
Vaal Erit wrote:
The sad thing is that speed tanking FW dungeons has been an issue since FW was first tested on Sisi and CCP just does not get it. If you look at the caldari/gallente front, neither of them can get into even tier 2 for more than a day because there is so much speed tanked plexing alts that no one can defend upgraded systems.

Webifier towers and webs on rats won't work because that will screw the defender so much he'll never fight and fw plex should be about ways to get pvp not pve and run. The obvious answer is to add the requirement that all rats must be killed in addition to being close to the button. This also fixes the exploit in which for example a caldari with high gallente standings does not get shot at by the enemy rats in an offensive plex.


Quality post. I like your suggestion.

.

IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#14 - 2012-06-10 22:23:03 UTC  |  Edited by: IHaveCandyGetInTheVan69
Yes this is a consequence of the game mechanics and no planning or effort went into this from the alliances of minmatar milita.

That said I'd like to see a nerf to the speed tanking plexing as I'm not sure that is intended, as outlined in the OP. Don't pretend its the sole reason for the current state of the warzone though.
Private Pineapple
Brutor Tribe
Minmatar Republic
#15 - 2012-06-10 22:31:09 UTC
IHaveCandyGetInTheVan69 wrote:
Yes this is a consequence of the game mechanics and no planning or effort went into this from the alliances of minmatar milita.

That said I'd like to see a nerf to the speed tanking plexing as I'm not sure that is intended, as outlined in the OP. Don't pretend its the sole reason for the current state of the warzone though.


Your corp. CEO disagrees with you. Your CEO is actually the reason why I wrote that "apology". I can provide chatlogs if you would like, contact me in game for them as I am not allowed to post chatlogs on the forum.

.

Zarnak Wulf
Task Force 641
Empyrean Edict
#16 - 2012-06-11 02:05:11 UTC
Two days is not a great sample period to be making blanket conclusions on. Amarr own few systems. If you were to attempt to plex on a regular basis you would discover:

WT coming into your plex to get you.
Friendlies popping in at the last minute to share your LP with you.

Also - this Dev Sponsored Discussion

Ewar has been removed from plexes.
Private Pineapple
Brutor Tribe
Minmatar Republic
#17 - 2012-06-11 02:11:48 UTC  |  Edited by: Private Pineapple
Zarnak Wulf wrote:
Two days is not a great sample period to be making blanket conclusions on. Amarr own few systems. If you were to attempt to plex on a regular basis you would discover:

WT coming into your plex to get you.
Friendlies popping in at the last minute to share your LP with you.

Also - this Dev Sponsored Discussion

Ewar has been removed from plexes.


WTs coming into the plex to get you doesn't do anything. Half of my complexes involve me spamming D-scan and warping to a safe as soon as I see a WT enter and I'll just AFK and wait until they leave the system and then I come back to it and complete the complex. I admit they could just defensive-plex it, but not everyone does that. Only one person has done that to me and I still finished that major plex anyway (38 minutes on the timer, still worth it)

The friendlies usually leave when I respectfully ask them to leave. If they don't, I deal with it and say "eh, it's okay if we share it!". Around 1 in 5 plexes involve me sharing it with a friendly, and even then it's not that big of a loss anyway.

Ewar will (meaning the change has not been done yet) be removed from plexes, which satisfies this suggestion:

Quote:
1) Let Amarr speedtank Minmatar complexes so everyone is "equal" in our ability to speedtank. But this is a bad suggestion because the ability to speedtank each others' complexes is a bad design implementation. Let's move on to the better suggestion.


But...

Quote:
One is easy, but detrimental to the whole point of FW. The other is good and solves the basic problem behind FW at the moment.



And thus I greatly prefer...

Quote:
2) Have all NPCs that spawn in all 4 faction complexes be able to web you. This will solve the problem behind speedtanking and force intelligent fleet composition and gameplay to actually conquer complexes.


...would at least enhance teamwork and not detract from it.

.

Ginseng Jita
PAN-EVE TRADING COMPANY
#18 - 2012-06-11 03:22:36 UTC
Dotlan shows how poorly the Amarr faction is doing and right now the Amarr are getting their arses handed to them.
Zarnak Wulf
Task Force 641
Empyrean Edict
#19 - 2012-06-11 03:43:40 UTC
Private Pineapple wrote:

WTs coming into the plex to get you doesn't do anything. Half of my complexes involve me spamming D-scan and warping to a safe as soon as I see a WT enter and I'll just AFK and wait until they leave the system and then I come back to it and complete the complex. I admit they could just defensive-plex it, but not everyone does that. Only one person has done that to me and I still finished that major plex anyway (38 minutes on the timer, still worth it)

The friendlies usually leave when I respectfully ask them to leave. If they don't, I deal with it and say "eh, it's okay if we share it!". Around 1 in 5 plexes involve me sharing it with a friendly, and even then it's not that big of a loss anyway.



All of that takes time. I don't know how long you played over two days to get that LP. I have been able to hop on for about an hour and a half the past couple of days. In that time I plexed four majors in the backend upgraded Minmatar systems. 160k LP in 90 minutes. Three days in a row. And note the upgraded part. Minmatar pilots put LP into those systems to get a better LP store. I essentially took their LP and put it into my pocket. I made them put more LP into those systems to get their tier 4 store back. And I've seen only a couple of WT during that time. Judging from the number of blinking systems in the Minmatar rear I'm not the only one with that idea.

I really like the new system. It involves alot more strategy. Hit the rear systems. Make the enemy do security sweeps. Peel pilots off of the front or eat a worse store. Make them spend LP on upgrades rather then SFI. You don't get a discount on upgrades. And save up your LP for a time that your own store is better.
Lady Aja
#20 - 2012-06-11 03:56:22 UTC
Zarnak Wulf wrote:
Two days is not a great sample period to be making blanket conclusions on. Amarr own few systems. If you were to attempt to plex on a regular basis you would discover:

WT coming into your plex to get you.
Friendlies popping in at the last minute to share your LP with you.


yep. when i do jump online my self i make it hell for em, for upto an hour.

I even got told by an amarr fw pilot to stop killing his alt. who happened to be a matar pilot.
i told him to take it up with my ceo lol.
where is my ability to link a sig properly CCP you munters!!
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