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Time for ccp to tinker with the concord timer again

First post
Author
Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#1 - 2012-06-09 01:01:40 UTC
when the winter patch details leaked showing the removal of destroyers ROF penalty and seeing the potential of tier 3 BCs i suggested this before.
CCP adjust the timer upwards to increase Concords response time to bring ganking BACK in line with what is was pre incarna
and before anyone QQ's and moans from the ganking community i am NOT saying do away with ganking just bring it back to pre incarna levels, ie tinkering with the concord timer negates the ROF change on destroyers (catalysts for example) but still keeps things within pre incarna levels

and before anyone says "HTFU" or "go tank a hulk" i've seen solo catalysts gank a tanked hulk, dont believe me, look on eve-kill.net.

adjusting the concord timer ONLY effects HS and does NOT necessitate CCP then having to tinker with things else where in eve, ask yourself this would you like it if CCP tinkers with something and it screws something in nullsec or sov up? :)
No More Heroes
Boomer Humor
Snuffed Out
#2 - 2012-06-09 01:03:03 UTC
Negative ghostrider the pattern is full.

.

Svarek
#3 - 2012-06-09 01:05:34 UTC
Blastcaps Madullier wrote:
i've seen solo catalysts gank a tanked hulk


Blastcaps Madullier wrote:
solo catalysts gank


Reason enough to disregard this post methinks.

Whoops.

Seishi Maru
doMAL S.A.
#4 - 2012-06-09 01:05:35 UTC
No More Heroes wrote:
Negative ghostrider the pattern is full.


Awesoem quote wins the thread. On a serious note.. no.. concord in fact shoudl be way way slower than now. BUT the consequences shoudl be higher (as beign free to kill for 1 full hour)
Aemonchichi
Limited Access
#5 - 2012-06-09 01:05:59 UTC
u dont get it that ccp dudes think assplodin hulks is teh funs 8) and stoopid miners playing and paying on is even moar funz, must be lotsa laughing at ccp headquarters 8)
Tippia
Sunshine and Lollipops
#6 - 2012-06-09 01:07:30 UTC
Blastcaps Madullier wrote:
when the winter patch details leaked showing the removal of destroyers ROF penalty and seeing the potential of tier 3 BCs i suggested this before.
CCP adjust the timer upwards to increase Concords response time to bring ganking BACK in line with what is was pre incarna
Why?

Why should they make a change that negates a previous change like that?
Why should they touch CONCORD response times to begin with?
Why are the Incarna levels the right ones, and not, say, the Trinity levels?

Quote:
i've seen solo catalysts gank a tanked hulk, dont believe me, look on eve-kill.net.
Prove it.
Derrick Munroe
Deep Core Mining Inc.
Caldari State
#7 - 2012-06-09 01:15:42 UTC
Blastcaps Madullier wrote:
CCP adjust the timer upwards to increase Concords response time


I agree, CCP should increase Concord response time so gankers have longer to kill their target.

What's it like, not owning any tech moons?

Tippia
Sunshine and Lollipops
#8 - 2012-06-09 01:17:05 UTC
Derrick Munroe wrote:
Blastcaps Madullier wrote:
CCP adjust the timer upwards to increase Concords response time
I agree, CCP should increase Concord response time so gankers have longer to kill their target.
Huh. Well spotted. Shocked

Yes. The response times could use an increase.
Spikeflach
Perkone
Caldari State
#9 - 2012-06-09 01:17:31 UTC
Tippia wrote:
Why?

Why should they make a change that negates a previous change like that?
Why should they touch CONCORD response times to begin with?
Why are the Incarna levels the right ones, and not, say, the Trinity levels?



1. Because they didn't remove the drawbacks thinking "hey lets get rid of the drawback to make ganking easier"

It was more to make destroyers worth something.

2. Adjusting timers would make the price of ganking rise as it may require a bit more to make a gank worth the effort. As it stands, it takes little effort to train any character to fly a gank destroyer.

3. I guess CCP has adjusted concord according to balance, so what is right is what will achieve the proper balance.
SetrakDark
Doomheim
#10 - 2012-06-09 01:18:13 UTC
This is actually a pretty reasonable argument. With a gun to my head, I'd land on the side of "disagreeing", but at least it's valid and considered, which is utterly shocking for a nominally ant-ganking thread.

That alone deserves commendation.
Tippia
Sunshine and Lollipops
#11 - 2012-06-09 01:22:35 UTC  |  Edited by: Tippia
Spikeflach wrote:
Because they didn't remove the drawbacks thinking "hey lets get rid of the drawback to make ganking easier"
It was more to make destroyers worth something.
…and now they are, so why should they undo that?

Quote:
Adjusting timers would make the price of ganking rise as it may require a bit more to make a gank worth the effort. As it stands, it takes little effort to train any character to fly a gank destroyer.
So? Why should they adjust the timer? Why do ganks need to be made more expensive? Why does it need to take more effort to train a gank-destroyer character (never mind that destroyers can't gank a tanked Hulk to begin with)?

Quote:
I guess CCP has adjusted concord according to balance, so what is right is what will achieve the proper balance.
So what is “right”? why should they adjust it to Incarna levels rather than, say, Trinity levels?

SetrakDark wrote:
This is actually a pretty reasonable argument.
…aside from not presenting any reasons or argument. That makes it a rather unreasonable request.
Price Check Aisle3
#12 - 2012-06-09 01:24:12 UTC
SetrakDark wrote:
This is actually a pretty reasonable argument.

