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Crime & Punishment

 
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I'm a thief

Author
Serena Serene
Heretic University
#41 - 2012-06-13 09:51:43 UTC  |  Edited by: Serena Serene
Beckie DeLey wrote:
This thread inspired me to try this path, at least for a while. So thanks, i guess. Was looking for something new to try, anyways.

Things i learned yesterday: I need better scanning skills, i couldn't scan down ships if my life depended on it. Not sure if this is purely a problem with the skills of my character or also of my personal skills with probes. Probably both. Am now getting Astrometrics to IV, followed by Pinpointing and Rangefinding to III, before i try again.


I don't have very good scanning skills either. I actually only have Astrometrics to III and.. can't look it up right now, but one other skill to II or III.
But I'm using the frigate with scan strength bonus, which helps a lot.
Also Marauders are ridiculously easy to scan down, my (normal) combat probes when having a scan radius of 8 AU recognize that it's an Marauder even, one or two more scans with reduced radius each and I have a 100% signal. Normal battleships are significantly more difficult, but still possible.
I didn't try anything smaller so far.

I always "chase" the ship until I see it warp in a direction where there is nothing. Then I look in that direction and use the directional scanner to get an idea of the distance (worst case the ship doesn't show so I know it's more than 14 AU)
Then I know roughly where I have to place the probes.

Maybe you knew most of that already, but it served me well so far, so I thought I'd mention it.

Edit: almost forgot: Good luck!
Cetaphil Thrace
The Scope
Gallente Federation
#42 - 2012-06-13 14:55:29 UTC  |  Edited by: Cetaphil Thrace
Daemon Ceed wrote:
Serena Serene wrote:



About the salvaging: Good to know it doesn't flag me. I currently don't have skills for it, but maybe worth a look. If it doesn't flag me it kinda seems to take half of the fun out of it, though. Well, I'll see.

Edit: The discussion about the drones above was very interesting!


Decent enough salvaging skills shouldn't take you anymore than a day for both the Salvager I and Rigs, I think. Well worth it, imho. If you're going out hardcore mode you might be able to pull about 25mil/hr or more easy. But your right, most bears don't loot or salvage...which always makes me wonder why they get so mad when you ninja them. I kinda like seeing them throw a hissy and at least waste ammo shooting wrecks rather than me ;)

BTW - there's no obligation to be nice to carebears. They aren't really people and have no true joy in their heart.




Now now, be nice, you of all people say the game can be played any kinda way. If people wanna mission i dont have a problem with it, you know alot of people dont have the time to actively pvp. It is not as quick as doing a mission, i like to do both when im short on time like after work i do a couple missions and talk to friends i have made, other times i clone jump put on the headset, and go pvp crazy with my corp mates, but i dont care if someone missions all day, thats why they have em, oh and idc if someone ninjas my missions it is way too boring to salvage. I dont criticize anybody that plays this game cause it takes time and skill to be good at it. So play it like you want, everybody is cool and i love this game.
TEABO BAGGINS
Republic University
Minmatar Republic
#43 - 2012-06-13 16:03:54 UTC
Kain Bodom wrote:
Eternal Error wrote:
Isn't ninjaing now going to flag you to everyone with the new (and in my opinion, bad) crimewatch changes?


Not in place yet so no worries. Crimewatch will/may, changes pending, make ninja looters legal targets for everyone, which is dumb, but there are ways to deal with that. Just safe spot dump your loot for 15 mins they go grab it after suspect timer is done.


Couldn't you just dock with the station? i doubt carebears are going to target lock fast enough a ship thats warping 0 to a station, or will the station reject you?
Daemon Ceed
Ice Fire Warriors
#44 - 2012-06-13 18:28:20 UTC
Cetaphil Thrace wrote:
Daemon Ceed wrote:

BTW - there's no obligation to be nice to carebears. They aren't really people and have no true joy in their heart.




Now now, be nice, you of all people say the game can be played any kinda way. If people wanna mission i dont have a problem with it, you know alot of people dont have the time to actively pvp. It is not as quick as doing a mission, i like to do both when im short on time like after work i do a couple missions and talk to friends i have made, other times i clone jump put on the headset, and go pvp crazy with my corp mates, but i dont care if someone missions all day, thats why they have em, oh and idc if someone ninjas my missions it is way too boring to salvage. I dont criticize anybody that plays this game cause it takes time and skill to be good at it. So play it like you want, everybody is cool and i love this game.


