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CCP making progress to a better EVE

Author
Soon Shin
Scarlet Weather Rhapsody
#41 - 2012-06-09 04:12:16 UTC
Level 5's got moved to Lowsec for good. (no more agents giving you highsec missions)

Look how well that turned out.



oldbutfeelingyoung
Perkone
Caldari State
#42 - 2012-06-09 04:28:18 UTC
ah another we have more risk thread

R.S.I2014

Gogela
Epic Ganking Time
CODE.
#43 - 2012-06-09 05:17:32 UTC
in before lock.

booyah.

This thread is officially about thread locks.

Signatures should be used responsibly...

Herr Hammer Draken
#44 - 2012-06-09 05:19:47 UTC
Soon Shin wrote:
Level 5's got moved to Lowsec for good. (no more agents giving you highsec missions)

Look how well that turned out.





I agree if you need to camp mission runners in low sec well you can. All of the level 5 content is already in low sec.
They have much better rewards and more value than level 4's. So what is the problem? Lots and lots of juicy targets in low sec doing level 5's. What a target rich environment!

Herr Hammer Draken "The Amarr Prophet"

Richard Desturned
Royal Amarr Institute
Amarr Empire
#45 - 2012-06-09 05:20:03 UTC
Takamori Maruyama wrote:
Unsubs= not good, we want to see the game expand.


sorry if some of us disagree with your assessment that finding ways of bringing in truckloads of wow trash is good for the game

npc alts have no opinions worth consideration

Alavaria Fera
GoonWaffe
#46 - 2012-06-09 05:21:14 UTC
Herr Hammer Draken wrote:
Soon Shin wrote:
Level 5's got moved to Lowsec for good. (no more agents giving you highsec missions)

Look how well that turned out.

I agree if you need to camp mission runners in low sec well you can. All of the level 5 content is already in low sec.
They have much better rewards and more value than level 4's. So what is the problem? Lots and lots of juicy targets in low sec doing level 5's. What a target rich environment!

Yeah, too bad they just decided to do L4s. But L5s were supposed to be in lowsec, and I've never heard anyone suggest that L4s were not intended for highsec, so leave it to them.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#47 - 2012-06-09 05:44:55 UTC
D3F4ULT wrote:
We've seen incursions get nerfed.
We've seen the drone goop nerf.
Inferno is leading up to a good hit, but the one that would knock it out of the park to making EVE a true sensation would be sending all Level 4's to Low-sec.

This would indeed make things better :)



hogwash.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Indahmawar Fazmarai
#48 - 2012-06-09 07:18:16 UTC
Soon Shin wrote:
Level 5's got moved to Lowsec for good. (no more agents giving you highsec missions)

Look how well that turned out.






Well, actually it all went like "Huh, there is a bug that allows players to do Lvl5s, let's fix it so nobody gives a damm of them".

Extreme success ensued and as far as we know Lvl5 agents could be broken for a year and nobody notice.

(True Story TM) Blink
Yonis Kador
KADORCORP
#49 - 2012-06-09 08:07:01 UTC
After giving this more thought (mostly on my hour-long commute to work) I'm less confident in my earlier "magic feather" statement. I'm now convinced that this idea (and especially more loot) will not motivate risk-averse players to low/null.

And I think the proof this is true can be found in Incursions.

Not only do incursions offer increased isk and dynamic gameplay, but they appear in high sec and actually disrupt the lives of the risk-averse. Tanked rats appear in the systems these guys normally mine and mission in - totally inconveniencing all.

So if CCP brought the party to the risk-averse, gave them access to increased isk, and penalized them for inaction - and they still didn't fight - well, lvl 4s in low sec sure won't do the trick either.

For a diametric shift of any sort to occur, there has to be a concerted, designed effort to change the ways mining and pvp are utilized in this game. They are too incompatible. Ships with dual mining and pvp functions may be necessary. Random rats may have to start popping up in belts and outside stations. Safety from crime shouldn't translate to safety from the universe. I think people could survive a cruiser rat every now and then in 0.5s.

Maybe CCP could also spawn more gravimetric sigs in certain sec systems and have various rat spawns pop up every few minutes instead of every 15. Increase variation in the minimal risks the risk-averse do face on a daily basis. The risk-averse may bite on new high sec rocks to mine and would need protection while they mine the site.

Ideas need to be generated which cause mining and pvp to overlap in novel ways, offering incentives to miners to engage in pvp - but perhaps not on the massive scale of Incursions. And if the incentive is great mining in high sec with increased risk from pve elements, it might start the ball rolling. And then in a graduated way, you move more of the playerbase away from 100 percent risk-aversion and toward less apprehension to exploration with additional updates.