It's actually not because destroyers aren't balanced on their ability to gank.
  • Karl Hobb IATS
Mara Rinn
Cosmic Goo Convertor
#13 - 2012-06-09 01:25:34 UTC
Blastcaps Madullier wrote:
and before anyone says "HTFU" or "go tank a hulk" i've seen solo catalysts gank a tanked hulk, dont believe me, look on eve-kill.net.


Show me the KM where a catalyst soloed a tanked hulk in 0.5 or higher. Until then, tank your hulk.

Hisec ganking is what it is. You might interpret it as futile expressions of sexually frustrated basement virgins, or as a noble service to the mining community. Regardless of your interpretation (aka "The Truth"), the facts are that even with the indefinite extension of the Goonswarm bounty on exhumers it is possible to mine in safety if you take some simple precautions.

Precaution 1: tank your hulk. The people who are determined to kill you are going to kill you regardless of what you do. Tanking your hulk at least raises the barrier for entry into the "getting my hulk on a KM" stakes.

Precaution 2: pay attention to who is doing ganking in your system. Set them and their corp to red standings. Keep a timer for when they've blown someone up, so you know you have 10 minutes of breathing space.

Precaution 3: have support: an orca on-grid will act like a good lock and security screen: the solo ganker will go try some softer targets. Of course, you will want to tank your Orca too.

AFK Hauler
State War Academy
#14 - 2012-06-09 01:27:48 UTC
CCP might get sick of all this CONCORD response timer bitching and make the response timer random just so they can troll the players.
SetrakDark
Doomheim
#15 - 2012-06-09 01:30:28 UTC  |  Edited by: SetrakDark
Price Check Aisle3 wrote:
It's actually not because destroyers aren't balanced on their ability to gank.


...precisely. That's actually an argument against your own position. It's not "working as intended" because an impact on ganking had nothing to do with the intention of the changes. Regardless, a point like that, even if you had formulated it properly, wouldn't be enough to qualify something as "unreasonable", so you're doubly wrong.

Where it falls through for me personally is then where does CCP draw the line for considering the impacts of ship changes on ganking? I think it would set a precedent that would just be more time wasted and more restrictions when balancing ships for actual combat, which are far more important than the ultimately minor impact on the world of hisec ganking.
Tippia
Sunshine and Lollipops
#16 - 2012-06-09 01:36:32 UTC
SetrakDark wrote:
...precisely. That's actually an argument against your own position. It's not "working as intended" because an impact on ganking had nothing to do with the intention of the changes.
It's an argument against any change in any direction: they improved destroyers. This made them better. Just because making them better also affected their ability to gank doesn't mean they're not working as intended, because that's not a factor in the balancing decision (if anything, it proves that the change had the right effect).

Their better state (in whatever capacity they're employed) is working as intended — using that as a reason to change a completely unrelated mechanics is completely senseless.
SetrakDark
Doomheim
#17 - 2012-06-09 01:41:28 UTC
Tippia wrote:
using that as a reason to change a completely unrelated mechanics is completely senseless.


Both "completely unrelated" and "senseless" are farcically hyperbolic terms to use. I personally don't think it's related enough for it to be sensible, but your attempt to put the concept right outside the purview of reason itself is ridiculous.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#18 - 2012-06-09 01:49:36 UTC
You silly goose, even if CONCORD becomes instant, we'll still continue to gank. We might have to use more destroyers, but as long as we can get even one Thrasher volley off, your overpriced pixel vacuum cleaners are going to explode. :)

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Tippia
Sunshine and Lollipops
#19 - 2012-06-09 01:51:18 UTC  |  Edited by: Tippia
SetrakDark wrote:
Both "completely unrelated" and "senseless" are farcically hyperbolic terms to use. I personally don't think it's related enough for it to be sensible, but your attempt to put the concept right outside the purview of reason itself is ridiculous.
It's not hyperbole. It's not even an exaggeration. It's a pretty accurate description of the mechanics involved and the result of the OP's suggestion if you take him at his words.

The OP's premise is fundamentally flawed: changing the CONCORD timers because of an unrelated and successful ship revision does not return ganking to its Incarna state, unless we also adjust all other ships to match the new timers. This means giving all ships (and drones) a 20% RoF bonus and/or a flat 25% damage bonus to maintain the suicide gank abilities they had in Incarna, which in turn affects the non-suicide ganking so that it no longer works as it did in Incarna unless we give all ships a 25% HP bonus, which in turn means that we need to give all ships yet another 25% damage bonus so they can maintain that kill speed when under threat from CONCORD, which in turn… [etc]. The OP effectively suggests an infinite loop of buffs to all ships just because hulks suddenly can still cannot be ganked by destroyers.

Even if we remove the non-suicide gank part, the OP is still asking for a complete revision of every ship in the game and a drastic balance shift to fix some players' inability to fit their ships properly. Even on its own merits, that's about as senseless as it gets.


Gankers got new tools. This is not a problem, and even if it were, adjusting an completely separate mechanic does not solve this supposed problem: CONCORD response times have exactly zero to do with the offensive capabilities of destroyers.
SetrakDark
Doomheim
#20 - 2012-06-09 01:54:24 UTC
That was, in effect, my precise argument against it. However, that doesn't make the very fundamental concept of considering the impact on ganking of combat changes "unreasonable", only unjustified.
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