You've mistaken my definition of "carebear", and that's a common mistake. Perhaps my definitions buck the norm, but a carebear to me is a player who only missions, only does PVE. A Yarbear, however, does missions as a necessity to fund their pvp and other pvp'ish activities.

But, you're right. Everyone has a right to play the game the way they want to. Just as carebears detest my pvp'ing and violencing of their space boats, I tend to detest the carebear because they contribute very little to the overall playerbase and player generated content. Sure, they do inject a certain amount of capital into the economy by buying shiny faction/deadspace mods for their bear-boats, but overall it's the pvp'ers who make up a majority of the economic activity. They are always losing ships, building fleets, etc. Mission bears may have a handful of ships that they occasionally purchase things for, but rarely ever lose because of the relative safety net they play in. They also tend to horde ISK, never happy with the amount they have...but at the same time rarely doing anything significant with it or injecting it back into the economy. When you have hoarders of currency, it stunts the growth of the economy and causes imbalance. It's also no fun, imho, either.

I also detest the purist carebear (and no, I don't consider traders carebears - they still have to take massive risks) because they, in general, are so afraid of losing anything that it's stifling. The level of cowardice, the misguided value of e-honor and morality inside of a videogame, is appalling to me. I sometimes wonder if they wish that on other pvp games you could run around planting flowers in the killing fields rather than shoving an RPG into someones back end.

One carebear who I was arguing with tried to impress me by saying he had over a trillion ISK and mentioned "I make more in one day than you make in an entire week." My reply: "I have what you'll never have. Enough." I then went on to blow up his Hulk. The difference? I truly had fun and joy in my heart while doing it.
Cetaphil Thrace
The Scope
Gallente Federation
#45 - 2012-06-13 20:59:54 UTC
Daemon Ceed wrote:
Cetaphil Thrace wrote:
Daemon Ceed wrote:

BTW - there's no obligation to be nice to carebears. They aren't really people and have no true joy in their heart.




Now now, be nice, you of all people say the game can be played any kinda way. If people wanna mission i dont have a problem with it, you know alot of people dont have the time to actively pvp. It is not as quick as doing a mission, i like to do both when im short on time like after work i do a couple missions and talk to friends i have made, other times i clone jump put on the headset, and go pvp crazy with my corp mates, but i dont care if someone missions all day, thats why they have em, oh and idc if someone ninjas my missions it is way too boring to salvage. I dont criticize anybody that plays this game cause it takes time and skill to be good at it. So play it like you want, everybody is cool and i love this game.


You've mistaken my definition of "carebear", and that's a common mistake. Perhaps my definitions buck the norm, but a carebear to me is a player who only missions, only does PVE. A Yarbear, however, does missions as a necessity to fund their pvp and other pvp'ish activities.

But, you're right. Everyone has a right to play the game the way they want to. Just as carebears detest my pvp'ing and violencing of their space boats, I tend to detest the carebear because they contribute very little to the overall playerbase and player generated content. Sure, they do inject a certain amount of capital into the economy by buying shiny faction/deadspace mods for their bear-boats, but overall it's the pvp'ers who make up a majority of the economic activity. They are always losing ships, building fleets, etc. Mission bears may have a handful of ships that they occasionally purchase things for, but rarely ever lose because of the relative safety net they play in. They also tend to horde ISK, never happy with the amount they have...but at the same time rarely doing anything significant with it or injecting it back into the economy. When you have hoarders of currency, it stunts the growth of the economy and causes imbalance. It's also no fun, imho, either.

I also detest the purist carebear (and no, I don't consider traders carebears - they still have to take massive risks) because they, in general, are so afraid of losing anything that it's stifling. The level of cowardice, the misguided value of e-honor and morality inside of a videogame, is appalling to me. I sometimes wonder if they wish that on other pvp games you could run around planting flowers in the killing fields rather than shoving an RPG into someones back end.