I may not support the risk-averse being offered up as scooby snacks for risk takers' gaming pleasure but I also recognize that a huge, stagnant, risk-averse playerbase is not conducive to the longevity of this game.

Yonis Kador
ACE McFACE
Federal Navy Academy
Gallente Federation
#50 - 2012-06-09 08:12:30 UTC
D3F4ULT wrote:
Surfin's PlunderBunny wrote:
This has been discussed before, the potential rage quitting make it probably not going to happen


I know, it's been batted so many times, but things are looking up to making it happen. I could care less about the AFK guy with his 4 alt accounts, he's afk anyhow not playing so why is he upset that he won't be playing what he doesn't play?

derp.

Because most people arent AFK with 4 alts running lvl 4s

Now, more than ever, we need a dislike button.

Jonni Favorite
Red Slice Enterprise
#51 - 2012-06-09 08:52:45 UTC
Kiteo Hatto wrote:


Stop trying to make eve enjoyable for a minority.


This. OP you are a silly man..
Uinuva Karma
Doomheim
#52 - 2012-06-09 09:15:05 UTC
What makes people so risk-averse, that they cannot leave hisec?

This is such an incredibly awesome virtual world, and you hisec people miss out on 90% of it.

I mean, all you lose is what you fly, why so scared?

Captain Kirk didn't stay in hisec. 

Lexmana
#53 - 2012-06-09 10:19:36 UTC
Uinuva Karma wrote:
I mean, all you lose is what you fly, why so scared?

It is definitively better than losing ones mind in highsec.
Vaju Enki
Secular Wisdom
#54 - 2012-06-09 10:38:03 UTC
L4 in lowsec would be great.

The Tears Must Flow

Scatim Helicon
State War Academy
Caldari State
#55 - 2012-06-09 10:39:25 UTC
Have all mission agents work on a supply and demand principle where the more players are running a particular agent's missions, the more he can lower his payouts to take advantage of the labour surplus, and vice versa.

This would do wonders for restoring risk/reward balance as the more daring mission runners ventured out to take advantage of little-used agents in unused corners of lowsec and npc 0.0.

Every time you post a WiS thread, Hilmar strangles a kitten.

Talon SilverHawk
Patria o Muerte
#56 - 2012-06-09 10:48:55 UTC
D3F4ULT wrote:
We've seen incursions get nerfed.
We've seen the drone goop nerf.
Inferno is leading up to a good hit, but the one that would knock it out of the park to making EVE a true sensation would be sending all Level 4's to Low-sec.

This would indeed make things better :)


Why ?



Talon SilverHawk
Patria o Muerte
#57 - 2012-06-09 10:49:45 UTC
Richard Desturned wrote:
Takamori Maruyama wrote:
Unsubs= not good, we want to see the game expand.


sorry if some of us disagree with your assessment that finding ways of bringing in truckloads of wow trash is good for the game



Rather than the trash we have now ?

Tal

Talon SilverHawk
Patria o Muerte
#58 - 2012-06-09 10:50:32 UTC
Scatim Helicon wrote:
Have all mission agents work on a supply and demand principle where the more players are running a particular agent's missions, the more he can lower his payouts to take advantage of the labour surplus, and vice versa.

This would do wonders for restoring risk/reward balance as the more daring mission runners ventured out to take advantage of little-used agents in unused corners of lowsec and npc 0.0.


Where all your bored little bees will be waiting ? Roll No thanks

Tal
Jonni Favorite
Red Slice Enterprise
#59 - 2012-06-09 10:51:19 UTC
Uinuva Karma wrote:
What makes people so risk-averse, that they cannot leave hisec?

This is such an incredibly awesome virtual world, and you hisec people miss out on 90% of it.

I mean, all you lose is what you fly, why so scared?



You're also supersilly, missing the forest for the trees. You assume that every *high sec dweller* is exclusively that. Get a clue kid!
Scatim Helicon
State War Academy
Caldari State
#60 - 2012-06-09 10:58:49 UTC  |  Edited by: Scatim Helicon
Talon SilverHawk wrote:
Scatim Helicon wrote:
Have all mission agents work on a supply and demand principle where the more players are running a particular agent's missions, the more he can lower his payouts to take advantage of the labour surplus, and vice versa.

This would do wonders for restoring risk/reward balance as the more daring mission runners ventured out to take advantage of little-used agents in unused corners of lowsec and npc 0.0.


Where all your bored little bees will be waiting ? Roll No thanks

Tal


Oh no the mission runners might have to take some basic precautions while they make money SadSadSadSadSadSadSadSadSadSadSadSadSad

Every time you post a WiS thread, Hilmar strangles a kitten.