One carebear who I was arguing with tried to impress me by saying he had over a trillion ISK and mentioned "I make more in one day than you make in an entire week." My reply: "I have what you'll never have. Enough." I then went on to blow up his Hulk. The difference? I truly had fun and joy in my heart while doing it.



Well said, i agree totally-Awesome!
Mike Adoulin
Happys Happy Hamster Hunting Club
#46 - 2012-06-13 21:09:06 UTC  |  Edited by: Mike Adoulin
Daemon Ceed wrote:
*snip*



I like the cut of your jib, sir.

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Daemon Ceed
Ice Fire Warriors
#47 - 2012-06-14 00:25:05 UTC
Cetaphil Thrace wrote:



Well said, i agree totally-Awesome!


I also totally agree that you totally agree :)

This is the way I see it. When you see news articles about this game on the popular blogs and news sites, they speak of grand fleet fights, robberies of extraordinary magnitudes. They talk about alliance failscades and dominations. You'll never see one that says "Today in Eve, Mr. Carebear Fartypants killed 7000 Serpentis BS's using 4 alts with ISBoxer while simultaneously redesigning the wardrobes for his favorite Barbie dolls and maintaining a functioning pulse." Carebears bring next to nothing to the game content wise except for clogging up the space lanes and serving as cannon fodder when they accept that mission that takes them to lowsec.

In my life and my game, I try to be productive. If I sat around work not contributing anything of substance I'd be fired. God forbid I'd contribute nothing AND ask for my job to be easier! That is exactly what the carebears have done. They wonder why they get "griefed". To me, the reason is all too clear. If anything we are forcing them to be an active participant in a game that was designed to be an MMO.
Giorgos Rbs
Lead Head Inc
#48 - 2012-06-14 02:42:50 UTC
Even though i totaly hated ninja looters salvagers during my early missioning days (i was on the frustrated carebear side) your enthusiastic description of events puts a smile on my face :)

EVE is great. Keep it up

-Gio
Serena Serene
Heretic University
#49 - 2012-06-14 02:46:37 UTC  |  Edited by: Serena Serene
Daemon Ceed wrote:
Cetaphil Thrace wrote:



Well said, i agree totally-Awesome!


I also totally agree that you totally agree :)

This is the way I see it. When you see news articles about this game on the popular blogs and news sites, they speak of grand fleet fights, robberies of extraordinary magnitudes. They talk about alliance failscades and dominations. You'll never see one that says "Today in Eve, Mr. Carebear Fartypants killed 7000 Serpentis BS's using 4 alts with ISBoxer while simultaneously redesigning the wardrobes for his favorite Barbie dolls and maintaining a functioning pulse." Carebears bring next to nothing to the game content wise except for clogging up the space lanes and serving as cannon fodder when they accept that mission that takes them to lowsec.

In my life and my game, I try to be productive. If I sat around work not contributing anything of substance I'd be fired. God forbid I'd contribute nothing AND ask for my job to be easier! That is exactly what the carebears have done. They wonder why they get "griefed". To me, the reason is all too clear. If anything we are forcing them to be an active participant in a game that was designed to be an MMO.


I personally think they are not obliged to contribute. If they choose not to, it's not my place to get angry at them over it.
They are, however, still part of this game and thus subject to its rules, and since one of the main selling points, from what I gather, is that it's one single large interconnected universe, it's only fair there should be the possibility to seek them out and offer them company.

Now, if they start to rage about that, and want to change the game so they are able to shut themselves out from all interaction they don't like, I agree that's not very likeable.

But I don't have anything against those who just want to have a quiet life of missioning and deal with what they consider nuisances like thiefs and robbers, or even find the touch of danger provided by those to spice up their life although they themselves are not interested in any of those activities.

Edit: Actually, they contribute, too. I mean, how could I go about the things I do if they didn't do missions? And for that it doesn't matter whether they are doing it to finance other things or for.. whatever other reasons they have.
Mike Adoulin
Happys Happy Hamster Hunting Club
#50 - 2012-06-14 03:44:30 UTC
Also remember the most important thing of all......

That guy in a Vexor ninja looting in your Level 4 mission?

He's bait.

It's a trap.


Lol

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Daemon Ceed
Ice Fire Warriors
#51 - 2012-06-14 13:36:02 UTC
Mike Adoulin wrote:
Also remember the most important thing of all......

That guy in a Vexor ninja looting in your Level 4 mission?

He's bait.

It's a trap.


Lol


Clearly lies! That Vexor is always an upstanding citizen and is never a threat of any kind.


Serena Serene wrote:

I personally think they are not obliged to contribute. If they choose not to, it's not my place to get angry at them over it.
They are, however, still part of this game and thus subject to its rules, and since one of the main selling points, from what I gather, is that it's one single large interconnected universe, it's only fair there should be the possibility to seek them out and offer them company.


I only get a little pissy when they cry and complain that Eve should be a carebear utopia where they should have a pvp-free area of the game. That is where I draw the line and start to detest them. The typical carebear who doesn't complain I'm generally ok with. I mean, I will kill him if the opportunity arises because that's part of what I do (I don't discriminate between voluntary and non-voluntary pvp encounters). Besides, carebears usually have much better loot on them since they never plan on dying unlike most pvp'ers who mitigate their losses by only going as far as having T2 fitted ships. Nothing says "Gank my balls off, please!" than a fully faction fitted CNR with anger management issues or a Hulk with deadspace/faction tanking modules and the false sense of security they feel it gives them from getting turned into spacedust while they AFK mine.

Personally though, I greatly appreciate those who contribute to Eve. It makes it a more rich environment and worthwhile to play. If everybody only participated in carebearish activities, this game would be dreadful. There'd be no heart pumping moments, no fear of repurcussions. Even to this day my heartrate hits that of an Olympic sprinter when I'm going in for a kill (or inevitable death). You just don't get that with many games. FPS's, you barely twitch past 60bpm. WoW, lucky if you hit 85-90 at best. But with Eve, sometimes I feel as if I'm about to have a heart attack and have to exert effort to maintain my faculties and even a modicum of tactical finesse when a battle erupts. That's what makes this game great. Shooting red crosses all day long to me seems about as interesting as watching fruit flies copulate.
Nyx Na'gorg
Doomheim
#52 - 2012-06-14 13:37:13 UTC
Serena Serene wrote:
So .. well, I realize most, if not all people here will see this as a minor thing, but anyway:

So I decided to be a thief. I got myself some skills for scanning, bought myself an expanded probe launcher and some combat scan probes and fitted those to the Imicus I got from one of the tutorial missions, together with an afterburner.

Then I went to Dodixie since I've read there might be a lot of mission runners there.
After 10 tries, or even more, of following some battleship to its destination system (several stargates being right next to each other and me often warping to the wrong one *grumbling*) and scanning them down (oh gosh, I feel so clumsy when thinking of my attempts) I managed to see a Vargur warping off to someplace above the star in a neighbouring system of Dodixie.

So I sent my probes out, trying to catch that thing. Luckily Marauders seem to be easy to scan down, because I found the Vargur pretty quickly, and 5 minutes later I had a warp-in.

So in I warped.
Accelleration gate.
Okay.
Warp again.
Vargur, many red crosses, some lootable wrecks and.... another ship, which upon inspection said it was a T3 battle cruiser of the type "Tornado", in the same corp as the Vargur.

At that point I almost warped out again, but then decided to take at least a look into the wrecks. I mean .. only looking doesn't make them able to shoot at me, right?
I was careful not to draw attention of the red-marked ships, and.. once peeked into the wrecks, I couldn't help myself and grab some things that my AI told me were expensive.

Heart thumping, ready to warp out.. but.. nobody shooting at me.
So I continued zipping from wreck to wreck, grabbing something here and there, and suddenly...
Half my armor gone.
Dammit, why was I so careless? Warp! Warp! .. and.. after two more misses of the large .. artillery? of that Tornado, I was warping out.
Phew!

Sold the stuff I got, at least worth several times my Imicus.

It was really exciting. It might sound silly, but it was really exciting.

One question, though: I could have shot at that Tornado, right? How long could I have?

I was playing with the thoughts of warping back with my Tristan, trying to shoot that thing down, but then decided against.
Because I didn't know how long I'd be able to shoot at that thing, because I was fairly sure I wouldn't be able to deal enough damage to kill it, and most of all because there were two ships, fairly far apart from each other, of the same corp, and I suspect the other one could have blown me away easily.
And now that I think about it, I didn't have a warp disruptor either.

.. Well, that's it. Nothing special, I just wanted to share, since this was my first illegal activity and being shot at.


Your character name is my porn name.

I like you.
Hans Tesla
RigWerks Incorporated
#53 - 2012-06-14 16:49:18 UTC
Serena Serene wrote:
Great Story

You may even get to the point where you'll send evemail to scanned down mission runners asking them to hurry up and finish their dumb mission so you can finish looting it. Time is money and what not.

Head Rigger In Charge

Serena Serene
Heretic University
#54 - 2012-06-14 17:17:46 UTC
Hans Tesla wrote:

You may even get to the point where you'll send evemail to scanned down mission runners asking them to hurry up and finish their dumb mission so you can finish looting it. Time is money and what not.


Tehe.. that's a funny idea. I actually did already feel they could hurry up a bit once or twice.
Serena Serene
Heretic University
#55 - 2012-06-14 17:51:27 UTC  |  Edited by: Serena Serene
Oh my. Now that was disillusioning.

I was stealing loot from a Raven pilot. The whole thing was actually going back and forth a bit, with him warping out of the mission every now and then. As he was not coming back for a while one time, I thought he was already done with his objective or so .. and went my way.
10 minutes later I came through that system again and decided to warp to that mission spot, just to take a look.

And there he was again. I scooped up some loot, then was shot at.
As often before I got away with some scratches to my armor. But these cruise missiles were eating through my shields pretty fast, so I figured, as I was hurrying back to Dodixie that neither my catalyst (which I can't really fit with much of a tank), nor my incursus in its current state would be of help.

I quickly changed my incursus fit to one with an armor repairer and some cap mods so I could run it.. and back at that Raven!

He still was there.. I engaged.. and..

Wow, I actually got away alive. The "fight" lasted about 15 seconds and I managed to destroy one of his Valkyrie drones before I had to flee, barely getting away with some scratches to my structure.

Guess it was a great show of hybris that I thought I could maybe last long enough to kill the drones, hehe...
I didn't fly back. I was taking so much damage, and gaining experience is one thing, running into certain destruction without the prospect to accomplish much is something else.

Maybe it would have been better against a ship with turrets, assuming they wouldn't hit me, I don't know.
I'll keep trying and look forward to flying the cruiser which was donated to me so generously (even though I'll have to train auto cannons to be able to fly it as I got it).

Thanks again for that and the money I got from another person!

Edit:
By the way.. I thought I'd die of a heart attack or something like that during that whole thing, hehe xD
Aulx-Gao Ekanon
#56 - 2012-06-14 18:21:49 UTC
Serena, you are a bad, bad person and you should be punished harshly.
I volunteer to deal the punishment.
Afterward, you should go steal more stuff so that you are in need of additional punishment.

_Naughty by nature, wicked by choice. _

Serena Serene
Heretic University
#57 - 2012-06-14 18:25:33 UTC
/me tries to look properly shocked and afraid.
CorInaXeraL
The Dresdeneers
#58 - 2012-06-14 18:26:38 UTC
Serena Serene wrote:
/me tries to look properly shocked and afraid.



Lies! Totally pretending... you enjoy it and you know it.
Aulx-Gao Ekanon
#59 - 2012-06-14 18:53:06 UTC
CorInaXeraL wrote:
Serena Serene wrote:
/me tries to look properly shocked and afraid.



Lies! Totally pretending... you enjoy it and you know it.


Maybe she enjoys the punishment as well. Just sayin' . . . Twisted

_Naughty by nature, wicked by choice. _

Mazzy Star
KarmaFleet
Goonswarm Federation
#60 - 2012-06-14 20:00:06 UTC
It's worth noting that you don't necessarily have to break his tank to "win" the engagement (at least under my definition of win Pirate). If you get to a point where he can't kill you (e.g., his drones are dead, guns can't track you at a close orbit, etc.), you can hold him indefinitely with your warp scrambler and there's not much he can do about it. This can be a good time to inquire about a ransom payment to let him return to his missions. Keep up the good work.